Aller au contenu

Photo

Mass Effect 3 Extended Cut DLC Coming June 26


2621 réponses à ce sujet

#1976
PuppiesOfDeath2

PuppiesOfDeath2
  • Members
  • 308 messages
[quote]eltiojul wrote...

[/i]
[/quote]

I can unequivocally say, you have to decide for yourself.  I was really aghast at how much they didn't understand.

And one interesting thing is there's a tweet by Jessica Merizan that I would really like explained.  I have very high EMS, Paragon, chose Destroy, and there's no such thing as what she says in her tweet.  If she means we can use head canon to imagine this well that's one thing, but don't tell me that in the ending Shep/crew reunited is possible if it's not in the ending.

https://twitter.com/JessicaMerizan/status/187955957643481088

When someone asks about a reunion, everyone knows what is meant by that.  It's sadistic to state something that does not seem to be able to happen in the game.  Yeah, I can imagine it, but can we see it somehow?

[/quote]

Agreed.

Anyway, I believe they decided Shepard HAS to die. Somewhere during the game development someone must have noticed in such a long (and costly! >180€) game experience based on choices and consequences the concept "Shepard MUST..." was a mistake, so they decided to allow for speculation regarding his survival.

I still don't understand why a Paragon Shepard who saves everyone, makes the "good decisions" and has high enought EMS can't survive, have blue kids, a medal ceremony and some beers with Garrus. Anyway, It seems nowadays the protagonist must die in order to make an ending "artistic". I sure miss the simpler days of "Princess Bride-like" storytelling.




[/quote]

It might make me wait on new games to confirm that the ending doesn't disappoint before buying it.

#1977
Guest_GoldenSkans9_*

Guest_GoldenSkans9_*
  • Guests
can someone tell me when the first time im supposed to see new stuff is? Im at the FOB and its all normal.

#1978
ThE_LoNe_R4nGeR

ThE_LoNe_R4nGeR
  • Members
  • 18 messages
You need to exit Origin completely, not just click the X. Click the little *Gear button* and then exit. Open it back up and it should work. Thats how mine was, anyway.

As far as I know only PS3 people in Europe are getting it in July.

#1979
J_Rimmer

J_Rimmer
  • Members
  • 3 messages
Bioware, Please Read:

I’ve watched all of the endings for Mass Effect 3, and I’m still left wanting.

I want more than, “Breath,” end, for Shepard. Everything they added in the DLC, in my opinion, merely strengthens the already odd and somewhat bitter endings. Why couldn’t BioWare have given us a little bit more about Shepard?!

All I can take from the ending (pertaiting to Shepard) is he is alive (assuming you choose the appropriate ending) at that moment in the end. How do I know Shepard isn’t going to die, bleeding to death or of dehydration/starvation?

The least Bioware could have done is zoom out the camera showing an Alliance search and rescue party. At least in this scenario I could put my mind at ease knowing Shepard wasn’t alone and most likely wouldn’t be left for dead. This ending or a similar one would leave us (the players) with some hope, that Shepard would eventually be reunited with his crew.

Why Bioware? Can anyone explain to me why Bioware decided to end it this way for Shepard?

Modifié par J_Rimmer, 26 juin 2012 - 10:41 .


#1980
Redbelle

Redbelle
  • Members
  • 5 399 messages
I wonder who was the female stargazer with the child? Buzz Aldrin voiced the man giving it a man from space vibe. Is the new lady something similar?

#1981
Raif89

Raif89
  • Members
  • 7 messages

ThE_LoNe_R4nGeR wrote...

You need to exit Origin completely, not just click the X. Click the little *Gear button* and then exit. Open it back up and it should work. Thats how mine was, anyway.

As far as I know only PS3 people in Europe are getting it in July.


Yea tried that, didn't work. Nothing there.

#1982
Sardart

Sardart
  • Members
  • 174 messages
Played EC.
Helluva improvement ! Congrats ! Evene if it should've been on the main game all along.
Destroy or synthesi FTW

#1983
Reptilian Rob

Reptilian Rob
  • Members
  • 5 964 messages

Redbelle wrote...

I wonder who was the female stargazer with the child? Buzz Aldrin voiced the man giving it a man from space vibe. Is the new lady something similar?

No, it's just their way of having to shoehorn that **** in again without paying Buzz. 

