On the EMS and the Extended Cut
#626
Posté 26 juin 2012 - 02:36
#627
Posté 26 juin 2012 - 02:48
No. I saw it with about 3625.Cele89 wrote...
Do I still need 5000ems to see any additional things for destroy/shepard breath ?
Edit: Oops Ninja'ed.
Modifié par INMATEofARKHAM, 26 juin 2012 - 02:49 .
#628
Posté 26 juin 2012 - 03:13
>_>
Modifié par ArchDuck, 26 juin 2012 - 03:16 .
#629
Posté 26 juin 2012 - 03:14
Currently I have a Military Strenght of more than 8500.Today I loaded a save before the assault to cerberus base and I completed the mission. I saved the game back on Normandy.
If I load that file will I still get the EMS I acquired prior to the Cerberus base assault or if I load after that mission my EMS is reset to 50% readiness?
I ask because I read something about resetting EMS via loading a previous save during ME3 release week.
Thanks for your help.
EDIT: Well it seems even if the game resets my readiness to 50% (currently it's more than 90%) I should be able to get all possible endings...
Modifié par D.Shepard, 26 juin 2012 - 03:16 .
#630
Posté 26 juin 2012 - 03:25
...I have to say, that was actually pretty good. I'm pretty satisfied now. Not overly happily, but for other reasons. I can play my favourite triology series again.
#631
Posté 26 juin 2012 - 03:30
LilyasAvalon wrote...
I just finally saw the extended cut Destroy Ending on youtube.
...I have to say, that was actually pretty good. I'm pretty satisfied now. Not overly happily, but for other reasons. I can play my favourite triology series again.
That sounds promising
Thank you for giving me some hope again!
Modifié par OldSwede, 26 juin 2012 - 03:32 .
#632
Posté 26 juin 2012 - 03:37
#633
Posté 26 juin 2012 - 03:45
#634
Posté 26 juin 2012 - 03:48
Admittedly, I've had a bad taste left in my mouth over Mass Effect for months. When I watched the endings, I held in my mind the knowledge that I would hate anything they gave me *on principle.* But looking at this from an objectively logical human perspective, I can only think one thing: it's average. If I had seen this ending when the game came out, I wouldn't have been disappointed or amazed. I would have accepted it as the ending like I had accepted many other endings to series or single events. While this was a nice apology from EA, it was the least they could do. Bare minimum. I don't think they could have done a single thing less without releasing virtually the same thing. That disappoints me.
Furthermore, the fact that the relays were not destroyed in this ending and the cinematics were actually CHANGED to display that makes me realize that the intended original destruction was intended. And apparently nobody in BioWare even considered that their previous destruction would have stranded/obliterated surviving civilizations. Does that not pain those who love the new endings?
tl;dr
New endings were lovely average and would have been nice when the game came out. As of now, this was bare minimum in trying to get some customers back. A lot of people enjoy them and that's cool. But it's shocking that the quality of the storyboard crew decreased so much that they didn't take such severe things in to their mind. If they did, it's shocking that they played dumb and said they didn't intend for painfully intended things. It all seems silly. It all seems messy. It all seems like EA's value will continually decrease, albeit after experiencing the minor influx of returning customers..
demonuswolfus wrote...
I came across a tech site that reviews phones and gaming equipment. They had an update about the EC DLC for ME3. They stated that the content within the dlc was originally in the plans to eb part of the game, but due to disc space was removed and elft out entirely. If this is true, it means that Bioware never really worked on anything and they just lied ot everyone and produced this as DLC when it should have been in the agme to begin with. Which means that they did have the time and the money to fix the ending and further proves they were just giving excuses to not do a thing.
Also, I could see this perfectly. That's what I thought as I watched all these endings. This would have been the perfect average ending for any above average RPG series.
Modifié par Ranathenen, 26 juin 2012 - 03:49 .
#635
Posté 26 juin 2012 - 03:50
MegaSovereign wrote...
Does anyone know the new EMS requirement for the best destroy ending?
