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Mass Effect 3 Ending explanation


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#1
d32f123

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Patrick Weekes has been writing Mass Effect story from the first game, but ever since the scandal about Mass Effect 3′s ending broke, Weekes revealed that
he and others were locked out of game’s ending, leaving the conclusion
to none other than franchise executive producer Casey Hudson. Many have
reached out to Hudson for a response on this latest revelation, however
he’s said nothing.
This whole problem stemmed from Bioware advertising Mass Effect 3 as
having many, many endings, but when gamers played the game, they
realized it didn’t matter how they played, or what class they chose,
Mass Effect 3′s ending was the same. A massive failure on Bioware ‘s
end, who’ve, in the past, made multiple endings for the popular WRPG.
Patrick Weekes’ Tells All
When the scandal became overwhelming, Mass Effect writer Patrick
Weekes decided that he’d reveal what really happened behind the scenes,
making known that he and others had nothing to do with how the game
ended because they were essentially banned from even giving input,
adding that what you experience in Mass Effect 3′s conclusion is
completely Casey Hudson’s take on the franchise.
Here’s Weekes:
“I have nothing to do with the ending beyond a) having argued
successfully a long time ago that we needed a chance to say goodbye to
our squad, B) having argued successfully that Cortez shouldn’t
automatically die in that shuttle crash, and c) having written Tali’s
goodbye bit, as well as a couple of the holo-goodbyes for people I wrote
(Mordin, Kasumi, Jack, etc).
No other writer did, either, except for our lead. This was entirely
the work of our lead and Casey himself, sitting in a room and going
through draft after draft.
And honestly, it kind of shows.
Every other mission in the game had to be held up to the rest of the
writing team, and the writing team then picked it apart and made
suggestions and pointed out the parts that made no sense. This mission?
Casey and our lead deciding that they didn’t need to be peer-reviewed
And again, it shows.
If you’d asked me the themes of Mass Effect 3, I’d break them down as:
Galactic Alliances
Friends
Organics versus Synthetics
In my personal opinion, the first two got a perfunctory nod. We did
get a goodbye to our friends, but it was in a scene that was divorced
from the gameplay — a deliberate “nothing happens here” area with one
turret thrown in for no reason I really understand, except possibly to
obfuscate the “nothing happens here”-ness. The best missions in our game
are the ones in which the gameplay and the narrative reinforce each
other. The end of the Genophage campaign exemplifies that for me — every
line of dialog is showing you both sides of the krogan, be they
horrible brutes or proud warriors; the art shows both their bombed-out
wasteland and the beautiful world they once had and could have again;
the combat shows the terror of the Reapers as well as a blatant reminder
of the rachni, which threatened the galaxy and had to be stopped by the
krogan last time. Every line of code in that mission is on target with
the overall message.
The endgame doesn’t have that. I wanted to see banshees attacking
you, and then have asari gunships zoom in and blow them away. I wanted
to see a wave of rachni ravagers come around a corner only to be met by a
wall of krogan roaring a battle cry. Here’s the horror the Reapers
inflicted upon each race, and here’s the army that you, Commander
Shepard, made out of every race in the galaxy to fight them.
I personally thought that the Illusive Man conversation was about
twice as long as it needed to be — something that I’ve been told in my
peer reviews of my missions and made edits on, but again, this is a
conversation no writer but the lead ever saw until it was already
recorded. I did love Anderson’s goodbye.
For me, Anderson’s goodbye is where it ended. The stuff with the
Catalyst just… You have to understand. Casey is really smart and really
analytical. And the problem is that when he’s not checked, he will
assume that other people are like him, and will really appreciate an
almost completely unemotional intellectual ending. I didn’t hate it, but
I didn’t love it.
And then, just to be a dick… what was SUPPOSED to happen was that,
say you picked “Destroy the Reapers”. When you did that, the system was
SUPPOSED to look at your score, and then you’d show a cutscene of Earth
that was either:
a) Very high score: Earth obviously damaged, but woo victory
B) Medium score: Earth takes a bunch of damage from the Crucible
activation. Like dropping a bomb on an already war-ravaged city. Uh,
well, maybe not LIKE that as much as, uh, THAT.
c) Low score: Earth is a cinderblock, all life on it completely wiped out
I have NO IDEA why these different cutscenes aren’t in there. As far
as I know, they were never cut. Maybe they were cut for budget reasons
at the last minute. I don’t know. But holy crap, yeah, I can see how
incredibly disappointing it’d be to hear of all the different ending
possibilities and have it break down to “which color is stuff glowing?”
Or maybe they ARE in, but they’re too subtle to really see obvious
differences, and again, that’s… yeah.
Okay, that’s a lot to have written for something that’s gonna go away in an hour.
I still teared up at the ending myself, but really, I was tearing up
for the quick flashbacks to old friends and the death of Anderson. I
wasn’t tearing up over making a choice that, as it turned out, didn’t
have enough cutscene differentiation on it.
And to be clear, I don’t even really wish Shepard had gotten a
ride-off-into-sunset ending. I was honestly okay with Shepard
sacrificing himself. I just expected it to be for something with more
obvious differentiation, and a stronger tie to the core themes — all
three of them.”
In recent days we’ve seen Amazon and Origin refund disgruntled gamers, and the ‘Take Mass Effect Back
movement collect more than $40,000 to raise awareness of the RPG’s
ending. We’ll reach out to Hudson for a response on this damning write
up by Weekes.

© gamesthirst.com - March 25, 2012

#2
TheDonk95

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Damn him...
If it's true, the sh*t will hit the fan, big time.

#3
loungeshep

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This was denied as being from Weekes long ago.

#4
Arcataye

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Welcome to three months ago, how are you?

#5
Armass81

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loungeshep wrote...

This was denied as being from Weekes long ago.


Well ofc they would deny it...

#6
Doommarine23

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Armass81 wrote...

loungeshep wrote...

This was denied as being from Weekes long ago.


Well ofc they would deny it...


To be fair, why would it be real? He would have been fired right on the spot.

#7
KDD-0063

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Doommarine23 wrote...

Armass81 wrote...

loungeshep wrote...

This was denied as being from Weekes long ago.


Well ofc they would deny it...


To be fair, why would it be real? He would have been fired right on the spot.


If he's fired, then it becomes too obvious and the backlash will be huge.