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Mass Effect 3 Extended Cut DLC Coming June 26


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#2376
Wesker1984

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''Bishōjo''

The Bishōjo are produced by Kotobukiya who also made other awesome products more accurate and mature from other franchise. Beside the Bishōjo of Liara they will also release one based on the default female Shepard.

Modifié par Wesker1984, 29 juin 2012 - 04:29 .


#2377
V-rcingetorix

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I guess what I want in the ending was to be able to decide on if I should sacrifice to make nirvana, or kill all Reapers. Frankly, the galaxy owes Shepard; waiting a little longer for Utopia seems a fair trade.

To clarify, I find the removal of the Geth/EDI confusing (Destroy option). Everything else is much clearer, but I would prefer it if it were an either/or decision for saving the Geth or EDI.

Ergo, Shepard should have the option to kill all Reapers (or most, maybe leave a plot for later) while keeping the Geth/EDI alive, or sacrifice his own life to give the galaxy its best shot at a new future. Incidentally, that last option would save all the cultures that had vanished before, thus being the shining paragon option.

This would make the Destroy option the middle ground, renegade for trashing the Protheans/etc data, paragon for saving the galaxy/killing Reapers. Full Renegade, in my opinion, would be Control, as the Reapers stay alive and Shep becomes one of Them.

Analysis?

#2378
V-rcingetorix

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BlueStorm83 wrote...

--- I was going over the Starboy's Destroy Option explanation dialogue. It struck me that he said "The Crucible is largely intact" when I asked what Destroy would do.

Hold up a second, "Largely Intact?" When I got hit by a Station Wagon, I was "Largely intact" but I still have permanent nerve damage in my left leg. To me, that does not sound like "Complete and undamaged." Does this leave the door open for a Destroy Ending where the Crucible is COMPLETELY, 100%, without any flaws or shortcomings operational? And could THAT Crucible be good enough to kill the Reapers without destroying EDI and the Geth? Even if it just adds a scene of slideshow scientists repairing EDI's body, and maybe building a new version of a Geth mobile platform?

Very interesting... very interesting indeed.



Like. 10,000 Like. Hopefully new DLC will have magic deflector shields to match the magic AI seeking laser beam, and save EDI/Geth.

#2379
UKillMeLongTime

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Too bad harbinger was not like the 'key' to all reapers and defeating it caused the rest to just...turn off/die/whatever

then just one awesome fight with it and series over. The other ships in the battle engage the reaper forces while u deal with him.

and i just watche the first crash on gilligans planet and the ships way tore up. Its not even on fire in the EC .....

#2380
WolfyZA

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Still boggles me how the Normandy crashed landed on planet "Eden" in the first place. The ship still looked fine and dandy to me when escaping the *insert colour* wave

#2381
Archonsg

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WolfyZA wrote...

Still boggles me how the Normandy crashed landed on planet "Eden" in the first place. The ship still looked fine and dandy to me when escaping the *insert colour* wave


That can be explained via core overload / shutdown as in ME2 with the attack on the Collector's ship.  More so if you picked the Destroy option as that killed EDI. 

#2382
Unfallen_Satan

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I am impressed by how hard you guys have worked to both expand the original ending and retain as much freedom for interpretation as possible. I salute you, BioWare!

#2383
Archonsg

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Has anyone completed the control option as full (or close to) Renegade? Am curious to know if you also got a "good" Control end where Shepard speaks of doing the right thing, help rebuild and defend the Galaxy or did you guys get a more sinister "fear me, my power is absolute, cross me and I'll crush you like a bug"?

Just trying to see if Paragon / Renegade choices effected the endings.

#2384
Pinax

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BearlyHere wrote...

Those who still stand by "artistic integrity" should read The Agony and The Ecstasy," or just watch the old movie, to see what a real artist, Michelangelo, had to contend with from Pope Julius II while working on the Sistine Chapel. Artists always have to answer to their patrons, unless they're independently wealthy. That goes for writers as well. Most have editors they have to submit work to on a regular basis, until they get very popular, like Steven King for example. Then their readers just wish they still had to submit to an editor. In the same way, many movies are test marketed, and if the audiences don't get the ending, or hate it, it can and will be changed. Reworking the ending of a game has plenty of precedent in other creative venues.


