Gweedotk wrote...
But it sounds like you disagree with this because it doesn't fit your view of the world. Your not satisfied, I get that. Ask for more DLC and more options. We would all benefit from that. But putting Bioware down won't get us anywhere. They are people too and are quite capable of saying " I'm done, to hell with this".
To be fair, it's no less than Bioware putting us down.
Seriously, I watched and replayed those three endings several times each to make sure I wasn't posting from a knee jerk reaction.
From the pure technical perspective you can see where and which parts they retcon because fans pointed out discrepancies and really huge holes in logic such as exploding Relay superstructures, which they compromised with having ONLY the rings blow out.
I can accept that since it is a weak point and I can accept that means the force of the detonation wasn't so catastrophic that it would ravage systems those relays are in.
However, as you watch you'll see "broken AND RUPTURED relay superstructures.
In the Control ending for example you see Reapers putting back together a Relay superstructure that was blown to hell.
What does this tell you logically?
That;
1) Those scenes were made before the original ending brought to light the gaping hole in logic when they had cutscene showing Relays blowing up.
2) Those scenes were either cut from the original ending, or were made to be part of a DLC perhaps to be sold later, but because of the huge unexpected outcry, made available "free".
3) That there are obvious "cut and paste" scenes from earlier leaks such as the Huge reaper mounting that poor doomed alliance Destroyer, I do remember seeing that in a leaked video. That was leaked ....2-3 months before ME3 was released.
It would also be logical to hazard a guess that they delayed the release of the ECDLC because what they needed was time.
Time to defuse hostile feelings, time to allow players to first get angry, get depressed, then anticipate the EC, and lastly just glad that the EC is finally released.
Those who REALLY hated the ending and the game in association, have left long ago.
Those of us who REALLY LOVE the game and think "damn, they could do better" are still here, calling them out on stuff they really should look at.
However, from all indications, Bioware is sticking to their guns on the artistic vision, the theme of the ending. That is, Shepard MUST DIE.
Yes, yes I know, the breath scene.
That scene is meant to give you "hope" without committing to the fact.
In its own way, it's still can be a possible "FU!" moment.
Why they won't commit to that scene being the lead that says clearly "Shepard is alive" is because either they don't want people to just gravitate to this one ending.
It's an ending that I personally, really, really dislike since it has quite a few logic holes.
At least with Control you still have the Reapers around to GIVE you the tech knowhow to rebuild and repair Relays and the Citadel.
In Destroy, there are so many contradictory nexus points, I don't know where to begin. More so for Synthesis.