On the EMS and the Extended Cut
#501
Posté 25 juin 2012 - 02:52
[quote]whatsdafus wrote...
My god.... why did i read this thread? negativity at the max...
...if you hate all f it as of now.... dont buy any more dlc and stop posting.
[/quote]
Someones missing the point
I didn't pay for a mediocre horde mode, i payed full price as I was assured mp wasn't required for me to complete the story I've been investing in since 2007.
I was lied to in this regard, therefore I am entitled to voice my displeasure, not to shut up and be silent like a good little drone.[/quote]
not for nothing, you missed the point. being negative helps noone. You are a consumer, not the artist or artist team. This game wasnr made for you. it is theirs. Stop thinking your complaining matters.
[/quote]
#502
Posté 25 juin 2012 - 02:59
As for 'the game wasn't made for you' - it was because it was made to be sold if they want to do what they want with no regard for the consumer that's fine providing they like the starving artist look. This is a product it is made to be sold which means they have to do boring things like honour pre release commitments and not be incredibly hypocritical and condescending. /rantoff
#503
Posté 25 juin 2012 - 03:08
An artist might paint for himself, with the attitude of "if you don't like it, don't buy it." But, that presupposes that the consumer knows what they are buying.
If the artist paints a blue picture, boxes it up and says, "This box contains a red picture. If you don't like red pictures, don't buy it," I think that a red-loving, blue-hating consumer has a legitimate complaint when it turns out the picture was blue, not red.
Modifié par Jeremy Winston, 25 juin 2012 - 03:18 .
#504
Posté 25 juin 2012 - 03:18
Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
heard something about u chris
#505
Posté 25 juin 2012 - 03:23
Jeremy Winston wrote...
It doesn't matter who it was made for.
An artist might paint for himself, with the attitude of "if you don't like it, don't buy it." But, that presupposes that the consumer knows what they are buying.
If the artist paints a blue picture, boxes it up and says, "This box contains a red picture. If you don't like red pictures, don't buy it," I think that a red-loving, blue-hating consumer has a legitimate complaint when it turns out the picture was blue, not red.
Im sure you seen a ton of movies you wanted to badly see. and walked out hating.
how many did you ask for your money back
#506
Posté 25 juin 2012 - 03:24
Jeremy Winston wrote...
It doesn't matter who it was made for.
An artist might paint for himself, with the attitude of "if you don't like it, don't buy it." But, that presupposes that the consumer knows what they are buying.
If the artist paints a blue picture, boxes it up and says, "This box contains a red picture. If you don't like red pictures, don't buy it," I think that a red-loving, blue-hating consumer has a legitimate complaint when it turns out the picture was blue, not red.
+ 1,000,000
What I find amazing is the number of people who come into threads like this and say 'sure it wasn't what was promised but I like it why don't you?'. Lying to your consumers is bad business period.
#507
Posté 25 juin 2012 - 03:26
whatsdafus wrote...
not for nothing, you missed the point. being negative helps noone. You are a consumer, not the artist or artist team. This game wasnr made for you. it is theirs. Stop thinking your complaining matters.
I guess at this point this is just trolling, unless you are from a country that does not have a functioning free market. "Hai I don't understand what I'm talking about but let me share it with you. Also consumers do not have rights lol".
Pure fanboism.
So, Mike - was it intentional from the beginning, to misinform your customers about EMS in SP, or was it a mistake on your part?
#508
Posté 25 juin 2012 - 03:27
Thanks for the slap in the face.
Because clearly buying limited edition for each game wasn't enough for me to get the best conclusion I wanted.
Buying every piece of DLC rather than waiting for a GOTY edition wasn't enough for the war effort
Buying DLC POST GOTY edition wasn't enough for the war effort.
Putting in over 100 hours in multiple playthroughs to make sure >>>I<<< EXPERIENCE the best story I've thought was ever written for a video game.
Praising your games through all types of social media wasn't enough for the war effort.
But going through all the way to the damn near end of the story only to find out my only option was to play basic horde mode variant 7.0 for about an extra 4-5 hours, buying a $7 mobile game and using datapad to micromanage my overall rating was enough to get the complete and best war effort only to end up with an ending that didn't reflect not a single choice I've done so far and no knowledge of what happened to the people I've helped along the way nor any serious knowledge about my crew? Seriously?
Thanks for the best slap in the face and for the blatant disrespect for everyone.
#509
Posté 25 juin 2012 - 03:28
whatsdafus wrote...
Jeremy Winston wrote...
It doesn't matter who it was made for.
An artist might paint for himself, with the attitude of "if you don't like it, don't buy it." But, that presupposes that the consumer knows what they are buying.
