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Mass Effect 3 Extended Cut DLC Coming June 26


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#1826
Spanish Inquisition

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3DandBeyond wrote...

Siven80 wrote...

Wow just watched the cutscene where you squadmates get picked up in front of the beam and Harbringer.....you know....when your supposed to be rushing to the beam before you get killed......and so after seeing you friends nearly get crushed you run back, call for the Normandy to fly to the beam where the big ass Reaper is blasting everything and so you ask joker to pick up your friends, then help them on, chat a bit ........ and while all this is going on the Reapers dont bother to shoot down the Normandy amd you've forgotten that you need to hurry to the beam.

Then of course why didnt the Normandy just drop you off there to start with or at least offer weapon support initially.

Christ....that scene is terrible. Who on earth thought that was a good change? probably mac and casey.


Rather contrived, isn't it?  Put there to explain what was impossible to explain and kind of makes it even more incredulous.  Harbinger targets individual people and smaller tanks headed to the beam, but totally ignores the much bigger Normandy.  Makes sense to me.

And now we know why the kid things the created will rebel against their creators (still one of the stupidest things ever).  He did it with his creators.  They made him to find balance between organics and synthetics and he turned them into GD reapers. 

What this ending seeks to do is make the choices (still abhorrent) seemingly more acceptable.  But there are still so many incongruities.  Synthesis is still space magic times infinity.  Control is kind of more ridiculous as you see reapers (maybe using brooms) sweaping up their mess.  Half destroyed relays didn't ruin terrestrial worlds.  Stargazer scene now really doesn't seem to make sense.  Reject just wonderful (not).  Destroy is even more ambiguous in many ways.  I was about to rip the game out of the drive and stomp on it when I saw Liara with the name plaque in her hand.  Still have to use my head canon, but though they didn't do one big thing most of us wanted (whether it was the LI reunion or removal of the kid or replacement of the chaos/order/created/creator dialog), at least the gasp scene remains.  No doubt they are preparing for DLC of some sort, but probably not for Shepard.



I agree, the ending are still bad. But, at least, they allow for reasonable speculation regarding Shepard's survival and the LI reunion. I'm allowed to belive that this time around without feeling stupid.

#1827
dfdsgrgre

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So long story short is it worth re-installing and re-playing ME3

#1828
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dfdsgrgre wrote...

So long story short is it worth re-installing and re-playing ME3


Nope. It's worth watching on Youtube or playing the last 1hour of the game.

Nothing more, nothing less.

It really doesn't help replayability either, your choices during the series don't really matter besides from maybe one or two different images on the slideshow (you never get all of the images anyway, not even all cutscenes, I didn't have one featuring Miranda although I did her loyalty mission and survived ME2, and I didn't get to see the salarians turians cheer for victory). Only your last choice matters, so choose and see the Youtube video.

Modifié par eltiojul, 26 juin 2012 - 04:28 .


#1829
thegodlyone01

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Just played the EC dlc and admit tht i am impressed. however Bioware have left me hanging again as the last cutscene i see is a body in N7 gear takin a breath again. Please bioware tell me you got more dlc up your sleeves

#1830
Spanish Inquisition

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thegodlyone01 wrote...

Just played the EC dlc and admit tht i am impressed. however Bioware have left me hanging again as the last cutscene i see is a body in N7 gear takin a breath again. Please bioware tell me you got more dlc up your sleeves


They sure do, but it wont feature Shepard. He can only "survive" (possibly, maybe) on the destruction ending with +3100EMS, which means either forcing every player to choose that option in order to play "Shepard lives" dlc or to ignore all other endings alltogether. 

This IS the end. 

Modifié par eltiojul, 26 juin 2012 - 04:26 .


#1831
3DandBeyond

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eltiojul wrote...

dfdsgrgre wrote...

So long story short is it worth re-installing and re-playing ME3


Nope. It's worth watching on Youtube or playing the last 1hour of the game.

Nothing more, nothing less.

It really doesn't help replayability either, your choices during the series don't really matter besides from maybe one or two different images on the slideshow (you never get all of the image, I didn't have one featuring Miranda although I did her loyalty mission and survived ME2). Only your last choice matters, so choose and see the Youtube video.