#1984
DA FINK3

DA FINK3
  • Members
  • 3 messages
Thank you Bioware.

I was a huge fan of ME 1 and 2 and absolutely loved the first 99% of ME3. The original ending to ME3, however, hit me with such a shock that I considered never touching the trilogy again. I'm not going to go into the specifics, as I'm sure they've been stated enough, but the lack of closure and complete destruction of the Mass Relays, which I consider to be the main symbol of the ME universe, made me believe that the entire ME team just got tired of ME and decided to kill it in as quick and dirty a manner as possible.

This Extended Cut dlc however changed all of that. I now see a significant difference in how every Shepard's story could end, and it didn't seem like the endings were quickly thrown together. Many of the big questions I had were answered, like why my team seemingly ran away when I got lasered by Harbinger, and the endings took into account your relationships with you crew-mates.

Do I think Extended Cut could've been better? Of course (I would've loved to fight Harbinger, or have my Shepard live happily-ever-after with Liara); but nothing is ever perfect, and that's ok.

In my eyes, Extended Cut achieved what it set out to do. It healed my wounded heart, and made me fall in love with Mass Effect once again.

Thank you Bioware.

#1985
PuppiesOfDeath2

PuppiesOfDeath2
  • Members
  • 308 messages

lunamoondragon wrote...

Dear god. I saw the reject option, and I swear I almost started crying during Shepard's final speech.
I felt that there was one last shot for victory, that there might be hope. The Catalyst walked away, and I was waiting for the chance to take action, search for that final solution...
Or maybe to wake up. To break free from indoctrination?

And then everyone was gone.

... Well played, Bioware. We were all wrong, I guess.
That was a serious punch to the gut. But somehow, I'm satisfied.

Now to try the other ends...


I like to think the "reject ending" is the player's way of saying:  "I don't like your endings or your StarBrat.  I'll just imagine my own ending."  StarBrat taunts you by saying "The cycle continues" but my Shepard says, "No it doesn't.  It's over."  Then he hits the power button.  :devil:

#1986
Reptilian Rob

Reptilian Rob
  • Members
  • 5 964 messages
Well, where do I start?

Did the EC repair some things? Yes it did. Did it also reinvigorate my hate for the Starchild and his choices? Yep.

It was nice to see closure for the characters, and it was doubly nice to see that the galaxy is repaired, the relays/Citadel fixed.

However, where was the closure for OUR character? Where was Shepard's closure? The only ending in which any closure is given is Control, and even then Shep is turned into a demi-god who has far too much power at his/her disposal to be considered safe for an extended amount of time.

The breath scene was still there, and it's the way the game ended for me, again. That's where the EC fell short, and that's where I'm still left scratching my head.

#1987
Octopus_DK

Octopus_DK
  • Members
  • 160 messages
I have to say didn't much more sense than the first time around and I still feel trolled by BioWare in the end. At least execution is not ridiculous anymore, but story wise it's still the same so really really bad. I still can't grasp that the people that wrote Tuchanka and the Geth-Quarian conflict could write something so bad. Most of the plot hole "resolutions" are silly, I mean seriously Harbinger doesn't shoot the Normandy? It''s like right in front of him. Now Garrus gets magically teleported aboard the Normandy even though he is not in the squad. Anderson still magically appears out of nowhere unnoticed. Hacked doesn't bother to check with Shepard when he gets onboard the Citadel even though he knows he's there.

The three choices still seem completely out of place. Synthesis is horrible now, worst thing ever, makes no sense whatsoever, before you could at least try and pretend it could make sense. Now it's full blown unicorns and rainbow land. Control actually I think is better now because it has the undertone of Shepard basically becoming a dictator, still quite a weird explanation for the being dead but not really part. Destroy doesn't really have anything remarkable but that's okay it's kind of the expected outcome. Breath scene not being explained is actually really disappointing though, and made worse by the fact than somehow they know Anderson died but not that Shepard survived. New plot hole, nice.

Well I'm not angry, I'm just disappointed that Bioware could not see past their ego and produce an ending that both made sense and was epic. It could have been a simple ending, they just tried to overthink it. Probably wanted to pull something very artistic and edgy or something. Mass Effect is not really setup for that so they really tried to push an elephant through the proverbial key hole.

Well, whatever, not preordering anything from them ever again and most likely not buying any DLC for Mass Effect 3.

