If I do that I get a grey background for both Material Editor and, for example, Item Editor however this is probably because I have all the art resource editor's backgrounds set to 0.2,0.2,0.2 (i.e. dark grey).
So I did some testing and set the Level, Material, Morph and VFX editors' backgrounds to different colours. I opened one, then a design resource, checked the background colours, opened another, checked again and so on.
So it seems that every editor background will be set to the colour of the last art resource editor's background. So you open an item resource the background is default black (no way to set it). Lets say you have your level editor background set to yellow and you create/open a level: now both editors' backgrounds will now be yellow. Lets say your morph editor's background is set to pale blue and you create/open a morph: now all three editors will be pale blue. And so on ...
Therefore the best approach is to set the background of all 4 art editors (even if you don't use them) to the same colour and something that you can work with. You can then use any of them to set the colour of the design editors.
Modifié par Sunjammer, 23 juin 2012 - 11:34 .