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Dragon Age vs KOTOR


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#151
krylo

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Haexpane wrote...


DAO is press X to win, unless you play on nightmare mode... DAO combat is straight out of KOTOR's roots

Confession.

I made a Dalish Archer Rogue a bit ago, and threw it onto Nightmare, in the hopes that the increased difficulty would alleviate the boredom of using an archer up until arrow of slaying.  Well it didn't and I put her on the back burner.

My current playthrough (which will be put on hold once Awakening is done DL'ing), I made a Dwarf Sword and Board, and forgot that the difficulty was set to nightmare. I played through the majority of the denerim sidequests, and through the provings in Orzammar up until Piotin, whom I fought at level 7 (meaning his group had at least one level on me).   I've always found this fight difficult, but I couldn't figure out why I sucked SO MUCH.  Well, figuring it was probably a mixture of me just sucking with Sword and Board and being such a low level for the area, I went to toss the difficulty to casual because **** It.  It was then I realized I had been playing on Nightmare and hadn't realized.

Turned it to normal instead.  Still wiped on that fight twice before winning, because I hate it.

Moral of the story: Nightmare, not actually that much harder than normal.

Well, on PC.  On consoles the difficulty jump from normal to hard or nightmare is probably quite a bit larger, due to normal having no friendly fire.

#152
sedrikhcain

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Haexpane wrote...

sedrikhcain wrote...

AlanC9 wrote...

akkaze wrote...

DAO is a much more recent game (obviously), and is a different style of game (less tactical in terms of combat engine).

(snip)

Well, I generally enjoy tactical combat more than action-adventure style combat; but then DAO never set out to be some sort of P&P rpg clone so that's not really a just criticism.


I'm confused. In what sense is DA:O less tactical? KotOR was just spam Force Wave forever, then lightsaber anything still moving.

And I'm going to have to stick up for Carth. It's not whining when your character is the one asking him to talk about that stuff.



I've picked up KOTOR again recently, so I'm in the middle of my 3rd full playthrough now. I don't think I've used that strategy but twice. Nearly every game has a "best strategy" that will deal great damage in most situations. But that doesn't mean there aren't wildly different ways to play it. Over at Game Banshee, someone's posted a character build for a blaster-wielding jedi so powerful you never need your lightsaber or the talents of the NPCs. There is plenty of variety.


DAO is press X to win, unless you play on nightmare mode... DAO combat is straight out of KOTOR's roots


I haven't finished DA: O yet, so can't give a full critique of it but the feel so far is much different from KOTOR. I wouldn't call it difficult, so much as complex. There are so many powers/spells/grenades/potions in DA: O that you can approach battle with a variety of different strategies. I suppose you can say that some of that is changing the animation you get when you push the button while the net result is the same but, even accounting for that, navigating a combat scene in DA: O is a lot more tedious than it was in KOTOR. For many battles in KOTOR, I simply loaded up several commands for each character, unpaused the game and watched. Not so for DA: O. Maybe it'll progress to that point but I doubt it. I'm going to experiment with rogue tactics, traps and such for variety.

#153
sedrikhcain

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Haexpane wrote...

AlanC9 wrote...

Haexpane wrote...
DAO is press X to win, unless you play on nightmare mode... DAO combat is straight out of KOTOR's roots


Except that KotOR was even simpler.


There is no except,  KOTOR's Roots... that implies DAO is more complex since it spawned from an older, earlier game...

Even tho it's more complex, both games are "press X to win once you get past level 12"


Want to add to my previous comments about this statement: It doesn't have to be that way. Your character can get more powerful without you hving to abandon all the variety in your combat style in KOTOR. I suspect the same is true of DA: O but I'm not far enough in yet to know.

#154
Richomus

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KOTOR for me.



I am a bit of a SW geek anyway and Bioware basically took one of my wet dreams and made it reality. I also feel that the story would stand up for me even if you took it out of the SW universe.



I had MASSIVE expectations of DA:O and it mostly met them. However, it didn't grab and shake me in the same way KOTOR did.



Still, I like the DA:O setting a lot, has superb potential so long as Bioware stay at the helm.

