Aller au contenu

Photo

Mass Effect 3 Extended Cut DLC Coming June 26


2621 réponses à ce sujet

#2026
DoomRaiden

DoomRaiden
  • Members
  • 101 messages

_aLucidMind_ wrote...

Just watched the EC; I'm still disappointed since the ending is still poor due to the fact that the "Synthetics vs Organics" plot was introduced in the final hour but it makes the endings bearable, I guess. BioWare still screwed themselves out of earning the priveledge of getting my money due to their misleading/false advertising pre-release and their disrespectful and spiteful PR campaign post-release. They won't get a dime until they change their habits AND start making DAO/ME1/ME2 quality games again.

I do have one question though, is it always Liara putting up the plaque on the memorial wall in the Normandy? Or is it whoever is your love interest?


I had Ashley put mine up ... though i only sought a LI with her in ME1 but ... ok ...

#2027
jgibson14352

jgibson14352
  • Members
  • 415 messages
[/quote]
the capsules were a failsafe, in case they were unable to stop the reapers. she created them with the thought that the only event they would ever be used is if their cycle was whiped out. shepard was simply one point in their history, it had nothing to do with the grand scheme of REAPERS OMG. 
i just cant, and refuse, to believe that a company as skilled and dedicated as bioware would ever do that to a game they loved as much as any of us. this simply CANNOT be it!
[/quote]

Yeah, I guess you'd be right about that, but in the time capsule scene it just sounded like she was sending them out in case the reapers might win, so I always thought she was doing that right then.  I thought she was sending them out as they went to different worlds so they'd be dispersed. Otherwise, I don't know how they'd be dispersed all over the galaxy without a way to get out of a star system.   It just seemed odd to me.

[/quote]
well, yeah thats correct, theres really no other way to it.
the most frustrating part of all of this is that the devs seem to not care about the community at all. my mind would be truly settled and at ease if one developer came out and started answering questions. not everything, just a few choice questions to ensure player loyalty and let us know that THIS STORY IS NOT OVER YET!

#2028
Miguelitosoyyo

Miguelitosoyyo
  • Members
  • 21 messages
I'm still very disappointed with the end EC or not. Plot holes, forced scenes like the normandy picking up your squad and Harbinger giving them a break to say good bye, only alpha relay goes supernova for unknown reasons, all civilizations suddenly gain the knowledge to rebuild them in time to avoid galaxy starvation and collapse. I suppose I supported the IT till the very end. I was expecting too much.

Either way, the experience of the 3 games is superb, 10/10, till the final push to the conduit. Thx for that Bioware. It's a pity the ending was a failure.

#2029
Danik3

Danik3
  • Members
  • 12 messages
 I don't want to be one of "those guys" who begged for an Extended Cut, got it, and doesn't tell you how I felt BioWare, to whomever reads this craziness. 

I enjoyed the EC and it made that emptiness that the original ending gave me, go away.

So thanks for doing this. I may write up more later, but for now, simply,

"Thank you."

#2030
jgibson14352

jgibson14352
  • Members
  • 415 messages

Miguelitosoyyo wrote...

I'm still very disappointed with the end EC or not. Plot holes, forced scenes like the normandy picking up your squad and Harbinger giving them a break to say good bye, only alpha relay goes supernova for unknown reasons, all civilizations suddenly gain the knowledge to rebuild them in time to avoid galaxy starvation and collapse. I suppose I supported the IT till the very end. I was expecting too much.

Either way, the experience of the 3 games is superb, 10/10, till the final push to the conduit. Thx for that Bioware. It's a pity the ending was a failure.

overall, im willing to bet that nobody here was in the least bit upset with 98% of the Mass Effect series. i couldnt have enjoyed all of ME more, the ending is the only problem (and talis face).
 throughout the whole series, from the moment i played ME1, i knew it was my favorite storyline of all time, and that still hasnt changed. not until the last dlc has been released.

