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Admiral Hackett told Joker to leave the fight and either go through the Sol relay/engage FTL


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#101
lillitheris

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MadRabbit999 wrote...

Ah.. how funny, I gave this exact possible explanation on these forums about joker leaving, and each time I have been called a troll, or someone who knows "s**t" about ME... so good I can shove this in all those idiots face now....


I don’t think anyone disputed that it was a possible explanation. Just a terrible one.

#102
Erixxxx

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MadRabbit999 wrote...

Ah.. how funny, I gave this exact possible explanation on these forums about joker leaving, and each time I have been called a troll, or someone who knows "s**t" about ME... so good I can shove this in all those idiots face now....


Same. But noooo, everyone has to paint the devil on the wall. Sometimes I'm ashamed of being part of this "fan"base.

#103
shodiswe

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lillitheris wrote...

shodiswe wrote...
 Battles in open space are short and often inconclusive, as the weaker opponent generally disengages.
Once a ship enters FTL flight the combat is effectively over;


Open space is the stuff between systems, used there to distinguish between battles within systems (where the opponent can’t disengage). The second part refers to scenarios like how the Normandy can escape the Reapers by hitting the heliosphere (the termination shock, the end of a system) and going into FTL.



Terrorists even USED FTL's to attack planets with devastating results..


It only matters if you want to avoid hitting stuff.


In an emergency like imminent death I guess ships will enter FTL in system, especialy if the only other option is a few hours out and an unknown superweapon is about to fire.

Also once the citadel and crucible is powering up there is no way the fleet can reach the relay before it gets disabled, there for FTL is the only possible solution logicaly. Hitting stuff or not. Was it right to jump out? that's a different question entierly.

Modifié par shodiswe, 22 juin 2012 - 07:24 .


#104
Fireblader70

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JPN17 wrote...

Fireblader70 wrote...

Also, does no one take into account Joker's faith in Shepard? He knows Shep will get it done! Why should he zoom head first into a Reaper armada just because of his love for the guy? What's he going to do, go head to head with Harbinger and die a horrible death? Is that preferable to what actually happens?


No but seeing as they've put their survival in the hands of the crucible, I'd think they'd at least protect it from getting destroyed.


This is something we should debate after the Extended Cut is released.

But I see people going 'Joker would never leave Shepard!' and I just think that, after two games of heroic miracles, with Hackett regrouping all ships to a certain point along with Joker, that the guy would have enough faith in Shepard to get it done without committing suicide and disobeying a superior officer.

#105
ediskrad327

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Fireblader70 wrote...

Also, does no one take into account Joker's faith in Shepard? He knows Shep will get it done! Why should he zoom head first into a Reaper armada just because of his love for the guy? What's he going to do, go head to head with Harbinger and die a horrible death? Is that preferable to what actually happens?

quick death is better that starving for Tali and Garrus and becoming a tribe of inbreed freaks for the rest

#106
Alex Kershaw

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I think people are reading way too much into this without context. But if you really wanted to read into it, isnt it obvious that Hackett is telling the ships to flee the Reapers, NOT the Crucible? He's not saying "run away from the superweapon with unlimited range", he's saying "run away from the reapers killing thousands of you by the minute, because we've got the crucible in place". If Joker argues back but eventually gets convinced that there's nothing more he can do by Hackett, then there really is no problem here...

Modifié par Alex Kershaw, 22 juin 2012 - 07:19 .


#107
thesnake777

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JPN17 wrote...

No but seeing as they've put their survival in the hands of the crucible, I'd think they'd at least protect it from getting destroyed.


They could have a rear guard...or wait till the last possible moment to disengage. 

#108
Erixxxx

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lillitheris wrote...

MadRabbit999 wrote...

Ah.. how funny, I gave this exact possible explanation on these forums about joker leaving, and each time I have been called a troll, or someone who knows "s**t" about ME... so good I can shove this in all those idiots face now....


I don’t think anyone disputed that it was a possible explanation. Just a terrible one.


Why? It's stated in the game several times that they have no idea what the damn thing does. For all they know it could blow up in their faces. Retreating with the fleet while it fires, and then come back to mop up after if necessary, is a sound strategy. Instead of potentially just sacrificing the whole fleet.

