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Mass Effect 3 Extended Cut DLC Coming June 26


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#1926
BlueStorm83

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Thanatos144 wrote...

Your kidding right ??????


---  No, not in the slightest.  Indoctrination Theory is and always has been a desperate belief that something that was not inherently broken, when it clearly was.

My problems with the endings stemmed not from a problem with Shepard being dead or anything like that, but chiefly that Shepard was unable to be played the way I'd played him from the beginning, and then that no matter what I chose, all three endings involved consequences that, as far as the game's information had shown, destroyed galactic civilization for as far into the future as I can imagine.

On my first EC playthrough, I refused the Catalyst, went to death with my values intact, and saw that only in the next cycle were the Reapers defeated.  THAT was exactly what I needed; the ability to be the same Shepard who never accepted that he HAD to do anything.

Then I went back and got the other 3 endings.

And while none of the 4 possible endings are happy enough for me on an emotional level, they all make sense now, and with the added explanations from the Catalyst will at least be acceptable.  I can't see ANY permutation of a Commander Shepard who could get to the Citadel and not have at least once choice that he would make based on his personality.

And because of that, I deem Mass Effect 3 to finally be a complete game.  And a well written one at that.

Modifié par BlueStorm83, 26 juin 2012 - 08:55 .


#1927
JaKaSa

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Okay while discussing with starchild my thoughts were along lines: "I guess this is little better than old one, but not by much." When discussion ended my first reaction was to do what I have seen many to do in their youtube vids: I shot the starchild. And I loved it. It may very well be my favourite ending. It really suprised me and I loved how it showed me that even though we did not win we gave chance for next cycle. Sure other endings where pretty much everyone can survive dampens this ending little bit since I could have saved countless lives, but I still loved it so thank you bioware for that.

I watched other endings from youtube due to lack of time, but I will play them with my save file when I have time. While they were still pretty similiar to each other they were alot better than orginals. In my orginal feedback post I said that I might accept just some slideshow to fix it. I'm happy that it's not all you did since it would not have been enough. While endings are alot better and IF this had been the way they were when game came out I might have used two words to describe the game: really good. It's good, but not perfect. Few sec cutscenes would have been better than slideshow or atleast if it had not been almost same slideshow in all endings.

Loved control and destroy endings. On my first playthrough I chose control and I might do it again/consider it as "canon end for my Shepard". Destroy was pretty good too and I'm finaly having moral dilema of whether I should control them and stop the war or destroy them and finish them for good. Synthesis still creeps me out with those green glowing eyes even though I somewhat liked what EDI told me about it.

I appreciate Bioware's effort to fix the endings. I can finaly think about replaying the game... or whole trilogy when I have time. So thank you. My final grade for game is 8½/10 because even with fixed endings I did not enjoy it as much as I did ME 1 or ME 2.

#1928
dfdsgrgre

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jgibson14352 wrote...

one thing nobody seems to notice, when shepard evacs his squad onto the normandy from the beam charge, WHY THE EXPLETIVE DIDNT HARBINGER SHOOT THE CRAP OUT OF THE NORMANDY? its a big shiny ship just standing there for a while moving really slowly.
yes, i get the normandy is a stealth ship, but at that close a range it shouldnt matter. plus, the normandy is meant to be stealthy IN SPACE. not twenty feet off the ground.


also the collectors could detect it while cloaked so the reapers who made them should be able to also

#1929
Alyrina

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BlueStorm83 wrote...

--- Guys, remember: A sad ending, an ending you don't like, even an ending where you can't possibly win- none of these things are actual game breakers. As long as we get Narrative Cohesion and the same gameplay mechanics we've had all along then the game remains intact.

Try to not act emotional over content. We can ask questions. We can refuse and reject. We can go down into the night with our dignity and values intact.

Do I believe in a no-win scenario? Hell no. But at least now, since we're stuck in one, we can explore all our options before we make whatever one of them seems the least bad.

You know, like voting for president.


Personaly I don't really act emotionaly cuz it's just a game, same goes with movies..

aparty from that there are some other games where I don't really like the ending but still do play (and have fun with it)

I fully understand that some people like this, but for me I'm done with it..

#1930
BlueStorm83

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--- OH! And one thing I have to say: in the Synthesis ending, when I saw Kasumi actually got to be with her dead boyfriend Keiji by his recorded consciousness in her mind being projected holographically, possibly from emitters within her own synthesised body, and I considered that this way they would actually be together forever, I actually teared up a little.

Anyone who says that's not manly will be kicked in the Quad 1000 times, and then I'll stomp on your head like a husk.