#1988
PuppiesOfDeath2

PuppiesOfDeath2
  • Members
  • 308 messages

J_Rimmer wrote...

Bioware, Please Read:

I’ve watched all of the endings for Mass Effect 3, and I’m still left wanting.

I want more than, “Breath,” end, for Shepard. Everything they added in the DLC, in my opinion, merely strengthens the already odd and somewhat bitter endings. Why couldn’t BioWare have given us a little bit more about Shepard?!

All I can take from the ending (pertaiting to Shepard) is he is alive (assuming you choose the appropriate ending) at that moment in the end. How do I know Shepard isn’t going to die, bleeding to death or of dehydration/starvation?

The least Bioware could have done is zoom out the camera showing an Alliance search and rescue party. At least in this scenario I could put my mind at ease knowing Shepard wasn’t alone and most likely wouldn’t be left for dead. This ending or a similar one would leave us (the players) with some hope, that Shepard would eventually be reunited with his crew.

Why Bioware? Can anyone explain to me why Bioware decided to end it this way for Shepard?


Maybe someone said, "We can't get to Mass Effect 10:  Hanar Vengence" without killing off Shepard at some point.  Might as well be now."  By the way, the cover slogan for Mass Effect 10 is "This one believes this time it's personal."

#1989
Renmiri1

Renmiri1
  • Members
  • 6 009 messages

And one interesting thing is there's a tweet by Jessica Merizan that I would really like explained.  I have very high EMS, Paragon, chose Destroy, and there's no such thing as what she says in her tweet.  If she means we can use head canon to imagine this well that's one thing, but don't tell me that in the ending Shep/crew reunited is possible if it's not in the ending.

https://twitter.com/JessicaMerizan/status/187955957643481088

When someone asks about a reunion, everyone knows what is meant by that.  It's sadistic to state something that does not seem to be able to happen in the game.  Yeah, I can imagine it, but can we see it somehow?

It reminds me of Final Fantasy 10 ending. Your character dies but you see it  taking a breath of air at the end, if you have enough plot points.

The speculation generated by that was enough to make all of us saps buy Final Fantasy 10-2 where you spend the entire (awfull) game chasing the dead guy's shadow only to find out it wasn't the same guy.. You only get to see the "real" dead guy from FF10 if you get perfect score on FF10-2 and even then you only get a 2 minute scene with him at the end :bandit:

That said I prefer FFX10-2 girly jpop upbeat cr*p than the gloomy mass extinction ME3 pre Extended Cut!

Modifié par Renmiri1, 26 juin 2012 - 10:56 .


#1990
Redbelle

Redbelle
  • Members
  • 5 399 messages

PuppiesOfDeath2 wrote...

J_Rimmer wrote...

Bioware, Please Read:

I’ve watched all of the endings for Mass Effect 3, and I’m still left wanting.

I want more than, “Breath,” end, for Shepard. Everything they added in the DLC, in my opinion, merely strengthens the already odd and somewhat bitter endings. Why couldn’t BioWare have given us a little bit more about Shepard?!

All I can take from the ending (pertaiting to Shepard) is he is alive (assuming you choose the appropriate ending) at that moment in the end. How do I know Shepard isn’t going to die, bleeding to death or of dehydration/starvation?

The least Bioware could have done is zoom out the camera showing an Alliance search and rescue party. At least in this scenario I could put my mind at ease knowing Shepard wasn’t alone and most likely wouldn’t be left for dead. This ending or a similar one would leave us (the players) with some hope, that Shepard would eventually be reunited with his crew.

Why Bioware? Can anyone explain to me why Bioware decided to end it this way for Shepard?


Maybe someone said, "We can't get to Mass Effect 10:  Hanar Vengence" without killing off Shepard at some point.  Might as well be now."  By the way, the cover slogan for Mass Effect 10 is "This one believes this time it's personal."


Better than BioShock 2's rejected tag line of "Whose the Big Daddy Now?"

Modifié par Redbelle, 26 juin 2012 - 11:07 .


#1991
PuppiesOfDeath2

PuppiesOfDeath2
  • Members
  • 308 messages
By the way, if you choose "Control," don't you end up being the "mall cop" for the galaxy for eternity?

#1992
DocJill

DocJill
  • Members
  • 177 messages
Just wanted to say congratulations to Bioware on creating a somewhat satisfying and much better ending. They may have salvaged the series. Thank you to the whole crew for putting in all the effort and getting it out so quickly (I think everyone was surprised).