Generally "artistic" should always go together with "integrity" - this is how you find this is art that all it's composents are integral (style, story telling, characters, world etc.). The current endings, even with the EC, is not coherent with the whole series plot so, sorry, there is absolutely no "artistic integrity" here.

IMO the writers in ME3 were making the ending like all races were building the Crucible in the game: no one knows what it really does and if it makes sense, but all hope that at the end it will blow and resolve all problems.

#2385
darkway1

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I'm reading news about new DLC called "Leviathan",there's references to it with in the new ending DLC (hidden stuff) apparently, it's about a rogue Reaper (not under starchilds control) that you can recruit (war asset).......this would bring up many questions if true.

Destroy ending,would destroy such an asset,control ending may not mean total control and having a friendly reaper would mean a nice chat and a cup of tea..........so the Citadel and starchild would be no surprise as the reaper would pretty much explain everything before the ending unfolds???

#2386
dr888

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[quote]Paladin1337 wrote...

[/quote]

In honor of PuppiesofDeath2's post I have named my flat panel monitor on my desk EDI.  I laughed so freaking hard at this, I was actually doubled over.  Hilarious bro, thanks for the laugh.  

And on to the "serious" stuff, of course the ending were hijacked, of course they screwed up.  We already knew this.  They knew this.  Hudson wanted to write the end himself orginally, and he messed up huge.  To give him credit, he probably knew what he wanted and it made sense to him, but there was a massive disconnect ont he execution.  What is really cool though is they took input you can actually read in THESE forums and included it in the extended cut.  The whole refusal ending was totally fan based, one of my posts even included comments that it was ridiculous that we wouldn't argue with starboy.  Hundreds of us screamed that this is BS, we would argue with him or just start breaking stuff on the citadel.  Youtube videos showed people shooting him over and over.  The writers took that and incorporated it and how cool is that!  Now THAT is a mass effect.  We complained, pointed out that WE are consumers, WE are the reason Bioware exists, and they responded.  

Some day the whole story will come out and someone will make a lot of money off that book.  The first person to retire or leave Bioware and say "heck with this nondisclosure contract, I will make three times the damages they sue me for in my book royalties!"    But regardless they at least tried to make it right, and for me they did.  I had an awesome experience playing it again and choosing the synthesis ending because the Catalyst (no longer star child to me) actually convinced me and it was what MY Shepard would choose.  Getting the most gain for the least loss, myself.  I didn't help the Geth and EDI just to sacrifice them.  And EDI's voice at the end confirmed my choice for me.  I thought it was great.  No I will play a more renegade style and blow all synthetics to hell, and then go watch some football with Ash, BREW HA HA!

[/quote]
In reply to Your and PuppiesofDeath2's post:
I do not like Starkid and I do not accept him as a Catalyst-since first mention in ME3 it is obvious to me that Shepard is Catalyst. BUT: I now can accept he is controlling Citadel and Reapers. We knew since Ilos that Citadel was focal point of every previous Reaper attack, it stared there , it gathered species and shaped civilisations. I can accept that Someone/ some AI could watch over this process over millenia -however I thought this someone was only a Sovereign (as sugested by Vigil). Players are told many times no cycle EVER stood chance in conventional fight against Reapers-hence Crucible was created. I can dig that Bioware wanted something more than big final battle, or rather  that this battle would  only create a way to something different. For that I will give them big credit.
Did I hope for "flawless" ending, meaning  high EMS=Reapers gone, married LI, all squaddies survive: Yes.
Would it fit story and pile of bodies Player leaves and Reapers leave in their wake (and considering that Reapers ARE collection of previous species) : hell NO!. It would be childish, like ending of Independce Day movie.
I believe incorporating IT theory would be best -final face off with  Harbinger/Catalyst, being explained  they tried to manipulate and then being presented wiith  4 choices AFTER: that would be awesome, that would be even greater test of character/Player. But they skipped that., maybe in spite to IT fans, maybe not but still IT makes more sense that Anderson and TIM on Citadel)
EC is great in 1 thing: it allows to clearly take responsibility for galaxy and show respect/compasion to Reapers  (I mean souls/memories stored within them) and their victims, and Your allies -  paying a highest price for it, but lets face it -we knew it-3rd time is the charm. This I accept.
Should they put more effort in ending ( no slideshows like in Amiga  times) , showing future fates of Your squaddies: hell YES. But Control and Synthesis at least give good closure for Shepard.Half way there Bioware.
Destroy definately deserves more scenes after "breath scene". Not only because it gives no closure at all for Shepard: but it is only ending that Shepard WANTED from the beginning: final victory, bittersweet -at great cost, but still. a true Renegade option. I would love DLC facing him with consequences of this action, facing Joker, Tali, maybe a victory cruise, visiting allies, THAT I would pay to see (if done right, and at reasonable price).
I do not 100 % understand and accept WHY does firing Crucible/Citade means destruction of Geth /Edi though. I mean, if using Crucible is so damaging to technology then why are Alliance ships are  not affected-we can see them in cutscene; I assume it is damaging only to AI/cybernetics, etc? Not only we annihilate being stored in Reapers but our allies too. Helluva burden, a real Renegade choice, not making any sense though after saving Geth ( I did every time and I have 7 Shepards). I know, I am a weak and romantic Renagade.
BTW I would not agree that we PRE-ending DLC are not needed. Bring don the Sky, LoSB and Stolen Memory are imo best missions in ME2, clearly showing that Bioware- if not under time limit -CAN add something new to series. Maybe difficulty level could be improved too, from Joke/Insanity  to really  challenging.

