KOTOR was an amazing game with an amazing plot. And an amazing climax. So generally, amazing. (Or as Zaph might be moved to observe, amazingly amazing). Plus, as I have not been the first to point out - Star Wars. Wheeeeeee.
DAO is a much more recent game (obviously), and is a different style of game (less tactical in terms of combat engine). They are both pretty heavily plotted/linear but in both cases it's in the service of a fantastic story with strong writing and effective characterization, so that's fine with me.
Could I pick one as better?
Well, I generally enjoy tactical combat more than action-adventure style combat; but then DAO never set out to be some sort of P&P rpg clone so that's not really a just criticism.
KOTOR took me much longer to play, I guess that's a plus. But then again, DAO I can see myself replaying more than once; the origin stories and how they affect/inflect the main plot really does work as a strat to encourage repeat plays.
In a sense I found the characters in DAO "deeper" than in KOTOR. But then again I can't really say I ended the game less attached emotionally to my KOTOR buddies than I was to my DAO ones. I'm not exactly sure why.
The plot in KOTOR was pretty "twisty" as people have observed. I think potentially the story in DAO was just as (or at least, satisfyingly) "twisty" in principle, but maaaaybe sometimes the storytelling was undercut by the cut-scene illustrations. I don't want to crit them because on the whole I think the DAO animation (in terms of its storytelling, not technology) was pretty effective and immersive - but at some moments I did find some "odd" directorial choices drew me out of the moment, in a way that the less ambitious style of KOTOR did not. (As a point of comparison, having recently started a replay of Mass Effect in preparation for ME2, I think ME does rather better in the "cinematic storytelling" department.)
(Oh and look, to people who say "What's the big deal with the plot twist in KOTOR?" - ok, well I guess it's a subjective thing. I just know that reveal in my first play of KOTOR was one of the most wtf moments in my roleplaying life. You can play a stack of rpgs and never get a moment like that. Again, it's subjective. But I'll always love KOTOR for that scene.)
Overall, well, I wouldn't give up either of them.
One question - I tried to like Jade Empire, I really did. But the action arcade control thing I just could never get over. I've started it like what maybe 5 times? And never got further than maybe 3 hours in. Someone tell me I'm crazy please. I want to like it really I do.
Lastly, Alistair > Carth. Alistair is still a bit too whiny for my taste but Carth is way worse (sorry Carth). (Why do you do that Bioware writers?)
Modifié par akkaze, 20 janvier 2010 - 05:24 .





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