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Mass Effect 3 Extended Cut DLC Coming June 26


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#1276
BlueStorm83

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Stumpykins wrote...

im hearing alot of people saying that their worried about the length of the ec, i think its been confirmed its around 10 mins mark. What someone needs to do,( i have tried to do it myself but i got bored of looking lol)what someone needs to do is to time the endings of mass effect 1 and 2, you no the moment basically you dont get to play anymore and you sit the control down, if its within the 10-15 mins area then its possible that if utilized properly 10 mins could be enough.

if this makes sense.


The problem is, what do you define as "The moment you don't get to play anymore?"  Do you consider it AFTER you make your last decision and tell the Illusive Man what he can do with the Collector Base (He can either have it... or he can SHOVE IT!)  If that's the case, then the ending of Mass Effect 2 was, what, 15 seconds long?  No, I just watched it on YouTube.  After you lose the ability to make game influencing decisions (Conversation included) the ending is 1 minute and 22 seconds long.

That means that the Extended Cut alone will be around 8 times as long as the end of ME2, where Shepard walks around the Normandy, sees his bros and nods to them, checks out some pics of Harbinger, and then we see the Reapers hangin' out in Dark Space.  That's something to be optimistic about.  Also of note: A 10 minute extended cut is only 1 minute shorter than an episode of Metalocalypse.  Not bad.

Now I'll see how long the end of ME3 is (not including credits, of course) after we lose the ability to make game influencing decisions.  And NO, I don't count that as the begining of the Earth Mission.  Ha ha.  I count that as the second that a cutscene kicks in, having made one of the 3 Rainbow Choices.  I'm going to use the Full EMS Destroy Ending, so we get the Shep-Gasp, and also include "DLC Time, Starring Buzz Aldrin."  OKAY!  The Normandy on the planet scene almost made me wretch again (Nearly lost my Blueberry Yogurt!) but I followed through.  The entirety of the ending from the second the Destroy Cutscene kicks in until the very end of the secret ending and SUPER secret ending, minus any credts, is 5 minutes and 52 seconds.

Translation:  The Extended Cut will be nearly twice as long as what we currently have.  That is ALSO a good thing.

Just for fun, I'm gonna see how long the ending of ME1 was, post gameplay decisions.  Because I loved that ending, even though I can't remember what it was.  Here goes.  Okay, done.  1 minute and 15 seconds go by after the last dialogue choice and the beginning of the credits.  There is a rather large cutscene here or there before that, but that's still building to the actual ending.  And like I figure it, it's not the ending of a game if you're still playing the game.  And looking back, the ending is really, REALLY underwhelming.  Ah well.  Still a grand adventure.

---  So to return to my original point, 10 minutes can be a LOT of stuff.  And from what I understand, that's 10 minutes in addition to the 5 minute 52 second debacle that required the addition of those 10 minutes.

OH!  Also, during my re-watching of the ME3 ending, it's a LOT better if you just don't include Starboy.  The Normandy crash scene is still terrible, but you lose that general feeling of helplessness and being forced to walk through one of 3 doors that you suspect lead into the same slaughterhouse.

#1277
Storm258

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I really don't get how they got the idea that most of us only want "closure" and "clarity." From all I've seen, 80% of people would have liked a completely new ending the most
Okay, "closure" ... what about "sense" or "logic"? Why do they NEVER adress the problem that most people really had, that the ending with the starkid and the "space magic" made no sense at alll? You can clarify as much as you want, the ending as it is doesn't work and makes no sense.

#1278
Mr.Smith17

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Storm258 wrote...

I really don't get how they got the idea that most of us only want "closure" and "clarity." From all I've seen, 80% of people would have liked a completely new ending the most
Okay, "closure" ... what about "sense" or "logic"? Why do they NEVER adress the problem that most people really had, that the ending with the starkid and the "space magic" made no sense at alll? You can clarify as much as you want, the ending as it is doesn't work and makes no sense.


How exactly starkid "made no sense at all"??

#1279
3DandBeyond

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Storm258 wrote...

I really don't get how they got the idea that most of us only want "closure" and "clarity." From all I've seen, 80% of people would have liked a completely new ending the most
Okay, "closure" ... what about "sense" or "logic"? Why do they NEVER adress the problem that most people really had, that the ending with the starkid and the "space magic" made no sense at alll? You can clarify as much as you want, the ending as it is doesn't work and makes no sense.


