Aller au contenu

Photo

Admiral Hackett told Joker to leave the fight and either go through the Sol relay/engage FTL


  • Ce sujet est fermé Ce sujet est fermé
502 réponses à ce sujet

#51
CrutchCricket

CrutchCricket
  • Members
  • 7 735 messages
Well ****. This does not look good.

Before this, the real problems started only after Anderson died. So you could just chop it off there with an Alt-F4 and think up your own ending. But if the derp spill over before that...

Oh well. I already can't bring myself to play SP again anyway.

#52
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 792 messages
Where is the logic of trying to outrun a weapon that was designed to have unlimited range?!

#53
JPN17

JPN17
  • Members
  • 1 289 messages

Mysterious Stranger 0.0 wrote...

Leafs43 wrote...

Blacklash93 wrote...

Why would Hackett disengage the Reapers because the Crucible is armed? Wouldn't that give the Reapers the slack to destroy the Crucible before it fires?

This is nothing conclusive, but now I'm worried they'll write new plot holes.



Fill one plot hole, create 2 more in it's place.


I really think your using the term plot hole too liberally. 


Characters behaving stupidly or illogically without explanation is a plot hole.

#54
Leafs43

Leafs43
  • Members
  • 2 526 messages

Lizardviking wrote...

Where is the logic of trying to outrun a weapon that was designed to have unlimited range?!



Because....space magic?!?!

#55
Seboist

Seboist
  • Members
  • 11 974 messages

Lizardviking wrote...

Where is the logic of trying to outrun a weapon that was designed to have unlimited range?!


Logic in my Mass Effect? We've dismissed that claim.

#56
shodiswe

shodiswe
  • Members
  • 4 999 messages

lillitheris wrote...

shodiswe wrote...

Hacket tells everyone to disengage and head to the rendevous point.

Nothing about using the sol relay... They probably used FTL.. I wonder what hapend to all those other ships who used FTL... ships that hadn't got Silaris armor and such..


Yeah, you don’t FTL inside a system. Codex. It’s still at least that 5 hours to the heliosphere and safe FTL.



Also, given that the Crucible firing is short, they don’t really have the time to escape. So that can’t be when the order was given. Or, well, can be, but it wouldn’t get them far.

The order couldn’t have been given much before that, either, because the Reapers would blow it to hell the instant it went unprotected…



I said it long ago in my ending thread, but essentially any ‘explanation’ for the Normandy scene that isn’t ‘it was a dream’ will be complete nonsense, and will be torn apart.

There’s a chance they can make it even worse by spectacularly failing with the explanation :pinched:



Space Combat data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit


Image IPB



Image IPB
Audio: Space Combat


Image IPB
Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers.
Most ship-to-ship engagements are skirmishes between patrol vessels of cruiser weight and below, with dreadnoughts and carriers only deployed in full-scale fleet actions. Battles in open space are short and often inconclusive, as the weaker opponent generally disengages.
Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay.




////
I can't find anything saying you have to clear the Heliosphere.
////



Space Combat: Combat Endurance data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Heat limits the length and intensity of ship-to-ship combat. Starships generate enormous heat when they fire high-energy weapons, perform maneuvering burns, and run on-board combat electronics.
In combat, warships produce heat more quickly than they can disperse it. As heat builds within a vessel, the crewed spaces become increasingly uncomfortable. Before the heat reaches lethal levels, a ship must win or retreat by entering FTL. After an FTL run, the ships halts, shuts down non-essential systems, and activates the heat radiation gear.
Combat endurance varies by ship design and by the battle's location. Battles in the deep cold of interstellar space can go on for some time. Engagements close to a star are brief. Since habitable worlds are usually close to a star, battles over them are usually more frantic.

/////
Nothing there other than the fact that it's a common tactic to USE the FTL to escape.



Terrorists even USED FTL's to attack planets with devastating results..
I can't find anythign saying Joker couldnt FTL out and had to use a relay, If you know where it is point it out plz. 

#57
UBER GEEKZILLA

UBER GEEKZILLA
  • Members
  • 947 messages
WHAT A SUPRISE!!! the entire fanbase is still ****ing. at least this all makes sense and we know why joker left, ISNT THAT ENOUGH. this fanbase complains more then ANY other fanbase out there. its impossible to please any of you at this point.

