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On the EMS and the Extended Cut


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#576
Szuli

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Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Thank you for giving a concrete number.

#577
CG Drum

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Yeah - a change in EMS requirement and a number to aim for - thank you!

#578
Verit

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coolbeans wrote...
Thanks Mike, thats one question answered, Heres another:  Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?

I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.

They're not going to answer, that much is obvious.  We already know the answer anyway. But I'm particularly amazed at the people thanking Michael Gamble here. I already understand that Bioware sees no problem whatsoever with what they did. But for the fans to accept this... that just means it's going to happen again. This is something that we as consumers should not be willing to accept, and yet that's exactly what's happening here. It's just dumbfounding, really.

Modifié par -Draikin-, 25 juin 2012 - 09:17 .


#579
felipejiraya

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Michael Gamble wrote...

If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)

That should answer the question on the thread.


Nice!

#580
coolbeans

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-Draikin- wrote...

coolbeans wrote...
Thanks Mike, thats one question answered, Heres another:  Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?

I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.

They're not going to answer, that much is obvious.  We already know the answer anyway. But I'm particularly amazed at the people thanking Michael Gamble here. I already understand that Bioware sees no problem whatsoever with what they did. But for the fans to accept this... that just means it's going to happen again. This is something that we as consumers should not be willing to accept, and yet that's exactly what's happening here. It's just dumbfounding, really.


Oh I know they're not going to answer, however I am going to continue to call them on their bull**** in the hopes that they will improve their working practices in the future.

Protip Bioware, LYING to your customers is a dick move.

I don't want Mr Gamble thinking that coming on here and making this statement means its all "cool", Seeing as it should have been the case at Freaking launch

"Of course you don’t have to
play multiplayer, you can choose to play all the side-quests in
single-player and do all that stuff you’ll still get all the same
endings and same information, it’s just a totally different way of
playing."

#581
InTheZone

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coolbeans wrote...

-Draikin- wrote...

coolbeans wrote...
Thanks Mike, thats one question answered, Heres another:  Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?

I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.

They're not going to answer, that much is obvious.  We already know the answer anyway. But I'm particularly amazed at the people thanking Michael Gamble here. I already understand that Bioware sees no problem whatsoever with what they did. But for the fans to accept this... that just means it's going to happen again. This is something that we as consumers should not be willing to accept, and yet that's exactly what's happening here. It's just dumbfounding, really.


Oh I know they're not going to answer, however I am going to continue to call them on their bull**** in the hopes that they will improve their working practices in the future.

Protip Bioware, LYING to your customers is a dick move.

I don't want Mr Gamble thinking that coming on here and making this statement means its all "cool", Seeing as it should have been the case at Freaking launch

"Of course you don’t have to
play multiplayer, you can choose to play all the side-quests in
single-player and do all that stuff you’ll still get all the same
endings and same information, it’s just a totally different way of
playing."


Deal with it. Businesses lie, what can you do about it? Sue them? **** about it? Jeeze. The entitlement and ****iness in the thread is beyond belief. :?

#582
TK EL_

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InTheZone wrote...

coolbeans wrote...

-Draikin- wrote...

coolbeans wrote...
Thanks Mike, thats one question answered, Heres another:  Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?

I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.

They're not going to answer, that much is obvious.  We already know the answer anyway. But I'm particularly amazed at the people thanking Michael Gamble here. I already understand that Bioware sees no problem whatsoever with what they did. But for the fans to accept this... that just means it's going to happen again. This is something that we as consumers should not be willing to accept, and yet that's exactly what's happening here. It's just dumbfounding, really.


Oh I know they're not going to answer, however I am going to continue to call them on their bull**** in the hopes that they will improve their working practices in the future.

Protip Bioware, LYING to your customers is a dick move.

I don't want Mr Gamble thinking that coming on here and making this statement means its all "cool", Seeing as it should have been the case at Freaking launch

"Of course you don’t have to
play multiplayer, you can choose to play all the side-quests in
single-player and do all that stuff you’ll still get all the same
endings and same information, it’s just a totally different way of
playing."


Deal with it. Businesses lie, what can you do about it? Sue them? **** about it? Jeeze. The entitlement and ****iness in the thread is beyond belief. :?


Demanding an explanation for an intentional lie concerning something you bought with your money is entitlement? Are you F****** kidding me? I don't know if this is allowed on the forum but gtfo

#583
Lalalandia

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I've given up hope of seeing a full and frank apology for the constant thread locks and moves. Perhaps it's a sign of how low my expectations have become that the fact it was fixed and not retrospectively declared to be 'as designed' is reason for thanks, especially given the odd phrasing in the OP.