#2031
_aLucidMind_

_aLucidMind_
  • Members
  • 390 messages
The Reject ending should have been an IT ending where the Crucible turns out to just damage the Reapers' shields. Reapers sustain a significant number of casualties and EMS determines just how successful we are with having 3100 EMS (at 50% Galactic Readiness) for the win or at least show us being defeated, but barely with the Reapers suffering devastating losses at the highest EMS.

Anyone play Femshep and have Garrus put Shepard's name on the memorial wall? I don't plan on another playthrough for around a year (a ton of great games releasing this year) and plan on using my canon this time, who romanced Garrus. Any differences with Garrus in the scenes?

#2032
celsius009

celsius009
  • Members
  • 24 messages
Well, we asked for a new ending and we got one. Literally, one. That was more of a slap in the face of "How dare we question the power of the Reapers." Gee sorry Bioware for making them out to be complete ****es after your first endings, I guess we just figured with our EMS of 10k+ and doing everything right in the game we'd be able to stand a chance.

But seriously, the whole thing just felt so lazy and half-hearted like they didn't really want to be doing this in the first place. Which to be fair, they probably didn't. But if that's the case then they shouldn't have made anything extra in the first place, let the fans keep their Indoc theory and be happy with it. Instead they drag their feet to make the three endings remain largely identical and extra dialogue to cover some of the minor plot holes and try to desperately make everyone choose the middle option, as if cyborg-zombified races are what we truly aspire to be.

But they didn't change anything -- even the things that didn't make sense. The Normandy crash lands on a jungle planet. Before the purpose was to make everyone wonder what will happen to them -- who cares, they just left. That entire sequence was there simply because it was there. Utterly pointless lol.

I guess my annoyance was that only stupid questions were answered by it. "Why do Reapers look like that" was not at the top of my list after seeing the credits roll the first time. How about "Where the hell is Shepard after the Destroy option?" And Bioware's first mention of the dlc something along the lines of "don't worry galactic civilization won't end" before changing the endings so the Mass Relays *don't* explode just screams shortsightedness.

All in all, it's pretty underwhelming. Appreciate the work that went into it but frankly those should have been there at launch. With us getting a different, actually *better* dlc today rather than the last 1% of the game.

Just my opinion though, people will go on to buy their products or not, it's their money.

#2033
BGM

BGM
  • Members
  • 47 messages
I still don't like the endings, but they provide a lot of closure than they originally did. They're just better all around, really. Most of my issues are nitpicky and petty, when it comes right down to it, and do not overcome the closure provided by the EC.

So thank you, Bioware.

#2034
Vasparian

Vasparian
  • Members
  • 396 messages
The refuse ending is SOOOOO damn funny. It's biowares way of saying screw you to the people that wanted a different choice. "Yeah you want to refuse our artistic choices... HAH.. You got it but everyone dies.. To bad so sad"
I also love the ass covering they did with the relays. They made a dedicated point in every ending, except refuse, to show that they could be rebuilt. Guess you didn't think about that one the first time around eh bioware? Gotta make sure you can do ME4.

Modifié par Vasparian, 27 juin 2012 - 02:15 .


#2035
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages
Here's what they've now done. They decided for the original endings and for the EC to replace the antagonists (the reapers) with a new one (the kid). In the EC, they decided to replace the protagonist (Shepard) with a new one (Hackett). All during the ending after picking destroy (ugh) and seeing Liara hold onto the name plaque, Hackett starts talking about the lessons they learned are to work together. Oh, oh really??? Gee, Shepard had been working on that for 5 years of player game time. We already knew that because Shepard showed that was needed, kept saying it was needed, and proved it worked, except it didn't, not in the way the writers decided to show it.

In the freaking end, Shepard was still all alone, still had to suicide alone. No one but Anderson thought to try to go up the conduit after Shepard in order to help out (when somehow Hackett figured out Shepard was alive via datapad) or to try and get the Crucible working if Shepard and Anderson were dead (as everyone thought they were).

