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I'm good at Origins, rubbish at DA:II


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#1
AshenSugar

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I'm not entirely sure why this is, but I suspect it's the spawning waves which create a style of gameplay that feels like I'm not really being constantly pro-active, but rather constantly reactive.

I'm not a particularly great gamer at all, in fact I'm a cautious, methodical kind of person, and so my first few playthroughs of Origins were all on Easy until I felt I had a feel for the game, and a good understanding of the various aspects of the game.

Just finished my first playthough on Normal, Origins, plus DLC and Awakenings...  and to be honest I didn't find it too bad at all. Oh, the early stages were pretty tough in places, especially when confronted with huge battles containing spellcasters and the like... as you dont really get many tools to handle such situations, and Alistair can't initially take too many foes at once.

But once you get past a certain point and have plenty of crowd control abilities and anti-caster spells such as Mana Clash at your disposal things soon settle down into a nice enjoyable routine. (Still can't do Golems of Amgarak on Normal though.. that one defeated me). I may try Origins on Hard next time I play.


By contrast, I find many battles in DA:II to be quite stressful. I'm doing another playthrough on Normal, and to be honest, I feel like I suck at the game! My feelings after completing one of those long, drawn-out attrition battles with endless spawning waves is not usually one of satisfaction, or fun, but of blessed relief that it's over. I'll use the word 'stressful' again, as that's just how it feels to me.

I think that my problem is that I have a slow, considered, tactical approach to combat, taking great pains to study the battlefield, and position everyone accordingly, using heavy crowd control to lock down threats. I enjoy controlling the flow of battle, funnelling enemies into traps, or using tricks to outwit the AI.

I find that, despite all my best efforts at forward planning in DA:II I cannot effectively do any of the above, due to those damnable spawning waves! No matter how carefully I place my Mages/Healers, no matter how carefully I have Aveline or Fenris round up strays and get them all nice and centralised ready for a big AOE blast from my Mages, no matter how carefully I position Isabella, Sebastian or Varric so as to be attacking from behind, it all goes to hell, when a new wave teleports in, right on top of my Mages, miles away from my tank.. and just as I'm scrambling to regain the situation, and get some semblance of control back into the fight.. along comes yet another sodding wave...

This is what I mean by the combat in DA:II feeling re-active rather than proactive. Some may love this sense of precariousness, I do not. It also doesn't help that so many of the cooldowns on spells and abilities are very long indeed. The Taunt cooldown for example, is insane!

One of the worst fights I've had so far is in the Deep Roads, and the corridor with the room at the and and the near-endless waves of Shades that teleport in at both ends of the corridor. Whoever designed that particular encounter, or thought it might be fun must seriously be a sadist of the first degree! The Rock Wraith fight felt almost easy by contrast.

ahh.. feels good to get that off my chest :whistle:

#2
Eyeofanger

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I'm good at 2 and rubbish at origins. 2 I always play at the hardest mode, with origins I always use easy mode

#3
cJohnOne

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Yeah, the deep roads shades are a fun fight. I mean it's a little difficult. I think the rock wraith is also difficult. DAO might be a little easier except for the High Dragon than DA2.

#4
AshenSugar

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Your definition of 'fun' varies wildly from mine as I absolutely hated the wraiths. I think next time I play, I'm just gonna turn it down to easy, and blitz them.. anything to get it over with.

On the other hand I personally found the Rock Wraith fairly straighforward, if a little drawn out and repeitive. It hinges upon a basic strategy which can be learned, practised and perfected. Once you have the 'method' the fight becomes predictable.

My team of choice is Mage Hawke, Anders, Varric and Aveline. Aveline is left free to basically get on with it, with minimal micro-management from me. I have Anders, Hawke and Varric all bunched together nuking the crap out of it from a distance. When it does it's Happy Fun Ball thing and rolls toward us, I send the three running to the other side of the room, but keep Aveline on autopilot.

When it does it's Magneto impersonation, I struggle against the pull in order get the three back into position, and when the big AOE happens, everyone goes behind the pillar.  Then everyone concentrates on the shades, ignoring the Wraith, before resuming their former roles.

Weirdly, I never seem to run out of mana or energy during this fight, which leads me to wonder if this is deliberate, and the encounter boosts my resources in some manner?

Modifié par AshenSugar, 23 juin 2012 - 01:14 .