In my opinion I think defensiveness over the choices made in relation to the plot has spilled over into a general reluctance to admit fault over any design choice or error. I still believe that what happened was that they simply lost count of how many EMS points were available to SP players after the inevitable content cuts that every project has as deadlines loom. Of course I've no basis for doing so as 'it's fixed' is all the explanation we're getting it seems.

#584
coolbeans

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InTheZone wrote...

coolbeans wrote...

-Draikin- wrote...

coolbeans wrote...
Thanks Mike, thats one question answered, Heres another:  Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?

I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.

They're not going to answer, that much is obvious.  We already know the answer anyway. But I'm particularly amazed at the people thanking Michael Gamble here. I already understand that Bioware sees no problem whatsoever with what they did. But for the fans to accept this... that just means it's going to happen again. This is something that we as consumers should not be willing to accept, and yet that's exactly what's happening here. It's just dumbfounding, really.


Oh I know they're not going to answer, however I am going to continue to call them on their bull**** in the hopes that they will improve their working practices in the future.

Protip Bioware, LYING to your customers is a dick move.

I don't want Mr Gamble thinking that coming on here and making this statement means its all "cool", Seeing as it should have been the case at Freaking launch

"Of course you don’t have to
play multiplayer, you can choose to play all the side-quests in
single-player and do all that stuff you’ll still get all the same
endings and same information, it’s just a totally different way of
playing."


Deal with it. Businesses lie, what can you do about it? Sue them? **** about it? Jeeze. The entitlement and ****iness in the thread is beyond belief. :?


Thats cool man, you can bend over for business, thats completely your right, enjoy it:pinched:

#585
Szuli

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-Draikin- wrote...

coolbeans wrote...
Thanks Mike, thats one question answered, Heres another:  Why did you deliberately lie about the EMS/multiplayer issue from prerelease until now?

I know I speak for quite a few customers when I say that the handling of this issue has destroyed the trust between Bioware and ourselves.

They're not going to answer, that much is obvious.  We already know the answer anyway. But I'm particularly amazed at the people thanking Michael Gamble here. I already understand that Bioware sees no problem whatsoever with what they did. But for the fans to accept this... that just means it's going to happen again. This is something that we as consumers should not be willing to accept, and yet that's exactly what's happening here. It's just dumbfounding, really.


I understand what you mean but I personally don't want to always just complain and never acknowledge it if they actually give an answer about something.

I agree though about how they treated this whole issue (which shouldn't have been an issue to begin with) and that they are not going to answer the question about the false statements.

And I definitely have not forgiven them and won't trust them again. But I felt it was still a civil thing to do to thank Mike Gamble for at least coming in here and give a real number, instead of ignoring us and/or just saying something on Twitter.

#586
Kub666

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Lalalandia wrote...
In my opinion I think defensiveness over the choices made in relation to the plot has spilled over into a general reluctance to admit fault over any design choice or error. I still believe that what happened was that they simply lost count of how many EMS points were available to SP players after the inevitable content cuts that every project has as deadlines loom. Of course I've no basis for doing so as 'it's fixed' is all the explanation we're getting it seems.


Remember couple of months ago, there was a post of a guy claiming that he got a PM from Brenon Holmes, in which Brenon said that he talked to the developer named Bjorn, who confirmed that you need MP / iOS apps to achieve 4k EMS? So if that's true - and I have no reason to doubt Brenon, who was nice enough to check it, nor the guy who posted it - then they knew all along, and all this "we are investigating the issue" was just bollocks.

#587
coolbeans

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[quote]Kub666 wrote...

[quote]Lalalandia wrote...
In my opinion I think defensiveness over the choices made in relation to the plot has spilled over into a general reluctance to admit fault over any design choice or error. I still believe that what happened was that they simply lost count of how many EMS points were available to SP players after the inevitable content cuts that every project has as deadlines loom. Of course I've no basis for doing so as 'it's fixed' is all the explanation we're getting it seems.[/quote]

Remember couple of months ago, there was a post of a guy claiming that he got a PM from Brenon Holmes, in which Brenon said that he talked to the developer named Bjorn, who confirmed that you need MP / iOS apps to achieve 4k EMS? So if that's true - and I have no reason to doubt Brenon, who was nice enough to check it, nor the guy who posted it - then they knew all along, and all this "we are investigating the issue" was just bollocks.[/quote]

Its page 60 of the megathread that was LOCKDOWNED

[quote]crimzontearz wrote...


I have it in my PM Box...but here is the quote
[quote]
Brenon Holmes
08:41
AM 2012-03-19 Hmm, so Bjorn is back - asked about some of that stuff.
Turns out your suspicions were correct - you can't get enough assets
with the main game alone to get that additional secret bit. He says in
order to get enough you do need to engage in one of the side games (MP,
Facebook or IOS thingie).[/quote]

We never saw the original, but yeah I'm sure they "investigated" it real hard <_<

Modifié par coolbeans, 25 juin 2012 - 09:58 .


