On the EMS and the Extended Cut
#351
Posté 24 juin 2012 - 06:01
#352
Guest_The Mad Hanar_*
Posté 24 juin 2012 - 06:23
Guest_The Mad Hanar_*
freler31 wrote...
The Mad Hanar wrote...
It kinda sounds like he's saying what they've been saying this whole time.
He never actually SAID they were adjusting the EMS.
He said on his personal twitter that:You no longer have to get to 4000
Why oh why he didn't post that in the OP instead of the waffling around we got is beyond me.
It also doesn't tell us what the new minimum requirement is. I guess we'll have to wait till Tuesday to find out.
This whole thing has left an incredibly sour taste in my mouth. I have problems with other things in the game but this is the only one that has me actually angry, and most of that is due to having all of us who have taken the time to dig into it, post our findings, compare notes and come up with the reason why be ignored, insulted, lied to and dismissed. This hand wavey "acknowledgement" is just another in a string of slaps to the face.
When will BioWare figure out that not all of us have Twitter? smfh.
#353
Posté 24 juin 2012 - 07:37
#354
Posté 24 juin 2012 - 07:42
Grubas wrote...
i think its -this twitter does not represent the opinion of EA/Bioware- thing. I dont know.
Would not suprise me, and it would not be the first time either.
And maybe you need 5000 EMS now
#355
Posté 24 juin 2012 - 07:45
(really, it does sound like somethign EA would do, doesn't it?)
Modifié par Doctor Moustache, 24 juin 2012 - 07:46 .
#356
Posté 24 juin 2012 - 07:46
#357
Guest_The Mad Hanar_*
Posté 24 juin 2012 - 07:48
Guest_The Mad Hanar_*
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Sounds fair enough.
Then again that's what people said in the beginning!!!
#358
Posté 24 juin 2012 - 07:53
The Mad Hanar wrote...
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Sounds fair enough.
Then again that's what people said in the beginning!!!
Yes, how about a comment on the other part of Chris' post, which seems to be saying that it was always intended for some parts of the game to be inaccessible without multiplayer/iOS?
#359
Posté 24 juin 2012 - 08:00
It's possible to achieve the final ending variation with the realistic maximum of 3,600 EMS (7,200 total assets at 50% readiness). Is that correct?Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
(We know the actual maximum is just over 7,500, but good luck anybody actually reaching that with a normal playthrough.)
Is it possible for PS3 players (who don't have access to ME)? Is it possible for those who don't have access to all or even any of the ME2 DLC? Does it require always making the final persuasion attempt in the dialogue with TIM? (I'm assuming it won't be possible for those who don't import.)
Modifié par devSin, 24 juin 2012 - 09:00 .
#360
Posté 24 juin 2012 - 08:07
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
It should've been that from the beginning. Why not just admit upfront you wanted something extra for those who play multiplayer or use the apps, instead of telling us every bit of content is available in singleplayer alone?
I'm happy it's been fixed with the EC, but the constant dodging of the issue, the closing of threads and simply telling us we could get enough war assets in singleplayer alone... why do this? You should've been honest and yes, there would've been a backlash (as with almost every announcement), but this is much worse.
#361
Posté 24 juin 2012 - 08:09
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Not cool Mike. It's not been cool for 3.5 months
#362
Posté 24 juin 2012 - 08:13
#363
Posté 24 juin 2012 - 08:16
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Not cool Mike, that was what you promised was the case in the very beginning
www.nowgamer.com/features/1229983/mass_effect_3_developer_interview_shepard_coop_story_details.html
So when Chris says
The original experience of the game was meant to reward players who did
extra work (multiplayer, importing a save, playing the iOS games, etc)
with greater levels of success in the end, which is appropriate to a
story about a war that needs every possible advantage in order to win.
But now that we are moving to a post-launch period and have additional
content for the endings, we wanted to make it easier for all players to
experience even the best-cast endings.
and makes a lie of all the mollifying lines we were fed before launch and when we brought the issue to your attention it angers us.
Can you understand that anger now, especially given the number of threads that mods have locked down regarding this issue, that was "supposed" to be being investigated, where is the result of that investigation?
Modifié par coolbeans, 24 juin 2012 - 08:19 .
#364
Posté 24 juin 2012 - 08:23
Chris Priestly wrote...
People have been asking about the EMS and how it changes in the Extended Cut DLC.
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win. But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings. Playing multiplayer is just one component is a sea of variables that can affect your ending. If you don't play MP, you have to find other ways raise to raise your EMS before attempting to retake Earth, including a comprehensive single player play through. Likewise if you suffered some blows to your EMS prior to assaulting Earth, MP is a great way to raise your score high enough for the final assault.
Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.
Replace that with "We're sorry we deceived you guys" since its now evident that it was no mistake, then we'll be one step on the way to things being 'cool'.
