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Editing an existing campaign questions


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#1
Crash2323

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Ok, I have been looking all over to find an answer to this so please if anyone can help!

I took the Icewind Dale campaign from the Vault and converted it to the awesome Hard Core 2 Ruleset. (Spent many hours going module by module doing this). I figured I could take the existing Icewind Dale campaign and just replace the 8 modules added to the campaign with the converted HCR2 files. So basically, I replaced iwd_01.mod, iwd_02.mod, etc with my converted version HCR2_v3_iwd_01.mod, HCR2_v3_iwd_02.mod etc. 

I used the Campaign Editor plugin in the toolset and removed the vanilla Icewind Dale files and added mine. I also changed the Starting Module to reflect the revised 
HCR2_v3_iwd_01. I was not sure if I needed to do this ( I only saw guides on creating NEW modules) but I selected the starting module I added and clicked "Set Module to Use Selected Campaign". I loaded the module and resaved it like in the guides to creating a new module.

First question is, do I need to do anything else? Should the campaign load and work as before? Secondly, do I need to click the "Set Module to Use Selected Campaign" for each module I added or just the starting one? I tried to test the campaign by trying to start a dedicated server using the NWN2 server nwn2server.exe but I can only seem to pick modules, not campaigns so what am I missing?

Maybe a step by step to edit an existing campaign would be helpful? Since I did not create a new one or change any paramaters other than the starting module name will this be as easy as I think? There is a number of custom content in the campaign folder so since I used the same campaign just renamed it, I should be good?

Finally I noticed when loading the campaign, via the DM client, a message appears in the chat saying " The module builder has not read and customized the rule settings for this module" what does that mean?

#2
I_Raps

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Wouldn't you need to set all the portal/script jumps to the new mod names?

#3
Crash2323

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Well, all I did was use the same mods and simply followed the instructions on converting an existing mod to HCR2, I did not mess with any of the mods current scripts. So would it just be better to keep the converted modules the same name as the old so all the jump scripts match then?

#4
I_Raps

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Seems a lot easier than hunting down all those scripts.

#5
Crash2323

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Thanks. Anything else I would need to do that you can think of? Do I need to click "Set Module to Use Selected Campaign" for each module I add or just the first or since it is the same name do I even need to re-add the modules or just replace them in the same folder?

Modifié par Crash2323, 23 juin 2012 - 11:21 .


#6
Crash2323

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Ok, i renamed the converted mods to match the names of Icewind Dales in its campaign. I put a new copy of the Icewind Dale campaign in my campaign folder and loaded each module in the toolset and saved each. Not sure if i needed to do that part or not. I figure since the names are exactly the same, i should not have to modify anything in the campaign editor correct? Just load the campaign and play?

When i loaded it, I did notice the same message in the chat screen when loading into the campaign. It says " The module builder has not read and customized the rule settings for this module" what does that mean?

#7
I_Raps

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That sounds like it's from the Ruleset - waiting for you to set up your Campaign Properties.  With the Toolset open, there's a Campaign Editor button or menu pulldown somewhere.  I think that would have all the new settings you need to set.  Maybe consulting HCR2's "Extensive PDF documentation" will shed some light.

Also, maybe familiarity with HCR2 for NWN1 is assumed - checking that out might help.

Modifié par I_Raps, 24 juin 2012 - 04:56 .


#8
Crash2323

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Can I just run the 8 modules as individual modules and not as a campaign? I am not sure how it will work when I hit the end of the module or how I can tell it's at the transition point... and if I just load the next module manually we can just continue that way without messing with this whole campaign thing?

Also, I did not see anything in the docs about putting HCR2 modules it in a campaign.

Modifié par Crash2323, 24 juin 2012 - 11:59 .


#9
kamal_

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No, you need the campaign to tie things together.

#10
Crash2323

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Ok, Kamal I really am at a loss here. I could not find any good documentation on editing an existing campaign specifically what to do with all the scripts/custom content if any etc. I saw these two articles which are great for creating a new campaign or editing one that does not have additional content but I can't find anything on what to do in my case. http://social.biowar...index/4721601/1 and http://social.biowar.../index/5080347.