I guess we will never know.  The most offensive thing they keep repeating is that about closure and clarity and that they think we were all just sad because Shepard's story was coming to an end.  And yet, they claim to have actually read a lot of what we've said and seen a lot of what's on youtube.  Not possible.  There's no way they would deduce from all this that:

All we wanted was closure and what we needed was clarity.
And that our sadness stems from seeing the end of Shepard's story.

Both of those points, however indicate that more thought and care should have gone into the ME3 ending.  Not a big Harry Potter fan, but I've read the books, watched the movies.  Why did they make the last one into 2 movies?  To make it epic and big.  Why did it matter to JK Rowlings to take time on it and make it be something her fans would like?  Because she knew they'd be sad to say goodbye to Harry.  Why was there a huge battle at the end with all the major characters involved?  Because fans cared about these characters, even the bad ones needed an ending, closure.

Why did the ending not leave lots of speculation there for all?  Because fans wanted to know what happened.
Why did the ending make sense?  Because it was full of clarity all along.

It featured heroic moments.  The bridge scene where the one guy (can't remember his name-Neville?) that we saw grow up before us defeated the mob about to attack and people thought he died-that was amazingly well done and heroic and emotional.  Why?  Because that's what people want in an epic ending.

In the final 2 Harry Potter movies, they spent time with the 3 main friends and resolved much of the conflict that had always been floating between them.  They also spent a lot of time reinforcing Valdemort's role as the baddest bad guy.  That is what you do with bad guys at the end.  If JK Rowlings had followed ME3's logic, Valdemort would have turned into Santa Claus who was just trying to give out presents.

Maybe the EC will show something bigger and better, but to do so they would have had to remove the star kid or replace him with something scary.

The problem with the ending is that there is no one concept you can pin down as being the meaning.  You see the kid at the beginning playing with a toy.  Why?  Is there meaning there?  Are the reapers toys for the star kid?  Since the kid doesn't make sense in the few words he does say, just what is he?  No idea, never told, never explored fully.  Speculation sucks.  It's a substitute for creating a real story.

#1280
ratzerman

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Regardless of how the EC turns out, the following words/phrases will forever trigger instant headaches.

Speculation
Artistic integrity
Closure

#1281
3DandBeyond

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Mr.Smith17 wrote...

Storm258 wrote...

I really don't get how they got the idea that most of us only want "closure" and "clarity." From all I've seen, 80% of people would have liked a completely new ending the most
Okay, "closure" ... what about "sense" or "logic"? Why do they NEVER adress the problem that most people really had, that the ending with the starkid and the "space magic" made no sense at alll? You can clarify as much as you want, the ending as it is doesn't work and makes no sense.


How exactly starkid "made no sense at all"??


He made no sense because what he says is that some day some synthetic AIs might be created that might kill all organics, so to keep that from happening he sends the reapers to kill advanced organics today in order to save them from what might happen.  And he and the writers think that Shepard should see this as making sense, even when the geth and quarian conflict had been solved.  I saved the geth, and when the star kid says that, my Shepard knows the geth and quarians are working together.

It's like some mob boss saying to a guy that in the future some criminals might come and destroy your family, so today I am going to send in my thugs to kill you all, so that never happens.

The star kid also contradicts himself-in some dialogue, he admits to killing people, but he tries to tell Shepard that he isn't killing people.  Though turning them into goo (his ascension) seems like death to me, and even the kid at the beginning was killed when his shuttle was destroyed.  And, even as they speak a whole lot of people are being killed in fighting reapers. 

Problem is, he comes to Shepard trying to look all innocent and so some fans see him that way-they think he means well because he looks like a kid.  What if he looked like Harbinger or Sovereign or even TIM-no one would think he made sense at all.  No one would agree he is being logical. 

Modifié par 3DandBeyond, 24 juin 2012 - 05:57 .


#1282
Fezztheeelite2

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If it means so much to you Casey for us to be passionate why would you screw us over so hard? "our fan community is really important to us" Really? how about you show it? I'm having a huge feeling this will explain nothing and will waste everyone's time. How in the hell did this story line even get to the game. it has quite literally killed the universe it lives in :[

#1283
7isMagic

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Cosmar wrote...

Honestly I think one of the things they will change is that they will delete the "Shepard gasping for air" scene from the destroy ending. I am pretty sure they will make it be so Shepard is dead no matter what. Also Jennifer Hale had said before that she never got any invites from BW to come back for more Ending stuff (albeit that interview was a few months ago so something could have changed).

However I still am pretty sure they will probably delete that little scene with Shepard breathing in the rubble.