I can unequivocally say, you have to decide for yourself.  I was really aghast at how much they didn't understand.

And one interesting thing is there's a tweet by Jessica Merizan that I would really like explained.  I have very high EMS, Paragon, chose Destroy, and there's no such thing as what she says in her tweet.  If she means we can use head canon to imagine this well that's one thing, but don't tell me that in the ending Shep/crew reunited is possible if it's not in the ending.

https://twitter.com/...955957643481088

When someone asks about a reunion, everyone knows what is meant by that.  It's sadistic to state something that does not seem to be able to happen in the game.  Yeah, I can imagine it, but can we see it somehow?

#1832
BalianOfIbelin

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Here are a couple of reasons the endings are better this time around (still do not live up to the A+ grade of the franchise, but changed the ending from unbearable to tolerable):

1) Original ending I literally had to say to myself out loud, "It's ok, this is just some kind of plot scheme to lead to the true ending later on. It's not real, don't worry about how awful it is because the real ending will be that much sweeter." This time, my reaction was: "Oh, ok. That was not terrible."

2) Catharsis. Showing how events unfold after your decision provides closure, something I had none of after the original ending. At least I know the fate of the galaxy now, and I didn't just watch different colored explosions.

Problems remaining:
1) If my reaction is "Oh, ok. That was not terrible", and Mass Effect is my favorite game franchise, then BioWare needs to seek a better response.

2) Decisions are still irrelevant. With all the variables that were pulled in from ME1 through your campaign in ME3, there was so much riding on this epic conclusion. I am not saying we needed 1000x conclusions, merely that there could have been variability to the already produced ones. For example: if you have 99% Systems Alliance through multiplayer, but only 50% Terminus, then most alien races and colonized planets in the Terminus should be extinguished while Earth and Systems Alliance colonies remain fairly unscathed (shown through cutscenes). Or, if you betray the Krogan and they stand alone against the Reapers as a result, show Tuchanka being extinguished. The possibilities here are endless, and only need one slide in a cutscene...not asking too much.

3) There needed to be an epic space battle. Why else did we gather every fleet in the galaxy and spend all of ME3 running around playing diplomatic war hero? The battle in the opening scene to the assault on Earth was great, but needed expansion deeply. Furthermore, why not try to implement a little RTS in the game? Nothing too complex, but give us an expanse of space to command our fleets to fight the Reapers. Give the player the chance to fight the Reapers head on, and decide their fate through combat and not gimmicks with the Catalyst. This could have brought another interesting and distinguishing element to the game that would help it outdo its predecessors.

4) Too many variables for a sequel. With the vast differences in the endings, it will be difficult to have a sequel that moves forward in time from the events of ME3 which fans probably want and would make record amounts of money (profit incentive!).

A while back I wrote an alternate ending based on the original endings. Please read it if you want and leave your comments.

To BioWare: I don't think anything aside from the ending I wrote (or something similar) would have made me happy and still rate this franchise an A+. So I apologize that I am not satisfied with the Extended Cut, but thank you for trying.

Link to my alternate ending: http://social.biowar.../index/11739343

Modifié par BalianOfIbelin, 26 juin 2012 - 04:36 .


#1833
PuppiesOfDeath2

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Rhonin87 wrote...

mutio wrote...

Yeah, that would be interesting to see if we get some sort of "happy" ending then.



Did it with around 7000 EMS same short scene with the war is lost thing.


That's a shame.  :crying:

#1834
Spanish Inquisition

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[/i]
[/quote]

I can unequivocally say, you have to decide for yourself.  I was really aghast at how much they didn't understand.

And one interesting thing is there's a tweet by Jessica Merizan that I would really like explained.  I have very high EMS, Paragon, chose Destroy, and there's no such thing as what she says in her tweet.  If she means we can use head canon to imagine this well that's one thing, but don't tell me that in the ending Shep/crew reunited is possible if it's not in the ending.

https://twitter.com/JessicaMerizan/status/187955957643481088

When someone asks about a reunion, everyone knows what is meant by that.  It's sadistic to state something that does not seem to be able to happen in the game.  Yeah, I can imagine it, but can we see it somehow?