Was it the ending I wanted? No. I wanted Shepard to wake up from the indoctrination dream, shove a boot up StarChild's ass, and go on to kick some Reaper ass. Of course Bioware recognized that the ending I wanted was not the ending everyone else wanted, so they took intelligently took the middle road.

What was good about the endings:

There are ethical pros and cons to each ending. Now that they are actually fleshed out and you can see the consequences of the decisions, we can realistically debate which ending is "best." And it is a debate that will never end because no choice is clearly better than the others -- just like real life. If you choose to be an idealist, to truly execute the morals you have espoused throughout the game (the value of diversity, choice, individuality, not listening to StarChild Bull****, etc) you will choose the Refuse ending. And everyone will die. Just like in real life, sometimes sticking to your guns, doing what you know to be right, ends badly. And many people will be upset by this. In order to save the greatest number of souls you have to choose an ending that others on the board have called "thematically revolting" -- Control or Synthesis. With the destroy ending you get to keep your ideals, but you destroy a whole race and possibly set technology back hundreds of years.

No choice is "best." Some people will hate this. I love it. Decisions in war, decisions in real life are messy, and no one gets a fairy tale ending. However, I still hate that the StarChild exists in the first place, and the whole situation surrounding his appearance in the last 10 minutes of the game. Poor, poor storytelling. His logic for WHY we have to choose between these 4 options still make little to no sense. I don't mind having to make hard choices if all the circumstances surrounding the choices make logical sense. With the StarChild, they don't, for reasons discussed ad nauseum on the boards.

Other good things: EDI's monolog in synthesis, the kick ass speech Shepard gives in the refuse ending (I cheered), and I appreciate the fact that none of the endings really interfere with Indoctrination Theory. We IT theorists can continue to live in IT land, where frankly, the kool-aid tastes better. I still refuse to believe that some of these little IT hints were not purposely put in the game by someone. They just make too much sense.

Bad things:

The crash landing of the Normandy still does not make any sense. Why is the Normandy trying to outrun the colored light? It's not making all the other ships in the galaxy crash land is it? None of them are trying to out run it? Maybe I've missed something.

StarChild. I hate the ****er.

I hate that the EC had to be created. ME3 should have never been released in the condition that it was in, with such an abrupt and nonsensical ending. Bioware has really damaged my trust with this scenario, and I will not buy another Bioware game without some serious vetting from other fans.

Once again I’d just like to say thanks to Bioware, at least for trying. The majority of the staff can’t help the people running EA, and the people running the project. They did their best to produce a quality product in spite of the interference of a few dimwits.

#1993
PuppiesOfDeath2

PuppiesOfDeath2
  • Members
  • 308 messages
Redbelle: LOL

#1994
ciclopez

ciclopez
  • Members
  • 17 messages
i still believe that you stole money to your customers. This is a lazy attempt, painful to watch. Guys... you can force you to like it, but you know that it's a piece of c**p. The rejection ending... made me laugh for hours. ah ah ah ah You should have gave the wage of the script writers to charities. byeeeee

Modifié par ciclopez, 26 juin 2012 - 11:10 .


#1995
TheRealMithril

TheRealMithril
  • Members
  • 421 messages
I am downloading the DLC but I went ahead and watched it on youtube anyway.

1st: Was this so hard? Really? Why was it so difficult to do what should have been done from the start? I am really curious, as to why you felt the previous serving was ok? Instead of a total plane crash, we have now moved to a pedestrian hit and run. Still bad, but better.

2nd: Good job on adding a 'flipping the finger' to the AI starchild. Much more in line of what can be expected from Shepard. However, instead of taking that opportunity to call the AI nonsense bluff, you chose to stick it to the 'whining' fans. That is really immature, and a sign of what really was going on with the endings to begin with. The 'whiners' hit close to home and you chose to hit back, rather than actually listening. But enough of that, moving along.

3rd. None of these endings are good. They are still full of plotholes.

Like:

How does Joker know Shepard is in the Citadel top to begin with?

The husks are now sentient (in the other endings) oh snap... zombie holocaust.

Garrus armour is now 'synthetic-organic' with the new DNA. Really? His armour? 4 real? .. Jokers baseball cap feels left out. Or how about his socks? .... really guys.