#5
cJohnOne

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I changed my mind my guys die more in DAO than DA2. So I think DAO is a little harder.



Edit:  I changed my mind again.  They are about the same.  It's easer to use injury kits in DA2 because you pick them up off of loot.

Modifié par cJohnOne, 23 juin 2012 - 02:20 .


#6
AshenSugar

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Well, just been getting companion armor upgrades, following the guide on the wiki. I've often forgotten about the upgrades in previous games.

Merril's upgrade, which the wiki helpfully explains is at the top of the mountain.

To get to it, I was forced to fight through the following:

A load of skeletons.

Crapload of spiders
one giant elite spider.

One Shadow Assassin, a load of skeletons

... and all at the same time...
One Shadow Assassin
One summoner mage
One Revenant
One Arcane Horror.
One crapload of skeletons.

A crap load of dragonlings.

One full sized dragon.

...... and just as I was staring goggle-eyed at the monitor, still recovering from shell shock... on the way back down...


One Revenant
One Arcane Horror
One crapload of skeletons.


What he hell??? :crying:

#7
DarkDragon777

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I'm sure Bioware regrets making you feel overwhelmed.

#8
Sarcastic Tasha

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I thought Origins was harder. Though I don't use traps, can't really be arsed, maybe when I try a nightmare playthrough (still haven't finished my hard playthrough yet).

The waves of enemies can be annoying but I've just come to expect them now so I'm ready for them. In my current playthrough mages and assassins have been giving me the most trouble. Bugs the hell out of me that my team will run straight into an enemies AoE spell.

#9
sickpixie

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Though it may push you out of your comfort zone, I recommend only controlling a single character and just leaving companions to custom behavior/tactics (it helps to go through the presets to see what they recommend and remember that tactics are checked by the AI from the top down). Prioritize taking out assassins and mages (preferably with cross-class-combos), archers/ranged attackers, and anything directly attacking your squishy companions. It feels like this was the way it was intended to be played with very little leeway for other styles.

#10
Nefla

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I don't know what platform you're on, but on the xbox 360 the strategy is press "A" to win. Just constantly mash "A" and then your random other moves when they are available and then "A" again during the 10 hour cooldown.

#11
SuicidalBaby

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Ignore these foolish suggestions and click the links in my signature.

#12
wsandista

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That is because DA2 itself is rubbish. The combat system is broken very badly.

Modifié par wsandista, 24 juin 2012 - 01:34 .


#13
SuicidalBaby

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its not broken, it just doesn't work the way you want it to.

#14
Guest_Nizaris1_*

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DA2 skill upgrade is nice, i like it, but the combat is annoying

1. enemy spawned
2. sometimes spawned behind my character
3. sometimes falling from the sky
4. enemy spawned from thin air
5. most spawned enemies are trash enemy, just wasting the breath

imagine, i play an Archer Hawke, finish killing some enemies at the safe spot for archer, controlling the battlefield, then bandits fall from the sky behind her, what the hell?

It is acceptable if spawned enemies are ghosts, spirits that can appear out of no where, but spiders, bandits, Qunari and dragonlings?

And mages can teleport, that is annoying, i chase them here, they vanish appear elsewhere, when i got near, they vanish and appear elsewhere.That stone wraith in Act 1 also the same, not only pain in the ass to fight it, it also can teleport

If enemy mages can teleport to save their skin, why our mage can't teleport? It is not fair

Modifié par Nizaris1, 24 juin 2012 - 03:52 .


#15
thats1evildude

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Enemy mages don't teleport. They turn invisible and run at super-speed.

#16
Guest_Nizaris1_*

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Enemies that can teleport is annoying, not suppose to be in the game unless we can teleport too because it is not fair.

I can't accept enemy boss can teleport like stone wraith in Act 1.

#17
thats1evildude

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Nizaris1 wrote...

I can't accept enemy boss can teleport like stone wraith in Act 1.


He doesn't teleport either. He breaks down into his component parts and reforms at the centre of the room.

It's sort of similar to how Sandman puts himself together in Spider-Man 3.

Modifié par thats1evildude, 24 juin 2012 - 04:04 .


#18
Guest_Nizaris1_*

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yeah right....

it is still the same with teleport

#19
SuicidalBaby

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they made the game easy mode even on nightmare. if you're having issues, maybe, just maybe its you.

all of the mechanics have been discussed and complained about for 2 years now. none of this is going to change. You know its coming, the fact you neglect to account for it speaks toward your failures.