#2387
Trebor1969

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Pinax wrote...

BearlyHere wrote...

Those who still stand by "artistic integrity" should read The Agony and The Ecstasy," or just watch the old movie, to see what a real artist, Michelangelo, had to contend with from Pope Julius II while working on the Sistine Chapel. Artists always have to answer to their patrons, unless they're independently wealthy. That goes for writers as well. Most have editors they have to submit work to on a regular basis, until they get very popular, like Steven King for example. Then their readers just wish they still had to submit to an editor. In the same way, many movies are test marketed, and if the audiences don't get the ending, or hate it, it can and will be changed. Reworking the ending of a game has plenty of precedent in other creative venues.


Generally "artistic" should always go together with "integrity" - this is how you find this is art that all it's composents are integral (style, story telling, characters, world etc.). The current endings, even with the EC, is not coherent with the whole series plot so, sorry, there is absolutely no "artistic integrity" here.

IMO the writers in ME3 were making the ending like all races were building the Crucible in the game: no one knows what it really does and if it makes sense, but all hope that at the end it will blow and resolve all problems.


+1

#2388
steveraptor

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Just wanted jump in and say thanks to bioware, im more then satisfied with the ending ( i chose destroy), the part when liara is evacuated before the beam was hard (romanced with her).
Really great work, for me the game is perfect now

#2389
Archonsg

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Pinax wrote...

BearlyHere wrote...

Those who still stand by "artistic integrity" should read The Agony and The Ecstasy," or just watch the old movie, to see what a real artist, Michelangelo, had to contend with from Pope Julius II while working on the Sistine Chapel. Artists always have to answer to their patrons, unless they're independently wealthy. That goes for writers as well. Most have editors they have to submit work to on a regular basis, until they get very popular, like Steven King for example. Then their readers just wish they still had to submit to an editor. In the same way, many movies are test marketed, and if the audiences don't get the ending, or hate it, it can and will be changed. Reworking the ending of a game has plenty of precedent in other creative venues.


Generally "artistic" should always go together with "integrity" - this is how you find this is art that all it's composents are integral (style, story telling, characters, world etc.). The current endings, even with the EC, is not coherent with the whole series plot so, sorry, there is absolutely no "artistic integrity" here.

IMO the writers in ME3 were making the ending like all races were building the Crucible in the game: no one knows what it really does and if it makes sense, but all hope that at the end it will blow and resolve all problems.


