What features of Origins and DA2 do you want to see in DA3?
#1
Posté 23 juin 2012 - 09:38
On the other hand, I preferred the environments of DAO (and, really, who didn't). In DA2 we were stuck in the same boring beige city the entire game. Setting the game in one place wasn't necissarily a bad idea, but that one place was so confined and visually dull that it came off as, in Yahtzee's words, less of a stylistic choice and more a cynical attempt to do as little work as possible. In DAO, we got to traverse the land, and it felt more interesting and dynamic. I also preferred the less cartoony art style of DAO. The stylized look was OK for DA2 because it was Varric's story, but I preffered the more realistic look and I would like to see it return. This is a western RPG series after all. Finally, I liked the ability to chage my companion's armor in DAO. I understand the goal of giving each character a unique "look", but that shouldn't come at the cost of player freedom. A hybrid system, in which each peice of armor looks different on each companion, would allow for customization and emphasize the character's individuality. I've seen articles suggesting Bioware is going this route, and I think that's great.
Both Origins and Dragon Age 2 had their strengths and weaknesses, and a 3rd game which combines the strengths of both with some cool new features could be something really special.
#2
Posté 23 juin 2012 - 10:50
#3
Posté 23 juin 2012 - 10:52
AndrahilAdrian wrote...
I, for one, really liked the new combat system. It was more fluid and responsive, but still just as tactical as Origins. I also prefered the main plot of DA2. Watching Kirkwall slowly fall apart as tensions rose between mages, templars, qunari, etc. was far more gripping than the run-of-the-mill "Ferelden is being attacked by dragon, are you a bad enough dude to kill the dragon" plot of the first game.
Developers have already said not to expect the same combat system for the next game. Speed will remain but there will be some more elements from Origins incorporated because people want to do more than just hack and slash their way through the game.
Developers have also said next game will not be a 3 ACT narrative either. It did not go over well with people.
I just want to see the rogue class return to normal. If people want to play a kamikaze rogue then it should be a separate class. For people that want to play a classic old school rogue it should be a separate class.
Modifié par Melca36, 23 juin 2012 - 10:56 .
#4
Posté 23 juin 2012 - 11:15
Non-combat skills should also come back.
No multiplayer either, it took too much away from ME3, and will make DA3 a no-buy for me.
#5
Posté 23 juin 2012 - 11:25
Jerrybnsn wrote...
Race options for starters. And I'm not talking about putting race options in multiplayer either. Multiplayer is definitly a no sale for me if the game comes with it. This is suppose to be an rpg series not an action or shooter series that only have 6-12 hour storylines. Put the time and money into the actual game itself.
Absolutely. I too would love race options back for DA3, and ideally with full origin stories in the main game a la DA:O
Modifié par WardenWade, 23 juin 2012 - 11:26 .
#6
Posté 23 juin 2012 - 11:26
#7
Posté 24 juin 2012 - 07:12
Tiered items (Iron, Grey Iron, Steel, etc) with fixed stats like in DA:O. Basically, if an Iron Sword does 7 damage at the beginning of the game, it should still do 7 damage at the end of the game (attributes like STR will still add modifiers of course). Also, weapons, armor, and accessories should be rarer, with a higher percentage of "epic" loot in the game. For example, in DA:O and DA:A there were things like the Dawn/Dusk ring set, Dragonbone armor, the Keening Blade, etc. These items were rare and awesome, and were useful throughout the game, whereas in DA2 there were tons of generic weapons and very few decent item sets. Also with the way weapons and armor scaled in DA2, you couldn't hold on to any "epic" items for long, since you'd find generics with better stats.
DA2 combat system, but slower (a mix between DA:O and DA2 would be great), with more "mundane" animations. Weapons should have a feeling of weight to them. Dismemberment and finisher animations should return, but bodily explosions should be reserved only for the most powerful of spells and abilities. Also, animated bowstrings and flexing bow arms, please.
Ability to equip and level up entire party at once. Having to go to each person's house, or constantly swap out members was a pain in DA2.
Keep adding "character X wants to talk to you" in the Journal like in DA2. It was much easier to complete character conversation paths and personal quests that way. Let us talk to them virtually everywhere though, not just in our homes or theirs (not in combat areas of course).
