Aller au contenu

Photo

On the EMS and the Extended Cut


722 réponses à ce sujet

#701
Mister_Tez

Mister_Tez
  • Members
  • 103 messages

Sir Ulrich Von Lichenstien wrote...


They don't, there is a new scene added during the run to the beam... and to emphasise the point, if you have a LI squadmate, bring them along....

I just did it with my FemShep and Garrus with 3617 EMS...  I'll admit it, I cried, it was beautiful and answered one of the niggly things I had with the original ending.

As for squadmates dying, that only happens if it is REAL low, though I don't know what the max score for that would be now that they've drastically (imho) altered what is required for the 'breathing' scene.



I loved the added sqaud rescue scene, not just for fixing a plothole but also for the scene with Liara :)

Do you know if your LI appears in that scene if they're not a squad member? I have one Shepard who has Samantha. Wonder whether she pops out of the Normandy to say goodbye.

#702
Dan Dark

Dan Dark
  • Members
  • 307 messages

Neverwinter_Knight77 wrote...

Tezzajh wrote...

dissapointed that the refusal option leads only to defeat, would of been a hell of a lot better if there was a chance to kill all the reapers with military might ATM there is no need for me to promote characters or do extra work to gain extra miltary assets as it doesnt make a diffrence


Yeah.  I thought the whole point of gathering forces was to take the Reapers head on.  Apparently they're just a distraction for the stupid crucible.  <_<  I know damn well that with enough EMS, you should be able to reject the starchild's plan and still defeat the Reapers.  I feel trolled.  Again.


This. This, this, a million freaking times this! I mean, seriously, what was even the point of putting in so much work throughout the entire game trying to unite the galaxy and garner support, just to find out it doesn't make any difference?

Or... you know what? You said EMS will "can have distinct results," right? So... lie to me. (You guys shouldn't have any problem with that at this point, right?) Tell us it was a bug, and that, if your EMS is high enough, there actually is a different version of the Refuse ending, where you win. Sure, people will be suspicious when they notice they only need the "title update" if they downloaded the Extended Cut, and people would definitely notice the download would be far too large to be a simple code fix to re-enable that option... but you know what? I don't care. If that's what it would take, I would accept it. Hell, I'd do so gladly, and so should you, BioWare, because not only would this give me the option of getting an ending I genuinely want to see, it would give you the possibility of getting more of my money in the future!

...it won't happen, of course, but hey, I can still dream, right? :?

#703
someguy1231

someguy1231
  • Members
  • 1 120 messages
I haven't downloaded the EC yet and I just had a quick question: does the EC give you any other means of raising Galactic Readiness? I know it reduced the EMS you need for the best endings, but I'm wondering if it affected Galactic Readiness as well.

#704
coolbeans

coolbeans
  • Members
  • 557 messages
Ooh I see this threads been destickied, server hiccup?

Anyways well done on Bioware for implementing a feature they promised was present from the start, any news on an apology for the ****ty way they treated people who kept raising the issue. Now they have admitted they lied about it.

#705
Sigma2010

Sigma2010
  • Members
  • 46 messages

Mister_Tez wrote...

Sigma2010 wrote...

KoJotP wrote...

Well. I've seen the "new" extended ending. It wasn't worth the wait. The best "extended" ending are the ones we fashion ourselves with our imagination. Complexity if the "improvements" and "extensions" is appalling. Frankly, there is no point of playing SP more than once and even that one time is debatable. Want something "dark", "not overly optimistic", "real", something that will grab you by the throat and won't let go till you are done, play Planescape Torment. I expected something on similar level. What i got makes me think that the people who were champions of gamemaking are gone. The ones who are left are more like accountants and hype-jockeys.


This is the perfect wording of how disappointing these endings are. I'm looking forward to Halo 4 this fall.  Bungie hasn't lost sight of there goal of giving fans their fill of  the Master Chief. So I will be returning to the game that got me interested in gaming in the first place and gives you worthwhile endings.



Bungie? Halo 4 is being developed by 343 Industries...