I tend to agree and perhaps it will be replaced with this -surviving crewmembers at the Normandy Memorial Wall paying their respects:

Posted Image

Posted Image

Modifié par 7isMagic, 24 juin 2012 - 06:17 .


#1284
ratzerman

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Fezztheeelite2 wrote...
How in the hell did this story line even get to the game. it has quite literally killed the universe it lives in :[ 

Drew Karpyshyn left to work on TOR halfway through ME2, and Mac apparently felt the need to replace his dark matter storyline with something of his own creation.

#1285
3DandBeyond

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Yep, that scene looks like it's on the crew deck in front of the elevator. Right across from the Normandy's memorial wall.

#1286
karatemanchan37

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Cosmar wrote...

Honestly I think one of the things they will change is that they will delete the "Shepard gasping for air" scene from the destroy ending. I am pretty sure they will make it be so Shepard is dead no matter what. Also Jennifer Hale had said before that she never got any invites from BW to come back for more Ending stuff (albeit that interview was a few months ago so something could have changed).


Well I read that Mark Meer was definitely doing Voice-Work for EC, so if he's doing it then I bet Hale would have to be there too. Maybe they just wanted Shepard to do a final voice over?

#1287
ratzerman

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karatemanchan37 wrote...



Cosmar wrote...

Honestly I think one of the things they will change is that they will delete the "Shepard gasping for air" scene from the destroy ending. I am pretty sure they will make it be so Shepard is dead no matter what. Also Jennifer Hale had said before that she never got any invites from BW to come back for more Ending stuff (albeit that interview was a few months ago so something could have changed).


Well I read that Mark Meer was definitely doing Voice-Work for EC, so if he's doing it then I bet Hale would have to be there too. Maybe they just wanted Shepard to do a final voice over?

Nah, Shepard can live. If your Shepard is the kind of person who would kill an entire race (not to mention a close friend) to save his or her own skin.

#1288
Ieldra

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Storm258 wrote...
I really don't get how they got the idea that most of us only want "closure" and "clarity." From all I've seen, 80% of people would have liked a completely new ending the most
Okay, "closure" ... what about "sense" or "logic"? Why do they NEVER adress the problem that most people really had, that the ending with the starkid and the "space magic" made no sense at alll? You can clarify as much as you want, the ending as it is doesn't work and makes no sense.

"Clarification" hopefully includes changes in the Catalyst conversation. Apart from large parts of its dialogue, I don't have a big problem with it. Obviously it's not the best idea to introduce such an entity in the last 10 minutes, but to say that its presence make no sense is.....nonsensical.

As for "space magic", call it "sufficiently advanced technology" and be done with it. We have the relays, conventional FTL, Biotics, inter-species romance, Javik's psychometry etc.. etc... which everyone should be more concerned about because the Crucible *is* a unique piece of super-advanced technology. so advanced that the people who built it didn't even know what it could do.

Besides, it would've been unrealistic to expect a completely replaced ending.

Modifié par Ieldra2, 24 juin 2012 - 06:37 .


#1289
Taboo

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Oh, you aren't the only one hoping more information from the Catalyst.

Hell, a new shape would make me take him more seriously.

#1290
Archonsg

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ratzerman wrote...

Fezztheeelite2 wrote...
How in the hell did this story line even get to the game. it has quite literally killed the universe it lives in :[ 

Drew Karpyshyn left to work on TOR halfway through ME2, and Mac apparently felt the need to replace his dark matter storyline with something of his own creation.


To be fair, the original leaked ending with dark energy wasn't that much better. It was better in that you did have 2 very distinct endings, murder the human race to save the galaxy, or tell the reapers to frack off and possibly dooming the galaxy. Very "space magicky" and was pretty much a twist that did not go well with quite a number of fans. and oh yes, "human reaper fleet" *shudders*

I do however would want to believe that Drew on the other hand would take fan feedback and rewrite or retcon some of the above to something less "fantasy" and more "brighter".

Modifié par Archonsg, 24 juin 2012 - 06:48 .


#1291
kookie28

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Taboo-XX wrote...

Oh, you aren't the only one hoping more information from the Catalyst.

Hell, a new shape would make me take him more seriously.

AVINA!

#1292
BlueStorm83

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Ieldra2 wrote...

*snipped*

As for "space magic", call it "sufficiently advanced technology" and be done with it. We have the relays, conventional FTL, Biotics, inter-species romance, Javik's psychometry etc.. etc... which everyone should be more concerned about because the Crucible *is* a unique piece of super-advanced technology. so advanced that the people who built it didn't even know what it could do.

