On the EMS and the Extended Cut
#551
Posté 25 juin 2012 - 07:19
#552
Guest_SilverMoonDragon_*
Posté 25 juin 2012 - 07:22
Guest_SilverMoonDragon_*
Forsythia wrote...
3100 is fine. You don't have to play multiplayer and you don't have to use a guide to pick the optimal choices. That's not pandering to the lazy, that's realistic. The games are about choice, which you effectively take away by the need of an optimal playthrough for the maximum EMS. Bless the Maker they fixed it.
Word for word
#553
Posté 25 juin 2012 - 07:32
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Great... 3 million stupid fetch quest or mp..... just great.
Edit: why not just give players who don't do MP the chance to dump EMS completely?
Modifié par DoktorAffentanz, 25 juin 2012 - 07:38 .
#554
Posté 25 juin 2012 - 07:33
You only need ~2,800 EMS to be able to choose synthesis.DaBigDragon wrote...
So, I can have ~3100 EMS and choose Synthesis?
As long as you have that amount, you should be fine. This has not changed (and will not change), as far as we know.
Not really.Erixxxx wrote...
I'm glad they're lowering it some, but to me it seems like a bit much.
Not all players have access to all the ME2 DLC, and PS3 players don't have access to ME. So there are players who do everything they can and import their game but could still conceivably never break 7,000 total assets.
Although this may open it up to some people who don't import, it still requires that they truly do everything in the game to be able to hit that amount.
And the value is utterly meaningless if you play multiplayer for a bit (as they all are). The original limit was not anything more than an arbitrary gate to restrict this content to only those who play multiplayer and keep their readiness up. It did not reward any player other than the one who wanted to play online co-op.
Modifié par devSin, 25 juin 2012 - 07:39 .
#555
Posté 25 juin 2012 - 07:38
Taboo-XX wrote...
Or the more logical reason behind it was that Bioware originally thought that Synthesis was best. The fact it has changed means they PAID attention.
?
#556
Posté 25 juin 2012 - 07:39
memorysquid wrote...
Taboo-XX wrote...
Or the more logical reason behind it was that Bioware originally thought that Synthesis was best. The fact it has changed means they PAID attention.
?
If I reveal my secrets, I will lose all power.
Much like Sampson and his hair.
#557
Posté 25 juin 2012 - 07:40
While it's true that people will be playing for a very long time to come, once it begins to reach the end of its lifespan multiplayer will begin to fall apart; less people playing, the system slowly becomes outdated, etc.
I'm fine with the EMS system as it is, but I worry about the future. I hope that someday when the Xbox 360 is as outdated as the Atari today, I can dust off my old console and break out the ME trilogy, and still able to get the best possible ending.
#558
Posté 25 juin 2012 - 07:41
DoktorAffentanz wrote...
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Great... 3 million stupid fetch quest or mp..... just great.
Edit: why not just give players who don't do MP the chance to dump EMS completely?
Then why not just play another game if you don't enjoy the gameplay? The original point was to reward loyal fans with an optimal ending; yes, it's exclusionary. That was the point. You can not do the fetch quests and get a sub par ending just like in ME2.
#559
Posté 25 juin 2012 - 07:41
whatsdafus wrote...
My god.... why did i read this thread? negativity at the max,
look, I love me, me2 and me3. MP is fun.. try it. stop complaining so much and play the game or dont. if they fix it... they fix it. if not... well then stop buying their product. all this "lockdown" and odds making.. sounds like a fun sunday night...
i have 9700 ems. not hard to do. didnt need a 2nd mortgage or taken 3 weeks off of work. i wil wait to see the EC and i will hope and pray that there is a ton of dlc to extend the game i really enjoy. If you hate all of it after all of tht comes out.. then dont buy mass effect 4
if you hate all f it as of now.... dont buy any more dlc and stop posting.
Your disdain is understandable: expecting that a company actually fulfill pre-release promises of a product rather than lying regarding the content of the product is unreasonable.
#560
Posté 25 juin 2012 - 07:45
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Excellent, thanks very much! Nice straightforward answer that lay my concerns to rest, I'm looking forward to shooting Space Deus Ex Machina in his face!
#561
Posté 25 juin 2012 - 07:48
memorysquid wrote...
DoktorAffentanz wrote...
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Great... 3 million stupid fetch quest or mp..... just great.
Edit: why not just give players who don't do MP the chance to dump EMS completely?
Then why not just play another game if you don't enjoy the gameplay? The original point was to reward loyal fans with an optimal ending; yes, it's exclusionary. That was the point. You can not do the fetch quests and get a sub par ending just like in ME2.
