I like the way this sounds..Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
On the EMS and the Extended Cut
#26
Posté 22 juin 2012 - 07:22
#27
Posté 22 juin 2012 - 07:23
Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
Good.
#28
Posté 22 juin 2012 - 07:23
LadyMalstroem wrote...
Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
And what other ways would there be to phrase it? This is all a bit vague for an issue that people have been complaining about ever since the game came out. Some numbers would be nice.
But by all means, if this means that people who don't play multiplayer can finally get over 4000 EMS then thanks, I guess.
treat all pr as the product of intrumental lawyers. they can't say "fix" because that implies "broken", which they'll not concede and is probably not true anyway. It worked as it was designed to work: to drive SP into MP against their will.
I'll believe the EMS is "adjusted" when I see it.
#29
Posté 22 juin 2012 - 07:24
#30
Posté 22 juin 2012 - 07:24
#31
Posté 22 juin 2012 - 07:25
Mafia_Steve wrote...
My N7 squad asset is more powerful than the Krogan, Turian, and Asari combined........Somehow.
that is pretty awesome to tell you the truth.
#32
Posté 22 juin 2012 - 07:25
My N7 rating isn't even that high and my N7 Special Ops war asset is currently worth 1275 TMS. Considering that, on an imported "bad playthrough" save I'd probably still be pushing 4K EMS at Priority: Earth at default readiness.
#33
Posté 22 juin 2012 - 07:26
LadyMalstroem wrote...
Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
And what other ways would there be to phrase it? This is all a bit vague for an issue that people have been complaining about ever since the game came out. Some numbers would be nice.
But by all means, if this means that people who don't play multiplayer can finally get over 4000 EMS then thanks, I guess.
Exactly. I'd like to know if everybody will have enough points in SP for ALL the endings, including the "Shepard may be alive scenario", or if PS3 players will still be shafted.
#34
Posté 22 juin 2012 - 07:26
#35
Posté 22 juin 2012 - 07:26
#36
Posté 22 juin 2012 - 07:27
#37
Posté 22 juin 2012 - 07:28
Chris Priestly wrote...
Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.
Good news about the EMS levels in general. I hope that the differences are indeed distinct. There are playstyles where Shepard achieves an out-of-game "moral" victory against the repears by leaving as few companions and acquaintances alive as possible during the trilogy, sparing them from whatever final outcome awaits. The loss of these compatriots is reflected in the EMS totals also. I am interested to see how the EC handles this.
#38
Posté 22 juin 2012 - 07:29
Well, that would be probably be the correct way to phrase it, but now that it has been done, no point in talking about it. Case closed from my point of view.Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
#39
Posté 22 juin 2012 - 07:30
#40
Posté 22 juin 2012 - 07:32
#41
Posté 22 juin 2012 - 07:32
Yeah, that jives so well with the promises that "SP can still get the full experience". Keep pretending you didn't lie in our faces, maybe someone other than you will believe it.Chris Priestly wrote...
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win.
Keep in mind that if you played MP, thanks to the idiotic system you guys put in play, it's impossible to get the worst ending, unless you stop playing for a few days. Great design.Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can
Modifié par Demon Velsper, 22 juin 2012 - 07:33 .
#42
Posté 22 juin 2012 - 07:32
Chris Priestly wrote...
People have been asking about the EMS and how it changes in the Extended Cut DLC.
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win. But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings. Playing multiplayer is just one component is a sea of variables that can affect your ending. If you don't play MP, you have to find other ways raise to raise your EMS before attempting to retake Earth, including a comprehensive single player play through. Likewise if you suffered some blows to your EMS prior to assaulting Earth, MP is a great way to raise your score high enough for the final assault.
Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.
Wait, did you just admit that the statements that you didn't need to do those things were false statements?
#43
Posté 22 juin 2012 - 07:33
Eragondragonrider wrote...
To me its sounds if nothing has been fixed with the EMS score for people that don't do MP. I just confirms what we have know all along BioWare lied about the whole MP won't effect SP thing all along. This also confirms that there might be more SP DLCs down the line that will let us get our EMS score up. So nothing new, just them confirming what we knew since day 1.
^^This. There is a reason he refused to answer the question outright. Vague answers are just a way of getting you pacified, so you believe whatever you want even if it's wrong.
#44
Posté 22 juin 2012 - 07:37
#45
Posté 22 juin 2012 - 07:37
#46
Posté 22 juin 2012 - 07:38
I am not even touching that last bit, although it's giving me all sorts of things to think about. Trying not to get my hopes up.
#47
Posté 22 juin 2012 - 07:39
humes spork wrote...
So, will it be possible for people who have played a bunch of MP and promoted characters to get bad endings if we so desire, even assuming we let GR decay to 50%?
My N7 rating isn't even that high and my N7 Special Ops war asset is currently worth 1275 TMS. Considering that, on an imported "bad playthrough" save I'd probably still be pushing 4K EMS at Priority: Earth at default readiness.
yes. unless the EC changed things, your N7 assets is dependant on you being logged into EA's servers. Just disconnect / disable your internet and your N7 asset should not show up.
#48
Posté 22 juin 2012 - 07:39
Modifié par Capeo, 22 juin 2012 - 07:40 .
#49
Posté 22 juin 2012 - 07:40
Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
HMMM.
#50
Posté 22 juin 2012 - 07:40
THANK YOU.
If this is NOT the case, though, then this is a WASTE OF EVERYONE'S TIME.
So please specify exactly what this change does.





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