Aller au contenu

Photo

encumbrance - and strength values over 100


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
Baaleos

Baaleos
  • Members
  • 1 330 messages
Is there anyway to modify the encumbrance caused by carrying too much in nwn?

Situation - My characters get 100+ str, and then their Weight Allowance goes from several hundred , down to 0.


= Encumberered.

I think nwn2 has an Encumbrance.2da   that can be edited, but I cant see anything like that in nwn.

SO - Is there a way to have str values over 100 , without getting encumbered?

#2
ShadowM

ShadowM
  • Members
  • 768 messages
NWN has a encumbrance.2da and it only goes up to 100 str, that may explain you problem.

Modifié par ShadowM, 23 juin 2012 - 08:42 .


#3
NWN_baba yaga

NWN_baba yaga
  • Members
  • 1 232 messages
May I ask what kind of creatures your characters are playing? Ying and Yang maybe?

#4
Rubies

Rubies
  • Members
  • 292 messages
https://dl.dropbox.c...encumbrance.2da

I don't know if this works, but now that my fingers really hurt (I was manually adding spaces between each line before I realised TLKEdit does it automatically, and tried that instead), I figured I'd post it up anyway. Worth a shot, right?

Modifié par Rubies, 23 juin 2012 - 08:01 .


#5
Shadooow

Shadooow
  • Members
  • 4 472 messages

Baaleos wrote...

Is there anyway to modify the encumbrance caused by carrying too much in nwn?

Situation - My characters get 100+ str, and then their Weight Allowance goes from several hundred , down to 0.


= Encumberered.

I think nwn2 has an Encumbrance.2da   that can be edited, but I cant see anything like that in nwn.

SO - Is there a way to have str values over 100 , without getting encumbered?

another issue fixed in community patch year ago

#6
Baaleos

Baaleos
  • Members
  • 1 330 messages
thx - seems to have solved it.
Although - the strength/weight allowance still displays 0,
My guess is that for it to display on clients screens, the 2da needs to be on the client machines.
Seems to work well enough on server side though.

#7
Failed.Bard

Failed.Bard
  • Members
  • 774 messages

Baaleos wrote...

thx - seems to have solved it.
Although - the strength/weight allowance still displays 0,
My guess is that for it to display on clients screens, the 2da needs to be on the client machines.
Seems to work well enough on server side though.

  You're right on how the game handles it.  The mechanics side of it is handled server side, and the display of the numbers is done based on the clientside 2da.