[/quote]

Agreed.

Anyway, I believe they decided Shepard HAS to die. Somewhere during the game development someone must have noticed in such a long (and costly! >180€) game experience based on choices and consequences the concept "Shepard MUST..." was a mistake, so they decided to allow for speculation regarding his survival.

I still don't understand why a Paragon Shepard who saves everyone, makes the "good decisions" and has high enought EMS can't survive, have blue kids, a medal ceremony and some beers with Garrus. Anyway, It seems nowadays the protagonist must die in order to make an ending "artistic". I sure miss the simpler days of "Princess Bride-like" storytelling.

Modifié par eltiojul, 26 juin 2012 - 04:48 .


#1835
joannadark1

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Anything new related to Mass Effect is worth the wait, though I would be lying however if I said I wasn't a little disappointed that the new endings didn't confirm a certain "theory". Still, I thank you for giving us a memorable journey for all these years with potentially more to come.

Thank You Bioware team!!!

Elliot ^_^

#1836
Spanish Inquisition

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Double post, please delete.:o

Modifié par eltiojul, 26 juin 2012 - 04:47 .


#1837
3DandBeyond

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eltiojul wrote...


Agreed.

Anyway, I believe they decided Shepard HAS to die. Somewhere during the game development someone must have noticed in such a long (and costly! >180€) game experience based on choices and cosenquences the concept "Shepard MUST..." was a mistake, so they decided to allow for speculation regarding his survival.

I still don't understand why a Paragon Shepard who saves everyone, makes the "good decisions" and has high enought EMS can't survive, have blue kids, a medal ceremony and some beers with Garrus. Anyway, It seems nowadays the protagonist must die in order to make an ending "artistic". I sure miss the simpler days of "Princess Bride-like" storytelling.


Considering that as I understand it some of the devs are fans of the Princess Bride (hence I think the stargazer ending),  I don't know how you go from there to here.  I can't see why they can't see that they set us up for both an unequivocal happy ending and a sad one.  I didn't want ambiguity for the happier one, since there was never any ambiguity about the Shepard dies endings.

How can they create a game with a Salarian singing Gilbert and Sullivan and that is laced with some very funny asides that does not show an unambiguously happy ending?  Sadistic.

I get enough unhappy by watching the news.  I should be able to get a possible overwhelmingly happy scene from one stupid illogical choice at the end of a game.

#1838
mutio

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Thanks for the info! That your LI doesn't put your name up is new to me. Well hope that damn thing comes out for PC now..

eltiojul wrote...

mutio wrote...

Yeah, that would be interesting to see if we get some sort of "happy" ending then.


All endings are "sort of" happy now IMO.

Besides, there are two or three "hints" during the last cutscene that imply Shepard's survival. It's certainly not enought, but you get the breathing scene plus your love interest doesn't include your name in the memoral panel, and seems to be somewhat smiling.

Yes, I know, lots of speculation everyone. But since Mass relays can be fixed, the crew isn't stranded and Earth is still there, I'm finally allowed to believe I get to have lot's of blue children and a medal ceremony without fooling myself.

Again, I still dislike the endings, but I don't feel the need to jump off a bridge anymore.

EDIT: Destroy Ending 3700 EMS



#1839
Spanish Inquisition

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3DandBeyond wrote...

eltiojul wrote...


Agreed.

Anyway, I believe they decided Shepard HAS to die. Somewhere during the game development someone must have noticed in such a long (and costly! >180€) game experience based on choices and cosenquences the concept "Shepard MUST..." was a mistake, so they decided to allow for speculation regarding his survival.

I still don't understand why a Paragon Shepard who saves everyone, makes the "good decisions" and has high enought EMS can't survive, have blue kids, a medal ceremony and some beers with Garrus. Anyway, It seems nowadays the protagonist must die in order to make an ending "artistic". I sure miss the simpler days of "Princess Bride-like" storytelling.


Considering that as I understand it some of the devs are fans of the Princess Bride (hence I think the stargazer ending),  I don't know how you go from there to here.  I can't see why they can't see that they set us up for both an unequivocal happy ending and a sad one.  I didn't want ambiguity for the happier one, since there was never any ambiguity about the Shepard dies endings.