So, when Hackett was talking all I kept wondering was where is Shepard? And Hackett kept talking, because it was the Hackett show and he was the hero.

Modifié par 3DandBeyond, 27 juin 2012 - 02:25 .


#2036
spectra 87

spectra 87
  • Members
  • 13 messages

jgibson14352 wrote...

overall, im willing to bet that nobody here was in the least bit upset with 98% of the Mass Effect series. i couldnt have enjoyed all of ME more, the ending is the only problem (and talis face).
 throughout the whole series, from the moment i played ME1, i knew it was my favorite storyline of all time, and that still hasnt changed. not until the last dlc has been released.

 Agreed, but the ending of ME3 ruined the game for me, this "extended cut" is their sorry excuse, trying to repair the broken endings. I even tryed to defend dragon age 2 but i cant do it anymore. the bioware i knew is dead.Shame on you bioware, shame on you.

#2037
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Vasparian wrote...

The refuse ending is SOOOOO damn funny. It's biowares way of saying screw you to the people that wanted a different choice. "Yeah you want to refuse our artistic choices... HAH.. You got it but everyone dies.. To bad so sad"
I also love the ass covering they did with the relays. They made a dedicated point in every ending, except refuse, to show that they could be rebuilt. Guess you didn't think about that one the first time around eh bioware? Gotta make sure you can do ME4.


Well, the relays are still a bit of a fail-they have a codex entry that says that a ruptured relay will ruin all terrestrial worlds in a star system, and in one of their scenes there's a relay that's about half gone-I'm pretty sure it's "ruptured".

Totally agree with that refuse ending.  But Jessica Merizan says in a tweet they added it because that's exactly what they wanted their Shepard to do.  Well, nice they understood half of what people wanted in a reject choice.  Yeah, they wanted to be able to refuse the choices, but they also then wanted to attempt a real head on fight with the reapers, not a reaper insta-kills you ending.  Real funny.

#2038
Pedro Costa

Pedro Costa
  • Members
  • 1 039 messages
 Okay, tl;dr first: The conclusion is decent now. And that's all it is, sadly: decent.
To expand on those two short sentences I offer my two cents, please, bear with me...Rejection
would have felt more satisfying if it had two outcomes depending on your EMS: Total obliteration or victory through ridiculous amounts of sacrifice. Still, it felt nice to tell that AI to shove it. Yes, both Shep and his/her LI and the SR-2 could all die, but if we'd have won against the Reapers without giving in to that AI, I'd have been happy. My Shepard would have been happy.

Optimal Destroy

Shep survives Harbinger's beam of death, a wound in the gut, walks right into an explosion (it is how we choose Destroy) and then the Citadel explodes all around Shep. If that's not enough, the outcome of Shep's choice implies that Shep, being partly synthetic, will also be at the beam's mercy. And yet, Shep still breathes. How?

Also, the pacing felt really awkward during the epilogue:We start on what seems to be shortly after the Crucible's activation, then we skip to a time where everything's been rebuilt, then the crashed Normandy repaired and airborne. All this culminates in... A heavily injured Shep breathing in the midst of rubble?WHEN was this scene? WHERE was this scene?
How did Shep survive alone for a period no shorter than many months? (If the epilogue and the breathing scene are in chronological order)
Why did the SR-2 crew even have a plate with Shepard's name if they knew Shep was alive? They heard about Anderson's death, it only makes sense they'd hear about Shepard's survival aswell. The fact the SR-2 crew was aware of Anderson's death but not of Shep's survival and even had a plate with Shepard's name written seems to imply that Shepard wasn't found by the time the SR-2's repairs were done, which brings us to...
How did Shepard survive without anyone knowing and therefore without medical aid?

Basically:How did the SR-2 crew know Anderson was dead but weren't sure about Shepard? Where was Shepard? Did Shep even get rescued in time?