Besides, it would've been unrealistic to expect a completely replaced ending.


The crucible is so advanced that the people who built it didn't even know what it could do?  That, my good friend, is utter gibberish.  You can't build something technological without knowing what it can do.  I can accept accidentally creating Scissors by having two knives near each other and discovering what a shearing motion is.  I can not accept combining vulcanized round wheels, an internal combustion mechanism, a series of pistons, a rotating shaft, a system of gears, and a hand-wheel on ACCIDENT.  And that's just a crude approximation of an automobile.

Furthermore, as to the points about the Catalyst- why the hell did we even need this kid at all?  Why couldn't we simply have Shepard approach a computer console that offered the three choices to him?  Why not remove him altogether and just have a voice over the PA system inform Shepard of the Crucible's 3 functions.  As soon as you have a character say "I control the Reapers" there is nothing, NOTHING he can say that will make me trust him.

Reapers are bad.  This guy controls Reapers.  Therefore This Guy Causes BADNESS.

---  Also, we shouldn't be more concerned about the Relays, Biotics, Javik's whole weird 6th sense.  Why not?  Because they're all EXPLAINED. 

A Mass Relay!?  How does THAT wor- oh, a corridor of near zero mass created through space instantaneously by one relay, transmitting an object through it at nigh-incomprehensible speeds, as facilitated by an electrical current running through a large mass of element zero.  That makes sense in the game world.

How did that guy just throw something with his MIND?!  Oh, he DIDN'T throw it with his mind.  His implant sent an electrical charge through Element Zero nodules in his body, caused by pre-natal exposure to the material, thus creating a mass effect field in the same way that any mass effect field generator does.  That makes sense in the Game World.

Javik is a PSYCHIC?!  No, he's not.  His entire body seems to pick up on chemicals and pheremones left by other living organisms, and based on their rate of decay he can extrapolate instinctively what happened sooner and later, and the general progression of an event when he is exposed to it.  He tells us that his species had this.  I can believe it, since I know that in reality, Dogs can smell Cancer, Sharks can feel the electromagnetic Fields of their prey in the water, and bats can navigate by biological sonar called Echolocation.  Things that are not me can occasionally do things I can't.

Then we get "WHA-HOA!  SUPER SPACE MACHINE THAT NOBODY UNDERSTANDS CAN MAKE MACHINES HALF ANIMAL!  OR IT CAN LET YOU CONTROL REAPERS AFTER YOU DIE!  OR MAYBE IT'LL KILL ALL SYNTHETICS, INCLUDING YOU, BUT NOT REALLY YOU!!!!"

How?  Oh, wait, I forgot, we're not allowed to ask.  Time to die pointlessly at the behest of the guy who's been trying to kill me for years!

#1293
Taboo

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kookie28 wrote...

Taboo-XX wrote...

Oh, you aren't the only one hoping more information from the Catalyst.

Hell, a new shape would make me take him more seriously.

AVINA!


This. Seriously. I'd take a talking goat over the child.

#1294
Landon7001

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7isMagic wrote...

Cosmar wrote...

Honestly I think one of the things they will change is that they will delete the "Shepard gasping for air" scene from the destroy ending. I am pretty sure they will make it be so Shepard is dead no matter what. Also Jennifer Hale had said before that she never got any invites from BW to come back for more Ending stuff (albeit that interview was a few months ago so something could have changed).

However I still am pretty sure they will probably delete that little scene with Shepard breathing in the rubble.


I tend to agree and perhaps it will be replaced with this -surviving crewmembers at the Normandy Memorial Wall paying their respects:

Posted Image

Posted Image




if this is the case, if this is true then I WILL TRADE MY ME 3 GAME IN AND NOT BUY A BIOWARE PRODUCT AGAIN..........

Modifié par Landon7001, 24 juin 2012 - 06:52 .


#1295
BlueStorm83

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--- I don't mind Shepard having to die. Although I personally don't believe in a no-win scenario, and I PERSONALLY don't think that Shepard had to die in the ways presented, I would not be against Shepard dying HEROICALLY. Burnt to a crisp by a Spark Gap that supposedly controls the reapers is not heroic. Walking into an exploding pipe is not heroic. And leaping to his doom in the magical GreenBeam is not heroic. Heroic would be something like throwing Joker into an escape pod and then flying the Normandy down Harbinger's throat and detonating it. Heroic would be like blowing up the Citadel Tower with himself and the Starboy on it, to kill it once and for all. Heroic would be like leaping out of the game and dying in a hail of gunfire as he tries to use both Paragon and Renegade dialogue options to convince the writers that the entirety of the Citadel at the end of the game needs to be removed and replaced with something action packed, coherent, and satisfying.