#365
Posté 24 juin 2012 - 08:26
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
could you answer this specific question: if you do all the side missions in me 3, will you be able to get the best ending?
#366
Posté 24 juin 2012 - 08:27
TK EL wrote...
Chris Priestly wrote...
People have been asking about the EMS and how it changes in the Extended Cut DLC.
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win. But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings. Playing multiplayer is just one component is a sea of variables that can affect your ending. If you don't play MP, you have to find other ways raise to raise your EMS before attempting to retake Earth, including a comprehensive single player play through. Likewise if you suffered some blows to your EMS prior to assaulting Earth, MP is a great way to raise your score high enough for the final assault.
Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.
Replace that with "We're sorry we deceived you guys" since its now evident that it was no mistake, then we'll be one step on the way to things being 'cool'.
How about "We're sorry we decieved you guys, heres an Ipad to get your EMS up, its the only real way we can apologise for the lies we told in the hopes of nickel and diming you through micro transactions"
Then we're coolB)
#367
Posté 24 juin 2012 - 08:35
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Thank you for fixing it. But cool? No.
I’m glad it’s fixed, but given that either I was lied to before the launch, or now, I will not touch MP with a stick. I promised I’d give it a go after the requirement was removed from the SP campaign but I don’t see a reason to make good on that since there’s no reciprocity.
#368
Posté 24 juin 2012 - 08:44
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
I',m really glad that its been fixed but we should never have had to play multiplayer or user other devices to get all the games content. Mass Effect is a SP game and to change that in the third game after promising it wouldn't. Very un cool.
#369
Posté 24 juin 2012 - 08:59
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Good of you
Looking to see if someone can confirm this - does the EC add anything to the Cronos mission or can I just reload from a save I've got before London?
#370
Posté 24 juin 2012 - 09:21
FAQ said you should use any pre-cerberus assault save. Probably, they put some lines\\terminal vids over there. Not sure about EMS thing - the only thing you can get post starting cerberus base is reaper part, they could rise it's EMS value, theorethically...does the EC add anything to the Cronos mission or can I just reload from a save I've got before London?
#371
Posté 24 juin 2012 - 09:26
TSA_383 wrote...
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Good of you
Looking to see if someone can confirm this - does the EC add anything to the Cronos mission or can I just reload from a save I've got before London?
There is a lot of scenes that could (should) have been added into the Cronos mission.
- worthy cutscene with Jack/ Legion
- How did TIM get on the citadele
- How did the reapers size control of the citadel
- Explaination for Kay Lengs (Plott-)shield
So there is a reason why they said Cronos, and not Priority earth.
/edit: you dont have any save prior to London
Modifié par Grubas, 24 juin 2012 - 09:28 .
#372
Posté 24 juin 2012 - 10:37
#373
Posté 24 juin 2012 - 10:48
Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Honestly Mike...no not really. Had you done this before game release yes absolutely. Had you done this when people flagged the issue the week of release it wouldn't have been much of a problem. Heck had you acknowledged there was an issue sometime in say March and committed to fixing it a lot of this could have been avoided.
But this? This reaks of the revenue from microtransactions is going down so we'll throw those stupid SP sods a bone so that we can get some more money out of them for SP dlc.
The problem Mike is that the company made a commitment to allow all content in single player once you wade through the PR double speak in Chris's OP it confirms that that commitment always was, and was always intended to be a deliberate lie to your consumers. And not only do you not apologise for that you seemingly expect us to be grateful for finally fixing a problem that you caused.
You'll excuse me if I'm not overflowing with joy.
I would suggest this is a symptom of a larger problem with ME3 (what I would argue is the largest problem with ME3) the team started to believe their own PR so when the consumers call them on things the only answers given are condescending double speak - like the OP of this thread or the of reviled 'artistic integrity'. That's of course assuming the team responds at all - this issue was flagged within a week of release.
So no Mike not cool, not cool at all.
#374
Posté 24 juin 2012 - 10:50
I am really trying to stay polite. But it is hard when your colleages have promised that we do not need MP to get the best ending. Now, in that light, read your own post again and draw your own conclusion.Chris Priestly wrote...
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win. But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings. Playing multiplayer is just one component is a sea of variables that can affect your ending. If you don't play MP, you have to find other ways raise to raise your EMS before attempting to retake Earth, including a comprehensive single player play through. Likewise if you suffered some blows to your EMS prior to assaulting Earth, MP is a great way to raise your score high enough for the final assault.
Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.
#375
Posté 24 juin 2012 - 10:57
Cool I guess, but I suppose I'm not too affected by it, given that I can just mod the save files to avoid MP.Michael Gamble wrote...
In other words, if you have a pretty comprehensive SP playthrough (like most of you probably do) - you don't need to spend the weekend battling it out in MP to raise your EMS. Cool?
Would've been nicer to see this fix earlier, but at least it's here now.
Yeah, I guess we're cool(at least with me).





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