I believe Mac Walters (name correct? Sorry never been good with names - or faces for that matter either = hopeless) said 3100. I'll give a link in just a min (it's here on the board somewere)
EDIT: Sorry for the mix up, it was Michael Gamble (who is Mac Walters, where did I get that name from...hmmm...I'll wiki it LOL)
edit again: I really am hopeless. Jeez!! He is the lead writer of ME, according to wiki. Again, so sorry for the mix up.
http://social.biowar...580/22#12744478
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Modifié par OldSwede, 26 juin 2012 - 03:59 .
#636
Posté 26 juin 2012 - 04:06
if you make the right desicions you only need a small amount of fetch questsDoktorAffentanz wrote...
Michael Gamble wrote...
If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)
That should answer the question on the thread.
Great... 3 million stupid fetch quest or mp..... just great.
Edit: why not just give players who don't do MP the chance to dump EMS completely?
#637
Posté 26 juin 2012 - 04:25
#638
Posté 26 juin 2012 - 04:32
The 4th option is a big slap in the face to the I.T. The other endings at least give us a reason that Joker left.
Everything is is fixed with the Bob the Builder strategem. "Can we fix it? YES WE CAN!"
And a slideshow.
Way to go Bioware, I'm still flipping the table, but only slightly less now.
#639
Posté 26 juin 2012 - 04:35
#640
Posté 26 juin 2012 - 04:37
#641
Posté 26 juin 2012 - 04:38
1) Original ending I literally had to say to myself out loud, "It's ok, this is just some kind of plot scheme to lead to the true ending later on. It's not real, don't worry about how awful it is because the real ending will be that much sweeter." This time, my reaction was: "Oh, ok. That was not terrible."
2) Catharsis. Showing how events unfold after your decision provides closure, something I had none of after the original ending. At least I know the fate of the galaxy now, and I didn't just watch different colored explosions.
Problems remaining:
1) If my reaction is "Oh, ok. That was not terrible", and Mass Effect is my favorite game franchise, then BioWare needs to seek a better response.
2) Decisions are still irrelevant. With all the variables that were pulled in from ME1 through your campaign in ME3, there was so much riding on this epic conclusion. I am not saying we needed 1000x conclusions, merely that there could have been variability to the already produced ones. For example: if you have 99% Systems Alliance through multiplayer, but only 50% Terminus, then most alien races and colonized planets in the Terminus should be extinguished while Earth and Systems Alliance colonies remain fairly unscathed (shown through cutscenes). Or, if you betray the Krogan and they stand alone against the Reapers as a result, show Tuchanka being extinguished. The possibilities here are endless, and only need one slide in a cutscene...not asking too much.
3) There needed to be an epic space battle. Why else did we gather every fleet in the galaxy and spend all of ME3 running around playing diplomatic war hero? The battle in the opening scene to the assault on Earth was great, but needed expansion deeply. Furthermore, why not try to implement a little RTS in the game? Nothing too complex, but give us an expanse of space to command our fleets to fight the Reapers. Give the player the chance to fight the Reapers head on, and decide their fate through combat and not gimmicks with the Catalyst. This could have brought another interesting and distinguishing element to the game that would help it outdo its predecessors.
4) Too many variables for a sequel. With the vast differences in the endings, it will be difficult to have a sequel that moves forward in time from the events of ME3 which fans probably want and would make record amounts of money (profit incentive!).
A while back I wrote an alternate ending based on the original endings. Please read it if you want and leave your comments.
To BioWare: I don't think anything aside from the ending I wrote (or something similar) would have made me happy and still rate this franchise an A+. So I apologize that I am not satisfied with the Extended Cut, but thank you for trying.
Link to my alternate ending: http://social.biowar...index/11739343
Modifié par BalianOfIbelin, 26 juin 2012 - 04:39 .
#642
Posté 26 juin 2012 - 04:55
It doesn't explain all the plot holes. The tureens and the Quarians would have still starved. The relays don't work. how would they get home!?. Still has the insane Star CHild with his insane circular logic.
Still has SPACE MAGIC.
Those who say well at least it is better then before, that is IRRELEVANT. It was so unimaginably incomprehensibly bad before that it could't have possibly been any worse. Seriously never EVER again. EA and Bioware no business will be coming from me.
