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Mass Effect 3 Extended Cut DLC Coming June 26


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#1526
3DandBeyond

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Kia Purity wrote...

...look, people, I need communication. Stop telling me I don't need it.

I don't play MP with strangers, I play with friends and my husband. D: We tend to strategize good spots to camp to funnel the enemies.

Why is this so hard to understand? GDI, people!

Back on topic of EC: I just don't see how Bioware's going to address everything that they promised people. The impression that I'm getting right now is that they're only "explaining" THEIR "artistic vision" and being allergic to "too video gamey"-- it's a game!


Well, of course everyone plays games differently.  And you need what you need. Don't get so upset with people that were offering suggestions and trying to help.  No one knew how you liked to play the game.

I'm not very good at the game and have never played one where there was any strategy.  Once there was a guy who thought it was helpful once he died to tell you to "WATCH OUT", but other than that no strategy.

Basically, all you have to know is that when you play and a wave starts, they generally have only a few starting points that they drop from and it's usually where you are not at. 

Unfortunately you can only work with what they have given you unless they are willing to change it.  But, I can also understand that not hearing what's going on can be an issue.  For instance, there are Banshees and Brutes that do make certain sounds and there's always a shout out that warns of an incoming type of enemy, new in a wave.  Phantoms, Atlases, Banshees, Brutes, Marauders, Pyros, Primes, Engineers, and so on.  I can envision this as being something you have to constantly look out for or remember the order in which these start popping up.  The worst are Phantoms, Engineers, and Banshees, IMO.

As far as the game itself goes and the EC...  I think they had really wanted ME to have some social relevance or some standing, but they made it clear they also fully expected and wanted it to be a blockbuster a la Star Wars.  I think they boxed themselves into a corner in thinking they needed some type of speculative, thought-provoking "adult" ending.  But, they abandoned the game and story that had come before.  They removed the "feeling" of it, if you will.  It had a certain direction and attitude that was rejected in order to create the infinite interpretation ending.  But the game wasn't ever like that anywhere else or at any other time.  It's like tacking on the ending of a comedy to a highly emotional drama.  Doesn't fit and feels just wrong.  One of the most important things in any story is the idea that you are taking the reader along for a ride.  Anything that interrupts that is like someone slammed on the brakes and it disconnects the reader from the story.  For most of those who hated the ending, that is what happened here.  There's no urgency, no emotion, no real sense of why-it's disconnected, disjointed, doesn't fit.

You can't explain that away.  Stories are made up of characters and connections made with them and then succeed by creating a bond with the characters, reader, and story.  The only connection players have at the end of ME3 is to Shepard and then Shepard stops being Shepard and is treated like an idiot by the writers.  The story needed the reapers to be looming large within the player's minds and it needed continuity of story and it needed Shepard to continue being Shepard.  It failed.  It's hard to see where additional cutscenes and clarity could fix this.

#1527
3DandBeyond

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For anyone interested-I don't have the quote but apparently on Twitter it's been said the new level for all the end scenes for EMS is 3100.

#1528
RaenImrahl

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3DandBeyond wrote...

For anyone interested-I don't have the quote but apparently on Twitter it's been said the new level for all the end scenes for EMS is 3100.


It's in the sticky thread below this one-- see the revised OP.

Cheers,

RI

Modifié par RaenImrahl, 25 juin 2012 - 09:38 .


#1529
Skyrix

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I didn't expect them to make any changes to the ending originally, so I was happy to see them indirectly admit that they could do better by announcing an extended cut, but from what we know of it, they didn't really go all out. If the catalyst kid is still there, then sadly, it seems like only a half-hearted half-measure, and they've even started to admit they know it'll just cause more complaints and leave no one truly satisfied. But why even bother, then? They could have just left it as it is. When they decided to go back and make a change, why did they not decide to cater directly and specifically to the loud minority with all their might and make the best dang endings we here on the BSN had ever seen?
Frankly, there's no logic in doing the extended cut any other way. You don't go through the trouble and expense of improving the ending for the benefit of any other group. If you've got a loud bunch of your most passionate and dedicated fans causing internet-wide controversy in pointing out how terrible your ending is, and you decide you're actually going to do something about the ending to appease them, then appease them! The people who liked the ending don't care, and, like those who thought the ending was dumb but didn't really care either, they have all moved on. Only the core fans like us here on the BSN are still around and eager to see the ending fixed, and we're the only ones who are going to play -- and most importantly, CARE -- about the extended cut. But Bioware is basically saying that the extended cut was made more for the silent majority of supposedly-contented fans who didn't want or need it, and who traded in their copies or uninstalled the game months ago. That's pointless.

