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On the EMS and the Extended Cut


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#26
viggorrah

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Chris Priestly wrote...

OdanUrr wrote...

Does this mean that SP EMS has been fixed?


That would be one way to phrase it.



:devil:

I like the way this sounds..

#27
JamieCOTC

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Chris Priestly wrote...

OdanUrr wrote...

Does this mean that SP EMS has been fixed?


That would be one way to phrase it.



:devil:


Good.

#28
tomcplotts

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LadyMalstroem wrote...

Chris Priestly wrote...

OdanUrr wrote...

Does this mean that SP EMS has been fixed?


That would be one way to phrase it.



:devil:


And what other ways would there be to phrase it? This is all a bit vague for an issue that people have been complaining about ever since the game came out. Some numbers would be nice.

But by all means, if this means that people who don't play multiplayer can finally get over 4000 EMS then thanks, I guess. 


treat all pr as the product of intrumental lawyers. they can't say "fix" because that implies "broken", which they'll not concede and is probably not true anyway. It worked as it was designed to work: to drive SP into MP against their will.

I'll believe the EMS is "adjusted" when I see it.

#29
Doctor_Jackstraw

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So my readiness has gone down since i beat the game back in march. do i have to play multiplayer again to get my readiness back up?

#30
Forsythia

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Finally! I am glad this is fixed, but it has taken WAY too long, guys.

#31
stevadel

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Mafia_Steve wrote...

My N7 squad asset is more powerful than the Krogan, Turian, and Asari combined........Somehow.


that is pretty awesome to tell you the truth.

#32
humes spork

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So, will it be possible for people who have played a bunch of MP and promoted characters to get bad endings if we so desire, even assuming we let GR decay to 50%?

My N7 rating isn't even that high and my N7 Special Ops war asset is currently worth 1275 TMS. Considering that, on an imported "bad playthrough" save I'd probably still be pushing 4K EMS at Priority: Earth at default readiness.

#33
Szuli

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LadyMalstroem wrote...

Chris Priestly wrote...

OdanUrr wrote...

Does this mean that SP EMS has been fixed?


That would be one way to phrase it.



:devil:


And what other ways would there be to phrase it? This is all a bit vague for an issue that people have been complaining about ever since the game came out. Some numbers would be nice.

But by all means, if this means that people who don't play multiplayer can finally get over 4000 EMS then thanks, I guess. 


Exactly. I'd like to know if everybody will have enough points in SP for ALL the endings, including the "Shepard may be alive scenario", or if PS3 players will still be shafted.

#34
snakesalvation

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The ME3 Datapad app for iOS has helped me stay at 100% since I first beat the game. Easy to keep your readiness up, just takes a little micromanaging!

#35
whatsdafus

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When, and at what level, would our EMS push us from having an even chance to having an advantage?

#36
Eragondragonrider

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To me its sounds if nothing has been fixed with the EMS score for people that don't do MP. I just confirms what we have know all along BioWare lied about the whole MP won't effect SP thing all along. This also confirms that there might be more SP DLCs down the line that will let us get our EMS score up. So nothing new, just them confirming what we knew since day 1.

#37
jds1bio

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Chris Priestly wrote...

Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.


Good news about the EMS levels in general.  I hope that the differences are indeed distinct.  There are playstyles where Shepard achieves an out-of-game "moral" victory against the repears by leaving as few companions and acquaintances alive as possible during the trilogy, sparing them from whatever final outcome awaits.  The loss of these compatriots is reflected in the EMS totals also.  I am interested to see how the EC handles this.

#38
robarcool

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Chris Priestly wrote...

OdanUrr wrote...

Does this mean that SP EMS has been fixed?


That would be one way to phrase it.



:devil:

Well, that would be probably be the correct way to phrase it, but now that it has been done, no point in talking about it. Case closed from my point of view.

#39
Hvlukas

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Thanks.