How can they create a game with a Salarian singing Gilbert and Sullivan and that is laced with some very funny asides that does not show an unambiguously happy ending?  Sadistic.

I get enough unhappy by watching the news.  I should be able to get a possible overwhelmingly happy scene from one stupid illogical choice at the end of a game.



My sentiments exactly

Modifié par eltiojul, 26 juin 2012 - 04:51 .


#1840
dfdsgrgre

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3DandBeyond wrote...

eltiojul wrote...


Agreed.

Anyway, I believe they decided Shepard HAS to die. Somewhere during the game development someone must have noticed in such a long (and costly! >180€) game experience based on choices and cosenquences the concept "Shepard MUST..." was a mistake, so they decided to allow for speculation regarding his survival.

I still don't understand why a Paragon Shepard who saves everyone, makes the "good decisions" and has high enought EMS can't survive, have blue kids, a medal ceremony and some beers with Garrus. Anyway, It seems nowadays the protagonist must die in order to make an ending "artistic". I sure miss the simpler days of "Princess Bride-like" storytelling.


Considering that as I understand it some of the devs are fans of the Princess Bride (hence I think the stargazer ending),  I don't know how you go from there to here.  I can't see why they can't see that they set us up for both an unequivocal happy ending and a sad one.  I didn't want ambiguity for the happier one, since there was never any ambiguity about the Shepard dies endings.

How can they create a game with a Salarian singing Gilbert and Sullivan and that is laced with some very funny asides that does not show an unambiguously happy ending?  Sadistic.

I get enough unhappy by watching the news.  I should be able to get a possible overwhelmingly happy scene from one stupid illogical choice at the end of a game.


To be honest you dont even need to watch the news, everyday life is depressing as is

#1841
ninjaNumber1

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Should have gone with an alternate ending Bioware. They do that in the movies all the time. You missed the boat with this one.

If ever you get the time, please think about making an alternate ending.

#1842
Precursor2552

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My The Return autosave will not load, so I loaded up a previous autosave. Is there no new content in the opening cutscene of the battle for Earth?

I'm hoping it didn't work, because if it did this is a very disappointing piece of DLC so far.

#1843
Spanish Inquisition

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dfdsgrgre wrote...

To be honest you dont even need to watch the news, everyday life is depressing as is


Let's hope future RPGs / Choice-based games advertise the fact you die at the end in every possible outcome.

Here! buy this game! You die at the end! :o

#1844
3DandBeyond

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dfdsgrgre wrote...

3DandBeyond wrote...

eltiojul wrote...


Agreed.

Anyway, I believe they decided Shepard HAS to die. Somewhere during the game development someone must have noticed in such a long (and costly! >180€) game experience based on choices and cosenquences the concept "Shepard MUST..." was a mistake, so they decided to allow for speculation regarding his survival.

I still don't understand why a Paragon Shepard who saves everyone, makes the "good decisions" and has high enought EMS can't survive, have blue kids, a medal ceremony and some beers with Garrus. Anyway, It seems nowadays the protagonist must die in order to make an ending "artistic". I sure miss the simpler days of "Princess Bride-like" storytelling.


Considering that as I understand it some of the devs are fans of the Princess Bride (hence I think the stargazer ending),  I don't know how you go from there to here.  I can't see why they can't see that they set us up for both an unequivocal happy ending and a sad one.  I didn't want ambiguity for the happier one, since there was never any ambiguity about the Shepard dies endings.

How can they create a game with a Salarian singing Gilbert and Sullivan and that is laced with some very funny asides that does not show an unambiguously happy ending?  Sadistic.

I get enough unhappy by watching the news.  I should be able to get a possible overwhelmingly happy scene from one stupid illogical choice at the end of a game.


To be honest you dont even need to watch the news, everyday life is depressing as is


Right you are!

I just get so tired of people saying that dying is artistic and more mature (or implying it by saying a happy ending is childish).  There's nothing artistic and intellectual about dying.  I've watched people I love die.  It's horrible and not fun.  And I want my entertainment to be fun. 

