Modifié par FollowTheGourd, 01 janvier 2010 - 04:24 .
Dragon Age vs KOTOR
#51
Posté 01 janvier 2010 - 04:22
#52
Posté 01 janvier 2010 - 04:25
#53
Posté 01 janvier 2010 - 04:29
Also, Dragon Age is ****ING HUGE. KotOR is multiple orders of magnitude smaller than DA:O in amount of gameplay. I think people are overstating the value of a plot twist. I put more value on the overall story than how many times it changes over the course of the game. In that respect I can't really say since I haven't even finished DA yet.
As far as character interaction, DA wins hands down and I don't think anyone can truly dispute that.
However, while KOTOR was a great game, I have to say that DA is better.
Modifié par Demonic Spoon, 01 janvier 2010 - 04:32 .
#54
Posté 01 janvier 2010 - 05:02
Also, I prefer combat that just moves along. I didn't find DA's combat to be significantly more challenging or brain-demanding than KotoR's. I guess DA had friendly fire, but it wasn't that hard to avoid it. It was fine, but KotoR was faster without losing anything I'd otherwise miss. So I like KotoR more.
I'm also pretty sure that I didn't have to spend any time looting individual corpses in KotoR, or have to sell off all those fire crystals and whatnot I wasted my time picking up.
#55
Posté 01 janvier 2010 - 05:06
Which is why they'll never top BGII, because BGII > KotOR.
#56
Posté 01 janvier 2010 - 05:09
I'm also pretty sure that I didn't have to spend any time looting individual corpses in KotoR, or have to sell off all those fire crystals and whatnot I wasted my time picking up.
I see nostalgia has made you forget a lot. You -did- have to loot individual corpses in KotoR and yes, you accumulated random craploot which you had to sell off periodically.
#57
Guest_Tassiaw_*
Posté 01 janvier 2010 - 05:10
Guest_Tassiaw_*
FuIcrum wrote...
well, considering that KOTOR was released 4 years ago its hardly a fair fight in terms of graphics and performance. But KOTOR wins the plot hands down.
KotOR was released 6 and a half years ago.
KotOR II was not made by BioWare, it was made my Obsidian.
Comparing a fantasy RPG to a sci-fi one is like comparing apples to oranges.
#58
Posté 01 janvier 2010 - 05:43
They're both pretty much fantasy RPGs.
Modifié par Demonic Spoon, 01 janvier 2010 - 05:44 .
#59
Posté 01 janvier 2010 - 05:53
I thought it was pretty funny when I first heard Alistair yell "down you go!"
Carth was never my favorite character because he was always interrupting me with some problem of his.
Shale reminds me of HK-47 quite a bit as well. And I like both of them, well, quite a bit.
As for a plot twist Kotor wins but it would be hard to convince the audience of Dragon Age that, "You ARE the Archdemon!" With that said I am happy they didn't try to just repeat their older title.
I had the Ps3 version and it seemed very similar to kotor in playstyle but going through the PC version now its a nice difference in gameplay.
Modifié par Feond, 01 janvier 2010 - 05:56 .
#60
Posté 01 janvier 2010 - 06:05
#61
Posté 01 janvier 2010 - 06:05
Modifié par StartatZero, 01 janvier 2010 - 06:06 .
#62
Posté 01 janvier 2010 - 06:07
I'm not disputing that it it was a good game, of course...but I think people are overstating it.
#63
Guest_Tassiaw_*
Posté 01 janvier 2010 - 06:21
Guest_Tassiaw_*
Demonic Spoon wrote...
Star Wars is more fantasy than sci-fi. The emphasis of the KotoR plotline was magic (Sorry, "the Force") and an iconic good-vs-evil fight. Just because the setting is more technologically-advanced does not make it science fiction.
They're both pretty much fantasy RPGs.
I disagree. Star Wars is science fiction. It's about galactic civilizations, spaceships, pew pew lasers, and Jedi who wield the Force, which isn't anymore fantasy than the X-men's mutant powers. Would you call X-men fantasy?
Dragon Age is more akin to Baldur's Gate, which is a much better comparison.
KotOR was amazing, but it had its flaws. DA:O is amazing, and it has its flaws. Every game has flaws. It's better to not dwell on them.
Modifié par Tassiaw, 01 janvier 2010 - 06:51 .
#64
Posté 01 janvier 2010 - 06:50
#65
Posté 01 janvier 2010 - 07:03
Would you call X-men fantasy?
Absolutely. What the hell else would it be?
Depending on the specific story, star wars COULD be science-fiction. If there was a Star Wars story which really focused on the technology and science aspects of it then it would be. However, KotoR is not. If you wanted to, you could replace cantinas with taverns, blaster pistols with bows, lightsabers/vibroblades with regular swords/maces/axes/whatever, rodians and wookiees with dwarves and elves...and you'd pretty much have a generic fantasy setting. For KotoR, technology affects virtually nothing but the setting.