So here is my scenario, as above, I stated I am taking the Icewind Dale campaign which has 8 modules and custom content/scripts etc and converting those to use the HCR2 toolset. I spent many many hours doing this converting each module not knowing I would be at a loss at the end here trying to get it back as a campaign. Can you please walk me through this?

After all my research I "think" following the steps in the link above, I could create a new campaign using the same campaign settings as the original and add the HCR2 converted modules instead of the original modules (keeping the same names).

I then could copy all the contents from the original Icewind Dale campaign folder (it has files like Albion.UTC, coin_of_life2.UTI, and avalanche_1.tga etc in it) right? Now I am also thinking I will somehow have to put all the HCR2 scripts and .haks in the campaign as well since I am using them in the converted module but how exactly do I do this? When I have one of the converted modules open, I noticed I can right click on a script or even the script folder and pick convert to module or convert to campaign. Note both campaign and module are checked up top in the script/conversation window. I am really confused here and I am not finding much help... please save me!

Also note , aside from copying the original campaign folder contents into the new campaign, I loaded the 1st module and painstakingly right-clicked on each script and conversation and converted it to campaign. It seemed to automatically put the related files in the campaign folder. I started a new campaign via the DM client and did not get a message like before stating "The module builder has not read and customized the rule settings for this module" So thats good right? How can i tell if it works without playing thru the whole thing?

Modifié par Crash2323, 24 juin 2012 - 02:38 .


#11
Crash2323

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No luck. I loaded the campaign and it seems ok but none of the hcr2 scripts are working. For example, I can't drink form the canteen or fill it at a well. The module by itself works fine and so does HCR2. So I must need to do something else to get those scripts to work in the campaign. Any advice? Just converting them to campaign was not enough it seems. They do show up in the campaign folder as files such as: hcr2_acquireitem_e.NSS, and hcr2_canteen.NSS. 

Maybe it was because I converted the scripts after I recreated the campaign? Will I need to convert all the scripts in each module even though they are the same?

Modifié par Crash2323, 24 juin 2012 - 05:11 .


#12
Crash2323

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Can anyone please help? I spent a good 2 weeks converting this campaign to Hardcore Rules 2 and now get stuck on something that is probably really easy to do. I'm sure someone in all the years that this game has been out must have modified an existing campaign before! :)

All I need to know is how to properly repack an exisiting campaign that I added content too (includes scripts and items). 

Modifié par Crash2323, 25 juin 2012 - 09:56 .


#13
kamal_

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I know zero about HCR, can't help you unfortunately.

#14
Crash2323

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Thanks for your reply. It's not specifically HCR2, that's not the problem. I added the scripts etc as needed and it works perfectly in the separate modules. I just need to know how to turn it all back into a campaign with the additional stuff. It could have been anything I added (scripts etc from any addon), not just HCR2 stuff. It almost works but I am missing some steps. This is what I have done:

1. Downloaded the Icewind Dale campaign which comes with 8 modules separated outside the campaign files and as instructed put them in the module folder.

2. I added the HCR2 stuff to each module following the directions. I tested the first module and it works great.

3. I tried creating a new campaign with the newly modified modules following the steps here:
http://social.biowar...index/4721601/1 and here http://social.biowar...7/index/5080347
My plan was to copy over all the existing files from the original campaign and just add the additional HCR2 files to the new campaign folder. So I extracted the erfs and put all the scripts etc into the campaign folder.

4. I tried for the first module converting all the scripts from module to campaign as well.

For whatever reason the campaign loads with no errors but the additional HCR2 scripts do not seem to function. It just seems to me I am not following a step or doing something right when creating the new campaign.

#15
Crash2323

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Ok, I still think I am on the right track here but not quite there. I started from scratch and did the following:

1. Followed instructions for creating a new campaign here: http://social.biowar...index/4721601/1

2. Since this was an existing campaign, I copied all the files from the original campaign folder to the new one. It asks me to overwrite the following files (not sure if I should or not): campaign.cam, campaigndownloadresources.xml, module.jrl, and resources.dat. I told it to overwrite the module.jrl and resources.dat.

3. Tried the campaign using the DM client and when I load in as DM it says: "The module builder has not read and customized the rule settings for this module" It appears the scripts I added additional are working! I am so close! What am I doing wrong?