It'd have also been nice to get something more than a slight movement of Shepard's chest. Could have just as easily been Shep's last. It's far too inconclusive, which is kind of... disappointing.
Also, my LI was Miranda, so cue my dumbstruck surprise when I see a slide of her, all alone, gazing at the stars. In the ending where my Shepard, as per BioWare's admission in this very topic, survived, Miranda, his LI, was alone.

For all these reasons and for an "optimal" version of Destroy, it leaves a lot to be desired. As if sacrificing Shepard's morals, EDI and the Geth wasn't enough...

The Dash for the Conduit

Flying in, picking up the injured squadmates (it broke the whole pacing of the scene, but whatever, it wasn't that good to begin with) and then flying away while HARBINGER STOOD PASSIVELY WATCHING (can't stress it enough).
While we're at it, why didn't the Normandy engage Harbinger, creating therefore a diversion while Shepard dashed to the Conduit?
The SR-2's fast, highly mobile, has thannix cannons, cyclonic shields and ablative armor and was RIGHT IN FRONT OF THE REAPER TRYING TO KILL SHEPARD and whole squad trying to reach the Citadel.
It is a nonsensical scene, no matter how you try to look at it.

The Catalyst

Lots of improvements there. I can actually tolerate it now, knowing it's just a rogue AI who went full retard based on nothing but its own incompetence and conjecture.
Now I know I can't take any of its "solutions" at face value and can therefore pick the one closest to what Shepard was gunning for since the beginning of the trilogy: kill.them.all.

So, these were my lasting impressions on the EC, thanks for reading up to this point.

Modifié par DarkLord_PT, 27 juin 2012 - 02:28 .


#2039
TiaraBlade

TiaraBlade
  • Members
  • 331 messages
On the fence. I didn't get the happy ending I wanted. It seems as if in all the endings, Shep dies. There is still the "half gasp" at the end of the destruction choice but otherwise, Shep is gone.

Saddens me. She went out like a boss though and is now a sort of guardian angel for the galaxy, watching over those who she loved. I can live with that even though it's not my first choice. As far as I am concerned, my Shepherd beat back the Reapers and is having lots of blue children with Liara.

Kudos to Bioware. I'm not completely happy but they struck a balance between sticking to their guns and meeting the fan's desire for better endings. I may not have anything to do with mass effect after this but I will give Dragon Age 3 a chance. Between the extended endings and Bioware reaching out to us on Dragon Age 3, we can see that they are listening and understand that the fans have something to say and will heed it, at least if we are passionate, vocal, and there is some truth to what we speak.

So, thank you Bioware for listening and delivering. Not perfect but it met enough of my parameters to be content though not happy.

Let's hope that Dragon Age 3 blows the roof off!

Adding: I wish that the refusal ending could have defeated the reapers. Does it if your EMS is high enough? I had it pretty high but no MP so a tad under 5000. Still, would have liked to have just won it all and been reunited with Liara. Oh well..

Modifié par TiaraBlade, 27 juin 2012 - 02:34 .


#2040
Mineda

Mineda
  • Members
  • 6 messages
I wouldn't be so depressed if those were the endings shipped with the game. I wouldn't be exactly happy, but that's a great improvement. Congratz.

#2041
Paladin1337

Paladin1337
  • Members
  • 38 messages

DocJill wrote...

Just wanted to say congratulations to Bioware on creating a somewhat satisfying and much better ending. They may have salvaged the series. Thank you to the whole crew for putting in all the effort and getting it out so quickly (I think everyone was surprised).

Was it the ending I wanted? No. I wanted Shepard to wake up from the indoctrination dream, shove a boot up StarChild's ass, and go on to kick some Reaper ass. Of course Bioware recognized that the ending I wanted was not the ending everyone else wanted, so they took intelligently took the middle road.