I can't wait for tomorrow. I hope it turns out to be better than Bioware's saying it is.:unsure:

#1530
sonicchaos

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logan23tom78 wrote...

I was thinking if Bioware is not saying no to Indoctrination then what we could see is a Indoctrination DLC.

Bioware is known for listening to players and they know many
are interested in this theory.



They could easily add in content like the Omega DLC, and build one where
it actually has a side story where Shepard is fighting Indoctrination.
This would be a cool way to add some interesting DLC content at the same
time giving a wink to the fan base.


I would be down for an Indoctrination DLC that happens before the ending
of the game. If they did they should add in Harbinger as the main enemy
there so if the EC does not expand on him, then this DLC could resolve
the feeling we didn't get to fight him, wither its with guns or best
mentally- argument. I would love to see a inner fight between Shepard
and Harbinger inside Shepard's mind before the ending of Me3 as part of
an Indoctrination DLC.

What do you guys think about if Bioware did an Indoctrination DLC that happens before the ending but uses some of the observations mentioned in Indoctrination Theory Videos....



Whatever bioware is doing right now regarding the ending, that's it. If they are not considering the indoctrination theory, your idea would be one of an alternate ending, which is unlikely to be ever made. In fact, I'm positively sure they will never do an alternate ending dlc.
I'm one of those who are still astouned by the imagination of those (if many) behind the indoctrination theory. It is so simple and complex, that it actually ties itself together. Simple because it begins from the premise that "it's all a dream", and complicated because it gives reference to many other scenes from all over the entire trilogy. And although it may have seemed like a middle finger at first, it would have made sense in the long run. All they had to do is just insert some boss fight and more dialogue with real choices/decisions and voilà! They could have made a speech about how they always intended that, we would have believed them or not, we would have said "yeah, right..." but in our hearts we know they do this for us. If it was for any other development team, we probably wouldn't had this. So, I for one appreciate that they try and I hope for the best.

#1531
Voodoo2015

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Then we'll see tomorrow. If they managed to make a bad ending to a better ending.
Or if the ending will be exactly the same, and just explained why it's bad.
I expect nothing because it's BW/EA after all .

#1532
3DandBeyond

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For anyone unaware but interested, here's a link to a gamefront article discussing the EC. It says quite a lot of things very well.

http://www.gamefront...t-fix-anything/

I have also seen a lot of other grumblings by bloggers on other sites (IGN for one surprisingly enough) that say the podcast is not exactly reassuring at all that things that are wrong will be fixed.

In the gamefront article one point that was made is this:

"Intriguing stuff to be sure, but here’s the problem: the main complaints
about the ending weren’t the lack of closure, the inability to see what
happened to your characters, or even some of the more maddening plot
holes. They have to do with the fact that the primary feature of the
Mass Effect series has always been choice. It’s so critical that the
official website’s blurb still says “EXPERIENCE THE BEGINNING, MIDDLE,
AND END OF AN EMOTIONAL STORY UNLIKE ANY OTHER, WHERE THE DECISIONS YOU
MAKE COMPLETELY SHAPE YOUR EXPERIENCE AND OUTCOME.” And the endings of
Mass Effect 3 are aesthetically indistinct and functionally almost
identical. (Adding to this, no one was upset because Shepard died; they
were upset because no matter what you did, he died. In other words, the
outcome was the same.) This, and not the fact that we have no idea
whether or not Liara had Shep babies, is the issue."

Modifié par 3DandBeyond, 25 juin 2012 - 07:53 .


#1533
lunamoondragon

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"...no one was upset because Shepard died; they
were upset because no matter what you did, he died. In other words, the
outcome was the same."

This. This so much.

#1534
Hyp0

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Will it be available in 2 hours?

#1535
FirstBlood XL

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lunamoondragon wrote...

"...no one was upset because Shepard died; they
were upset because no matter what you did, he died. In other words, the
outcome was the same."

This. This so much.


Bingo.. among many other things... but this is the main point, with 'assets' (aka species/friends you save and who are commited to you)  not doing anything emotionally impactful during the final mission being a close second.

Modifié par FirstBlood XL, 25 juin 2012 - 08:04 .


#1536
Redbelle

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3DandBeyond wrote...

*snipped*
 This, and not the fact that we have no idea whether or not Liara had Shep babies, is the issue."


To paraphrase Darth Vader "Don't underestimate, the power of the blue babies".

3 months back I met someone on the forums who introduced me to the Liara/blue baby movement that was growing.

Those peeps drew alot of good art.

I still wonder if, given that we have been told we have 10mins of new dialogue, how they have totalled this up. After all, we have dialogue wheel talking and mid game 'there's a Reaper in my way Wrex' talking.