True 343 has taken over development of Halo. However, the universe Bungie created can be expanded on.  Giving Halo fans more of  there favorite hero the Master Chief. Don't he me wrong...Mass Effect is still the greatest game trilogy I've played thus far. The Control ending was great compared to the others. But still not satisfying. For me I wanted that ME1, ME2 style ending. Ultimate victory or ultimate defeat. I still prefer the idea of a fight in Shepard's unconscious mind between him and Harbinger for control.  Where victory if you defeat Harbinger like Sovereign he looses control not just of himself, but the other Reapers.  Leaving them vulnerable to attack.

All and all serving in the USMC, it cool to have a victory without absolute loss. Gamers live in a world where its cool if the hero dies. In the real world that takes a whole different meaning.  That's the biggest issue with ME3 for me, as opposed to Halo.

#706
Zebby98

Zebby98
  • Members
  • 13 messages
The EC was good enough... I cried alot.
Posted Image

Modifié par Zebby98, 28 juin 2012 - 02:43 .


#707
Peregrin25

Peregrin25
  • Members
  • 660 messages
The thing that bugs me about this and what Mr. Priestly is saying, is that it was intended that you needed to play multiplayer to get high enough EMS to see every possible outcome on release day.

It was a means of rewarding those that took extra time to get higher ems with galactic readiness, the problem with that is, we were told pre and post launch that multiplayer was not necessary to experience all out comes of the game. I can dig up the posts if you want. Not to mention even the strategy guide states you do not need to play multiplayer to experience every possible outcome. SO which is it. Was Multiplayer necessary or not, (even though it blatantly was needed).

I was still able to play multiplayer to get 100% Galactic Readiness but it still pisses me off that it was a lie that you didn't need to in the first place even though you did. Now you cme out and say it was intended that way and due to it being 3 months post release of ME3 you now lower the EMS on purpose to benefit more of those who couldn't get every possible outcome?

You all at BioWare need to get your story straight. You all should have just said from day one. Yes, you need to play multiplayer to get Galactic Readiness high enough to have enough War Assets to see every possible outcome. But we were told we didn't have to, to experience the full single player experience, even though we did have to play multiplayer.

as for the importing saves and other things, even so with everything perfect the highes EMS I was able to get with 100% galactic readiness was like 7600 or so. SO anyone that couldn't play and if they played like I did and took ever advantage in all 3 games would only have 3800 EMS and you need at least 4000 just to see all but one outcome. 5000+ to see every outcome Well that is according to the strategy guide.

Just drives me nuts is when they say we don't need to but the fact is we do have to play multiplayer. Then 3 months later they say, you did have to but now you don't. Seriously now, which is it?

But I do thank BioWare for lowering it. Multiplayer is boring anyway and I got tired of having to play it just to keep my galactic readiness up.

Had the multiplayer had more story involved, maybe it would have been more fun.

#708
7isMagic

7isMagic
  • Members
  • 164 messages
This is my last post in this particular thread, now that this issue has been resolved.    I feel the need to speak this one last time. 

Bioware, if you are indeed "listening," I was once a loyal fan of products you produced - Mass Effect was the cream of the crop.   The Mass Effect trilogy will always hold a very special place in my heart.  Thanks to everyone at Bioware who poured their heart and soul into this magnificent story that captured our hearts and sparked our imaginations.  Kudos to the entire CREATIVE team, with great esteem.

It's the BUSINESS side of Bioware that causes me great concern. 

As much as I enjoyed Mass Effect 3, there is unfortunately one aspect of the game that will always stay with me - and not in a good way.   I will never forget the way Bioware treated their fans and customers in regard to the SP EMS issue.  Simply put, you lied to us.  You betrayed our trust.  I cannot speak for others, but being lied to and  ignored for 3 months as I (and many others) voiced our concerns and displeasure regarding this issue - well, it's taken its toll on me personally.   My trust in your company has taken a SERIOUS hit.

As a loyal customer who bought your product with my hard-earned money, I deserved nothng less than to be treated with respect and honesty - both were severely lacking in this case. The latter is still an issue.  As I write this, you have not come forth in an honest and open manner and admitted your initial intention (and you probably never will) - I guess the point is moot now, because (if one reads between the lines) it's readily apparent at this juncture what your plans were all along.   But the fact remains.  You were dishonest and never owned up to it.  Reprehensible.