#109
The Angry One

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So this is how they're going to do it eh? Great. Just great. Let's not just drop a bad idea, let's make stupid explanations to attempt to justify it!

Alex Kershaw wrote...

I think people are reading way too
much into this without context. But if you really wanted to read into
it, isnt it obvious that Hackett is telling the ships to flee the
Reapers, NOT the Crucible? He's not saying "run away from the
superweapon with unlimited range", he's saying "run away from the
reapers killing thousands of you by the minute, because we've got the
crucible in place". If Joker argues back but eventually gets convinced
that there's nothing more he can do by Hackett, then there really is no
problem here...


That doesn't work either. The Crucible is supposed to stop the Reapers one way or another, it doesn't matter where you are. Everybody came here to fight, not to turn and run once they think it's safe and abandon the people on Earth who are still fighting. This is particularily ridiculous with max EMS.

Modifié par The Angry One, 22 juin 2012 - 07:23 .


#110
lillitheris

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shodiswe wrote...

lillitheris wrote...

shodiswe wrote...
 Battles in open space are short and often inconclusive, as the weaker opponent generally disengages.
Once a ship enters FTL flight the combat is effectively over;


Open space is the stuff between systems, used there to distinguish between battles within systems (where the opponent can’t disengage). The second part refers to scenarios like how the Normandy can escape the Reapers by hitting the heliosphere (the termination shock, the end of a system) and going into FTL.


Terrorists even USED FTL's to attack planets with devastating results..


It only matters if you want to avoid hitting stuff.


In an emergency like imminent death I guess ships will enter FTL in system, especialy if the only other option is a few hours out and an unknown superweapon is about to fire.


It’s possible, definitely. A dumb plot, but possible.

Although it kind of sucks for all the people on Earth if the fleets just assume that the weapon will kill everybody (unless the Reapers blow it up since they leave it unguarded). A warning might have been nice?



Like I said…anything that’s not ‘it was a dream’ will probably just make it worse…At least without an ‘explanation’ we were able to SPECULATE.

#111
lillitheris

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Alex Kershaw wrote...

I think people are reading way too much into this without context. But if you really wanted to read into it, isnt it obvious that Hackett is telling the ships to flee the Reapers, NOT the Crucible? He's not saying "run away from the superweapon with unlimited range", he's saying "run away from the reapers killing thousands of you by the minute, because we've got the crucible in place" …


…And it will all be for nothing if the Reapers destroy the weapon. No, you’d defend it to the last ship.

#112
JPN17

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thesnake777 wrote...

JPN17 wrote...

No but seeing as they've put their survival in the hands of the crucible, I'd think they'd at least protect it from getting destroyed.


They could have a rear guard...or wait till the last possible moment to disengage. 


The problem with that is the crucible doesn't do anything until Shep picks an RGB ending so by that time the crucible starts firing and it's too late to get away. Having a rear guard is possible. We'll see what happens I guess.

Modifié par JPN17, 22 juin 2012 - 07:26 .


#113
StElmo

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I'll just quietly point to this if this is really the explanation:

#114
Fireblader70

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When does Hackett tell the ships to regroup? Oh... what's that? No one knows? Okay. Pointless arguments, people.

#115
Alex Kershaw

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The Angry One wrote...

So this is how they're going to do it eh? Great. Just great. Let's not just drop a bad idea, let's make stupid explanations to attempt to justify it!

Alex Kershaw wrote...

I think people are reading way too
much into this without context. But if you really wanted to read into
it, isnt it obvious that Hackett is telling the ships to flee the
Reapers, NOT the Crucible? He's not saying "run away from the
superweapon with unlimited range", he's saying "run away from the
reapers killing thousands of you by the minute, because we've got the
crucible in place". If Joker argues back but eventually gets convinced
that there's nothing more he can do by Hackett, then there really is no
problem here...


That doesn't work either. The Crucible is supposed to stop the Reapers one way or another, it doesn't matter where you are. Everybody came here to fight, not to turn and run once they think it's safe and abandon the people on Earth who are still fighting. This is particularily ridiculous with max EMS.