I'm not certain, given the inclusion of new Earth based MP maps, and that much of the ECDLC will be focused on Earth, whether we will ben given the opportunity to run around shooting more things in mission based format using the new MP maps to stage the new content in.

Looking forward to finding out tomorrow:D

#1537
Angmir

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I started downloading 5 minutes ago !!

#1538
Troubleshooter11

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Angmir wrote...

I started downloading 5 minutes ago !!


Wait, what?

#1539
3DandBeyond

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Redbelle wrote...

3DandBeyond wrote...

*snipped*
 This, and not the fact that we have no idea whether or not Liara had Shep babies, is the issue."


To paraphrase Darth Vader "Don't underestimate, the power of the blue babies".

3 months back I met someone on the forums who introduced me to the Liara/blue baby movement that was growing.

Those peeps drew alot of good art.

I still wonder if, given that we have been told we have 10mins of new dialogue, how they have totalled this up. After all, we have dialogue wheel talking and mid game 'there's a Reaper in my way Wrex' talking.

I'm not certain, given the inclusion of new Earth based MP maps, and that much of the ECDLC will be focused on Earth, whether we will ben given the opportunity to run around shooting more things in mission based format using the new MP maps to stage the new content in.

Looking forward to finding out tomorrow:D


Well, yeah I'd disagree a bit about the babies part, but keeping it in context with everything else that's wrong, it gets more emphasis because it's one of those things people do cling to-I do.  But see given a great ending that let Shepard have a chance to live and not be a gasping torso in a pile of rubble-one that showed Shepard was really alive, I could imagine what came next a lot more easily.  I'd still want a love interest and friends reunion-because just as much as the game was about fighting the reapers (and not some star brat), it was also about the friends.  God, I don't know how they botched that. 

A totally senseless "best" ending and then other suicidal deaths with an incomprehensible setting and cutscenes-well, my imagination often refuses to go there.  I like my logic with at least a dash of real logic thrown in. 

The gamefront piece is a good one.  Hope against hope I and they are proven wrong.

Modifié par 3DandBeyond, 25 juin 2012 - 08:27 .


#1540
3DandBeyond

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Troubleshooter11 wrote...

Angmir wrote...

I started downloading 5 minutes ago !!


Wait, what?

He never said what he was downloading.

#1541
sporeian

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1 day away!

The sun will come out tommorow

[**image spam removed.  see rule #6**]

Modifié par RaenImrahl, 25 juin 2012 - 09:39 .


#1542
FrostByte-GER

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At what time the download gets released? 8pm?

#1543
BalooTheBear

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Any idea when we will be able to get it in Europe?

#1544
Emerald_Phoenix

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Just wanted to say thanks for releasing the Extended Cut tomorrow - looking forward to this.

#1545
shepskisaac

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So, how many hours left till the Judgement Day?

#1546
RustyMcBlade

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I just wanted to say that as much as I hate EA, I will give Bioware a chance in this one. They are the ones who created Mass Effect, Dragon Age Origins and Knights of the Old Republic. I know they can deliver when they get it right so... lets pretend that the bad ending never happened.

*cover ears* LALALALALALALALALA

Modifié par RustyMcBlade, 25 juin 2012 - 08:49 .


#1547
zhixson

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No matter what happens after this, thank you for giving the ending some love Bioware.

#1548
GrumpyGit

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Just replayed the original ending... out of all the things that hit me hardest it was not being able to say goodbye to the universe and to the characters I cared about... To see the whole thing just die in a flash of colour was so bittersweet... I wish we can say a proper goodbye to Shepard and everyone we care about in Extended Cut, I also wish for an extended epilogue in which we can see how we leave the galaxy and how Shepard is remembered and what happens if he lives.
Also anyone got any ideas when we will be able to get hold of the DLC?

-GrumpyGit

#1549
Redbelle

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GrumpyGit wrote...

Just replayed the original ending... out of all the things that hit me hardest it was not being able to say goodbye to the universe and to the characters I cared about... To see the whole thing just die in a flash of colour was so bittersweet... I wish we can say a proper goodbye to Shepard and everyone we care about in Extended Cut, I also wish for an extended epilogue in which we can see how we leave the galaxy and how Shepard is remembered and what happens if he lives.
Also anyone got any ideas when we will be able to get hold of the DLC?

-GrumpyGit


A shame it's unlikely to see Shep's name go on the memorial wall with all Normandy's other fallen crewmates. Maybe we still will though come tomorrow. Likewise having the option to fail saving the unverse from the Reapers and seeing a scene from 50,000 yrs in the future where Liara's glyph in a bottle is discovered would have been a bitersweet moment.

#1550
Spectre-00N7

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This came out earlier than expected tbh. Glad I still lurk around here. Lets just hope it is a better ending for those people, like me, that hated the ending with a burning passion.