#58
OdanUrr

OdanUrr
  • Members
  • 11 058 messages

Lizardviking wrote...

Where is the logic of trying to outrun a weapon that was designed to have unlimited range?!


Where and when does it say that?:huh:

#59
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 792 messages

OdanUrr wrote...

Lizardviking wrote...

Where is the logic of trying to outrun a weapon that was designed to have unlimited range?!


Where and when does it say that?:huh:


In the codex it was stated that the crucible uses the Mass relay network to gain enormous range (as in covering the entire milky way) I think.

#60
felipejiraya

felipejiraya
  • Members
  • 2 397 messages

Yubz wrote...

OdanUrr wrote...

Might as well post it here. This is what Hackett says:

"All Fleets: The Crucible is armed. Disengage and head to the rendezvous point."


And why the hell would you "disengage" your fleet before the superweapon can actually fire? So the Reapers have it easier to destroy it in the last moment?
Hell nobody even knows what it does, you might end up crashing on a planet because it destroys the Mass Relays while you're trying to make a jump... oh wait...


I fail to see a big plothole here.

They don't know what the Crucible will do so it's reasonable to disengage and go to somewhere safe than to stay at the battefield and taking an unecessary risk if the weapon explodes the whole Sol system. 

#61
ddraigcoch123

ddraigcoch123
  • Members
  • 298 messages
You are all awesome to be so invested in our shep universe.. my big question and the nagging black hole I see coming towards me is.... what next... ME4 (for the love of all things goddess let that be in the stars)... more books that may even be about shep (hard doing fem/male at the same time but not impossible!!!).... because I'm not ready to leave yet and at some point I will run out of 3game play throughs.... anyone know a good Asari therapist....

#62
JPN17

JPN17
  • Members
  • 1 289 messages

UBER GEEKZILLA wrote...

WHAT A SUPRISE!!! the entire fanbase is still ****ing. at least this all makes sense and we know why joker left, ISNT THAT ENOUGH. this fanbase complains more then ANY other fanbase out there. its impossible to please any of you at this point.


If you went to a restaurant and ordered chicken fried steak for breakfast and got spam, asked them to fix it and you got spam with some parsley to adorn it, you'd still be upset too.

Modifié par JPN17, 22 juin 2012 - 06:48 .


#63
shodiswe

shodiswe
  • Members
  • 4 999 messages
One more thing, by that logic if you cant FTL in system then it would take the fleet hours to get to the relay at sublight speed and once the citadel ativates its transmission I immagine that beam travels at at least te speed of light. The relay would blow up before the fleet reached it... Earth => Pluto.... ME ships arn't even close to the speed of light when travelign out of FTL speed.

So it doesn't make sense to say they used the relay. Least not withotu a quick FTL first... or something..

Modifié par shodiswe, 22 juin 2012 - 06:47 .


#64
JPN17

JPN17
  • Members
  • 1 289 messages

felipejiraya wrote...

Yubz wrote...

OdanUrr wrote...

Might as well post it here. This is what Hackett says:

"All Fleets: The Crucible is armed. Disengage and head to the rendezvous point."


And why the hell would you "disengage" your fleet before the superweapon can actually fire? So the Reapers have it easier to destroy it in the last moment?
Hell nobody even knows what it does, you might end up crashing on a planet because it destroys the Mass Relays while you're trying to make a jump... oh wait...


I fail to see a big plothole here.

They don't know what the Crucible will do so it's reasonable to disengage and go to somewhere safe than to stay at the battefield and taking an unecessary risk if the weapon explodes the whole Sol system. 


If you wait too long to choose the rbg ending the reapers destroy the crucible. How long is it gonna last if the fleets run away?

#65
mass perfection

mass perfection
  • Members
  • 2 253 messages
How come Shepard didn't know of this rendevous point?

#66
Catamantaloedis

Catamantaloedis
  • Members
  • 1 296 messages

Seboist wrote...

BP20125810 wrote...

