MKATAKM wrote...
Starting a new game with a different origing and gender may lead to some variations in the game. However, please do choose the same gender and origin a second time and try to follow a different path and see how much will your different choices affect the outcome. And you will see how a poor RPG this game is.
Seriously?
You do realize that like 95% of any other RPGs out there give you more of a railroad than this?
Most of them don't give you the option to visually customize your characters.
--IF they do, it's usually armor, and weapons. The 'better' ones let you pick out hair styles, maybe eye color, but no where near the facial detail as DAO.
----Forget that even, how many RPGs let you play as a female alone? Maybe this is where my lack of PC game experience shows, but most games out there, even with 'exceptional' customization of race, class, looks etc, you are still forced to play as a man.
Most of them don't give you the option to romance characters.
--IF they do, it's usually only the plot specific ones and not random NPCs all over the world.
----Now, there are a rare few that give you options to flirt/bed one or two random NPCs, but not with the same amount of variety as DAO. And not nearly with the same amount of depth. Some NPCs only require coercian, some a side quest, and some nothing at all. The 'type' of reward you get also varies depending on the NPC and your gender.
--When you do get to romance a plot specific NPC, it's usually just one or two quests, one or two dialogue options and bam, happy ending - which by the way, you usually don't have the option of back out of or accidently screwing up. Honestly, how many other games are out there that have this kind of depth put into
relationships when the story doesn't even center around that?
Most of those RPGs don't give you varying dialouge branches.
--IF they do, it usually ends up in one of those retarded endless loop dialouge boxes that forces you to pick the choice you've been avoiding the whole time. Or if it doesn't, nothing ever comes up of those dialouge choices later. While some dialogue choices do end up like this in DAO (especially if you act like a ******), you end up with
more dialogue options later, possibly some character quests, updated codex entries, a possible romance, a token of affection, etc.
Most RPGs don't give you the option to screw over your teammates so badly as DAO.
--IF they do, it's usually only one or two people. You have the option to kill just about every party member, with the exception of Oghren, Dog, and Morrigan. Dog you don't even have to recruit, and while you don't get to kill Morrigan presently, you do have the option to betray her and have her possed by Flemmeth later on.
----There's also the fact that you can screw over the people who you are supposed to help, in order to get them to help you.
Most RPGs force you to take the good guy route, but how many let you abandon or even attack the people you are supposed to save? 3 or 4 times over?
I'm sure you can name a
few RPGs that fit into one, multiple, or even all catagories, but that doesn't mean DAO is a "poor RPG" as you put it. What exaclty were you expecting? 5 or 6 entirely different stories mashed into one CD? In most RPGs it's not "your role" - it's you playing the role of a specific character, putting yourself in thier shoes and experiencing their tale. DAO gives you a hell of a lot more options that most traditonal RPGs. Contrary to what you believe our choices do make a difference. Do we see the effects immediately? No, because for one thing, that is an entirely different game, and for another thing, the major concern is the blight.
You can have the Dalish completely wiped out and shortly thereafter, the werewolves subsequently will as well. You can have the dwarves more or less wipe themselves out with Harrowmont, or have Bhelen create a new social reform for them. The mages can continue to be surervised by the Chantry or can be set free from it, while the alieange elves can be further abused, or lifted up to be the equals they should be. You don't see this in game, because those things take time, and right now your focus is the blight.
Just because you can bend *ever-single-little-tiny-detail* to your whim because you have maxed coercion and cunning doesn't mean this is a shoddy RPG. Far from it. I really don't see why it's so hard to understand that, hey your actions have consequences, and you can't just do as you please. If there was *that* much freedom then people would be moaning "this game isn't believable enough! I did this, this and this and noone said anything about it? You'd think someone would pipe up and say it's wrong!" Lo and behold when they do it's "Why can't I do this?!? This is an RPG, I should do what I want!"
And people have the gall to call Alistair whiney.

Give someone an inch and they take a mile.