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On the EMS and the Extended Cut


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#551
Taboo

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Or the more logical reason behind it was that Bioware originally thought that Synthesis was best. The fact it has changed means they PAID attention.

#552
Guest_SilverMoonDragon_*

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Forsythia wrote...

3100 is fine. You don't have to play multiplayer and you don't have to use a guide to pick the optimal choices. That's not pandering to the lazy, that's realistic. The games are about choice, which you effectively take away by the need of an optimal playthrough for the maximum EMS. Bless the Maker they fixed it.


Word for word Image IPB. As I've said before in different topics of discussion, the only thing that has ever genuinely bothered me about the game was the multiplayer/singleplayer thing Image IPB. 3100 is good, and it still requires a somewhat thorough playthrough in order to get to (first time playing, I only got 2800...I was being kinda speedy about that playthrough. After that, I've been averaging 3200 - 3400), but not- as you said -so difficult that you have to make the exactly right, optimal choices all the time in order to get the exactly right amount. Woot! Image IPB

#553
DoktorAffentanz

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Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Great... 3 million stupid fetch quest or mp..... just great.

Edit: why not just give players who don't do MP the chance to dump EMS completely?

Modifié par DoktorAffentanz, 25 juin 2012 - 07:38 .


#554
devSin

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DaBigDragon wrote...

So, I can have ~3100 EMS and choose Synthesis?

You only need ~2,800 EMS to be able to choose synthesis.

As long as you have that amount, you should be fine. This has not changed (and will not change), as far as we know.

Erixxxx wrote...

I'm glad they're lowering it some, but to me it seems like a bit much.

Not really.

Not all players have access to all the ME2 DLC, and PS3 players don't have access to ME. So there are players who do everything they can and import their game but could still conceivably never break 7,000 total assets.

Although this may open it up to some people who don't import, it still requires that they truly do everything in the game to be able to hit that amount.

And the value is utterly meaningless if you play multiplayer for a bit (as they all are). The original limit was not anything more than an arbitrary gate to restrict this content to only those who play multiplayer and keep their readiness up. It did not reward any player other than the one who wanted to play online co-op.

Modifié par devSin, 25 juin 2012 - 07:39 .


#555
memorysquid

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Taboo-XX wrote...

Or the more logical reason behind it was that Bioware originally thought that Synthesis was best. The fact it has changed means they PAID attention.


?

#556
Taboo

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memorysquid wrote...

Taboo-XX wrote...

Or the more logical reason behind it was that Bioware originally thought that Synthesis was best. The fact it has changed means they PAID attention.


?


If I reveal my secrets, I will lose all power.

Much like Sampson and his hair.

#557
lunamoondragon

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There's something that's always been a concern with multiplayer for me. As this game ages, will the multiplayer/EMS system be further adjusted?
While it's true that people will be playing for a very long time to come, once it begins to reach the end of its lifespan multiplayer will begin to fall apart; less people playing, the system slowly becomes outdated, etc.
I'm fine with the EMS system as it is, but I worry about the future. I hope that someday when the Xbox 360 is as outdated as the Atari today, I can dust off my old console and break out the ME trilogy, and still able to get the best possible ending.

#558
memorysquid

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DoktorAffentanz wrote...

Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Great... 3 million stupid fetch quest or mp..... just great.

Edit: why not just give players who don't do MP the chance to dump EMS completely?


Then why not just play another game if you don't enjoy the gameplay?  The original point was to reward loyal fans with an optimal ending; yes, it's exclusionary.  That was the point.  You can not do the fetch quests and get a sub par ending just like in ME2. 

#559
Dimensio

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whatsdafus wrote...

My god.... why did i read this thread? negativity at the max,


look, I love me, me2 and me3. MP is fun.. try it. stop complaining so much and play the game or dont. if they fix it... they fix it. if not... well then stop buying their product. all this "lockdown" and odds making.. sounds like a fun sunday night...

i have 9700 ems. not hard to do. didnt need a 2nd mortgage or taken 3 weeks off of work. i wil wait to see the EC and i will hope and pray that there is a ton of dlc to extend the game i really enjoy. If you hate all of it after all of tht comes out.. then dont buy mass effect 4

if you hate all f it as of now.... dont buy any more dlc and stop posting.


Your disdain is understandable: expecting that a company actually fulfill pre-release promises of a product rather than lying regarding the content of the product is unreasonable.

#560
Lalalandia

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Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Excellent, thanks very much! Nice straightforward answer that lay my concerns to rest, I'm looking forward to shooting Space Deus Ex Machina in his face!

#561
DoktorAffentanz

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memorysquid wrote...

DoktorAffentanz wrote...

Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Great... 3 million stupid fetch quest or mp..... just great.

Edit: why not just give players who don't do MP the chance to dump EMS completely?


Then why not just play another game if you don't enjoy the gameplay?  The original point was to reward loyal fans with an optimal ending; yes, it's exclusionary.  That was the point.  You can not do the fetch quests and get a sub par ending just like in ME2. 


I would not have minded the Fetch- and Side-Quest, if the journal wasn't so FUBAR. Seriously it's just annoying not to know what has been done and what not until you actually ended the quest. I am not going to take a pen and a piece of paper while playing ME3 to make notes. I do that when I play PnP-RPGs with my friends, not when I play a videogame.

