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Damage dealer...rogue or spellsword?


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#1
ImNotCrazy

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 I plan to run through the OC an both explansions on the same character. I generally like backstabbers and spellswords best...how viable of an option are these throughout the game? As a backstabber I'd like to be primary melee dps dealer of my party, but I hear there are a lot of immune enemies. Would a spellsword be a significantly more viable option?

#2
painofdungeoneternal

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how bout a spellbackstabber?

OC has too much undead, ergo backstabber is not the best option, but its easy enough that you should just do what you feel like, if you do something slightly optimized your character will have too easy of a time.

#3
Arkalezth

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Well, if you're looking for aamage dealer for the OC, Frenzied Berserker is the best class. Now, between those two types you mention, spellswords are good but don't particularly excel at damage. As Pain said, anything is viable in the OC, but yeah, there's a lot of crit immunes.

Take a look at this thread and the links in it: http://nwn2db.freefo...rg/post631.html

#4
ImNotCrazy

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Ah ok cool, I'm understanding more now. Well since my huge draw to rogues is almost exclusively because of sneak attacks and traps, I think I'm going to go the spell sword direction instead. I'm strongly considering either druid/ranger (or fighter)/war priest...possibly druid/monk/war priest/ sacred fist...built as a melee character with support spells...

...or sorcerer/fighter/EK/RDD. Mostly a caster with with support melee.

I'm browsing similar builds, but are there any tips I should know right off the bat?

#5
Arkalezth

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Tips, about what exactly?

What I can tell you about the class mixes you mention is that you shouldn't invest much into classes that cut your casting progression (that includes warpriest and RDD), and that, if you're thinking of a druid shifter, sacred fist's penalty to attack applies to those shifted forms. Druid is not particularly good in melee, but it can work in the OC.

When you said "spellsword" I thought about an arcane caster, but if that includes divine casters, and you want to deal a lot of damage, then the answer is easy: stormlord.

#6
Axe_Edge

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+1 stormlord.

This is a very effective build I've used. Its a fantastic tank and you can cast great spells. Actually, I think Ark suggested it for me a couple of years ago :)

http://nwn2db.com/build/?13305

Modifié par Axe_Edge, 24 juin 2012 - 03:59 .


#7
Arkalezth

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Did I? That's odd, because I'm actually going to recommend against it now. :P

As I said above, RDD cuts your casting progression, so for playability's sake, it's better to focus on your base class and stormlord, except maybe for a level or two if you want some skills from other classes (like rogue here, fighter isn't really necessary).

That's pre-epic, at least. With 30 levels, you have more freedom to "waste" some caster levels in exchange for other things. I just don't recommend to do it early on, like in the build linked above.

Also, you mentioned both expansions. MotB is a continuation of the OC and its main character's story, but SoZ is a campaign for a player-created party of low level characters.

#8
Axe_Edge

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Don't sell your original advice short  Posted Image

Where the build shows it isn't the right one for ImNotCrazy is when I overlooked ImNotCrazy's post indicating his interest in "spells with melee support". The Battle Cleric build is a great mix of melee/divine caster, when the player leans toward melee.

I've run this build all of the way through the OC and MotB.  Once you get to level 8, it starts becoming a monster.  Soon after, it is untouchable (+ to natural armor and extended/persistent support spells).  In fact, this fellow is so powerfull in the OC and MotB, for fun I tend to deviate from the build and take feats that make no sense, like "Exotic Weapon Proficiency" or "two-weapon fighting" (yes, I cringe just thinking about these in the build, but its fun).

4 levels of RDD are good enough with "Practiced Spellcaster" sucking up 4 of those RDD levels (for caster level, not spell level or # of spells per day), +4 strength and +2 natural armor (I only use breath weapon for kicks).  Continuing RDD is tempting with RDD 5 gaining "blind fight" for free, RDD 6 gaining +2 Con right behind it.

Anyway, a perfectly optimized build isn't need and ImNotCrazy is probably stepping into Neverwinter as I type.

PS:  Ark, the low level Arcane Archer you recommended has been fantastic in a multiplayer runthrough of the IWD Remake.

#9
Arkalezth

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Glad you liked it, I believe it was Haplose's Danaan archer?

Even with Practiced Spellcaster, those RDD levels leave you behind in terms of spellcasting. At level 17, a pure cleric/SL will gain 9th level spells, the build you linked can only cast 6th level, and won't reach 9 until level 26. And not only higher level spells, that also means more slots, persistent spells, better caster level-dependant spells (such as Greater Magic Weapon, for example)...

In those cases, I like to focus on gaining max spell level first (maybe with a level delay or two at most, for skills or whatever). Once there, there's more room for maneouver without too much of a cost of opportunity. If you did that in this particular case (the build you linked, I mean) you could end with double Blind Fight, or delay it until too late, which is not a good idea, but it'd be more playable from the ground up.

#10
Luminus

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Well, with Kaedrin's pack you can get Skullclan Hunter. Basically with it you can Sneak Attack undead and get a bunch of immunities.
You could also be an Arcane Trickster and have the best of both worlds, Sneak Attack and Spellcasting.
Finally if you want a Gish (Spellsword) build, Cleric with Stormlord and offensive Domains might do the job.