The symbiosis ending now feels like everyone moved to a religious cult order. That is possibly the worst ending of all. Not mentioning how utterly impossible it is, even by space magic standards.

Control is actually the most logical ending of all, but certainly not Paragon. That ending should have been red. Shepard even proudly states that nobody would dare oppose him/it now. If that is not Renegade I don't know what is.

The current 'Red' ending should have been blue, it is the only heroic ending of all. But sadly control is the only one making any real sense. It is the only one, that truly offers freedom of choice.

But you could have had looked at what Fallout 3 did with their choice ending. Namely to have another person sacrifice himself. You missed the opportunity to let Anderson do the final stretch, and have Shepard get back alive to be with his friends. Shepard would have chickened out at the last moment, but be alive and with his LI. That would truly had been 'bittersweet'. You won, and got the LI but at the cost of being a coward when you were needed the most. Shepard surely had doubts on the way already, so it would have fit.

But no..

Pride, pride pride.... *sigh*

Modifié par TheRealMithril, 26 juin 2012 - 11:15 .


#1996
PuppiesOfDeath2

PuppiesOfDeath2
  • Members
  • 308 messages

Belhawk wrote...

THe EC fixed most things that i didn't like. I had abt 3600 ems and got the 4000 pt ending. Anderson died of wounds (but not by illusive man or shep controlled by illusive man), illusive man kills himself like Saron, and Shep lived.
I wished that the Geth & EDI could of lived. I also found the slow wounded walking at the end annoying. they should of not had that, but had the illusive man disarmed shep instead.


In my "Destroy" ending, after I took a breath and got up, I walked over the servers for the Geth and EDI, and turned the switches back on....

#1997
SpaceHamsterFTW

SpaceHamsterFTW
  • Members
  • 2 messages
I don't post on the forums much, but I felt I should give feedback on this. I was really pleased with EC endings. 
I was ok with the endings as they were, but was slightly bugged by some of the plot holes and contradictions to mass effect canon (though clearly not as bugged as a lot of people :P). Nonetheless I loved Mass Effect 3 as a whole.

The changes to the endings have dealt with all the issues I had, and it was great to be able to learn more about the reapers, their origins, and the catalyst (who I'm glad turned out to be an extremely advanced AI who clearly went a little insane at some point to come up with his 'solution', rather than the random deity he appeared to be before). It being the end of the trilogy, I always found this third game to be emotional, but it's more so now that I can sit back and see the galaxy thriving again thanks to the sacrifices Shepard has made.

I tried all the endings (including telling the catalyst to take a hike) and they all had their merits, but I feel control was my favourite. The morals of this one were always questionable, but seeing the result- Shepard becoming a kind of guardian angel for the whole galaxy- really made me feel good about drawing his part in the mass effect saga to a close.

Clearly there's going to be a lot of people who will not be satisfied, regardless of what bioware does with the ending. It's also a shame that a lot of people got quite hostile towards the people who have put a lot of passion, time and effort into creating this amazing series for us, and as such it would have been nice if the EC dlc had come about under better circumstances, but I'm really glad they did make it. It's obvious the team have worked hard to make this dlc for us, especially considering it's free for us when it clearly wasn't for them, and I thank them for that.
To sum up, thumbs up from me! Thanks Bioware! :D

Modifié par SpaceHamsterFTW, 26 juin 2012 - 11:22 .


#1998
Worhan

Worhan
  • Members
  • 8 messages
Dear Bioware

You've decided to keep the Mass Relays in a working state, letting the galaxy rebuild and the quarians and turians not starve. You're off the hook in my eyes. For now ;-)

I can sleep now.

#1999
PuppiesOfDeath2

PuppiesOfDeath2
  • Members
  • 308 messages
While "Control" does make you the mall cop for eternity, Shepard could make a tidy profit from a "Rent-A-Reaper" business. "Need a tree removed or someone to put in a pool? Call 1-800-REAPERS"

We'll be right over faster than a laser beam. And if your spouse doesn't think you really need that new addition to your home, we can take care of that too with our special "indoctrination services."

#2000
LetsGoToMyHouse

LetsGoToMyHouse
  • Members
  • 384 messages
One result of the EC that I didn't see coming: I can now listen to I'm Proud Of You/An End Once And For All and not feel bitterly depressed!!

One of the things I now really enjoy about the EC. Thank you! :)