#1845
h2co3

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Europe, PC, Origin
Downloading now \\o/

#1846
Spanish Inquisition

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Precursor2552 wrote...

My The Return autosave will not load, so I loaded up a previous autosave. Is there no new content in the opening cutscene of the battle for Earth?

I'm hoping it didn't work, because if it did this is a very disappointing piece of DLC so far.


Don't quote me on this one, but I believe aside from whatshisname quarian general saying the quarians are ready nothing else is changed. No geth fleet (although I "saved" them) in my playthrough.

#1847
dfdsgrgre

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eltiojul wrote...

dfdsgrgre wrote...

To be honest you dont even need to watch the news, everyday life is depressing as is


Let's hope future RPGs / Choice-based games advertise the fact you die at the end in every possible outcome.

Here! buy this game! You die at the end! :o


Yes im sure thats an fantastic selling point.........that was a joke

#1848
PuppiesOfDeath2

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BalianOfIbelin wrote...

Here are a couple of reasons the endings are better this time around (still do not live up to the A+ grade of the franchise, but changed the ending from unbearable to tolerable):

1) Original ending I literally had to say to myself out loud, "It's ok, this is just some kind of plot scheme to lead to the true ending later on. It's not real, don't worry about how awful it is because the real ending will be that much sweeter." This time, my reaction was: "Oh, ok. That was not terrible."

2) Catharsis. Showing how events unfold after your decision provides closure, something I had none of after the original ending. At least I know the fate of the galaxy now, and I didn't just watch different colored explosions.

Problems remaining:
1) If my reaction is "Oh, ok. That was not terrible", and Mass Effect is my favorite game franchise, then BioWare needs to seek a better response.

2) Decisions are still irrelevant. With all the variables that were pulled in from ME1 through your campaign in ME3, there was so much riding on this epic conclusion. I am not saying we needed 1000x conclusions, merely that there could have been variability to the already produced ones. For example: if you have 99% Systems Alliance through multiplayer, but only 50% Terminus, then most alien races and colonized planets in the Terminus should be extinguished while Earth and Systems Alliance colonies remain fairly unscathed (shown through cutscenes). Or, if you betray the Krogan and they stand alone against the Reapers as a result, show Tuchanka being extinguished. The possibilities here are endless, and only need one slide in a cutscene...not asking too much.

3) There needed to be an epic space battle. Why else did we gather every fleet in the galaxy and spend all of ME3 running around playing diplomatic war hero? The battle in the opening scene to the assault on Earth was great, but needed expansion deeply. Furthermore, why not try to implement a little RTS in the game? Nothing too complex, but give us an expanse of space to command our fleets to fight the Reapers. Give the player the chance to fight the Reapers head on, and decide their fate through combat and not gimmicks with the Catalyst. This could have brought another interesting and distinguishing element to the game that would help it outdo its predecessors.

4) Too many variables for a sequel. With the vast differences in the endings, it will be difficult to have a sequel that moves forward in time from the events of ME3 which fans probably want and would make record amounts of money (profit incentive!).

A while back I wrote an alternate ending based on the original endings. Please read it if you want and leave your comments.

To BioWare: I don't think anything aside from the ending I wrote (or something similar) would have made me happy and still rate this franchise an A+. So I apologize that I am not satisfied with the Extended Cut, but thank you for trying.

Link to my alternate ending: http://social.biowar.../index/11739343


I had not read this before.  I like this ending.  I think I'll just go with it as well.  This would have been so much better.

#1849
Malditor

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ninjaNumber1 wrote...

Should have gone with an alternate ending Bioware. They do that in the movies all the time. You missed the boat with this one.

If ever you get the time, please think about making an alternate ending.


Alternate endings in movies are not done after the fact, they are done at the same time as the rest of the movie causing no real extra cost. Asking BW to go back and redo a whole ending because some of the customers aren't happy with what they've been given doesn't make sense. For them it's not going to be a cost effective idea. They've already gone back and put more money and time into the EC and that was more than most developers would do.

#1850
PuppiesOfDeath2

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So now I can just shoot the StarBrat and then rush up and hit the power off button on my Xbox!