What was good about the endings:

There are ethical pros and cons to each ending. Now that they are actually fleshed out and you can see the consequences of the decisions, we can realistically debate which ending is "best." And it is a debate that will never end because no choice is clearly better than the others -- just like real life. If you choose to be an idealist, to truly execute the morals you have espoused throughout the game (the value of diversity, choice, individuality, not listening to StarChild Bull****, etc) you will choose the Refuse ending. And everyone will die. Just like in real life, sometimes sticking to your guns, doing what you know to be right, ends badly. And many people will be upset by this. In order to save the greatest number of souls you have to choose an ending that others on the board have called "thematically revolting" -- Control or Synthesis. With the destroy ending you get to keep your ideals, but you destroy a whole race and possibly set technology back hundreds of years.

No choice is "best." Some people will hate this. I love it. Decisions in war, decisions in real life are messy, and no one gets a fairy tale ending. However, I still hate that the StarChild exists in the first place, and the whole situation surrounding his appearance in the last 10 minutes of the game. Poor, poor storytelling. His logic for WHY we have to choose between these 4 options still make little to no sense. I don't mind having to make hard choices if all the circumstances surrounding the choices make logical sense. With the StarChild, they don't, for reasons discussed ad nauseum on the boards.

Other good things: EDI's monolog in synthesis, the kick ass speech Shepard gives in the refuse ending (I cheered), and I appreciate the fact that none of the endings really interfere with Indoctrination Theory. We IT theorists can continue to live in IT land, where frankly, the kool-aid tastes better. I still refuse to believe that some of these little IT hints were not purposely put in the game by someone. They just make too much sense.

Bad things:

The crash landing of the Normandy still does not make any sense. Why is the Normandy trying to outrun the colored light? It's not making all the other ships in the galaxy crash land is it? None of them are trying to out run it? Maybe I've missed something.

StarChild. I hate the ****er.

I hate that the EC had to be created. ME3 should have never been released in the condition that it was in, with such an abrupt and nonsensical ending. Bioware has really damaged my trust with this scenario, and I will not buy another Bioware game without some serious vetting from other fans.

Once again I’d just like to say thanks to Bioware, at least for trying. The majority of the staff can’t help the people running EA, and the people running the project. They did their best to produce a quality product in spite of the interference of a few dimwits.


The crash landing does actually make sense, at least on the destroy ending.  EDI basically pilots a lot of the ship.  When the wave hits the ship, she dies.  It makes sense for the Normandy to be out of commission for a bit.  Now in the control and synthesis endings, the Normandy shouldn't crash at all--but I haven't seen those yet. 

#2042
Sans Changer

Sans Changer
  • Members
  • 51 messages
I retract my condemnation; I am happy.

#2043
jgibson14352

jgibson14352
  • Members
  • 415 messages
overall, id give the extended cut a 4.5 or a 5 out of 10, because it did provide closure to the story, but only in the grand scheme of the final outcome of society, nothing about the short term outcome of the characters we grew to love so much. my biggest problem is how they ignored indoctrination theory, i was so wrapped up in that theory; it just made so much sense and made for such a good story, i cant believe that now most of the evidence points the other way,
im NOT saying it isnt true, it still could be, but lets be honest; this is most likely it.
dont get me wrong, i would love nothing more than to find out shepard was indoctrinated the whole time, i dont understand how he couldnt be after all that time around reapers

Modifié par jgibson14352, 27 juin 2012 - 03:03 .


#2044
PrediNater

PrediNater
  • Members
  • 15 messages
Well if Bioware wants to troll on their fans for protesting their bull**** endings, and put out a F*** you refusal ending. They wont be the last ones laughing when their sells plum-it with the rest of their games and they are out of jobs :).

#2045
Moebius Primus

Moebius Primus
  • Members
  • 4 messages
 Thanks Bioware!

This EC is greatly appreciated and WAS necessary, since your original ending was too vague/abrupt in relation to how invested the players were in your story (especially if all 3 were played through).
I was hoping that the indoctrination theory could have been adopted, but this was great anyway and i am pleased you met the call from the fans and did so free-of-charge.