#66
Posté 01 janvier 2010 - 07:13
Tassiaw wrote...
FuIcrum wrote...
well, considering that KOTOR was released 4 years ago its hardly a fair fight in terms of graphics and performance. But KOTOR wins the plot hands down.
KotOR was released 6 and a half years ago.
KotOR II was not made by BioWare, it was made my Obsidian.
Comparing a fantasy RPG to a sci-fi one is like comparing apples to oranges.
Why should the setting matter? Should Fallout not be compared either? An RPG is an RPG, as far as I'm concerned.
I was disappointed in not being able to make DEX-based melee fighter in KotOR liek I usually do, so I didn't play it. Besides, I have never been able to run it on any computer I've tried.
Modifié par NDAv, 01 janvier 2010 - 07:13 .
#67
Posté 01 janvier 2010 - 07:16
#68
Posté 01 janvier 2010 - 07:17
Let's face it, Star Wars as a setting is bogged down by a lot of goofy, identical events in its timeline, and a lot of crappy races. KotOR managed to avoid most of this, but still felt inclined to include some of the extremely boring races like the multitudes of space midgets (Jawas only, please, the rest must be purged), and a bunch of Nightmare Fuel creatures that should be bleeding out of every orifice as though they were made that way by a Star Trek transporter beam accident.
Modifié par Schneidend, 01 janvier 2010 - 07:20 .
#69
Guest_Ethan009_*
Posté 01 janvier 2010 - 07:17
Guest_Ethan009_*
Though to be honest Bioware blows at combat. >_> No bloody balance at all
Though yeah Carth *sighs* At least you could actually kill nearly everyone in that game. Unlike DA: O where characters can openly insult/betray/manipulate you and walk away scot free because of plot shield >_>
Modifié par Ethan009, 01 janvier 2010 - 07:18 .
#70
Posté 01 janvier 2010 - 07:23
Modifié par StartatZero, 01 janvier 2010 - 07:27 .
#71
Posté 01 janvier 2010 - 07:26
Ethan009 wrote...
As someone who just finished KOTOR I have to say it is fun and some parts of it (Plot for one) are far better than DAO while DAO character interaction and combat blows its out of the water. And yeah DA's plot twist was lame and I felt forced into the ending. If DA2 ends up having a "canon" ending. Yeah it will be far worse than KOTOR.
I can't understand this "better plot" KotOR I supposedly has. There was one big twist, and it's the best story anybody's ever written, apparently. DAO has multiple twists, plenty of political intrigue, redeemable villains, not-so-righteous-heroes, difficult choices to make, and is just plain more engaging. The player-character had no personal stake in the KotOR-story beyond surviving the prologue. That's poor storytelling for an open-ended game in and of itself.
#72
Posté 01 janvier 2010 - 07:26
It combined foreshadowing and tension in a way that was very fitting in the setting. Events unfolded in a way that was fairly elegant, but not purely predictable.StartatZero wrote...
Will someone elaborate on what makes KotoRs as great as people are saying? Other than the big plot twist, can someone remind me why the plot was so great?
Mind you, I don't think it was the "greatest plot of all time." It was just a very good one, and fitting.
Modifié par The Capital Gaultier, 01 janvier 2010 - 07:27 .
#73
Guest_Tassiaw_*
Posté 01 janvier 2010 - 07:35
Guest_Tassiaw_*
Demonic Spoon wrote...
Depending on the specific story, star wars COULD be science-fiction. If there was a Star Wars story which really focused on the technology and science aspects of it then it would be. However, KotoR is not. If you wanted to, you could replace cantinas with taverns, blaster pistols with bows, lightsabers/vibroblades with regular swords/maces/axes/whatever, rodians and wookiees with dwarves and elves...and you'd pretty much have a generic fantasy setting. For KotoR, technology affects virtually nothing but the setting.
By that logic, you could make anything fantasy.
#74
Posté 01 janvier 2010 - 08:06
By that logic, you could make anything fantasy.
the term "Fantasy" describes a STORY, not a SETTING. "Star Wars" cannot be fantasy, or sci-fi, or...whatever, because Star Wars is a setting that many books, movies, and games have been made about.
The KotoR story was primarily fantasy because the story revolved around magic (the Force) and elements which are presented more as mystical than scientific (the Star Forge is described like some ancient magical relic, not as a work of scientific/engineering genius).
Modifié par Demonic Spoon, 01 janvier 2010 - 08:19 .
#75
Posté 01 janvier 2010 - 08:27
Then again, I recall some early debate about sci-fi versus science fiction, and how the latter was for "real" science instead of future pop. In the end, it's mostly all fantasy anyway whether you want to describe it through pseudo-science or magic.





Retour en haut