I would not have minded the Fetch- and Side-Quest, if the journal wasn't so FUBAR. Seriously it's just annoying not to know what has been done and what not until you actually ended the quest. I am not going to take a pen and a piece of paper while playing ME3 to make notes. I do that when I play PnP-RPGs with my friends, not when I play a videogame.
#562
Posté 25 juin 2012 - 07:52
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Thank you very much. This was exactly what I wanted to know.
Much appreciated.
#563
Posté 25 juin 2012 - 07:53
#564
Posté 25 juin 2012 - 07:55
DaBigDragon wrote...
How about the Destroy ending breathing scene? You used to need ~5000 EMS to get that before right? So now you only need ~3100 to get that too?
I believe it was 4000 if you destroyed the Collector base and 5000 if you kept it. If you handed the base to TIM, some part of that human Reaper (the heart?) gives you the extra 1000, so it ended up the same. Now it will be 3100 if you blow up the base and 4100 if you turn the base over to TIM.
Modifié par RocketManSR2, 25 juin 2012 - 08:03 .
#565
Posté 25 juin 2012 - 07:56
#566
Posté 25 juin 2012 - 07:57
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Thank you, Mr. Gamble, for taking the time to clarify this for us.
#567
Posté 25 juin 2012 - 07:57
If I remember correctly you can salvage the Human Reaper brain as well as its heart if you keep the base.RocketManSR2 wrote...
I believe it was 4000 if you destroyed the Collector base and 5000 if you kept it. Some part of that human Reaper gives you the extra 1000, anyway, so it ended up the same. Now it's 3100 instead of 4000.
#568
Posté 25 juin 2012 - 08:00
Sundance31us wrote...
If I remember correctly you can salvage the Human Reaper brain as well as its heart if you keep the base.
My only playthrough was where I blew it up.
#569
Posté 25 juin 2012 - 08:07
#570
Posté 25 juin 2012 - 08:08
memorysquid wrote...
DoktorAffentanz wrote...
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Great... 3 million stupid fetch quest or mp..... just great.
Edit: why not just give players who don't do MP the chance to dump EMS completely?
Then why not just play another game if you don't enjoy the gameplay? The original point was to reward loyal fans with an optimal ending; yes, it's exclusionary. That was the point. You can not do the fetch quests and get a sub par ending just like in ME2.
Actually, no it wasn't. They never said anything like that
#571
Posté 25 juin 2012 - 08:11
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Thanks Mike, thats one question answered, Heres another: Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?
I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.
Incase you've forgotten:
http://www.nowgamer....ry_details.html
"Of course you don’t have to
play multiplayer, you can choose to play all the side-quests in
single-player and do all that stuff you’ll still get all the same
endings and same information, it’s just a totally different way of
playing."
http://social.biowar...10481662-1.html
http://social.biowar.../index/10288735
http://social.biowar.../index/10775764
http://social.biowar.../index/11868937
http://social.biowar.../index/11505865
http://social.biowar.../index/11505865
http://social.biowar.../index/11654728
http://social.biowar.../index/11655054
http://social.biowar.../index/10514797
To save you reading the above, they are mostly threads with fans bringing up the issue, only to have it locked down and dismissed, with very little acknowledgement
Modifié par coolbeans, 25 juin 2012 - 08:13 .
#572
Posté 25 juin 2012 - 08:12
Actually, I believe the requirement was dependent upon influencing TIM in the final conversation. If you made the reputation check there, you needed 4,000 EMS; if you didn't make it or chose not to, then you needed 5,000. (There may have been some effect of the Collector base in this like there is at the lower end, but I really don't recall it altering the requirement.)RocketManSR2 wrote...
I believe it was 4000 if you destroyed the Collector base and 5000 if you kept it. If you handed the base to TIM, some part of that human Reaper (the heart?) gives you the extra 1000, so it ended up the same. Now it will be 3100 if you blow up the base and 4100 if you turn the base over to TIM.
The Reaper part you get from Cronos was only 100-150 assets (depending on which you received), but because EMS is tallied at the point of no return, it actually had no effect on the ending.
Modifié par devSin, 25 juin 2012 - 08:34 .
#573
Posté 25 juin 2012 - 08:20
#574
Posté 25 juin 2012 - 08:24
What scenes you get in the extended cut depend upon the choices you've made and possibly what specific assets you gathered (maybe we'll get to see the Kwuzu this time (doubt it), but only if you picked it up, for instance). I don't think he's suggesting that you need additional assets (beyond those required to get the ending choice you want) to see more of the extended cut content (although, like the existing sequence, a couple of the videos are different when you come to the fight with pitiable EMS).
Modifié par devSin, 25 juin 2012 - 08:27 .
#575
Posté 25 juin 2012 - 08:39
As it is for me this is too little, too late to affect the distrust Bioware's marketing strategy has generated.





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