I kid about that last part. That would be more like Red Dwarf than Mass Effect.

But really, you can't make a Heroic Sacrifice if you're already bleeding to death.

--- AW! That's a shame. I just thought that Shepard should be healthy when he gets to the Starboy, and if you decide to walk toward Destroy, he sends, like, Keeper Reapers at you, and you'd have to battle your way to the pipe and actually press a button on it that would make it blow up. THAT would be heroic. It would be even MORE heroic if the other two choices would have let Shepard live. You know, choosing your own death to be SURE the Reapers are gone, rather than try control or synthesis and live, but not be sure that you've done the right thing.

OH WELL!

--- And for the record, a scene at the Memorial Wall will be nice, no matter when or how it plays out. I always liked when I ran into crew members standing there. Made them feel more real.

#1296
3DandBeyond

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Taboo-XX wrote...

Oh, you aren't the only one hoping more information from the Catalyst.

Hell, a new shape would make me take him more seriously.


This.  I'd rather he looked like a '57 Chevy than this kid thing.  A blob of energy would have been way better.  Or a reaper or Darth Vader or a tomato.

#1297
3DandBeyond

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Archonsg wrote...

ratzerman wrote...

Fezztheeelite2 wrote...
How in the hell did this story line even get to the game. it has quite literally killed the universe it lives in :[ 

Drew Karpyshyn left to work on TOR halfway through ME2, and Mac apparently felt the need to replace his dark matter storyline with something of his own creation.


To be fair, the original leaked ending with dark energy wasn't that much better. It was better in that you did have 2 very distinct endings, murder the human race to save the galaxy, or tell the reapers to frack off and possibly dooming the galaxy. Very "space magicky" and was pretty much a twist that did not go well with quite a number of fans. and oh yes, "human reaper fleet" *shudders*

I do however would want to believe that Drew on the other hand would take fan feedback and rewrite or retcon some of the above to something less "fantasy" and more "brighter".


This is true-human reapers flying in space or walking on a planet would have been hilarious.

I think they could have made a much better more straight forward ending.  It needn't have been totally predictable because they could have allowed decisions in the same way as ME2's ending, but I think it would have been infinitely more satisfying.  Screw up along the way and you have to figure out how to make everything come out for the best or the best you can expect from what you have.  Make all the "right" choices and still have possibilities to fail.  Assume the wrong thing and bad things happen.  And they needn't have made unlimited numbers of endings, just choice based ones that no matter how free form they appear are still very linear.  They've always done this-there's an illusion of a lot of choices, but really only a few paths open.

Dark Energy was also supposed to figure prominently as what was fueling the Crucible.  It was feared and sought by the reapers in some ways.  Haestrom showed they were investigating it.  Why?  We'll never know.

#1298
Archonsg

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@bluestorm83
My biggest issue with the Crucible is that it isn't just a mechanical device. It is a tech device and thus has and need code and systems to run it.
What, they hooked up Apple laptops with OS XX "Dragonball Z" and like a certain summer flick, this tech device that no one knows how to code for connects and interface with the Citadel?
Bravo!

/face palm

Seriously.
I can't believe no one in the writing team brought this up.
Oh wait, the target market are people who don't know where Iceland is, thinks Singapore is part of China, can't do calculus and think suicide is cool.

Right.

I want to see how they are going to sweeten Shepard's suicide.
Sacrifice is when both player and character had a choice but chose the path to death for a greater good. Where was that choice again?

#1299
SlackRabbit

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There's been plenty of reviews but this one takes it from a writing angle
http://youtu.be/7MlatxLP-xs?t=19m14s

Namely just getting rid of that Star Child would at least solve 80% of the problems. The main villain are the reapers. Then in the last 5minutes they suddenly introduce a brand new character, whose 14 lines of dialogue destroys all the lore in the entire series .
I agree with Taboo-XX, either get rid of him or gives us the talking goat ...plus fart noises

Modifié par SlackRabbit, 24 juin 2012 - 07:27 .


#1300
3DandBeyond

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BlueStorm83 wrote...

Ieldra2 wrote...

