sonicchaos wrote...
Blackmind1 wrote...
Another question here. My EMS is full right now (green bar is at the top), even though my readiness is only at 50%. I also just got the best possible destruction ending as though I have over 6000 EMS. My scores are 6536 TMS and 3268 EMS.
Did Bioware patch the game so that we don't need multiplayer any more?
Apparently they did something to ease up on the gamers that are not really into multiplayer, but I don't know what specifically.
As I tend to spend a fair amount of time on multiplayer, my TMS is equal to my EMS. So, as you can see, the EMS is strongly related to the Galactic Readiness at this point, as in a procentual quantity/quality of your War Assets. If your readiness is 100%, all your army will be ready to fight, but at 50% only half of your army will be ready. That's kinda how it works.
They kinda tried to push the multiplayer on gamers, which isn't fair. There are ways to get your EMS over 5000 to get the "gasp" scene and that's by scaning systems / planets and finding all the lost or hidden (i don't know the logic behind this) war assets, but that also is a tedious and not fun activity. My opinion: play around 10 matches on multyplayer (starting from 50% readiness) and you'll get to what you want. It's better than playing fetch while the Galaxy burns.
I'm thinking, that most (not all of course!) of the players who are uber stressed about earning more EMS without MP are pirates without access to MP, cause i find it hard to imagine why someone would plain out refuse to play a few bronze matches just so he can have some added EMS.
Of course some players have their reasons, so to them i apologize if my generalization offended them in some way.




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