The real question is, would it be commercially viable for EA/Bioware to produce another ending DLC for ME3 or Single Player Paid DLC? 
Bubbles How long can they hold back on such content before fans become disinterested and go into "Nah, I'm going to play that other new and shiny game over there."? 
As much as I want an alternate ending DLC, and am willing to pay for it (was willing to pay for it from day one) I can't honestly see EA/Bioware go "We'll make that Alternate Ending Pack after all..." but, hey,  by all means surprise me. 
As for the Leviathan DLC, I am asking myself seriously, what is the point of buying this or playing it if it does not allow for a drastic change? Meaning, no more Control, Destroy, or Synthesis ending. Would this give me a chance for victory with the reject option? If not why then bother to bother to play the game,  to extend my game just so I can see Shepard die again? 
You see, while the ECDLC did address some of the issues that plagued the original ending, the core issue that the writers' "artistic vision" called for Shepard's death at every choice point. Breath scene I still content is NOT a commitment to the fact that Shepard survives and lives. Note that they did not even try to explain how Shepard survives, or how or where Shepard is, amongst concrete and asphalt rubble.  Last I checked, the Citadel does not use asphalt. 

#2390
Gosia

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Somehow after playing ME 3, and finishing it a song by Linkin Park "In The End" became my favourite. Especially those lines:

I tried so hard
And got so far
But in the end
It doesn’t even matter

I had to fall
To lose it all
But in the end
It doesn’t even matter
...

#2391
darkway1

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I think that Bioware not addressing or expanding on Shepard's rubble scene has given them a valuable open door of possibilities.......and I think they did this on purpose.......it's obvious that bringing Shepard back to life will generate mega sales for Bioware,there's such a huge demand for it but I have to ask is that what people actually want????.......I sense that what a lot of people really want is the reunion of Shepard and "LI" at the end?????..........would people give a **** about the universe blowing up if in the final moments you were with the one you love????......just curious.

#2392
3DandBeyond

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Archonsg wrote...


The real question is, would it be commercially viable for EA/Bioware to produce another ending DLC for ME3 or Single Player Paid DLC? 
Bubbles How long can they hold back on such content before fans become disinterested and go into "Nah, I'm going to play that other new and shiny game over there."? 
As much as I want an alternate ending DLC, and am willing to pay for it (was willing to pay for it from day one) I can't honestly see EA/Bioware go "We'll make that Alternate Ending Pack after all..." but, hey,  by all means surprise me. 
As for the Leviathan DLC, I am asking myself seriously, what is the point of buying this or playing it if it does not allow for a drastic change? Meaning, no more Control, Destroy, or Synthesis ending. Would this give me a chance for victory with the reject option? If not why then bother to bother to play the game,  to extend my game just so I can see Shepard die again? 
You see, while the ECDLC did address some of the issues that plagued the original ending, the core issue that the writers' "artistic vision" called for Shepard's death at every choice point. Breath scene I still content is NOT a commitment to the fact that Shepard survives and lives. Note that they did not even try to explain how Shepard survives, or how or where Shepard is, amongst concrete and asphalt rubble.  Last I checked, the Citadel does not use asphalt. 


The Shepard lives ending is the only one that did not get full closure-I have theories as to why that is since closure was the thing the devs bandied about as the biggest concern.  That they purposely left off closure for the one debatably "happier" ending (hated, hated, hated killing EDI and geth) says something.  Their stated reason rings false.  They said it's because people all might have different reunions they'd like to see.  I say BS.  I think people wouldn't mind imagining all the stuff that came after, but I think the most important thing would have been just seeing that Shepard was alive and all his/her friends knew that.  Just one scene of an alive Shepard surrounded by friends and his/her LI or best friend stepping forward tearfully happy or just happy that Shepard lives.  Sure, I think people dreamt of blue babies, homes on Rannoch, beers on a beach in Rio, drinking with Garrus and so on, but I don't think that was expected.  One simple scene would have let us know that that did happen-a dramatic moment of victory and hope.

Because this didn't happen (and I'd rather there were different options for Shepard to survive that did not involve compromising his/her values and principles), I can see no reason for DLC that leads to the same endings.  Nothing in that has changed.  What good is fighting more against the reapers if nothing changes or if nothing more can happen?  And since the War Asset ratings don't tend to make a lot of sense as far as the values given, what's one "rogue" reaper going to be worth? 25?
--------

My theory about the Leviathans---I know this is really long and don't expect everyone to read it, but if you do, thanks.

As I see the Leviathans, I think they were the original "reapers" but not reapers, if you get what I mean.  They are more like the original geth as opposed to the heretic geth.