*snipped*

As for "space magic", call it "sufficiently advanced technology" and be done with it. We have the relays, conventional FTL, Biotics, inter-species romance, Javik's psychometry etc.. etc... which everyone should be more concerned about because the Crucible *is* a unique piece of super-advanced technology. so advanced that the people who built it didn't even know what it could do.

Besides, it would've been unrealistic to expect a completely replaced ending.


The crucible is so advanced that the people who built it didn't even know what it could do?  That, my good friend, is utter gibberish.  You can't build something technological without knowing what it can do.  I can accept accidentally creating Scissors by having two knives near each other and discovering what a shearing motion is.  I can not accept combining vulcanized round wheels, an internal combustion mechanism, a series of pistons, a rotating shaft, a system of gears, and a hand-wheel on ACCIDENT.  And that's just a crude approximation of an automobile.

Furthermore, as to the points about the Catalyst- why the hell did we even need this kid at all?  Why couldn't we simply have Shepard approach a computer console that offered the three choices to him?  Why not remove him altogether and just have a voice over the PA system inform Shepard of the Crucible's 3 functions.  As soon as you have a character say "I control the Reapers" there is nothing, NOTHING he can say that will make me trust him.

Reapers are bad.  This guy controls Reapers.  Therefore This Guy Causes BADNESS.

---  Also, we shouldn't be more concerned about the Relays, Biotics, Javik's whole weird 6th sense.  Why not?  Because they're all EXPLAINED. 

A Mass Relay!?  How does THAT wor- oh, a corridor of near zero mass created through space instantaneously by one relay, transmitting an object through it at nigh-incomprehensible speeds, as facilitated by an electrical current running through a large mass of element zero.  That makes sense in the game world.

How did that guy just throw something with his MIND?!  Oh, he DIDN'T throw it with his mind.  His implant sent an electrical charge through Element Zero nodules in his body, caused by pre-natal exposure to the material, thus creating a mass effect field in the same way that any mass effect field generator does.  That makes sense in the Game World.

Javik is a PSYCHIC?!  No, he's not.  His entire body seems to pick up on chemicals and pheremones left by other living organisms, and based on their rate of decay he can extrapolate instinctively what happened sooner and later, and the general progression of an event when he is exposed to it.  He tells us that his species had this.  I can believe it, since I know that in reality, Dogs can smell Cancer, Sharks can feel the electromagnetic Fields of their prey in the water, and bats can navigate by biological sonar called Echolocation.  Things that are not me can occasionally do things I can't.

Then we get "WHA-HOA!  SUPER SPACE MACHINE THAT NOBODY UNDERSTANDS CAN MAKE MACHINES HALF ANIMAL!  OR IT CAN LET YOU CONTROL REAPERS AFTER YOU DIE!  OR MAYBE IT'LL KILL ALL SYNTHETICS, INCLUDING YOU, BUT NOT REALLY YOU!!!!"

How?  Oh, wait, I forgot, we're not allowed to ask.  Time to die pointlessly at the behest of the guy who's been trying to kill me for years!


Exactly-how any person could come to willingly kill him/herself in making happen an option presented by (and possibly created by) the being that has been after him/her for years is incredibly ridiculous.  "Oh, I know you've wanted to kill me, so here let me do it for you."

The people that build the Crucible have to have some minimum idea of the technologies needed to make such a thing.  However, there's no indication anywhere that any of these individuals have ever tried to creat a magical gun that instantly transforms all DNA in the galaxy.  Kasumi stole stuff and had tech knowledge used to break into places. 

As for Javik, there are theories that have existed since Carl Jung and even before that there is such a thing (can't remember the exact term) as genetic or cellular memory.  And there are odd states of consciousness that even now science does not fully understand-people that for instance hear things in color and blind people that seem to have other senses (cells) that see.  I don't mean senses that make up for the loss of sight, but the ability to see what they can't see.  Tests have been done on blind people (limited in scope so far) that have them tell what they "see" in a picture and there are indications they can even though totally blind.  So, that other beings may experience senses we are not aware of isn't too far out there.  As it is we use very little of our own brains right now, why couldn't other species have developed the ability to use more of theirs?

No matter what, a human in Shepard's position would see his "logic" as crap because Shepard can do things that prove it is.  Shepard would also never think it was ok to turn people into goo and figure the kid means well.  But, Shepard got paid off by the writers to turn into a dumb asset and just says, "ok, time for me to die.  Thanks for everything.  If I pick Destroy, hope that player person played a lot of MP."