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Mass Effect 3 Extended Cut DLC Coming June 26


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#626
skarbonke

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do war assets gets shown in EC?

#627
FFHAuthor

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2 gigs sounds suspiciously large for such a short development time especially if it's only cut scenes and voicover and epilogue shots.

#628
Tleining

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Geneaux486 wrote...

What contet is lacking exactly? We see him take a breath, implying that he survived the Crucible's activation. We have all the context we need.

Kinetic barriers? Wait 'till the EC comes out.


so right now we don't have all the context we need.

It required the Citadel to power it, something that, according to Vedetta, was adapted into the design long after the original plans were concieved.


No, it required the Catalyst. The Citadel is part of the Catalyst. And Shepard is the first organic to ever meet the catalyst. How can a Species adapt design plans to include something they've never met before?


Without the Catalyst to explain how to use it. That last part is important.


O_O Shepard crawls to the Terminal, faints. Elevator activates and takes Shepard to the final location.
Now unless Shepard accidentally activated that Elevator, it was the Catalyst who did it. Without the Catalyst Shepard would have died down there.

#629
LazyTechGuy

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It's only 10 mins long per individualized play through.

#630
Geneaux486

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so right now we don't have all the context we need.


We kinda do.  He was on the Citadel, outside of it, still breathing, and then later we see that he's still breathing.  What I should have said was "We have enough context to know that Shepard surviving isn't impossible." so that is still my bad.



No, it required the Catalyst. The Citadel is part of the Catalyst. And Shepard is the first organic to ever meet the catalyst. How can a Species adapt design plans to include something they've never met before?


The Crucible drew power from the Citadel.  We were told that it would by Vendetta, and we saw it happen in the ending cinematic.  The only thing the entitity that identified itself as "the Catalyst" did was tell us how to do so.  The being of light identified itself as "The Catalyst", but you can clearly see that it has nothing to do with the direct activation of the Crucible.

O_O Shepard crawls to the Terminal, faints. Elevator activates and takes Shepard to the final location.
Now unless Shepard accidentally activated that Elevator, it was the Catalyst who did it. Without the Catalyst Shepard would have died down there.


And Vigil put up a kinetic barrier to keep Shepard from going further into Ilos before hearing what the thing had to say.  It was still an expostitional tool, as is the Catalyst.

Modifié par Geneaux486, 22 juin 2012 - 11:15 .


#631
DocJill

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****, am I going to have to play multiplayer again?

#632
Reptilian Rob

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LazyTechGuy wrote...

It's only 10 mins long per individualized play through.

HAHA, oh god this is truly gold.

It took them four months to dev ten minutes? LOL

Modifié par Reptilian Rob, 22 juin 2012 - 11:14 .


#633
darthnick427

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 Just looked at a pic listed as: "Mac Walters reviews the scene where Joker disengages the fight on Earth"
Image IPB

This does not bode well for a better ending.....

#634
VibrantYacht

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I know it's hard but let's cool it on the cynicism here. We don't know what the EC contains. I say we just see for ourselves on Tuesday (which I am now very excited for).

#635
irishScott3

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Reptilian Rob wrote...

LazyTechGuy wrote...

It's only 10 mins long per individualized play through.

HAHA, oh god this is truly gold.

It took them four months to dev ten minutes? LOL


They probably had some good ideas that Hudson and Walters vetoed again.

#636
jedsithor

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Why does Shepard need to argue?  The Catalyst already conceded that his solution no longer works, and that Shepard's Crucible is the best way forward, and then control is turned over to you, the player, to pick from the functions the device your side built is capable of.  In short, there's no need to argue with the Catalyst because it's already admitted defeat.



Uh...what? I know you're a pro-ending guy and that's fine, to each their own...but what? Catalyst doesn't admit defeat. He admits the reaper solution is flawed but he stands by the reason for it. The choices he gives you are still based on what he perceives as the synthetic threat. He never says that actually, Synthetics don't always kill organics and Shepard never argues the point. Two of the three options are based on ending the threat of synthetics...which no longer exists. Either everyone becomes the same so that there is no reason to fight or you destroy synthetics. The only option that doesn't end the non-existent synthetic threat is the one where you do the thing you spent the whole game trying to convince Illusive Man it was wrong.

This extended cut doesn't address that. The ending remains unchanged. Heck, the ending didn't even need to change. All it needed was a few added endings where Shepard could argue the point and depending on the choices he made in the game, he could succeed or fail and however the end played out after that was up for grabs. Original endings intact, new possible endings (only if you unite the Quarian and Geth) fixes logic flaw, then provide whatever closure you want and everyone goes away happy.

IT WAS SO SIMPLE! :(

#637
Reptilian Rob

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irishScott3 wrote...

Reptilian Rob wrote...

LazyTechGuy wrote...

It's only 10 mins long per individualized play through.

HAHA, oh god this is truly gold.

It took them four months to dev ten minutes? LOL


They probably had some good ideas that Hudson and Walters vetoed again.

"Lets go with IT!"

"NO! I DON'T WANNA!"

#638
VibrantYacht

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Reptilian Rob wrote...

It took them four months to dev ten minutes? LOL

It's multiple endings. Many variations and judging by the size, a lot of them. Be happy we're getting anything.

#639
Iakus

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DocJill wrote...

****, am I going to have to play multiplayer again?


Welll the claim is that the EMS system has been adjusted.