#1931
Thanatos144

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BlueStorm83 wrote...

--- OH! And one thing I have to say: in the Synthesis ending, when I saw Kasumi actually got to be with her dead boyfriend Keiji by his recorded consciousness in her mind being projected holographically, possibly from emitters within her own synthesised body, and I considered that this way they would actually be together forever, I actually teared up a little.

Anyone who says that's not manly will be kicked in the Quad 1000 times, and then I'll stomp on your head like a husk.

lol

#1932
jgibson14352

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dfdsgrgre wrote...

jgibson14352 wrote...

one thing nobody seems to notice, when shepard evacs his squad onto the normandy from the beam charge, WHY THE EXPLETIVE DIDNT HARBINGER SHOOT THE CRAP OUT OF THE NORMANDY? its a big shiny ship just standing there for a while moving really slowly.
yes, i get the normandy is a stealth ship, but at that close a range it shouldnt matter. plus, the normandy is meant to be stealthy IN SPACE. not twenty feet off the ground.


also the collectors could detect it while cloaked so the reapers who made them should be able to also

they actually did explain that one, that was the old normandy SR1, and it just came out of lightspeed. they explain how the new normandy can handle a higher blue shift of emissions, meaning that they could come out of light speed and not set off every sensor in range

#1933
Jonah Lee Walker

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Honestly this is kind of exactly what I expected. A little bit more explanation fo what happened to people, and saying that the relays weren't destroyed completely, and mostly explained in stills. This doesn't answer the fundamental problems of their endings, nor does it answer plotholes like how the people who were with me on the ground somehow made it into the Normandy. Still totally crappy endings that don't have anything to do with the choices you made in the game, or how well you playing, only to do with 3 arbitrary choices at the end!

#1934
Scelous

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Alright, I'll throw in my two cents.

I was one of the many who rightfully hated the endings. For me, it was primarily because they made no sense, especially the cutscenes.

The whole ending is explained better, which I appreciate.

I always thought that the people who wanted a "happy" ending were saps (and mostly women), but after beating it now with my main complaints resolved, I can kind of sort of see how I'd like my Shepard to still be alive. THAT BEING SAID, I'm still okay with Shepard dying; I can just see the appeal otherwise.

I picked the Destroy ending like I did before. I don't care if machines "die," like EDI. I did get a twinge of guilt when they showed EDI smiling for a split second. Bioware could have probably invoked a greater emotional reaction by actually seeing EDI "die" or something, but whatever.

I was disappointed with how little of Miranda there was, since she was my Shepard's LI.

Overall, I can dig the ending. It definitely resolves the problems I had. It may not be the best ending imaginable, but it no longer leaves me bitter and confused, so that's good.

#1935
KiganMatsuei

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I was disappointed. I had low expectations and I was still disappointed.

There are still glaring plotholes. There are still dozens of unanswered questions.

We still don't get the possibility of having Shepard reunite with the Normandy Crew and his/her love interest.

They didn't even show us all of our remaining allies, unless I missed something. I don't recall seeing Jack or Miranda. I'm not sure about Cortez either. Then you've got Bailey and Aria, among others, whom we can only assume are dead.

And as for the "new" ending: No thanks. The whole point has been stopping the Reapers and saving the galaxy. Why would I want to throw all that away at the very end and basically ensure the extinction of multiple species? I wanted Shepard to be true to who he was, but not at the expense of the current galactic civilization. That's Shepard ensuring mass extinction, and that's not something Shepard would do.

They ALMOST made the Destroy ending greatly hopeful. Until it was revealed EDI (and presumably the Geth) are still gone and your work with both is meaningless. The idea that the Quarians would choose to repair their new allies was nice, until it didn't happen. Same for someone on the crew fixing EDI.

My feelings summed up: This is what we waited for? This is 1.85 GB worth of extended content? My faith is not restored, and I feel only a little better than I did before.

Modifié par KiganMatsuei, 26 juin 2012 - 09:07 .


#1936
Archonsg

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If this is mentioned before, I must have missed it but has anyone yet thought about the implications of the 4th ending?

That starbrat is now revealed to be Harbinger?
Doesn't this mean that all the other 3 choices, control, synthesis and destroy are by design Reaper intent and by choosing them, you forward their agenda?

Thus this makes tge 4th choice the "real" choice and further cements the "artistic vision" that "Shepard must die!" rather firmly.
That 4th choice could also be looked upon as a "FU haha!" move but... Only if you are already bitter about what they have done.

It will be my canon choice though.
Not happy that they chose to go this route but, at least my Shepard died as he lived. With integrity.