I see your point, but it's possible that the scene happens after the Reapers are gone, and Hackett wants to send the Normandy to another system to check the Reapers are gone there too? Especially with the Normandy's stealth systems. Anyway, I'm just saying that there's very little context and Bioware were obviously aware of the Joker-fleeing plothole - it seems silly to think that they'd attempt to fix the issue and leave even more plotholes open in the process - I still have SOME 'faith' in the ME team given the great writing in 2.9 games...

EDIT: I realise the relays would be gone if the Reapers were gone, but I still think Bioware could come up with SOME reason for Joker having to leave and this one screenshot doesn't give me any reason to think they've failed at it...

Modifié par Alex Kershaw, 22 juin 2012 - 07:29 .


#116
shodiswe

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lillitheris wrote...

shodiswe wrote...

lillitheris wrote...

shodiswe wrote...
 Battles in open space are short and often inconclusive, as the weaker opponent generally disengages.
Once a ship enters FTL flight the combat is effectively over;


Open space is the stuff between systems, used there to distinguish between battles within systems (where the opponent can’t disengage). The second part refers to scenarios like how the Normandy can escape the Reapers by hitting the heliosphere (the termination shock, the end of a system) and going into FTL.



Terrorists even USED FTL's to attack planets with devastating results..


It only matters if you want to avoid hitting stuff.


In an emergency like imminent death I guess ships will enter FTL in system, especialy if the only other option is a few hours out and an unknown superweapon is about to fire.


It’s possible, definitely. A dumb plot, but possible.

Although it kind of sucks for all the people on Earth if the fleets just assume that the weapon will kill everybody (unless the Reapers blow it up since they leave it unguarded). A warning might have been nice?



Like I said…anything that’s not ‘it was a dream’ will probably just make it worse…At least without an ‘explanation’ we were able to SPECULATE.


For whatever it's worth using the relay once the  crucible and citadel is powering up is an impossibility due to the time it would take the fleet to get there. Therefor if the EC used the relay then that would be another plot hole imo Image IPB 

#117
Tigerman123

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The battle over earth isn't ragnarock, there's no reason to risk the destruction of the fleet after the deployment of the crucible, whether to the Reapers or to prospective mechanism of their deliverance

#118
JPN17

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Fireblader70 wrote...

JPN17 wrote...

Fireblader70 wrote...

Also, does no one take into account Joker's faith in Shepard? He knows Shep will get it done! Why should he zoom head first into a Reaper armada just because of his love for the guy? What's he going to do, go head to head with Harbinger and die a horrible death? Is that preferable to what actually happens?


No but seeing as they've put their survival in the hands of the crucible, I'd think they'd at least protect it from getting destroyed.


This is something we should debate after the Extended Cut is released.

But I see people going 'Joker would never leave Shepard!' and I just think that, after two games of heroic miracles, with Hackett regrouping all ships to a certain point along with Joker, that the guy would have enough faith in Shepard to get it done without committing suicide and disobeying a superior officer.


Yeah we're definitely going on very limited information. It'll be nice if the writing in the EC is high quality. We'll find out soon.

#119
Dutch105

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lillitheris wrote...

Alex Kershaw wrote...

I think people are reading way too much into this without context. But if you really wanted to read into it, isnt it obvious that Hackett is telling the ships to flee the Reapers, NOT the Crucible? He's not saying "run away from the superweapon with unlimited range", he's saying "run away from the reapers killing thousands of you by the minute, because we've got the crucible in place" …


…And it will all be for nothing if the Reapers destroy the weapon. No, you’d defend it to the last ship.


Not if it's about to fire - you wouldn't need to defend it.   You just need to get out of its way.

#120
bl25 g1

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This is not worth even youtube bandwidth, though I am looking forward for new EC memes :-D

Thanks bioware for making yourself great clowns.

#121
shodiswe

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Alex Kershaw wrote...

The Angry One wrote...

So this is how they're going to do it eh? Great. Just great. Let's not just drop a bad idea, let's make stupid explanations to attempt to justify it!

Alex Kershaw wrote...

I think people are reading way too
much into this without context. But if you really wanted to read into
it, isnt it obvious that Hackett is telling the ships to flee the
Reapers, NOT the Crucible? He's not saying "run away from the
superweapon with unlimited range", he's saying "run away from the
reapers killing thousands of you by the minute, because we've got the
crucible in place". If Joker argues back but eventually gets convinced
that there's nothing more he can do by Hackett, then there really is no
problem here...