Not only is IT dead now, it is burned into ashes. The ashes were made into a milkshake, which were drunk by Eric Cartmen and pooped into the sewers.


It'll be fun to see the IT nutjobs squim after they completely lose touch with reality(not that they ever had much of a grip on it to begin with).


Your posts are as good as usual.

#67
Fireblader70

Fireblader70
  • Members
  • 622 messages
Oh for the love of everything that's holy... now we know why Joker had mysteriously left, and people are still complaining?

Actually, this is the BSN. Forget everything I said.

#68
shodiswe

shodiswe
  • Members
  • 4 999 messages
I'm not displesed, im just arguing the analyzis of a fellow fan :) it's not hostility or anything, just having a good argument. I love good arguments. As long as there is some logic and reason behind it and it's not getting immature.

Though I'll reserve my judgement on how pleased I am until I get the EC. It will likely be an improvement imo.

Modifié par shodiswe, 22 juin 2012 - 06:51 .


#69
xsdob

xsdob
  • Members
  • 8 575 messages

JPN17 wrote...

UBER GEEKZILLA wrote...

WHAT A SUPRISE!!! the entire fanbase is still ****ing. at least this all makes sense and we know why joker left, ISNT THAT ENOUGH. this fanbase complains more then ANY other fanbase out there. its impossible to please any of you at this point.


If you went to a restaurant and ordered chicken fried steak for breakfast and got spam, asked them to fix it and you got spam with some parsley to adorn it, you'd still be upset too.


Not 1 hour after it was announced and the flame wars from march have all reignited en masse.

Modifié par xsdob, 22 juin 2012 - 06:50 .


#70
wright1978

wright1978
  • Members
  • 8 114 messages

felipejiraya wrote...

Yubz wrote...

OdanUrr wrote...

Might as well post it here. This is what Hackett says:

"All Fleets: The Crucible is armed. Disengage and head to the rendezvous point."


And why the hell would you "disengage" your fleet before the superweapon can actually fire? So the Reapers have it easier to destroy it in the last moment?
Hell nobody even knows what it does, you might end up crashing on a planet because it destroys the Mass Relays while you're trying to make a jump... oh wait...


I fail to see a big plothole here.

They don't know what the Crucible will do so it's reasonable to disengage and go to somewhere safe than to stay at the battefield and taking an unecessary risk if the weapon explodes the whole Sol system. 


How the hell do you disengage the entire fleet from the reapers? That sounds suicidal.

#71
Blacklash93

Blacklash93
  • Members
  • 4 154 messages

Lizardviking wrote...

Where is the logic of trying to outrun a weapon that was designed to have unlimited range?!

The line just says they need to disengage and regroup at a meeting point. Sounds to me that Hackett is trying to save lives by fleeing the fight and thus making the Crucible an easy target. Image IPB

He's saying the Crucible is armed so their work is done. Not "Crucible will fire! RUN FOR YOUR LIVES!".

#72
thesnake777

thesnake777
  • Members
  • 2 158 messages

xsdob wrote...

Not 1 hour after it was announced and the flame wars from march have all reignited en masse.



I thought it was well known that this would occur...depending on who was rageing would come down to wether or not IT was confirmed or not...

#73
Catamantaloedis

Catamantaloedis
  • Members
  • 1 296 messages

thesnake777 wrote...

xsdob wrote...

Not 1 hour after it was announced and the flame wars from march have all reignited en masse.



I thought it was well known that this would occur...depending on who was rageing would come down to wether or not IT was confirmed or not...


It will be denied and there will be hope for the misguided to return to the ranks of logic and reason.

Yet, I have very strong doubts that they ever will.

#74
AmericanPaladin

AmericanPaladin
  • Members
  • 2 messages
The reload point is before the Cerberus Base attack so hopefully BioWare will explain this in depth and correctly with that much time.

#75
thesnake777

thesnake777
  • Members
  • 2 158 messages

wright1978 wrote...


How the hell do you disengage the entire fleet from the reapers? That sounds suicidal.


...You leave a Rear Guard to die....That essentially what you do..if you sacrfice the reaer guard to hold back the reapers they should be able to get alot of the fleet out....I am not saying anything about the crucible or why you waould leave it...