The star kid uploaded his creators into what became reapers-some leviathans and he put his own energy or his programming in them as well.  It may be that the creators had made these since the Leviathan of Dis was found to be a genetically engineered ship's corpse that the Batarians found and that was indoctrinating the whole system when accidentally re-activated.  It is perhaps this fact-that the reaper/leviathan could indoctrinate that is one of the original issues that brought about the creation of the catalyst.  I think perhaps the leviathans are the machine devils the beings of light sought to protect organics from-but only some were part of the catalyst/reaper consciousness, and became the current reapers.  So I don't see the leviathans as rogue reapers but non-reapers.

I am wondering if this isn't the goal of control--creating a more "sane" catalyst that can fight the oncoming threat of the return of the outlaw leviathans.  Since the kid's creators are also within the reapers maybe they had originally created the crucible's plans as a failsafe against the kid whom they saw was going rogue himself.  Maybe they saw that the kid had twisted the whole purpose for which he was created because the goal was to mitigate the threat of the leviathans and find balance and harmony.  This might make sense as to why he thought the way to achieve it was to put the creators into one (maybe Harbinger) reaper. 

But his goal then just became more twisted as his programming unraveled.  He was charged with finding harmony and balance, and his solution was to create more reapers which then turned into the need for more advanced organic intelligence energy to create more reapers.  His solution to a problem (the threat of the leviathans) turned into his goal. 

I say this because his original purpose was to find balance and harmony in order to save organic life.  It wasn't to harvest advanced organic life to preserve it-it was to stop synthetics from destroying organic life.  In fact he harvested his creators which they did not like-so that was not what he was supposed to do, so that was never the original purpose of the reapers, and it wasn't the desired solution.  Something changed him and he needed to go.  His creators may have finally found someone who could change all this by using the crucible.  The kid clearly wants Synthesis because that would fit with his warped programming.  Can't find an answer then you must change things to remove the problem.  It's like a parent seeing kids fighting over toys and finding no way to get them to work together so the parent throws out the toys.  The kid removes what he sees is the conflict.  He doesn't see that the best solution is getting people to live peacefully together.

The kid hates control as a choice.  Because he's replaced.  But, if the reapers are to "survive" he must be replaced.  I could see this making sense if the Leviathans were always the threat.

The kid doesn't seem to care about destroy as a choice.  He gives commentary on the other 2 choices but nothing really on destroy other than its effect on some tech and the state of the crucible.

Reject just stands alone and is just letting someone later make a choice, but still no idea on what happened with the Leviathans.  It seems clear to me to do justice to the story of the leviathans content would have to span (at least within narration) different generations, from their creation and beyond the current ending, but the devs have said there will be nothing that takes place after this ending.  Who knows.

#2393
V-rcingetorix

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Agreed darkway1. In my opinion, the Destroy option was the only Paragon option; all others allowed murderers to get off scott free. Destroy makes you choose between "saving the hostages" and removing the problem once and for all.

That being said, I'd go Synthesis if it meant Shepard lives/reunion with LI. Hopless, weak paragon that he is.

#2394
3DandBeyond

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darkway1 wrote...

I think that Bioware not addressing or expanding on Shepard's rubble scene has given them a valuable open door of possibilities.......and I think they did this on purpose.......it's obvious that bringing Shepard back to life will generate mega sales for Bioware,there's such a huge demand for it but I have to ask is that what people actually want????.......I sense that what a lot of people really want is the reunion of Shepard and "LI" at the end?????..........would people give a **** about the universe blowing up if in the final moments you were with the one you love????......just curious.


Actually yes and no.  In a real way that is the ultimate bittersweet moment.  I said that before the EC that I could envision and ending where Shepard lives but sees that the reapers are going to win (not the only ending but one of a few scenarios), and this if well done (not like reject where there is a great speech by Shepard) with certain events occurring that make it clear this cycle will lose, could have been great to see.  The ultimate reaper win while the galaxy dies-Shepard representing the galaxy.

I still think that not exploring all the possibilities to their ultimate conclusions with clear visual content of what happens is the biggest mistake among many.  But imagine the emotional impace of finding the one you love in that moment when you also realize your efforts were in vain.  It could have been very potent. 