Kudos.

P.S. still luvin the multiplayer and love the ongoing work there too.

#2046
jgibson14352

jgibson14352
  • Members
  • 415 messages

Moebius Primus wrote...

 Thanks Bioware!

This EC is greatly appreciated and WAS necessary, since your original ending was too vague/abrupt in relation to how invested the players were in your story (especially if all 3 were played through).
I was hoping that the indoctrination theory could have been adopted, but this was great anyway and i am pleased you met the call from the fans and did so free-of-charge.

Kudos.

P.S. still luvin the multiplayer and love the ongoing work there too.



its interesting how you think bioware listens. i want nothing more than to be proven wrong, but so far all theyve done is contradict themselves and ignore the fans

Modifié par jgibson14352, 27 juin 2012 - 03:09 .


#2047
Moebius Primus

Moebius Primus
  • Members
  • 4 messages

jgibson14352 wrote...

Moebius Primus wrote...

 Thanks Bioware!

This EC is greatly appreciated and WAS necessary, since your original ending was too vague/abrupt in relation to how invested the players were in your story (especially if all 3 were played through).
I was hoping that the indoctrination theory could have been adopted, but this was great anyway and i am pleased you met the call from the fans and did so free-of-charge.

Kudos.

P.S. still luvin the multiplayer and love the ongoing work there too.



its cute how you think bioware listens. i want nothing more than to be proven wrong, but so far all theyve done is contradict themselves and ignore the fans


Actually i'm under no illusions that Bioware will read MY forum post in particular, It's really for the communities benefit. I'm simply adding my inconsequential weight to the positive side since forums are notoriously negative. 
Thanks for reminding me of that by the way ; p

#2048
spectra 87

spectra 87
  • Members
  • 13 messages
bioware is in it for the money, if they cared they would have made an actual change to the ending and let me do what the promised pre-release wich was "Take Earth Back". Go ahead and look its on the back of the game case. all i know was that i did not get to retake earth, but am barley alive after getting blasted by a reaper with a dagger in may back that has " Courtesy of Bioware" inscibed on the hilt.

#2049
jgibson14352

jgibson14352
  • Members
  • 415 messages

Moebius Primus wrote...

jgibson14352 wrote...

Moebius Primus wrote...

 Thanks Bioware!

This EC is greatly appreciated and WAS necessary, since your original ending was too vague/abrupt in relation to how invested the players were in your story (especially if all 3 were played through).
I was hoping that the indoctrination theory could have been adopted, but this was great anyway and i am pleased you met the call from the fans and did so free-of-charge.

Kudos.

P.S. still luvin the multiplayer and love the ongoing work there too.



its cute how you think bioware listens. i want nothing more than to be proven wrong, but so far all theyve done is contradict themselves and ignore the fans


Actually i'm under no illusions that Bioware will read MY forum post in particular, It's really for the communities benefit. I'm simply adding my inconsequential weight to the positive side since forums are notoriously negative. 
Thanks for reminding me of that by the way ; p

hahaha i am not trying to troll, until this EC i was Mass Effects biggest supporter, and i still do support them. i still have faith that this is not the end, but after the EC i just dont know why.

naturally im sour to the thought of them listening, i ended my vacation early to try and get to play with one of the 11 developers on a game with fame night, and got totally ignored. i know i was just one of hundreds, but still, ive invested alot in this series both emotionally and monetarily, and hate to see it end with anything less than the amazing ending i know theyre capable of.

#2050
Moebius Primus

Moebius Primus
  • Members
  • 4 messages
@jgibson14352

Fair enough.
For me the EC was enough to maintain optimism in Bioware.
I would have preferred an awesome twist like the indoctrination theory but hey, it is ultimately THEIR story that they elaborated on for us (for free after release/purchase) and allowed us some meaningful input into across all 3 games.
It's poor form to come away from a PR event with negative feelings on the company though, that's counter to the purpose of the events in the first place, sorry to hear about that.