#155
Greifvogel

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Dragon Age is great but Kotor wins me over in several ways, the major one being it was there FIRST.

Still, Kotor 2 + Restoration Project managed to beat its predecessor in lasting impression in my case.

I hope you found peace, Kreia.  :(

#156
sedrikhcain

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Greifvogel wrote...

Dragon Age is great but Kotor wins me over in several ways, the major one being it was there FIRST.

Still, Kotor 2 + Restoration Project managed to beat its predecessor in lasting impression in my case.

I hope you found peace, Kreia.  :(


I went looking for this restoration project yesterday. The sites I found -- which appeared to be maintained by the project's devs -- said the RP was still not ready. There didn't appear to be a guarantee that it would ever be ready. Have I found inaccurate information?

#157
sylinmino

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hmm, well let's see...

Dragon Age can last one or two playthrough's



im on my fourth playthrough in KOTOR, so ha



I didn't used to like RPG's. I only played KOTOR in like 2007 for the record, but it WAS the game that got me into rpg's. ever since then iv played a hell of a lot more rpg's, and im STILL playing even today!!



KOTOR was a revolution of rpg's. people who didnt like star wars loved KOTOR. people who didnt like RPG's loved KOTOR. it was rated the number 1 rpg on xbox. the #25-30 game of all time (it varies). it won about 40-50 game of the year awards. HK-47 won awards by himself. when people rate video game characters these days, a lot of the time they'll make a comparison to HK-47. shall i continue?

#158
gingerbill

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just replayed KOTOR recently . i would say DAO is the best overall but they both brilliant.



the twist in KOTOR was excellent but i think there were more memorable bits in DAO overall.



characters i think DAO , though i did love HK and bastilla i just think overall DAO for characters.



ask me next week and i might have changed my mind again , both top notch games.




#159
AlanC9

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Haexpane wrote...
There is no except,  KOTOR's Roots... that implies DAO is more complex since it spawned from an older, earlier game...


Didn't imply that to me -- probably because KotOR itself spawned from NWN1, but was simpler than NWN1.

#160
AlanC9

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sylinmino wrote...

hmm, well let's see...
Dragon Age can last one or two playthrough's

im on my fourth playthrough in KOTOR, so ha

I didn't used to like RPG's. I only played KOTOR in like 2007 for the record, but it WAS the game that got me into rpg's. ever since then iv played a hell of a lot more rpg's, and im STILL playing even today!!

KOTOR was a revolution of rpg's. people who didnt like star wars loved KOTOR. people who didnt like RPG's loved KOTOR. it was rated the number 1 rpg on xbox. the #25-30 game of all time (it varies). it won about 40-50 game of the year awards. HK-47 won awards by himself. when people rate video game characters these days, a lot of the time they'll make a comparison to HK-47. shall i continue?


I'm sure for someone coming from the XBox world, KotOR would have seemed revolutionary.

#161
Morroian

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sedrikhcain wrote...

I went looking for this restoration project yesterday. The sites I found -- which appeared to be maintained by the project's devs -- said the RP was still not ready. There didn't appear to be a guarantee that it would ever be ready. Have I found inaccurate information?


Go here:
http://www.deadlystr...php?do=cat&id=5

I think some people split off from the main group and released most of the restoration project themselves.

#162
sedrikhcain

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Morroian wrote...

sedrikhcain wrote...

I went looking for this restoration project yesterday. The sites I found -- which appeared to be maintained by the project's devs -- said the RP was still not ready. There didn't appear to be a guarantee that it would ever be ready. Have I found inaccurate information?


Go here:
http://www.deadlystr...php?do=cat&id=5

I think some people split off from the main group and released most of the restoration project themselves.


Morroian, thanks. Guess I've got another KotOR 2 playthrough in my future.

#163
Haexpane

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sedrikhcain wrote...

Haexpane wrote...

sedrikhcain wrote...

AlanC9 wrote...

akkaze wrote...

DAO is a much more recent game (obviously), and is a different style of game (less tactical in terms of combat engine).

(snip)

Well, I generally enjoy tactical combat more than action-adventure style combat; but then DAO never set out to be some sort of P&P rpg clone so that's not really a just criticism.


