Modifié par MASSEFFECTfanforlife101, 24 juin 2012 - 05:14 .
Harvesters in Multiplayer: Possible or Impossible?
#1
Posté 23 juin 2012 - 06:03
#2
Posté 23 juin 2012 - 06:08
#3
Posté 23 juin 2012 - 06:10
#4
Posté 23 juin 2012 - 06:11
So it can be done but they would have to be impemented indivdualy for each map. They would also only be able to be in one, or maybe two if they do some extra work, in each map.
#5
Posté 23 juin 2012 - 06:11
They would most likely need to be massively buffed though, they only have 18000 hp on insanity.
#6
Posté 23 juin 2012 - 06:13
Hmm....I wonder. What would be the best class to use in that situation? Adept? Soldier?
Modifié par MASSEFFECTfanforlife101, 23 juin 2012 - 06:14 .
#7
Posté 23 juin 2012 - 06:13
#8
Posté 23 juin 2012 - 06:16
Hexi-decimal wrote...
I am down, but if you are adding those I want some other units for Cerberus and Geth tooJust don't ask me what though. Maybe those annoying ass mecha dogs for cerberus and for the Geth...uh...I dunno.
Unfortunately everything we see with the Cerberus and the Geth Forces are already in SP and MP.
The Harvester is the only extra enemy from all three Forces.
Modifié par MASSEFFECTfanforlife101, 23 juin 2012 - 06:16 .
#9
Posté 23 juin 2012 - 06:23
Geth armatures, geth destroyers, geth colossus, cerberus gunships and cerberus shuttleMASSEFFECTfanforlife101 wrote...
Hexi-decimal wrote...
I am down, but if you are adding those I want some other units for Cerberus and Geth tooJust don't ask me what though. Maybe those annoying ass mecha dogs for cerberus and for the Geth...uh...I dunno.
Unfortunately everything we see with the Cerberus and the Geth Forces are already in SP and MP.
The Harvester is the only extra enemy from all three Forces.
Modifié par Tzarakiel, 23 juin 2012 - 06:24 .
#10
Posté 23 juin 2012 - 06:25
Tzarakiel wrote...
Geth armatures, geth destroyers, geth colossus, cerberus gunships and cerberus shuttleMASSEFFECTfanforlife101 wrote...
Hexi-decimal wrote...
I am down, but if you are adding those I want some other units for Cerberus and Geth tooJust don't ask me what though. Maybe those annoying ass mecha dogs for cerberus and for the Geth...uh...I dunno.
Unfortunately everything we see with the Cerberus and the Geth Forces are already in SP and MP.
The Harvester is the only extra enemy from all three Forces.
Well, they weren't in ME3. I'm surprised they weren't in SP. I don't know about Cerberus. Perhaps allow players in MP to drive the Atlas?
#11
Posté 23 juin 2012 - 06:27
MASSEFFECTfanforlife101 wrote...
Tzarakiel wrote...
Geth armatures, geth destroyers, geth colossus, cerberus gunships and cerberus shuttleMASSEFFECTfanforlife101 wrote...
Hexi-decimal wrote...
I am down, but if you are adding those I want some other units for Cerberus and Geth tooJust don't ask me what though. Maybe those annoying ass mecha dogs for cerberus and for the Geth...uh...I dunno.
Unfortunately everything we see with the Cerberus and the Geth Forces are already in SP and MP.
The Harvester is the only extra enemy from all three Forces.
Well, they weren't in ME3. I'm surprised they weren't in SP. I don't know about Cerberus. Perhaps allow players in MP to drive the Atlas?
True they were not in 3 but that is an easily beleivable ret con.
Dude the Geth Colossus...oh man that would be sweet.
#12
Posté 23 juin 2012 - 06:27
The last two were in the game but you couldn't fight them.MASSEFFECTfanforlife101 wrote...
Tzarakiel wrote...
Geth armatures, geth destroyers, geth colossus, cerberus gunships and cerberus shuttleMASSEFFECTfanforlife101 wrote...