If the artist paints a blue picture, boxes it up and says, "This box contains a red picture. If you don't like red pictures, don't buy it," I think that a red-loving, blue-hating consumer has a legitimate complaint when it turns out the picture was blue, not red.
Im sure you seen a ton of movies you wanted to badly see. and walked out hating.
how many did you ask for your money back
How many of those movies cost $60 and were considered interactive experiences in which YOU had control?
Thats what I thought.....
Better luck next time.
#510
Posté 25 juin 2012 - 03:37
whatsdafus wrote...
Jeremy Winston wrote...
It doesn't matter who it was made for.
An artist might paint for himself, with the attitude of "if you don't like it, don't buy it." But, that presupposes that the consumer knows what they are buying.
If the artist paints a blue picture, boxes it up and says, "This box contains a red picture. If you don't like red pictures, don't buy it," I think that a red-loving, blue-hating consumer has a legitimate complaint when it turns out the picture was blue, not red.
Im sure you seen a ton of movies you wanted to badly see. and walked out hating.
how many did you ask for your money back
Nope point still being missed also your analogy is wrong, this isn't complaining because we don't like the games stylistic or thematic direction, I think you want the ending threads for that;)
This is a complaint over Bioware miss selling the product to begin with.
Multiple times they said Multiplayer wasn't required to access all the single player content, It turns out it is. Since refunds for software range from difficult to impossible we are left with complaining about the issue.
And if you think negative consumer reaction has no effect,
masseffect.bioware.com/about/extended_cut/
#511
Posté 25 juin 2012 - 03:48
Still another day and we will have more of an idea on what the max EMS is we need - don't understand why they didn't just tell us - would have saved a lot of posts and more frustration with how this whole issue has been dealt with!
#512
Posté 25 juin 2012 - 03:52
What? Abandon a winning communication strategy that has engendered such warm feelings amongst the user base? Surely you jest......
#513
Posté 25 juin 2012 - 03:53
Lalalandia wrote...
@CG Drum
What? Abandon a winning communication strategy that has engendered such warm feelings amongst the user base? Surely you jest......
lol:)
#514
Posté 25 juin 2012 - 03:55
Sorry, no. That's not an adequate analogy.whatsdafus wrote...
Jeremy Winston wrote...
It doesn't matter who it was made for.
An artist might paint for himself, with the attitude of "if you don't like it, don't buy it." But, that presupposes that the consumer knows what they are buying.
If the artist paints a blue picture, boxes it up and says, "This box contains a red picture. If you don't like red pictures, don't buy it," I think that a red-loving, blue-hating consumer has a legitimate complaint when it turns out the picture was blue, not red.
Im sure you seen a ton of movies you wanted to badly see. and walked out hating.
how many did you ask for your money back
If Lucus came out with Star Wars VII, the start of a new trilogy and showed me exciting previews, etc, and I went to it and was presented with some Care Bears movie, then, yeah... I think I might ask for my money back.
However, it was simply the first part of the third trilogy, as expected and advertised, and I didn't like it... I still received what I was told I would get.
Modifié par Jeremy Winston, 25 juin 2012 - 03:56 .
#515
Posté 25 juin 2012 - 04:11
[quote]coolbeans wrote...
[quote]whatsdafus wrote...
My god.... why did i read this thread? negativity at the max...
...if you hate all f it as of now.... dont buy any more dlc and stop posting.
[/quote]
Someones missing the point
I didn't pay for a mediocre horde mode, i payed full price as I was assured mp wasn't required for me to complete the story I've been investing in since 2007.
I was lied to in this regard, therefore I am entitled to voice my displeasure, not to shut up and be silent like a good little drone.[/quote]
not for nothing, you missed the point. being negative helps noone. You are a consumer, not the artist or artist team. This game wasnr made for you. it is theirs. Stop thinking your complaining matters.
[/quote]
[/quote]
What total and utter BS. If this game wasn't made for us, then why did they sell it to us? Why did I pay $80 for my CE then? No video game company makes a game for themselves. If they did, they would not be a company. Then they could just be a few hobbyists, making some home made game for their own enjoyment, not worrying about pleasing customers.
Modifié par Szuli, 25 juin 2012 - 04:17 .
#516
Posté 25 juin 2012 - 04:17
Gtacatalina wrote...
Szuli wrote...
Someone With Mass wrote...
http://www.gamefront...t-fix-anything/
That's all I have to say, since I agree with them.
Thanks for the link. I think I have to go take some blood pressure medication now.
You might have to take more when you read this
http://www.gamepur.c...ys-bioware.html
''So there's no doubt that there will be a whole new wave of discussion and debate, maybe even controversy. But we didn't do the Extended Cut because we're trying to make everybody happy, make it perfect - we just saw an opportunity to expand on things that we felt could add value to the experience, for those that appreciate it."
