txgoldrush wrote...
alec1898 wrote...
Leafs43 wrote...
You keep using the phrase "plot hole", but I don't think you know what it means.
Yeah I stopped reading when OP said bastila turning to the dark side is a plot hole.
It is....simply put.
Bastila would easily been tortured to death or given herself to the force in that situation. While she did have some inner conlfict before her turn, the way that its presented, she would never have turned dark side in that manner.
Revan, Anakin, and Jacen Solo turns were far better done.
I agree with your criticism of the biggest critics of Bioware. Even though I can see where you are coming from by bringing up Biowares previous games, some of the story could have been fleshed out a little more in places for sure, I don't attribute the "plot hole" moniker for the lack of exposition in the stories.
Now then, what you said about it not making any sense for Bastila to go to the dark side is where I felt the need to jump in since I played all the way through KOTOR recently. If you have her in your party when you are questing you can see how some of what she says are signs that given the right amount of torture she can be turned. Even talking to her on the ship you can get a sense that her way of thinking isn't pure light side. Another thing is you see there is a lot of anger and hate in her when you do her side quest. And as we all know, hate leads to suffering which is attributed to the dark side.
Don't get me wrong I felt betrayed when she turned to the dark side since I spent so much time with her and lead by example, but she would always talk about how I was better than her, that she wouldn't have done something I did that was obviously a light side choice. So when she turned I was not surprised, nor was a I surprised that I was able to talk her back to the light side (well in the playthrough where I had the light side maxed).
You see, what I think the main issue that I am seeing with this controversy is that most don't pay attention to the story, don't take the time to flesh it out by exploring dialogue,etc (sometimes that requires multiple playthroughs, but with a game that has so many different options, that is what is needed). It can be argued that a player shouldn't have to, but if you are really involved in the story, then you should be motivated to find out more about the rich environment that Bioware has set up for you. Bioware is very good at doing that in my opinion.
The moral of my story is that if you think it's a "plot hole" then you may have missed a crucial piece in the narrative, via a log, a dialogue option, a character in your party, etc. (and it could be that another playthrough will make that so called "plot hole" merely be a place in the story you skipped over by no fault of your own.)