On the EMS and the Extended Cut
#176
Posté 23 juin 2012 - 12:01
#177
Posté 23 juin 2012 - 12:04
-Draikin- wrote...
I guess one reason might be that revealing the exact numbers might stop some people from playing multiplayer to get their EMS score up before the EC is released.Greed1914 wrote...
I just don't see why they wouldn't come out and say how it works.
Yeah, that is about all I can come up with.
#178
Posté 23 juin 2012 - 12:04
Chris Priestly wrote...
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win.
so people who get more involved get more out of something? those who stick with something and show loyalty will be reward for it? great, that's how it should be.
Chris Priestly wrote...
But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings.
oh, so it actually won't be like that. the bar's been lowered for the sake of 'appealing to a broader audience' (in other words, pandering). great, that's about what i expected out of ea.
couple this with the fact that i listened to that 10 minute comedy stand up routine on the biowaremasseffect youtube channel about the extended farce dlc, and normally, i'd think my expectations couldn't possibly get any lower. but i think if i looked around for a few more minutes, they would. i might actually downgrade my efforts in regards to the extended embarrassment bloopers dlc from 'i'll just check the forums and watch on youtube to see what's up' to 'maybe i'll text someone and see what they think'.
looks like this is it for me. time to sell my stock, liquidate my assets, and knock over some women and children on my way to the lifeboats, because i'm jumping ship.
it's all over. the dream is over.
#179
Posté 23 juin 2012 - 12:05
I just have one humble request. EA, please stop buying developers that I care about.
#180
Posté 23 juin 2012 - 12:07
Modifié par Atakuma, 23 juin 2012 - 12:07 .
#181
Posté 23 juin 2012 - 12:13
Atakuma wrote...
After reading that, I somehow know less about the topic than I did before.
Exactly. What the **** did I just read?
#182
Posté 23 juin 2012 - 12:13
#183
Posté 23 juin 2012 - 12:14
I'm... honestly not sure what's changed based on this sticky. A little clarification would be nice.
#184
Posté 23 juin 2012 - 12:16
DarxydeBluus wrote...
You know, between this whole ME3 fiasco and Peter Moore talking about the future of gaming as all microtransactions, I think I'm about done with EA and its subsidiaries.
I just have one humble request. EA, please stop buying developers that I care about.
i cringe and feel the need to punch something everytime i hear something our of that mans voice, i dont know what future he talks of but i know one thing i wont be part of it.
#185
Posté 23 juin 2012 - 12:19
JSwisha wrote...
Atakuma wrote...
After reading that, I somehow know less about the topic than I did before.
Exactly. What the **** did I just read?
When you're dealing with PR vagueness, you have to learn to read between the lines, upside down and back to front. Often all at the same time. Basically, they're lowering the "breath" scene requirement to be attainable in a pure SP playthrough.
They just don't want to admit that they ballsed up originally.
#186
Posté 23 juin 2012 - 12:24
#187
Posté 23 juin 2012 - 12:27
Modifié par Herr Igor, 23 juin 2012 - 12:29 .
#188
Posté 23 juin 2012 - 12:33
#189
Posté 23 juin 2012 - 12:37
xMellowhype wrote...
Thje OP literally clarified nothing.
Well, it did clarify that I'm not touching DA3 if there's even a whiff of MP in it
#190
Posté 23 juin 2012 - 12:49
amen to thatiakus wrote...
xMellowhype wrote...
Thje OP literally clarified nothing.
Well, it did clarify that I'm not touching DA3 if there's even a whiff of MP in it
#191
Posté 23 juin 2012 - 12:55
#192
Posté 23 juin 2012 - 12:56
#193
Posté 23 juin 2012 - 12:59
Chris Priestly wrote...
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a
save, playing the iOS games, etc)

In other words, multiplayer (along with cheap gimmicks (IMO) such as apps for those fortunate enough to own an iphone and live in an area that provides service for it) finally took precedence over single player?
Modifié par Whatshisnameagain, 23 juin 2012 - 01:01 .
#194
Posté 23 juin 2012 - 01:08
Is it possible to get all endings, including Shepard breathing, in single player w/o MP or add ons or not? Has the requirement been lowered, or have more assets been added?
#195
Posté 23 juin 2012 - 01:08
Whatshisnameagain wrote...