#562
Darth_Acheron47

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Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Thank you very much. This was exactly what I wanted to know.

Much appreciated. 

#563
DaBigDragon

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How about the Destroy ending breathing scene? You used to need ~5000 EMS to get that before right? So now you only need ~3100 to get that too?

#564
RocketManSR2

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DaBigDragon wrote...

How about the Destroy ending breathing scene? You used to need ~5000 EMS to get that before right? So now you only need ~3100 to get that too?


I believe it was 4000 if you destroyed the Collector base and 5000 if you kept it. If you handed the base to TIM, some part of that human Reaper (the heart?) gives you the extra 1000, so it ended up the same. Now it will be 3100 if you blow up the base and 4100 if you turn the base over to TIM.

Modifié par RocketManSR2, 25 juin 2012 - 08:03 .


#565
CrazyRah

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Sweet with 3100 EMS. Don't need to play MP tomorrow to boost myself up to 4000+. Maybe i can be a productive member of society tomorrow.. nah

#566
7isMagic

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Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Thank you, Mr. Gamble, for taking the time to clarify this for us. 

#567
Sundance31us

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RocketManSR2 wrote...
I believe it was 4000 if you destroyed the Collector base and 5000 if you kept it. Some part of that human Reaper gives you the extra 1000, anyway, so it ended up the same. Now it's 3100 instead of 4000.

If I remember correctly you can salvage the Human Reaper brain as well as its heart if you keep the base.

#568
RocketManSR2

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Sundance31us wrote...

If I remember correctly you can salvage the Human Reaper brain as well as its heart if you keep the base.


My only playthrough was where I blew it up. ^_^

#569
dzs Angel

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Best news I´ve heard since the release of this game. Thanks a lot

#570
TK EL_

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memorysquid wrote...

DoktorAffentanz wrote...

Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Great... 3 million stupid fetch quest or mp..... just great.

Edit: why not just give players who don't do MP the chance to dump EMS completely?


Then why not just play another game if you don't enjoy the gameplay?  The original point was to reward loyal fans with an optimal ending; yes, it's exclusionary.  That was the point.  You can not do the fetch quests and get a sub par ending just like in ME2. 



Actually, no it wasn't. They never said anything like that

#571
coolbeans

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Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Thanks Mike, thats one question answered, Heres another:  Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?

I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.

Incase you've forgotten:

http://www.nowgamer....ry_details.html

"Of course you don’t have to
play multiplayer, you can choose to play all the side-quests in
single-player and do all that stuff you’ll still get all the same
endings and same information, it’s just a totally different way of
playing."

http://social.biowar...10481662-1.html

http://social.biowar.../index/10288735
http://social.biowar.../index/10775764
http://social.biowar.../index/11868937
http://social.biowar.../index/11505865
http://social.biowar.../index/11505865
http://social.biowar.../index/11654728
http://social.biowar.../index/11655054
http://social.biowar.../index/10514797

To save you reading the above, they are mostly threads with fans bringing up the issue, only to have it locked down and dismissed, with very little acknowledgement

Modifié par coolbeans, 25 juin 2012 - 08:13 .


#572
devSin

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RocketManSR2 wrote...

I believe it was 4000 if you destroyed the Collector base and 5000 if you kept it. If you handed the base to TIM, some part of that human Reaper (the heart?) gives you the extra 1000, so it ended up the same. Now it will be 3100 if you blow up the base and 4100 if you turn the base over to TIM.

Actually, I believe the requirement was dependent upon influencing TIM in the final conversation. If you made the reputation check there, you needed 4,000 EMS; if you didn't make it or chose not to, then you needed 5,000. (There may have been some effect of the Collector base in this like there is at the lower end, but I really don't recall it altering the requirement.)

The Reaper part you get from Cronos was only 100-150 assets (depending on which you received), but because EMS is tallied at the point of no return, it actually had no effect on the ending.

Modifié par devSin, 25 juin 2012 - 08:34 .


#573
Kendiara

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So splitting hairs here I know. (And sorry if I missed it on the thread) He says you get to see all the scenes..not all the endings. So what I want clarified if he means you can now actually get the "best" ending with 3100 or that the 3100 only means you get to see all of the extended cut they added to the game.

#574
devSin

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I'm reasonably sure he's trying to say that you can get the "best" ending with 3,100 EMS (lowered from 4,000 EMS) without using the word "best" (they don't consider it the best, and the word has been nothing but trouble for them) and without spoiling what that ending actually is.

What scenes you get in the extended cut depend upon the choices you've made and possibly what specific assets you gathered (maybe we'll get to see the Kwuzu this time (doubt it), but only if you picked it up, for instance). I don't think he's suggesting that you need additional assets (beyond those required to get the ending choice you want) to see more of the extended cut content (although, like the existing sequence, a couple of the videos are different when you come to the fight with pitiable EMS).

Modifié par devSin, 25 juin 2012 - 08:27 .


#575
paul165

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Appreciated Mr. Gamble - now only if Bioware hadn't done it in the first place and then lied about it for almost four months I might even be grateful. If only heh?

As it is for me this is too little, too late to affect the distrust Bioware's marketing strategy has generated.