#1937
lunamoondragon

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Dear god. I saw the reject option, and I swear I almost started crying during Shepard's final speech.
I felt that there was one last shot for victory, that there might be hope. The Catalyst walked away, and I was waiting for the chance to take action, search for that final solution...
Or maybe to wake up. To break free from indoctrination?

And then everyone was gone.

... Well played, Bioware. We were all wrong, I guess.
That was a serious punch to the gut. But somehow, I'm satisfied.

Now to try the other ends...

#1938
comrade gando

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the only faith I have left in bioware is that one time they said on their twitter account "if we knew what dlc they had in store we'd hold on to our copies forever". well this EC certainly did not impress me bioware, and hope is running deep. 6 feet under to be exact.

#1939
SlackRabbit

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I have it on good authority (me) that Harbinger & I went off of munchies and a B grade movie; cos it was 2am we were stoned and we were hanging out for the directors cut of Terminator....I can't believe he hadn't seen it.

On a more serious note; these endings are now on YouTube and better than what went before. Will I actually replay .....still thinking about that..

#1940
BlueStorm83

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Jonah Lee Walker wrote...

Honestly this is kind of exactly what I expected. A little bit more explanation fo what happened to people, and saying that the relays weren't destroyed completely, and mostly explained in stills. This doesn't answer the fundamental problems of their endings, nor does it answer plotholes like how the people who were with me on the ground somehow made it into the Normandy. Still totally crappy endings that don't have anything to do with the choices you made in the game, or how well you playing, only to do with 3 arbitrary choices at the end!


Yeah, it's easy to miss that bigass Normandy when it swings by to pick up your squad after they nearly get crushed by a Mako in the final approach.

Sounds like someone was so ready to hate the EC that they didn't bother to PLAY IT.  D'OH!!!!

#1941
Redbelle

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Well, I got to the ending, the SC's logic made more sense, Shepard was Shepard again. Despite it all I decided to go destroy on the Reapers as petty payback to satisfy some deeply sadistic part of me that resented the original ending.........I'm at the the pipe. Here I go!!!!!!

And the gun will not fire. At all. Nothing. Nada. Zilch. Zero............

WHHHHYYYYYYYY!!!!

*Edit*

Following a quick reload the gun's working again but the SC has scampered.......... probably worried I was going to test it out on him.........

Modifié par Redbelle, 26 juin 2012 - 09:20 .


#1942
BlueStorm83

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--- The Starboy wasn't Harbinger: he's the collective intelligence of all Reapers combined. He tells us that straight up. His voice if we tell him to **** off? Well, he's clearly angry at us. But I think that's more him being angry that the Status Quo is still the only way.

Remember, he was created to form Lasting Peace between Organics and Synthetics. Even when he forcibly combines them, he has to do his thing every 50k years. He was hoping that Shepard, who is a peaceful coexistence of Organic and Synthetic, would make a more permanent peace through one of the new options.

Again, he's STUPID, but his prime directive is: make sure that Organics and Synthetics do not come into conflict. Until now that was only possible by removing both of them once he felt that the conflict was inevitable. Quick little purges every 50k years is nothing compared to all that peace.

#1943
jgibson14352

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they still didnt explain anything! anybody remember when the mass effect twitter sent out a picture of the devs holding a fan created book of suggestions and comments for the ME2 love interests? remember how it said, yes, we are listening? i feel lied to.
i have NO explanation for the shepard gasping scene, no chance of a happy ending, all i was told was that hey, were rebuilding and its cool. yes, i am very happy that the galaxy is being rebuilt, they really couldnt have done that part any better, but the ME trilogy has always been CHARACTER driven, and aside from a slide show for a few characters (zaeed's just felt....wrong) we got NOTHING on that end. i believe that there will be post ending dlc that will elaborate on shepards story, and HOPEFULLY something along the lines of indoctrination theory could still work, though now its pretty implausible.

it would make all of us feel SO MUCH better if we thought bioware was actually listening. what gets me irked about that is that they say they are, there are threads where the title is literally, we are listening. but i havent seen any thing that would make me believe that they really are listening.

Modifié par jgibson14352, 26 juin 2012 - 09:25 .


#1944
PillarBiter

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Bioware. Okay.

You've received a lot of negativity from your fans
(including myself) over the last few months. And to be perfectly
honest, it was grounded. And I think you know it as well, because
otherwise you would not have done this. That said... It's a band-aid. A
big one, and it heals the wound. But there will always be a scar.