#643
Posté 26 juin 2012 - 05:06
Ranathenen wrote...
*snip
Furthermore, the fact that the relays were not destroyed in this ending and the cinematics were actually CHANGED to display that makes me realize that the intended original destruction was intended. And apparently nobody in BioWare even considered that their previous destruction would have stranded/obliterated surviving civilizations. Does that not pain those who love the new endings?
*snip
That's exactly what I've been thinking all along. Originally they did mean to destruct all the mass relays, but they didn't think it through. They did not think about what it would mean for the fleet and everybody else in universe. Or maybe they did, they just thought that this would be an awesome, dark, edgy ending. They did not count on the fans analyzing every detail and pointing out all the plot holes and inconsistencies with established lore. And when it turned out that the fans were not that stupid, they backpedaled and decided that it was a DIFFERENT kind of explosion than what we'd seen in Arrival.
#644
Posté 26 juin 2012 - 05:12
FS Vertigo wrote...
I saw the extended endings on youtube. I won't be downloading this. I can't say that I'm satisfied, but to each their own I guess. I'm still having fun with the multiplayer, so I'll be hanging on to the game for now, but I still don't see myself going through the trilogy again. The whole "no matter what, Shepard dies" scenario just doesn't work for me.
Thank goodness for MP its the only way I got my $80 of value out of the CE. But at this point I've done everything in MP, (got the unwavering achievement for doing gold on every map) except get that last gun and the final DLC character but I can see myself purging my Xbox this weekend. I'm just going to promote my last six characters put the game on the shelf along with the other games I havent finished having chosen the enhanced control ending as my head canon. Too bad its not actually worth finishing Rannoch, Thessia and the rest of the game to see on my own xbox.
#645
Posté 26 juin 2012 - 05:14
So Bioware did an ok job of salvageing the endng. If they didn't put in that slap in the face reject ending then it would have been Perfect. As long as it was destroy, the other two still suck to high heaven.
#646
Posté 26 juin 2012 - 05:14
Modifié par tamperous, 26 juin 2012 - 05:15 .
#647
Posté 26 juin 2012 - 06:00
The universe is at least slavageable now, so to that end graditude is in order.
#648
Posté 26 juin 2012 - 06:02
#649
Posté 26 juin 2012 - 06:15
mechalynx wrote...
Is the EMS valid for all owned copies of ME3? Thais, if i max out EMS on the XBOX, will it be maxed out on PC as well? Yes, I do own both copies.
That's an interesting question, if you are actually referring to TMS and not EMS. Your EMS score only applies to the particular career you are playing, even on the same console (or same PC), but if you play MP/apps to raise TMS/galactic readiness percentages, I know that it does raise it on any other career you are playing on the same console, even though it does degrade with time (except for Cerberus recruits from the Infiltrator game - they stick around forever I think).
Since it's all through Origin, I would think that if you are using the same Origin account for both PC and whichever console, that your TMS percentage would update across any platform connected to your Origin account.
Modifié par jkthunder, 26 juin 2012 - 06:17 .
#650
Posté 26 juin 2012 - 06:18
jkthunder wrote...
mechalynx wrote...
Is the EMS valid for all owned copies of ME3? Thais, if i max out EMS on the XBOX, will it be maxed out on PC as well? Yes, I do own both copies.
That's an interesting question, if you are actually referring to TMS and not EMS. Your EMS score only applies to the particular career you are playing, even on the same console (or same PC), but if you play MP/apps to raise TMS/galactic readiness percentages, I know that it does raise it on any other career you are playing on the same console, even though it does degrade with time (except for Cerberus recruits from the Infiltrator game - they stick around forever I think).
Since it's all through Origin, I would think that if you are using the same Origin account for both PC and whichever console, that you TMS percentage would update across any platform connected to your Origin account.
Thank you, that was exactly what I meant. I was a bit surprised to see my galactic readyness at 97% on my PC, when I haven't touched the game since april. I did grind like a desperate junkie the entire weekend on the XBOX. Guess it paid off big time.





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