#588
Kub666

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Aaah, your search kung fu is better than mine, coolbeans. Browsing through old threads I did find this little treasure:

http://social.biowar...735/18#10768549

Chris Priestly wrote...

We are not lying and will not allow such accusations here.

LOCKDOWN!


Good times.

#589
mopotter

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Good. I have no problem doing extra quest and have my saved games from ME1 and 2 with a wide range of content. I do not play MP games. Don't like them, I play TOR as solo gamer. The whole idea of forcing me, or anyone else to play MP in order to have the "good" ending is really a dumb idea. Whoever thought it was a good one, needs to go write 100 times, MP should not be forced on people.

Thank you for fixing a problem that should not have been there in the first place.

#590
tamperous

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I'm happy for people that don't play the MP, though MP is the only way I got my $80 of Preordered CE value out of this debacle. I havent finished SP yet, may not.

As to why it happened, I don't buy that it was a malicious intent to force people into MP. It just seems to me their processes weren't up to the scope of the project they tried to execute. Understandable, especially with two studios working on different aspects of one product. Look at all the bugs in both SP and MP. So they lost count is all. It's extreme to expect any business to admit externally that their processes suck (heck most will never admit stuff like that internally because that's why external consultants exist as a profession), but the standoffishness over this issue puts them a bad light.

Modifié par tamperous, 25 juin 2012 - 10:19 .


#591
IdTheDemon

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At least the guys new to ME 3 who want to get the best ending won't get suckered to buy spectre packs via bioware points for multiplayer.

#592
VinHikaru

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Multiplayer is especially difficult for players like me who like playing Single Player on a casual setting. I'm a grad student, I really don't have that much time to play video games, and so when I do play them to relax I like to have the difficulty setting at a level where I'm not dying every two minutes. I'm not a great FPS player, so when I suddenly am forced to play Multiplayer with other people who've developed "mad skillz" from Halo and Call of Duty it really leaves me in the dust.

And yes, I usually play Bronze level matches. Still tough for a gamer like me. I always feel bad making other players stop whatever they're doing to revive me. And sometimes they don't bother to revive me, in which case my experience of "playing" multiplayer is really more a case of "watch these talented players with all these other characters you can't unlock kill all the bad guys until you respawn only to die again a few minutes later."

Forcing players to engage in multiplayer to get the most out of single-player, *when consumers were told that they could get everything in single player without playing multiplayer*, is frustrating.

Modifié par VinHikaru, 25 juin 2012 - 10:38 .


#593
coolbeans

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Kub666 wrote...

Aaah, your search kung fu is better than mine, coolbeans. Browsing through old threads I did find this little treasure:

http://social.biowar...735/18#10768549

Chris Priestly wrote...

We are not lying and will not allow such accusations here.

LOCKDOWN!


Good times.


I know, its kinda tempting to go back and report him for trolling in light of the recent statements:)

#594
Olueq

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How does this affect the persuade at the end? Before it took 4000 EMS if you can persuade TIM at the end, and 5000 if you cant.

#595
dekkerd

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Olueq wrote...

How does this affect the persuade at the end? Before it took 4000 EMS if you can persuade TIM at the end, and 5000 if you cant.


New min is 3100, if nothing else changes 4100 if you miss the interrupt, Persuade isn't needed. 

#596
GoblinSapper

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*rises from the murky depths, abysmal cynicism in hand* this is going to be terrible and you all know it. Sorry.

#597
clarkusdarkus

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Thankgod i dont have to play the MP, was fun for about 5mins then the novelty wore off when the concept is wave after wave of the same enemies......you can now remove MP from mass effect as iv'e had my fill and want my SP game back thankyou.

#598
ImTopHat

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So this is the first time I play through Mass Effect 3, took me some time to actually buy it since I knew about the ****y ending. But yeah, so I stopped right before the attack on the Cerberus Base now and I'm waiting for the Extended Cut. 

But is it safe for me to bring any of my squadmates in the last mission without any of them dying if my EMS is ~3100? I'm not really 100% sure about how everything works. And does it matter now with the EC if I have more or less readiness rating?

Modifié par ImTopHat, 25 juin 2012 - 11:26 .


#599
jakenou

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TopHat - EMS doesn't affect your squadmates or anything like the way it was in ME2. Readiness/TMS rating also doesn't matter (as far as anyone knows since the EC isn't out just yet) toward anything except perhaps a couple of achievements ;)

Modifié par jkthunder, 25 juin 2012 - 11:33 .


#600
Tietj

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I'm happy this has been addressed and fixed. It's not ideal--believe it or not, there do exist people who play non-imported saves--but it's still welcome.