Should I consider another Bioware game in the future, this long-overlooked issue which should have never reared its ugly head in the first place (given the promises you made pre-release and statements you made post-release) will be at the forefront of my mind.  Rest assured, I won't forget what happened here.  

Before I close, I wish to extend my sincere apprecation to all who fought to keep this issue alive here on these boards these past few months (lockdown after lockdown).   As time went on without any word (complete and utter silence from Bioware), I worried it would NEVER be fixed.  But now it is, thank goodness.   I'm sure the game would still be "broken" for SP-only players, had we not stood up and made our voices heard.  So, MANY thanks.  :-)

Modifié par 7isMagic, 08 juillet 2012 - 08:54 .


#709
InLoveWithTaliZorah

InLoveWithTaliZorah
  • Members
  • 363 messages
Never forget.

#710
Verit

Verit
  • Members
  • 844 messages
Like 7isMagic did, I also feel the need to speak out about this one last time. I entirely agree with that 7isMagic said.

Bioware, I won't forgive for the way you intentionally deceived us. What you did here is something I never dreamed you were capable of. I couldn't believe my eyes when I read your post, Chris. I don't understand that, as a community coordinator, that you could write this. You know full well what was promised to us before release, as you personally closed plenty of threads about the issue. In retrospect, you were really just trying to silence us and prevent people from finding out what Bioware was actually doing here. That's also the reason why you've chosen not to comment on all the posts in this thread that call you out on it, because you know we're right. The evidence is there so all you're able to do is ignore us. It's frustrating to see how you simply don't respond to us, as the longer you stay silent the more it shows what kind of a company Bioware has become. But since you haven't replied after all this time, I doubt you will now.

7isMagic wrote...
Before I close, I wish to extend my sincere apprecation to all who fought to keep this issue alive here on these boards these past few months (lockdown after lockdown).

Same here. While I was disappointed when seeing all the people actually thanking Bioware for this "change", it's great to see that some people do see the full picture of what happened here and what Bioware actually did.

Modifié par -Draikin-, 04 septembre 2012 - 05:40 .


#711
WhiteKnyght

WhiteKnyght
  • Members
  • 3 755 messages

LadyMalstroem wrote...

Chris Priestly wrote...

OdanUrr wrote...

Does this mean that SP EMS has been fixed?


That would be one way to phrase it.



:devil:


And what other ways would there be to phrase it? This is all a bit vague for an issue that people have been complaining about ever since the game came out. Some numbers would be nice.

But by all means, if this means that people who don't play multiplayer can finally get over 4000 EMS then thanks, I guess. 


I believe what he is saying is that you *don't need* 4000 EMS anymore. 3100 is enough now. Unless you're douchey in the game and don't save Anderson from being executed.

In any case, thats lowered too low IMO. High outcomes are supposed to require hard work, but pretty much anybody can get to 3000 EMS with little extra work

#712
AlanC9

AlanC9
  • Members
  • 35 543 messages

The Grey Nayr wrote...

In any case, thats lowered too low IMO. High outcomes are supposed to require hard work, but pretty much anybody can get to 3000 EMS with little extra work


Without a save import, though? I never crunched the numbers on that.

#713
devSin

devSin
  • Members
  • 8 929 messages

AlanC9 wrote...

Without a save import, though? I never crunched the numbers on that.

If it's possible without an import, it would only be by the smallest margin.

As for the too-low argument, I dismiss that completely. Play a bit of multiplayer and you can entirely remove the necessity to do one single thing, regardless of the EMS requirement. It serves no other purpose than to penalize a player who does not wish to play the multiplayer component—anybody who engages in multiplayer can eventually disregard the EMS system entirely.

The new requirement makes it possible to achieve with single-player alone (even a player who imports from ME to ME2 to ME3 can typically only get about 7,200 assets) and yet still requires that you play through everything the game offers (and it does so without locking you into any one incredibly specific set of choices). The less you've done in previous games (and for PS3 players who can only import from ME2), the harder it will be to get there, but without multiplayer, you still have to go through most of the content in order to have access to every ending scenario.