But I also think it could have been really potent to have the opposite of this happen and it's what many great writers, movie producers, and tv show developers recognize.  In stories where the hero is fighting some foe, most stories feature a "gotcha" moment.  This is that moment of realization that the foe has that he has been defeated and the hero that he's tried to kill, is responsible.  In one minute the bad guy goes from smiling over a certain victory to anger at having been defeated, and he dies.  How great would that have been to see happen with the kid at least, but the reapers (Harbinger) at best?  Of course, I don't think Harby smiles but he's had ways of expressing himself.  I could see him saying, "this hurts you.  We will destroy you" and then Joker swoops in when Harby's shields drop and with the Normandy, wipes that smugness out of Harby's voice and Harby says, "Oh sh..".

Of course, I've stated way too often I wanted some possible happy ending, but I also think there should have been definitive visual non-wins.  I know someone else put it best by saying we got a Stanley Kubrick style ending.  I think that's true, Kubrick at the end of a Star Wars/Star Trek movie.

They could have and should have given every fate of Shepard's real closure and they didn't.

#2395
fallingseraph

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Originally I chose Synth because it sounded totally awesome! Then it was even cooler when everyone was green.

However after seeing these I choose control because being a god would rock.

#2396
TrevorHill

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3DandBeyond wrote...

Archonsg wrote...


The real question is, would it be commercially viable for EA/Bioware to produce another ending DLC for ME3 or Single Player Paid DLC? 
Bubbles How long can they hold back on such content before fans become disinterested and go into "Nah, I'm going to play that other new and shiny game over there."? 
As much as I want an alternate ending DLC, and am willing to pay for it (was willing to pay for it from day one) I can't honestly see EA/Bioware go "We'll make that Alternate Ending Pack after all..." but, hey,  by all means surprise me. 
As for the Leviathan DLC, I am asking myself seriously, what is the point of buying this or playing it if it does not allow for a drastic change? Meaning, no more Control, Destroy, or Synthesis ending. Would this give me a chance for victory with the reject option? If not why then bother to bother to play the game,  to extend my game just so I can see Shepard die again? 
You see, while the ECDLC did address some of the issues that plagued the original ending, the core issue that the writers' "artistic vision" called for Shepard's death at every choice point. Breath scene I still content is NOT a commitment to the fact that Shepard survives and lives. Note that they did not even try to explain how Shepard survives, or how or where Shepard is, amongst concrete and asphalt rubble.  Last I checked, the Citadel does not use asphalt. 


The Shepard lives ending is the only one that did not get full closure-I have theories as to why that is since closure was the thing the devs bandied about as the biggest concern.  That they purposely left off closure for the one debatably "happier" ending (hated, hated, hated killing EDI and geth) says something.  Their stated reason rings false.  They said it's because people all might have different reunions they'd like to see.  I say BS.  I think people wouldn't mind imagining all the stuff that came after, but I think the most important thing would have been just seeing that Shepard was alive and all his/her friends knew that.  Just one scene of an alive Shepard surrounded by friends and his/her LI or best friend stepping forward tearfully happy or just happy that Shepard lives.  Sure, I think people dreamt of blue babies, homes on Rannoch, beers on a beach in Rio, drinking with Garrus and so on, but I don't think that was expected.  One simple scene would have let us know that that did happen-a dramatic moment of victory and hope.

Because this didn't happen (and I'd rather there were different options for Shepard to survive that did not involve compromising his/her values and principles), I can see no reason for DLC that leads to the same endings.  Nothing in that has changed.  What good is fighting more against the reapers if nothing changes or if nothing more can happen?  And since the War Asset ratings don't tend to make a lot of sense as far as the values given, what's one "rogue" reaper going to be worth? 25?
--------

My theory about the Leviathans---I know this is really long and don't expect everyone to read it, but if you do, thanks.

As I see the Leviathans, I think they were the original "reapers" but not reapers, if you get what I mean.  They are more like the original geth as opposed to the heretic geth.

The star kid uploaded his creators into what became reapers-some leviathans and he put his own energy or his programming in them as well.  It may be that the creators had made these since the Leviathan of Dis was found to be a genetically engineered ship's corpse that the Batarians found and that was indoctrinating the whole system when accidentally re-activated.  It is perhaps this fact-that the reaper/leviathan could indoctrinate that is one of the original issues that brought about the creation of the catalyst.  I think perhaps the leviathans are the machine devils the beings of light sought to protect organics from-but only some were part of the catalyst/reaper consciousness, and became the current reapers.  So I don't see the leviathans as rogue reapers but non-reapers.