(skip to final paragraph for conclusion)
What I noticed to be different in the EC (notice that I only have yet seen 2 endings, the bad one and the synthesis one):
*
In the illusive man's base, they talked about the human reaper a little
bit. I couldn't remember if that conversation was there before, but I
had never noticed it yet, and it gave some background to it, so that was
a nice, small addition.
* In the running to the citadel scene, it
explained where my squadmates went, and I got to say a final farewell to
my love. That was very necessairy and a good addition. I did wonder why
the normandy didnt get shot, hanging there hovering for a minute, but
I'll leave that up to... artistic integrity.
* Marauder shields had
less life. Good, for story's sake. But some people are going to nag that
he's too easy now or something. Don't listen to those. Continuity in
the story is what counts at that time of the game.
* When sheaprd
gets warped into the citadel, he talks to anderson about why the bodies
are there. That's good, but then where the heck is this reaper they're
building? show us! In any case, it got explained. So it's a plus.
* there's a scene that explains that hackett knows someone got in the citadel. Good, that needed clarification.
*The
starchild... well, it's still there. So what can I say? Okay, at least
all the motives and details of the plan are worked out now. I now
understand (and I don't care what anyone else says, this is how I
understand the story and no one will convice me it is otherwise) that
the starchild is an AI, created by organics, who were too flawed in
their own ways, not to have enough longterm vision to see that
ultimately, even their best solution was not enough. It's about the
weakness we all share as living entities. The AI admits even his
solution was wrong in the end, proving that organics and synthetics are
very much alike. The reapers were a mistake, created by a flawed people,
governed by a synthetic who learned he could be wrong. And the
synthesis ending creates a perfect duality. It solves the problem. It's
still space magic. But at least now the theme fits. The irony, if you
will, at leats makes sense now.
* There's an additional scene that has fleets scattering and joker having a tough time leaving. Good addition.
*
I noticed there was no longer a mention about the mass relays being
non-functional after the galaxy 'sploded. That's good. That never made
sense and had no reason to be.
* The endings. When I shot the
starchild, and he went berserk. I laughed out loud. Good one, bioware
good one. If you could do that in vanilla version, I would have said
that was the one true ending for me back then. But I saw the synthesis
ending (see above), and I got... closure. There are still some unsolved
bussinesses (see below), but I got to see what happened to everyone. You
shared your vision. You showed us what wa in your heads, and left us
enough clues to make it up for ourselves this time around (seriously,
what were you thinking last time around? We can't read minds...) The
ending reminds me very much of Peter F. Hamilton's biononics, that were
given to the human race by the silfen and Ozzy. Also, the final talk
between the kid and the grandpa chenges if you shot the starchild. Good
little addition. THAT's the kind of detail players want, and bioware
should have put in from the start. I also caught a glimpse of a
quarian's face. To be honest, you could have revealed it completely, and
then I would have gone Woah! and would have been happy. Maybe it
happens if you have Tali as LI, I dont know. If that's the case, i'll be
looking for it in future endings ill be watching, but that was exactly
the place to fully reveal it. So job well done. Also...Krogan babies.
Awesome.

What it DIDN'T fix:
*Still no explanation for dark
energy. The starchild makes a very small note about it in his
explanation, but otherwise... nothing. It should have been elaborated.
*
Where are the rachni? Nothing was shown about them. Also, more to the
point, the rachni decision in ME1 changes nothing, and that is a big
whiff.
* Where the heck was Zaeed?? He got shafted AGAIN!! I was
already pissed that he had such a small role in me3, becuase I loved
this character in me2, and now he doesn't even get an ending? Same goes
for kelly chambers! She was my prime LI in me2, and I get shafted on
this too!
* Still no final battle with the illusive man. For such a
good antagonist, he deserves a more worthy ending that just plain simply
realising he was wrong.
* Still a very, very, VERY long slow walk
through the citadel. This might as well have been a movie, there was no
need to annoy the player with this.
* The starchild's logic is still
flawed, and it's still pretty lame that this is the whole setup of the
galactic destruction cycle. But as I stated above, it comes full circle
this time around. So it's... less painful to take this time around.
*
During the starchild's loooooooong explanation, he made me feel like a
retard for not getting it, and that makes me think bioware thinks I'm
dumb and need 'special attention'. Also, shepard is talking for like 20
minutes, while the reapers are still killing everyone. I felt guilty.
This is kinda weird.
* It' still deus ex ending. No matter how you
look at it, that has been a storyteller's faux-pas since before
scripture was invented.
* EMS still has no real influence. That's still a big fault.