#714
AlanC9

AlanC9
  • Members
  • 35 543 messages
Looking at my spreadsheet, I make it a fraction over 5900 total WA for a new cold start. That's with optimal choices and no DLC. I'm assuming the geth don't make it past Rannoch.

#715
SDBacon

SDBacon
  • Members
  • 7 messages

Modifié par SDBacon, 04 novembre 2013 - 08:26 .


#716
SDBacon

SDBacon
  • Members
  • 7 messages
Is there a way I can get the worst ending after in the campaign after
having promoted characters from multilayer? Can I reset the points some
how? I keep trying to get the worst ending for one of my play
characters. I do only the priority missions but I keep get a decent
ending with me damn N7 promotions.

#717
Obadiah

Obadiah
  • Members
  • 5 714 messages
On Xbox? Man I don't know.

#718
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages
It's very easy to do. Just enter the game while offline or not signed in...just make sure you don't sign into EA servers.

#719
legeraz123

legeraz123
  • Members
  • 6 messages
exactly how much EMS does a player need to raise to a better ending such as say how much N7 rating?

#720
durasteel

durasteel
  • Members
  • 2 007 messages
I honestly don't get it.

None of the ending variables lead to a good ending. You can't get a high enough EMS to avoid the star child garbage even if you are a multiplayer fanatic. It is almost inconceivable at this point that you would be able to import your end state into ME4. If the end is just going to be a nonsensical space magic explosion anyway, why do any of the details matter?

If you're that interested in getting an ending that doesn't suck, just install the MEHEM.

Modifié par durasteel, 19 décembre 2013 - 04:33 .


#721
AlanC9

AlanC9
  • Members
  • 35 543 messages
Jeez, durasteel..... butthurt much?

#722
durasteel

durasteel
  • Members
  • 2 007 messages

AlanC9 wrote...

Jeez, durasteel..... butthurt much?


Just honestly don't understand why any of the flavors of ending that are available in the game, with or without multiplayer, are worth fighting for. The end goes off the rails, you might as well just pick a color and not dwell on it. 

I mean, do you seriously think any of it will have an impact on ME4? In the unlikely event that we can effect the world state at all, it will be through some equivalent to the Dragon Age Keep, so it really doesn't matter what you do at the end of ME3. 

Modifié par durasteel, 19 décembre 2013 - 05:45 .


#723
JamieCOTC

JamieCOTC
  • Members
  • 6 340 messages

One thing that always annoyed me about the ME3 ending was that the Ghost Child essentially stops Shepard and let's her win. There is some subtle dialogue that indicates Shepard's arrival on the Citadel (the first organic to reach the Catalyst and first cycle to build the Crucible) is the actual win. That's a cool idea to be honest, but it's handled in a "oh, by the way ..." manner. It's almost as if poor Shepard has reached some space-age, surrealist game show. "Thank you for coming to our show! Do you want to pick what's behind door number one, door number two or door number three?"

 

Yeah, destroying the Reapers does give you a win at a cost and fits quite nicely w/in the confines of the rest of the story. In fact, you don't really need all the out pseudo-symbolic mess that came before. Just offer up a paragon alternative. And I would agree that this would be a bit of a win except that destroy isn't the best ending. Synthesis is the "best" ending. Before the EC that is. I belive synthesis is refered to the perfect or best ending w/in the actual game code, but I can't find the source to that right now.

 

Time and time again, BW had insisted that you could get the best ending to ME3 w/out playing MP. When the game launched it was discovered you couldn't get the Reapers destroyed/Shepard survives w/out playing MP. The original idea was that those who did play MP, the mobile game, etc were rewarded w/ Shepard being alive at the end. (Here's the post that explains it all: http://forum.bioware...e-extended-cut/). This whole best ending thing was before the backlash however and after the "worst day ever" the mantra became "Your ending is the best ending."

 

This is a long winded way of saying that if you think destroy w/ Shepard alive is the best ending, then great. Be happy. The only catch is that w/ the EC all other endings are equally valid as "best" and everybody won.


  • Esthlos aime ceci