I'm not a particularly great gamer at all, in fact I'm a cautious, methodical kind of person, and so my first few playthroughs of Origins were all on Easy until I felt I had a feel for the game, and a good understanding of the various aspects of the game.
Just finished my first playthough on Normal, Origins, plus DLC and Awakenings... and to be honest I didn't find it too bad at all. Oh, the early stages were pretty tough in places, especially when confronted with huge battles containing spellcasters and the like... as you dont really get many tools to handle such situations, and Alistair can't initially take too many foes at once.
But once you get past a certain point and have plenty of crowd control abilities and anti-caster spells such as Mana Clash at your disposal things soon settle down into a nice enjoyable routine. (Still can't do Golems of Amgarak on Normal though.. that one defeated me). I may try Origins on Hard next time I play.
By contrast, I find many battles in DA:II to be quite stressful. I'm doing another playthrough on Normal, and to be honest, I feel like I suck at the game! My feelings after completing one of those long, drawn-out attrition battles with endless spawning waves is not usually one of satisfaction, or fun, but of blessed relief that it's over. I'll use the word 'stressful' again, as that's just how it feels to me.
I think that my problem is that I have a slow, considered, tactical approach to combat, taking great pains to study the battlefield, and position everyone accordingly, using heavy crowd control to lock down threats. I enjoy controlling the flow of battle, funnelling enemies into traps, or using tricks to outwit the AI.
I find that, despite all my best efforts at forward planning in DA:II I cannot effectively do any of the above, due to those damnable spawning waves! No matter how carefully I place my Mages/Healers, no matter how carefully I have Aveline or Fenris round up strays and get them all nice and centralised ready for a big AOE blast from my Mages, no matter how carefully I position Isabella, Sebastian or Varric so as to be attacking from behind, it all goes to hell, when a new wave teleports in, right on top of my Mages, miles away from my tank.. and just as I'm scrambling to regain the situation, and get some semblance of control back into the fight.. along comes yet another sodding wave...
This is what I mean by the combat in DA:II feeling re-active rather than proactive. Some may love this sense of precariousness, I do not. It also doesn't help that so many of the cooldowns on spells and abilities are very long indeed. The Taunt cooldown for example, is insane!
One of the worst fights I've had so far is in the Deep Roads, and the corridor with the room at the and and the near-endless waves of Shades that teleport in at both ends of the corridor. Whoever designed that particular encounter, or thought it might be fun must seriously be a sadist of the first degree! The Rock Wraith fight felt almost easy by contrast.
ahh.. feels good to get that off my chest





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