I am wondering if this isn't the goal of control--creating a more "sane" catalyst that can fight the oncoming threat of the return of the outlaw leviathans.  Since the kid's creators are also within the reapers maybe they had originally created the crucible's plans as a failsafe against the kid whom they saw was going rogue himself.  Maybe they saw that the kid had twisted the whole purpose for which he was created because the goal was to mitigate the threat of the leviathans and find balance and harmony.  This might make sense as to why he thought the way to achieve it was to put the creators into one (maybe Harbinger) reaper. 

But his goal then just became more twisted as his programming unraveled.  He was charged with finding harmony and balance, and his solution was to create more reapers which then turned into the need for more advanced organic intelligence energy to create more reapers.  His solution to a problem (the threat of the leviathans) turned into his goal. 

I say this because his original purpose was to find balance and harmony in order to save organic life.  It wasn't to harvest advanced organic life to preserve it-it was to stop synthetics from destroying organic life.  In fact he harvested his creators which they did not like-so that was not what he was supposed to do, so that was never the original purpose of the reapers, and it wasn't the desired solution.  Something changed him and he needed to go.  His creators may have finally found someone who could change all this by using the crucible.  The kid clearly wants Synthesis because that would fit with his warped programming.  Can't find an answer then you must change things to remove the problem.  It's like a parent seeing kids fighting over toys and finding no way to get them to work together so the parent throws out the toys.  The kid removes what he sees is the conflict.  He doesn't see that the best solution is getting people to live peacefully together.

The kid hates control as a choice.  Because he's replaced.  But, if the reapers are to "survive" he must be replaced.  I could see this making sense if the Leviathans were always the threat.

The kid doesn't seem to care about destroy as a choice.  He gives commentary on the other 2 choices but nothing really on destroy other than its effect on some tech and the state of the crucible.

Reject just stands alone and is just letting someone later make a choice, but still no idea on what happened with the Leviathans.  It seems clear to me to do justice to the story of the leviathans content would have to span (at least within narration) different generations, from their creation and beyond the current ending, but the devs have said there will be nothing that takes place after this ending.  Who knows.


I think that they should make Leviathan a squadmate. I can just imagine his power wheel. "blow everything the f**ck up" attack. Hell, you probably wouldn't even have to fight anyone. All the Cerberus troopers would be like, "F**k. Really? I brought toothpick to a bomb fight. I give up." That would never happen, but it would be pretty raw.

P.S. I'm sure that sounded really stupid, but I'm on 4 cups of coffee at the moment, and presently don't care.

#2397
Pinax

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The real question is, would it be commercially viable for EA/Bioware to produce another ending DLC for ME3 or Single Player Paid DLC? 
Bubbles How long can they hold back on such content before fans become disinterested and go into "Nah, I'm going to play that other new and shiny game over there."? 
As much as I want an alternate ending DLC, and am willing to pay for it (was willing to pay for it from day one) I can't honestly see EA/Bioware go "We'll make that Alternate Ending Pack after all..." but, hey,  by all means surprise me. 
As for the Leviathan DLC, I am asking myself seriously, what is the point of buying this or playing it if it does not allow for a drastic change? Meaning, no more Control, Destroy, or Synthesis ending. Would this give me a chance for victory with the reject option? If not why then bother to bother to play the game,  to extend my game just so I can see Shepard die again? 
You see, while the ECDLC did address some of the issues that plagued the original ending, the core issue that the writers' "artistic vision" called for Shepard's death at every choice point. Breath scene I still content is NOT a commitment to the fact that Shepard survives and lives. Note that they did not even try to explain how Shepard survives, or how or where Shepard is, amongst concrete and asphalt rubble.  Last I checked, the Citadel does not use asphalt. 


Exactely my concerns as well. To be honest I am completely uninterested by the Leviathan DLC with the current endings and this is not a question of money, but rather a feeling of being fooled. Moreover I am not even interested by getting back to ME1 and ME2 because of exactely the same reasons : tried to play ME2 yesterday and it was a complete emotional fail, knowing how all this is supposed to end.

Besides the idea of the "rogue Reaper" as a potential ally (please correct me if I am misinterpretating) seems so absurd to me in the context of the previous parts that I don't know if I am supposed to laugh or just forget I ever enjoyed ME.