I'm confused. In what sense is DA:O less tactical? KotOR was just spam Force Wave forever, then lightsaber anything still moving.

And I'm going to have to stick up for Carth. It's not whining when your character is the one asking him to talk about that stuff.



I've picked up KOTOR again recently, so I'm in the middle of my 3rd full playthrough now. I don't think I've used that strategy but twice. Nearly every game has a "best strategy" that will deal great damage in most situations. But that doesn't mean there aren't wildly different ways to play it. Over at Game Banshee, someone's posted a character build for a blaster-wielding jedi so powerful you never need your lightsaber or the talents of the NPCs. There is plenty of variety.


DAO is press X to win, unless you play on nightmare mode... DAO combat is straight out of KOTOR's roots


I haven't finished DA: O yet, so can't give a full critique of it but the feel so far is much different from KOTOR. I wouldn't call it difficult, so much as complex. There are so many powers/spells/grenades/potions in DA: O that you can approach battle with a variety of different strategies. I suppose you can say that some of that is changing the animation you get when you push the button while the net result is the same but, even accounting for that, navigating a combat scene in DA: O is a lot more tedious than it was in KOTOR. For many battles in KOTOR, I simply loaded up several commands for each character, unpaused the game and watched. Not so for DA: O. Maybe it'll progress to that point but I doubt it. I'm going to experiment with rogue tactics, traps and such for variety.


Yes I really miss how awesome it was to Q up 3 actions for each toon and sit back ... Qing up only 1 action in DAO is a big let down for me, I got used to it tho:crying:

#164
Haexpane

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AlanC9 wrote...

Haexpane wrote...
There is no except,  KOTOR's Roots... that implies DAO is more complex since it spawned from an older, earlier game...


Didn't imply that to me -- probably because KotOR itself spawned from NWN1, but was simpler than NWN1.


KOTOR is party based tho, NWN was solo yes?  But Indeed BG, NWN, KOTOR, DAO is the progression

#165
AlanC9

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Depends on your definition of "party." NWN OC had one companion, and unmodded you couldn't even access that character's inventory. In SoU you got inventory access, and in HotU there were two companions. In no case could you control the character directly, though you could influence the NPC's actions via dialog. So it's kinda like playing DA:O with fewer people and running the NPCs solely via the Tactics menu.



Whether this counts as being party-based is up to the player.

#166
Drag0n-RD

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I love(d):

Dragon Age
Dragon Age: Awakening
BG1
BG2 
TOSC
TOB
NWN1
NWN SOU
NWN HOU

I like(d):

Mass Effect
Mass Effect 2

I absolutely hated and wouldn't ever play again:

KOTOR
KOTOR 2

In short I'd rather play Dragon Age a billion times over than even think about placing my KOTOR disk back in. In fairness I just hate Star Wars so it was never going to please me ;)

Modifié par Drag0n-RD, 19 mars 2010 - 06:41 .


#167
Cavado

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kotor is great for its time it would be interesting if they made kotor 3 then compared it to DA

#168
Haexpane

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I played Jade Empire last month and it has held up nicely. It's still way too easy, but everything else about that game stands side by side with any RPG released in the last 5 years and compares very well.



I feel the same about KOTOR and KOTOR 2 but havent played them in a while

#169
Jago1877

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Kotor = que system WIN!



Dragon Age= anoying stupid retarded tactics system that mean's less direct control of battle or alternative pausing of game to break up action FAIL!

#170
Jago1877

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Sorry for me that just killed it for me in dragon age really put a downer on the entire game it was like removing invert mouse for a first person shooter,

#171
AlanC9

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Jago1877 wrote...

Kotor = que system WIN!

Dragon Age= anoying stupid retarded tactics system that mean's less direct control of battle or alternative pausing of game to break up action FAIL!


It's that much harder to pause and pick individual actions than to do this three actions at a time? Seriously?

#172
igniss

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kotor

#173
ShadyKat

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KOTOR is the better game. Dragon age is a good, rpg and one of the best to come out the past few years. Kotor was one of those games that change how rpg's were viewed It pretty much was one of the best rpg's ever. I love Dragon age, but it really is no where near as memorable as KOTOR.