txgoldrush wrote...
No...I recognize that the problem with the ending is more than just plot holes.......in fact I think the problem with the ending wasn't plot holes, the problem is that....
A) The ending was so vague everything is left to speculation, in a series where they never been very vague on things.
Agreed. Definitely part of it.
The ending did not effectively show the consquences of your choices or even effectively show the consquences of the final choice.
Agreed.
C) The Catalyst sequence was underdeveloped and the conversation lacks key details. When you introduce a last minute main antagonist, you have to flesh them out. The Starchild existing ISN'T THE PROBLEM however.
I don't know if I agree here. Ramming a final antagonist into the narrative in the 11th hour is never a good idea, but it's even worse if the thing starts spouting random concepts that were never the MAIN focus of the series. For me the StarChild existing was a huge problem because it made the game feel anticlimactic.
If this had somehow been Harbinger, and Shepard had to defeat him in a battle of wills, it would've been acceptable since A) Harbinger was established as a major villain in the last game and

actively engaging him in a battle of wills would've still given the player some degre of victory. Hell of a lot better than the suicide march that Shep does at the end.
But even if the StarChild were to explain himself a bit more, I still feel like his inclusion at that point in the story is awkward and unnecessary.
However what ISN'T the problem is
A) Plot holes, they can only be speculated, not proven. The ending was so vague that you can't even prove contradictions....such as Joker fleeing, the destruction of the relays, or even the level of control of the Catalyst.
Sure. I can see what you mean here. I'll reserve judgment until I see the EC before deciding on what, if anything is an actual plot hole. In my eyes, I fully expect to see a few, but I'll be delighted if I'm wrong.
The lack of a happy ending.....which fits the theme of the game, a theme of sacrifice.
I don't like the fact that Shepard has to die no matter the end (unless high-EMS destory does ensure survival, who knows at this point). Mainly because it doesn't feel organic to the story. This is worsened by the handling of StarChild above and I think these issues are tied together for me.
If my Shep had a heroic death on his terms, I would've been fine with it (for example, I LOVED the end of DA:O, my warden died willingly). But I still don't think it should've been the only outcome. It just feels lazy this way when you take the rest of the series into account.
C) Even the final choice....the problem isn't that it exists, its that it wasn't fleshed out enough.
I don't believe I would ever have enjoyed those choices. But had the game led to a climactic sense of victory and given some closure, I could've lived with them.