Casey Hudson
Thanks for that link and for raising my blood pressure even higher
My favorite quote from that article:
"Ultimately our passion is entertaining people, so delighting them with
our stories and giving them amazing worlds to escape to, that's what we
love to do, so in this medium it just wouldn't make sense for us to make
some kind of artistic statement, and then turn our backs on it
forever,"
Hmmm... Interesting point about not wanting to make an artistic statement. I thought that was what they wanted to do? Stick to their artistic integrity and all?
Also, this:
"There was some feedback that we can't address. There are people who
just outright rejected the whole concept of the endings, and wanted us
to start from scratch and redo everything. And we can't do that because
that's not our story, we wouldn't know how to write that story."
Like they knew how to write the story we got
#517
Posté 25 juin 2012 - 04:22
#518
Posté 25 juin 2012 - 04:28
insomniac13 wrote...
Does this mean i can get the Perfect Ending without multiplayer now? I refuse to pay Micro$oft for Multiplayer just to see the ending!
u should thought of that before buying that trashy console
ps3=free online
pc=everything
#519
Posté 25 juin 2012 - 04:31
And I have the sinking feeling they are going to remove the breathe scene because it is too hard to explain that.
#520
Posté 25 juin 2012 - 04:37
Szuli wrote...
Gtacatalina wrote...
Szuli wrote...
Someone With Mass wrote...
http://www.gamefront...t-fix-anything/
That's all I have to say, since I agree with them.
Thanks for the link. I think I have to go take some blood pressure medication now.
You might have to take more when you read this
http://www.gamepur.c...ys-bioware.html
''So there's no doubt that there will be a whole new wave of discussion and debate, maybe even controversy. But we didn't do the Extended Cut because we're trying to make everybody happy, make it perfect - we just saw an opportunity to expand on things that we felt could add value to the experience, for those that appreciate it."
Casey Hudson
Thanks for that link and for raising my blood pressure even higher
My favorite quote from that article:
"Ultimately our passion is entertaining people, so delighting them with
our stories and giving them amazing worlds to escape to, that's what we
love to do, so in this medium it just wouldn't make sense for us to make
some kind of artistic statement, and then turn our backs on it
forever,"
Hmmm... Interesting point about not wanting to make an artistic statement. I thought that was what they wanted to do? Stick to their artistic integrity and all?
Also, this:
"There was some feedback that we can't address. There are people who
just outright rejected the whole concept of the endings, and wanted us
to start from scratch and redo everything. And we can't do that because
that's not our story, we wouldn't know how to write that story."
Like they knew how to write the story we got
He said it wouldn't make sense to make an artistic statement and then turn their backs on it forever. Not that they weren't trying to make an artistic statement.
PS - I only came into this thread to see if the EMS had been fixed. I had to read other people's posts to get clarification because the first post was too vague. Just saying.
#521
Posté 25 juin 2012 - 04:43
#522
Posté 25 juin 2012 - 04:47
Szuli wrote...
Yeah, you're right, I misread that.
XD Don't worry about it, it happens.
#523
Posté 25 juin 2012 - 05:00
Lili_oups wrote...
insomniac13 wrote...
Does this mean i can get the Perfect Ending without multiplayer now? I refuse to pay Micro$oft for Multiplayer just to see the ending!
u should thought of that before buying that trashy console
ps3=free online
pc=everything
You forgot trashy console= the reason this game series exists in the first place. Nice troll though.
#524
Posté 25 juin 2012 - 05:31
I mean in Mass Effect 2 we didn't know whether we'd all survive and that was kind of the fun of it, whether it was choices in the final mission or the choices before that. If we all knew that 3500 was the new threshold for a "good ending" without multiplayer then it would kind of kill the excitement of it. I don't have a Gold membership and cannot afford it, both in money and time due to being a college student, so it's nice to know that it's easier now for single players.
Multiplayer is nice and all but it seemed unfair, before, that multiplayer was required for the absolute best ending. Now I'm glad that with a **** load of work in single player (which I did) we can all get a good ending.
I'm excited for tomorrow. I have 7251 now (because I borrowed a friend's 2 day free trial for Gold) but I haven't played multiplayer for a whole month so it'll probably go back down to 3500 or something. :3
#525
Posté 25 juin 2012 - 05:46
I found the ME2 suicide mission maddening because several choices made no sense with experienced military leaders causing fire teams to die or galactic grade thieves who can't close doors. For me I'm interested in the exact total because the vagueness of the first statement combined with known save game import bugs (particularly around EMS for minerals obtained in ME2). If the new total is such that it can only be achieved by one specific set of choices then that would be pretty galling, telling us that total would relieve such worries. After all what are spolier tags for?





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