That doesn't work either. The Crucible is supposed to stop the Reapers one way or another, it doesn't matter where you are. Everybody came here to fight, not to turn and run once they think it's safe and abandon the people on Earth who are still fighting. This is particularily ridiculous with max EMS.


I see your point, but it's possible that the scene happens after the Reapers are gone, and Hackett wants to send the Normandy to another system to check the Reapers are gone there too? Especially with the Normandy's stealth systems. Anyway, I'm just saying that there's very little context and Bioware were obviously aware of the Joker-fleeing plothole - it seems silly to think that they'd attempt to fix the issue and leave even more plotholes open in the process - I still have SOME 'faith' in the ME team given the great writing in 2.9 games...


I guess the normandy coudl get hit by the delayed effects of other relays... maybe, seems a little farfetched but it could work. Still I prefer simpler explanations..

#122
Erixxxx

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shodiswe wrote...

For whatever it's worth using the relay once the  crucible and citadel is powering up is an impossibility due to the time it would take the fleet to get there. Therefor if the EC used the relay then that would be another plot hole imo Image IPB 


The beam from the Citadel travels at most at the speed of light, which means it would take roughly 5 hours for it to reach the Charon relay. Plenty of time for the fleets to get there, even if they only FTL jumps part of the way.

#123
Dutch105

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shodiswe wrote...

Alex Kershaw wrote...

The Angry One wrote...

So this is how they're going to do it eh? Great. Just great. Let's not just drop a bad idea, let's make stupid explanations to attempt to justify it!

Alex Kershaw wrote...

I think people are reading way too
much into this without context. But if you really wanted to read into
it, isnt it obvious that Hackett is telling the ships to flee the
Reapers, NOT the Crucible? He's not saying "run away from the
superweapon with unlimited range", he's saying "run away from the
reapers killing thousands of you by the minute, because we've got the
crucible in place". If Joker argues back but eventually gets convinced
that there's nothing more he can do by Hackett, then there really is no
problem here...


That doesn't work either. The Crucible is supposed to stop the Reapers one way or another, it doesn't matter where you are. Everybody came here to fight, not to turn and run once they think it's safe and abandon the people on Earth who are still fighting. This is particularily ridiculous with max EMS.


I see your point, but it's possible that the scene happens after the Reapers are gone, and Hackett wants to send the Normandy to another system to check the Reapers are gone there too? Especially with the Normandy's stealth systems. Anyway, I'm just saying that there's very little context and Bioware were obviously aware of the Joker-fleeing plothole - it seems silly to think that they'd attempt to fix the issue and leave even more plotholes open in the process - I still have SOME 'faith' in the ME team given the great writing in 2.9 games...


I guess the normandy coudl get hit by the delayed effects of other relays... maybe, seems a little farfetched but it could work. Still I prefer simpler explanations..


We're assuming it's a relay jump, of course.  May well be a simple FTL jump that just isn't fast enough.

#124
Fireblader70

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JPN17 wrote...

Fireblader70 wrote...

This is something we should debate after the Extended Cut is released.

But I see people going 'Joker would never leave Shepard!' and I just think that, after two games of heroic miracles, with Hackett regrouping all ships to a certain point along with Joker, that the guy would have enough faith in Shepard to get it done without committing suicide and disobeying a superior officer.


Yeah we're definitely going on very limited information. It'll be nice if the writing in the EC is high quality. We'll find out soon.


Yeah, all of this from one picture... I'm not looking forward to the debates after the DLC is released. :lol:

#125
The Angry One

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Dutch105 wrote...

Not if it's about to fire - you wouldn't need to defend it.   You just need to get out of its way.


Getting out of it's way does not equate to fleeing out of the damn system.
Also, how do you get out of the way of a GALAXY WIDE wave? 

What, did Hackett think he could flee the galaxy itself? All they've done is transfer the idiocy from Joker to Hackett. Because, you know, Hackett needed to look more stupid.
Walters doesn't care what character he assassinates as long as he clings onto his "artistic statement".