As for me the only motivation for the ME3 DLC would be collecting more war assets and litterally see how they affect the ending (and not just having one more before final strike conversation!), just like I was hoping that any ME1 and ME2 DLC would affect my ME3 play though.

Modifié par Pinax, 29 juin 2012 - 02:07 .


#2398
Q8999

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My thanks to Bioware.

Of all the things I can say I just say two. First the endings are great (they end the game). Second only major thing left out is that the War assest don't make a difference to the ending. Never mind. Thanks again Bioware for this.

#2399
B10h4z4rd1990

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Thank you Bioware,
My mind finally accepted the ending.
Before I just didn't believed the ending but after I saw the extended cut and I started to get a little emotional.

#2400
3DandBeyond

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Pinax wrote...

The real question is, would it be commercially viable for EA/Bioware to produce another ending DLC for ME3 or Single Player Paid DLC? 
Bubbles How long can they hold back on such content before fans become disinterested and go into "Nah, I'm going to play that other new and shiny game over there."? 
As much as I want an alternate ending DLC, and am willing to pay for it (was willing to pay for it from day one) I can't honestly see EA/Bioware go "We'll make that Alternate Ending Pack after all..." but, hey,  by all means surprise me. 
As for the Leviathan DLC, I am asking myself seriously, what is the point of buying this or playing it if it does not allow for a drastic change? Meaning, no more Control, Destroy, or Synthesis ending. Would this give me a chance for victory with the reject option? If not why then bother to bother to play the game,  to extend my game just so I can see Shepard die again? 
You see, while the ECDLC did address some of the issues that plagued the original ending, the core issue that the writers' "artistic vision" called for Shepard's death at every choice point. Breath scene I still content is NOT a commitment to the fact that Shepard survives and lives. Note that they did not even try to explain how Shepard survives, or how or where Shepard is, amongst concrete and asphalt rubble.  Last I checked, the Citadel does not use asphalt. 


Exactely my concerns as well. To be honest I am completely uninterested by the Leviathan DLC with the current endings and this is not a question of money, but rather a feeling of being fooled. Moreover I am not even interested by getting back to ME1 and ME2 because of exactely the same reasons : tried to play ME2 yesterday and it was a complete emotional fail, knowing how all this is supposed to end.

Besides the idea of the "rogue Reaper" as a potential ally (please correct me if I am misinterpretating) seems so absurd to me in the context of the previous parts that I don't know if I am supposed to laugh or just forget I ever enjoyed ME.

As for me the only motivation for the ME3 DLC would be collecting more war assets and litterally see how they affect the ending (and not just having one more before final strike conversation!), just like I was hoping that any ME1 and ME2 DLC would affect my ME3 play though.


This is the thing for me as well.  With the initial endings, I still had some desire to play the earlier games and even didn't mind playing ME3 up to Cronos, but only went beyond that to fully understand something I would talk about.  The EC has had the exact opposite effect.  It's made it all so much worse.  It's tried to gloss over the turd that still remains.  And it abandoned even the most basic notion that they decided we wanted-closure.

Beyond that, there was no way to fix what was wrong with it, because what was wrong was tacking this style of ending with its new antagonist onto a different style of game and abandoning the real antagonists.  It was an attempt to through something that sounded smart onto the game to avoid some criticism apparently of their cookie cutter cheery style of ending.  ME1 and ME2 led us to believe that some things might be possible at the end-and other content in ME3 led us to feel that other more dire things might well be possible as well.  They opted for nonsensical and unsatisfying. 

Sure, now a lot of people think all those extra words provide more meaning-but they only added on what we already had figured out.  They didn't change the basic problems.  They made them worse because they authenticated the stuff the kid said.  It's all real (to him) so that makes it better.  Well, what is different?  It was always all real to him and crazy.  It's worse now, he's even crazier.  He destroyed his creators-he's synthetic and sent his creators to become one with a reaper.  He is still the thing he's supposedly trying to protect organics from.

Anyway, what these endings have done this time that they really didn't do before, is make me not want to play the games anymore.  I'd play MP and have some fun with it at times and kept trying to get my galactic readiness to 100% and now, I don't care.  I wanted to get a Vorcha character and now I don't care.  If they release pre-ending DLC that doesn't fundamentally change the endings, I really don't care.