#40
Forsythia

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I still think it's weird that they simply won't say it wasn't possible to achieve the best EMS in singleplayer alone, but hey, it's fixed.

#41
Demon Velsper

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Chris Priestly wrote...

The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win.

Yeah, that jives so well with the promises that "SP can still get the full experience". Keep pretending you didn't lie in our faces, maybe someone other than you will believe it.

Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can

Keep in mind that if you played MP, thanks to the idiotic system you guys put in play, it's impossible to get the worst ending, unless you stop playing for a few days. Great design.

Modifié par Demon Velsper, 22 juin 2012 - 07:33 .


#42
StElmo

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Chris Priestly wrote...

People have been asking about the EMS and how it changes in the Extended Cut DLC.

The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win.  But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings.  Playing multiplayer is just one component is a sea of variables that can affect your ending.  If you don't play MP, you have to find other ways raise to raise your EMS before attempting to retake Earth, including a comprehensive single player play through.  Likewise if you suffered some blows to your EMS prior to assaulting Earth, MP is a great way to raise your score high enough for the final assault.

Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.



:devil:


Wait, did you just admit that the statements that you didn't need to do those things were false statements?

#43
EvilChani

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Eragondragonrider wrote...

To me its sounds if nothing has been fixed with the EMS score for people that don't do MP. I just confirms what we have know all along BioWare lied about the whole MP won't effect SP thing all along. This also confirms that there might be more SP DLCs down the line that will let us get our EMS score up. So nothing new, just them confirming what we knew since day 1.


^^This. There is a reason he refused to answer the question outright. Vague answers are just a way of getting you pacified, so you believe whatever you want even if it's wrong. 

#44
Jedifan421

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Serious question: I haven't played Mass Effect 3 since March 13. My Galactic Readiness is at 50%. When I beat it on March 13, it was 85%. I got all the "best possible endings". So do I now have to grind back up to 85% again and waste precious hours of my life or no? Because from what I read, the EMS SP issue hasn't been fixed.

#45
Tallestra

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You promised (I kinda have cynical laugh here) that SP experience will not depend on MP, but now you're saying that people that play MP should be more rewarded? And considering that you had serious problem with lack EMS in SP, I think we deserve more clarification that this problem was fixed, than "That would be one way to phrase it."

#46
Ambeth

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Chris, I don't think I understand. How is anything you said different from how it is currently? We were told before that doing a complete SP would allow us to get the 'best' ending. ("Best" being extraordinarily subjective, as it turns out.) Are you saying that a complete SP playthrough can now get ALL the endings?


I am not even touching that last bit, although it's giving me all sorts of things to think about. Trying not to get my hopes up.

#47
Archonsg

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humes spork wrote...

So, will it be possible for people who have played a bunch of MP and promoted characters to get bad endings if we so desire, even assuming we let GR decay to 50%?

My N7 rating isn't even that high and my N7 Special Ops war asset is currently worth 1275 TMS. Considering that, on an imported "bad playthrough" save I'd probably still be pushing 4K EMS at Priority: Earth at default readiness.


yes. unless the EC changed things, your N7 assets is dependant on you being logged into EA's servers. Just disconnect / disable your internet and your N7 asset should not show up.

#48
Capeo

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That statement tells us nothing. I haven't touched the game in months but I have an SP save with high EMS. Does this fix the GR problem or not since it's obviously back at 50%? Because if I have to play MP just to see the endings I'm not even going to bother with EC. Why the hell can't BW just state some numbers?

Modifié par Capeo, 22 juin 2012 - 07:40 .


#49
iggy4566

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Chris Priestly wrote...

OdanUrr wrote...

Does this mean that SP EMS has been fixed?


That would be one way to phrase it.



:devil:


HMMM.

#50
sth88

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Assuming this means that players can unlock every variation of every ending through single-player only:

THANK YOU.

If this is NOT the case, though, then this is a WASTE OF EVERYONE'S TIME.

So please specify exactly what this change does.