So in conclusion: I'm not going to say: "Bioware's done it again!"
You've certainly made the ending liveable and I had some good closure. I felt like I had choice again.  For which I am very, VERY greatful and extremely thankful. Let that be the one sentiment that reaches you guys above all. It also has some nice little details in there which I loved and laughed at.
That said... It's not perfect and it doesn't fix the core of what was wrong. I also have a few little personal grievances for non-canon stories that weren't wrapped up.
Lastly, it restored faith. Now don't you EVER do this again, you hear me? :)

#1945
BlueStorm83

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Redbelle wrote...

Well, I got to the ending, the SC's logic made more sense, Shepard was Shepard again. Despite it all I decided to go destroy on the Reapers as petty payback to satisfy some deeply sadistic part of me that resented the original ending.........I'm at the the pipe. Here I go!!!!!!

And the gun will not fire. At all. Nothing. Nada. Zilch. Zero............

WHHHHYYYYYYYY!!!!

*Edit*

Following a quick reload the gun's working again but the SC has scampered.......... probably worried I was going to test it out on him.........


---  LMAO.  It looks like BioWare even fixed the Magic Carinfex for you, Belle!

In all seriousness, that sucks.

This time, try constantly refusing the little ****.  It leads to the 4th ending, and a pretty sweet Shep Speech.

---  I can understand not being able to beat the Reapers.  Starboy even tells us that we're VASTLY outnumbered.  But that doesn't tell me that beating them with war is IMPOSSIBLE.  It just tells me that we need MORE WEAPONS AND ALLIES.

Now: if any future DLC does happen before the endings, like retaking Omega from Cerberus... wouldn't that gain us more resources?  More men?  More Ships???

Would it be POSSIBLE, through a metric crapton of DLC, to actually amass an army big enough that we can tell the Catalyst where he can go, and what he can do with himself when he gets there, and actually WIN?

Maybe.

Would I pay for that DLC?

Actually, that's also a maybe.  I mean, sad, bad, mad, at the moment, the endings still let me play as my own Shepard, and not HAVE to follow the kid's advice.  Take the time and make it right.  We'll see.

#1946
crkuns

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Still not happy, that's all I can say. After this ending, the let down that The Old Republic has been, and the Dragon Age 2 let down of a game, I have to really consider not buying another Bioware game. Just my opinion of course, but wanted to make my thoughts known to you Bioware.

#1947
jgibson14352

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i CANNOT understand why people feel like they got more choices in this dlc. you got one extra choice. you could say screw this. personally, i couldnt bear that ending, where everything shepard did throughout all three mass effects was all for naught. that everything he cared about and fought for was wiped out because he felt his freedom was more important than the lives of everyone in the galaxy, and the lives of everyone in the next cycle as well.

Modifié par jgibson14352, 26 juin 2012 - 09:30 .


#1948
lunamoondragon

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BlueStorm83 wrote...

---  I can understand not being able to beat the Reapers.  Starboy even tells us that we're VASTLY outnumbered.  But that doesn't tell me that beating them with war is IMPOSSIBLE.  It just tells me that we need MORE WEAPONS AND ALLIES.

Now: if any future DLC does happen before the endings, like retaking Omega from Cerberus... wouldn't that gain us more resources?  More men?  More Ships???

Would it be POSSIBLE, through a metric crapton of DLC, to actually amass an army big enough that we can tell the Catalyst where he can go, and what he can do with himself when he gets there, and actually WIN?

Maybe.

Would I pay for that DLC?

Actually, that's also a maybe.  I mean, sad, bad, mad, at the moment, the endings still let me play as my own Shepard, and not HAVE to follow the kid's advice.  Take the time and make it right.  We'll see.


Getting that kind of buildup only to have everyone lose in the end... Even though I'm pretty sure it won't happen, I can't help but love your speculation. 

I would play a 100% game for that. I'd get every stupid resource and get chased around the galaxy by reapers for days on end, and play so much multiplayer it makes me sick. But if we managed to get an EMS that didn't just ensure Shepard living, it made it look like Shep would come out without a scratch, maybe it could be possible for victory.

Ah, but it's probably just wishful thinking. It's nice to dream though.

#1949
Stian7

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You gave me closure and I thank you for taking the time to do that. What I can't understand is why you did not do this in the first place? It would have spared you a lot of trouble with the fans.

I heard some earlier ideas for dark energy being the reason the reapers. It sounded more original and better, but I will not go in to that.

Your willingness to make the EC and give us it for free was not only the right choice, it's admirable. Thank you.

Modifié par Stian7, 26 juin 2012 - 09:42 .


#1950
jstme

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Technical question - pc guys, should EC be in the list of add-ons and you had to manually select it or it is autodownloaded as a patch?