People assumed more than they should have about this title. It shares nothing beyond canon from the first release. The guides and instructional posts have all been made and basically allow anyone to walk through nightmare with out issue.

Further complaints are those of the lazy or those unwilling to learn.

If you have questions regarding any subject, you will be answered with the information you seek. This sub-forum still supplies a generous level of assistance to anyone willing to listen to what they are told and absorb it. Even the stupid questions get answered in a respectful manner, 95% of the time. Save your sarcasm for the degenerates.

#20
wsandista

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SuicidialBaby wrote...

its not broken, it just doesn't work the way you want it to.


Yes it is quite broken.

The difference between party damage output and damage is so extreme you can one shot your entire party with fireball.

Modifié par wsandista, 24 juin 2012 - 06:34 .


#21
SuicidalBaby

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no you cant. 75% ff limitation, and if you do that youre not paying attention.

#22
AshenSugar

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Just done the real nasty poison alley fights during Blackpowder Courtesy. That was a real challenge, can't believe I survived, but there was only one party death, Isabella, when I was a little slow to get her out of danger. I should re-arrange the tactics so that her 'use stealth when health is at 25%' is closer to the top.

This business of only controlling one character, and relying on tactics for party members (suggested earler) isn't something I'd be fully confident with.

I have custom tactics set up for all party members. Ones that add to their survivability typically take precedence - for example Merril will cast Petrify whenever she is attacked by a melee attack etc etc. But I often find that even with behaviour at default, or ranged they will exhibit suicidal tendancies. Unsupervised Mages love to run into the middle of large attacking groups, regardless of my efforts to keep them at the back.

I often imagine how great it would be if it were possible to apply hold position on individual party members, rather than it affecting the whole group.

Modifié par AshenSugar, 24 juin 2012 - 09:31 .


#23
philippe willaume

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@ OP
I am not sure it is a matter of difficulty.
Nightmare mode in both game is fairly easy. I find it more tedious in DA:2 with the interminable boss fights due to gazillions of hit points.

I think it is more a matter of gaming style
DA2 does not really accommodate the type of forward planning you mention.
DA2 is more about potion runes gear and ultimate build.

The root causes being the larger fighting area, the natural choke points and the sometime the loosy path finding of the oppoenents in DA:O
As well In DA2 you do not have the survival skill (showing ennemy one the map) and since you can use stealth outside combat you can't scout ahead.
If you add the facts that companion insist on finishing their animation before doing what you ask and the paratrooper’s ninja.

So I would advise you to use an ultimate build guide to set up the main char and use boxed in tactics so that companion don't fall to early at the very least.
and bring some potions and rune up.

Phil

#24
SuicidalBaby

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AshenSugar wrote...

Just done the real nasty poison alley fights during Blackpowder Courtesy. That was a real challenge, can't believe I survived, but there was only one party death, Isabella, when I was a little slow to get her out of danger. I should re-arrange the tactics so that her 'use stealth when health is at 25%' is closer to the top.

This business of only controlling one character, and relying on tactics for party members (suggested earler) isn't something I'd be fully confident with.

I have custom tactics set up for all party members. Ones that add to their survivability typically take precedence - for example Merril will cast Petrify whenever she is attacked by a melee attack etc etc. But I often find that even with behaviour at default, or ranged they will exhibit suicidal tendancies. Unsupervised Mages love to run into the middle of large attacking groups, regardless of my efforts to keep them at the back.

I often imagine how great it would be if it were possible to apply hold position on individual party members, rather than it affecting the whole group.



for that fight in paticular it's best to use hold + select all while you use a  corner to filter and funnel enemies to a smaller area.

Aggressive Behavior is suggested for all characters/areas. 

#25
AshenSugar

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I just used those exact tactics for Anders' 'Dissent' encounter actually, which helped turn a tricky fight into a manageable one. No party deaths, though Anders got a bit trigger happy and needed some position management.

I've currently got Aveline on aggressive, and everyone else on default, as I like to wait until she rounds up as many mooks as possible before attacking with heavy AOE, and activating her taunt ability at the same time, generally seems to work quite well. I can see the logic in using aggressive accross the board though, as long as you keep control of the situation in the manner you described.