But then we were told MP wasn't necessary the first time around either, so who knows?

#640
Grifman1

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G Kevin wrote...

So they are still keeping the Normandy being stranded?


I don't know how many times they've said the ending isn't changing.

#641
Reptilian Rob

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VibrantYacht wrote...

Reptilian Rob wrote...

It took them four months to dev ten minutes? LOL

Be happy we're getting anything.

The mentality that is killing the consumer who pays for a product. 

#642
darthnick427

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 hmmm this gives me some small hope for a better ending....

Image IPB

a very small hope tho

Modifié par darthnick427, 22 juin 2012 - 11:20 .


#643
Atakuma

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Reptilian Rob wrote...

LazyTechGuy wrote...

It's only 10 mins long per individualized play through.

HAHA, oh god this is truly gold.

It took them four months to dev ten minutes? LOL

No, there are many different variations depending on the coices you made throughout the game. So there is a lot more than ten minutes of cutscenes, ten minutes is just what you get in an individual playthrough.

Modifié par Atakuma, 22 juin 2012 - 11:20 .


#644
Geneaux486

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Catalyst doesn't admit defeat. He admits the reaper solution is flawed but he stands by the reason for it. The choices he gives you are still based on what he perceives as the synthetic threat.


This right here is why we're probably not going to see eye to eye.  The Catalyst doesn't give you the choices, he describes to you the possible functions of a weapon who's conception and construction he had no known involvement in.

#645
Reptilian Rob

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Atakuma wrote...

Reptilian Rob wrote...

LazyTechGuy wrote...

It's only 10 mins long per individualized play through.

HAHA, oh god this is truly gold.

It took them four months to dev ten minutes? LOL

No, there are many different variations depending on the coices you made throughout the game. So there is a lot more than ten minutes of cutscenes, ten minutes is just what you get in an individual playthrough.

Ok, that's still sounds like ten minutes of crap though. 

#646
Mad_Mass

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I have a bad feeling about this.....

#647
Grifman1

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ssltrain wrote...

1.9 gig download is pretty huge, which implies that it's chock full of content.

Lair of the Shadow Broker was a great DLC with plenty of great content and it clocked in at 1.6 gigs, so I'm hopeful that the EC will have a generous amount of content...hopefully enough quality to reinspire multiple playthroughs.


It's not going to add a bunch of playable stuff.  It's large mostly due to additional cutscenes.  They aren't adding missions as LOTSB.

#648
VibrantYacht

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Reptilian Rob wrote...

VibrantYacht wrote...

Reptilian Rob wrote...

It took them four months to dev ten minutes? LOL

Be happy we're getting anything.

The mentality that is killing the consumer who pays for a product. 

I was hesitant about putting that in. But don't disregard the other stuff I said.

#649
Redbelle

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jedsithor wrote...

Geneaux486 wrote...

Well they've got two options.  Either they can show us more about previous cycles to prove that the Catalyst's logic that synthetics will always try to wipe out organics was accurate (which would not have been contradicted until this very cycle, where the Catalyst admitted its solution would no longer work), or they can leave it as is so that we have a bad guy who's just using flawed logic.  The bad guy winds up being wrong in a lot of stories.


Shepard can prove Catalyst wrong. That he doesn't point out the logic flaw is the worst thing of all. After 3 games of Shepard speaking his mind and pointing out hypocricies, when it matters most, when everything is on the line, he doesn't say a damn word about it. If the bad guy still wins after that, fine. As long as it makes sense.


The fix in the Star kids logic is easy to some degree. It needs a starting point.

Let's say SC comes from the first cycle and all organics are nearly wiped out by synthetics. That there is a pretty compelling reason to believe that synth will always rebel against thier creators............ NOT ALWAYS!!! I hear you cry. Well yes your right. Most of us have brokered peace on Rannoch and EDI and Joker............ Le's not go there. But the key phrase is 'nearly wiped out'. All Organics, nearly gone. Finished Forever. Never again shall fleshy meatbags roam the stars. That is pretty terminal as state of affairs as things go.

Now if all orgs were nearly wiped out, then had a saving throw and survived, I would hazard they would feel like they had a lucky escape. But then what if it happens a second time to the same cycle further down the line. Another synth race pop's it's shackles and decides to dispose of it's creators. The first time is unfortunate, a second time is just careless. And with the galaxy still licking it's wounds from the first time and no saving throw/last minute respite, the first cycle forms the Reaper solution.

The problems contained in this scenario that are overcome by the Reaper solution are:

Q: How to fight against superior synthetic forces to make the galaxy safe for orgs to thrive in for each cycle
A: Build big, more powerful robot cyborg ships indoctrinated to carry out a specific function that they cannot say no too.

Q: How to prevent a species from making Synth's?
A: Given the stakes, i.e. life itself, Kill the species capable of building synths. Nooooo exceptions.

Q: How to increase the odds of this solution working into the future?
A: Harvest the species, capable of building synths, who are compatible, to bolster Reaper numbers.

Modifié par Redbelle, 22 juin 2012 - 11:26 .


#650
shepard1038

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Grifman1 wrote...

G Kevin wrote...

So they are still keeping the Normandy being stranded?


I don't know how many times they've said the ending isn't changing.

By ending they mean: The control, synthesis and destroy endings. They aren't adding new endings so the ending isn't changing.

Modifié par shepard1038, 22 juin 2012 - 11:29 .