Hexi-decimal wrote...
Well, they weren't in ME3. I'm surprised they weren't in SP. I don't know about Cerberus. Perhaps allow players in MP to drive the Atlas?
Modifié par Tzarakiel, 23 juin 2012 - 06:44 .
#13
Posté 23 juin 2012 - 06:28
#14
Posté 23 juin 2012 - 06:29
Lets be honest, a Harvester isnt fitting into a good majority of the average area of all the maps in the game. I can think of at least 3 or 4 maps that would be impossible for a large boss no matter what.
#15
Posté 23 juin 2012 - 06:32
sclera wrote...
I'd definitely love to see some new maps with crazy bosses on the extraction waves. Everything I agree with has been suggested in this thread already, i.e gunships for Cerberus, Colossi for geth and Harvesters for reapers.
For some more spice I'd like to add the mecha Dogs to cerberus and the annoying ass wall crawlers for Geth that would serve the husk sorta roll. Easily killed but charge you with reckless abandon...or in the case of the wall crawler get into spots and shoot you in cover : D
#16
Posté 23 juin 2012 - 06:33
Modifié par Tzarakiel, 23 juin 2012 - 06:36 .
#17
Posté 23 juin 2012 - 06:34
Tzarakiel wrote...
Personally I would like some bigger and more open maps that looks like a battlefield (not the game battlefield) with the possibility of larger boss units. Maybe even a mode where you take down enemy defensive positions and artillery like you do on Earth in SP.
Gun emplacements...god that would be a ****, and so much fun hehe.
#18
Posté 23 juin 2012 - 06:34
#19
Posté 23 juin 2012 - 06:41
#20
Posté 23 juin 2012 - 06:41
Arppis wrote...
Well... if there is going to be scripts. How about boss at the last wave, where new area opens up and reveals the boss character?
Ohhhh yeah, like on firebase Jade, have a Yawg come in and like destory a Prime/Atlas/Banshee Akuma style and then you have to fight him...that would be sweet.
#21
Posté 23 juin 2012 - 06:45
#22
Posté 23 juin 2012 - 06:46
Hexi-decimal wrote...
Arppis wrote...
Well... if there is going to be scripts. How about boss at the last wave, where new area opens up and reveals the boss character?
Ohhhh yeah, like on firebase Jade, have a Yawg come in and like destory a Prime/Atlas/Banshee Akuma style and then you have to fight him...that would be sweet.
Haha, yep!
#23
Posté 23 juin 2012 - 06:46
I was thinking about that before.Hexi-decimal wrote...
Arppis wrote...
Well... if there is going to be scripts. How about boss at the last wave, where new area opens up and reveals the boss character?
Ohhhh yeah, like on firebase Jade, have a Yawg come in and like destory a Prime/Atlas/Banshee Akuma style and then you have to fight him...that would be sweet.
Having "live events" in maps.
Like on giant have a cage full of varren. And at any point during the game you can free them and they will attack anything, including the enemies AND you. But you can only use them once in a game.
Modifié par Tokenusername, 23 juin 2012 - 06:47 .
#24
Posté 23 juin 2012 - 06:51
Question: How many varren do you need to kill a Brute?Tokenusername wrote...
I was thinking about that before.Hexi-decimal wrote...
Arppis wrote...
Well... if there is going to be scripts. How about boss at the last wave, where new area opens up and reveals the boss character?
Ohhhh yeah, like on firebase Jade, have a Yawg come in and like destory a Prime/Atlas/Banshee Akuma style and then you have to fight him...that would be sweet.
Having "live events" in maps.
Like on giant have a cage full of varren. And at any point during the game you can free them and they will attack anything, including the enemies AND you. But you can only use them once in a game.
#25
Posté 23 juin 2012 - 06:59
Also maybe new bosses:
Reapers: harbinger, harvesters dropping units behind lines.
Geth: Colossus, Geth Dropships dropping units behind lines.
Cerberus: Cerberus Officer with abilities like Kai Leng, or Cerberus Gunship.





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