In other words, multiplayer (along with cheap gimmicks (IMO) such as apps for those fortunate enough to own an iphone and live in an area that provides service for it) finally took precedence over single player?
You can't even have just any ol' iPhone, either. The Datapad app isn't supported by my outdated iPhone 3G. :/
#196
Posté 23 juin 2012 - 01:12
Sgt SuperWae wrote...
Can someone please explain to me the difference between what the OP described and what the EMS was originally stated to be used for when ME3 first came out? It sounds to me like we're being fed the same idea (that failed miserably).
It might mean that MP functions like we were originally led to believe in that it just adds assets in case you missed stuff in SP, instead of acting as a multiplyer that is necessary for certain endings. (Which is, oddly enough, what they led us to believe it would do in the first place.) Though, if that is the case, I don't know why they wouldn't just say it.
But that is only what it might mean. The wording is vague enough that it still sounds like it continues to work as it has previously. Sooner or later they'll have to address it because the MP will die down, as every MP game eventually does.
Modifié par Greed1914, 23 juin 2012 - 01:14 .
#197
Posté 23 juin 2012 - 01:16
Chris Priestly wrote...
People have been asking about the EMS and how it changes in the Extended Cut DLC.
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win. But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings. Playing multiplayer is just one component is a sea of variables that can affect your ending. If you don't play MP, you have to find other ways raise to raise your EMS before attempting to retake Earth, including a comprehensive single player play through. Likewise if you suffered some blows to your EMS prior to assaulting Earth, MP is a great way to raise your score high enough for the final assault.
Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.
Ok... well if this is "clarity", and "listening" is giving us more of what we don't want, then... whaa?
All I can tell is: I don't want DA3.
#198
Posté 23 juin 2012 - 01:27
Chris Priestly wrote...
OdanUrr wrote...
Does this mean that SP EMS has been fixed?
That would be one way to phrase it.
That.... is awesome
#199
Posté 23 juin 2012 - 01:34
So what the heck? Do I have to grind multiplayer again to get it back up to 100%?
#200
Posté 23 juin 2012 - 01:46
Chris Priestly wrote...
People have been asking about the EMS and how it changes in the Extended Cut DLC.
The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win. But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings. Playing multiplayer is just one component is a sea of variables that can affect your ending. If you don't play MP, you have to find other ways raise to raise your EMS before attempting to retake Earth, including a comprehensive single player play through. Likewise if you suffered some blows to your EMS prior to assaulting Earth, MP is a great way to raise your score high enough for the final assault.
Keep in mind that the results of having a very low EMS rating can have distinct effects on the outcome of the game in teh same way having a high EMS can.
You say that the original experience of the game was to reward players who did extra work? For me and the other players who put in the extra work of playing every side mission in ME1 and ME2. I find that statement insulting. We all thought the reward would come in the form of a great ending, fueled by the player’s choices made over three games. My particular issue is with the fact that you pushed the angle of multiplayer and iOS as a key to improving the player’s chances of a rewarding ending. The whole concept of tying in multiplayer and iOS into ME3 are two of the many problems with the game. I won’t mention the laundry list of others. EA/Bioware is forcing those players who bought and enjoyed Mass Effect for the rewarding single player experience to play multiplayer. How is it rewarding to players who bought ME3 expecting the same quality and experience of ME1 and ME2 to be told after the fact. In order for you to achieve a rewarding end, happy, sad or otherwise, you have to play multiplayer to achieve iOS' to have a rewarding ending?
If this was the intention of EA/Bioware from the very the beginning why wasn’t it said before ME3 was released? Answer? Because the sales for ME3 wouldn’t come close to those of ME1 and ME2 if fans new the truth from the gate.
Furthermore, EMS is a disappointment in and of itself. Over two games the premise to achieve anything rested on the decision made by the player. Then unbeknownst to everyone except EA/Bioware, player decision-making shifts to EMS as one of the deciding factors in the single player experience negatively impacting game play and replay ability. I played ME3 hoping for more of the same great gameplay of ME1 and ME2. Games I continue to play even now. However, after playing through ME3, just once I haven’t played it since. For all of the reasons you pointed out and many more you’ve no doubt seen in the forum “Yes we’re listening”, we are vested. Based on what you’ve said in the post, it doesn’t sound like EA/Bioware is listening to anything.





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