Modifié par Xerxes52, 24 juin 2012 - 07:16 .
#8
Posté 24 juin 2012 - 09:03
#9
Posté 24 juin 2012 - 09:31
philippe willaume wrote...
none.
?? In that case, why are you even here?
Why would want DA3 at all?
#10
Posté 24 juin 2012 - 10:00
bEVEsthda wrote...
philippe willaume wrote...
none.
?? In that case, why are you even here?
Why would want DA3 at all?
The question i wanted you to ask , it would even have been funny if I did not fat fingered and did not paste the rest of my post .....................
From DA:O
Char creation short story.
Developing the companion as I see their role (i.e. choosing talent and armour)
I equates to the ability to play sub-optimal build successful. This mainly related to combat and the possibility to use the map to our advantage.
A story that answered all the thread it started. (Or at least gave enough clues as for you to make and educated guess where it would lead)
Companion with spine and opinion and the impression that they matter for the story and they actually do have an influence on combat
The Dog
Form DA:2
The companion depth of story line
The simpler skill-attribute system.
The much less tedious crafting system.
The stealth system of MoTA (provided that there are consequences for being caught)
Phil ….
Modifié par philippe willaume, 24 juin 2012 - 12:17 .
#11
Posté 24 juin 2012 - 11:01
philippe willaume wrote...
The question i wanted you to ask , it would even have been funny if I did not fat fingered and did not paste the rest of my post .....................
Phil ….
Lol, glad to be of service.
Modifié par bEVEsthda, 24 juin 2012 - 11:03 .
#12
Posté 24 juin 2012 - 09:33
I'd also like to see the companion dialogue system combine the two. It's nice in Origins that you can always strike up a conversation. Less nice that you can potentially hear almost everything they have to say early on. So I really like that DA2 has companion content unlock throughout the game. I'd like to see that kept, so that new conversations and/or quests will open up at points throughout the game, but also allow the player to be able to have at least have some general conversation options always available.
Modifié par Jonathan Seagull, 24 juin 2012 - 09:38 .
#13
Posté 24 juin 2012 - 10:34
#14
Posté 25 juin 2012 - 03:12
#15
Posté 25 juin 2012 - 04:24
#16
Posté 25 juin 2012 - 05:17
Ideally, I'd want the player to be able to pick a species (including, yes, kossith). Ideally, I'd want that species selection to have an impact larger than a few altered lines here and there.
But since I don't really think that'll happen, I'll be more than happy to settle for a set, non-human protagonist.
I'd like to be able to chat to my companions whenever I want. I'd like to have a house or mansion that I can buy stuff for to make it prettier/more useful. Should one of my companions move in with me, it should look like they're actually living with me, rather than standing frozen on a landing not really talking.
And I'd like a pet. But it should not be a Mabari, I think. It's been hammered into us over and over that Mabari are typically Ferelden hounds, so I don't really want one showing up again. Some other pet. Maybe a ferret or something.
#17
Posté 25 juin 2012 - 05:23
Return stealth to a sustained ability, rather than an activated one. I like to scout ahead with my rogues and disarm traps in advance. In DA2, stealth was reduced to a hate-shedding ability.
Origins trap detection range. I'd like to be able to play as a warrior or mage character and not frequently trigger traps because the rogue isn't out in front. If I want to control the rogue in the party, I'll just make a rogue pc, which I did frequently in DA2.
I liked DA2 combat, but wasn't a fan of constantly being surrounded and enemies falling from the sky, usually right behind my mages. Bioware seemed to fix this in Legacy/MotA. Cross-class combos were a nice addition.
Most importantly, Origins' more polished feel. Anyone who played DA2 could tell how rushed it was. I'd like DA3 to feel like it's a finished product.
Modifié par Arthur Cousland, 25 juin 2012 - 05:27 .
#18
Posté 25 juin 2012 - 05:28
WotanAnubis wrote...
And I'd like a pet. But it should not be a Mabari, I think. It's been hammered into us over and over that Mabari are typically Ferelden hounds, so I don't really want one showing up again. Some other pet. Maybe a ferret or something.
As I suggested in another thread, a trained ghast. They're at least as smart as dogs and good in a fight.
Modifié par thats1evildude, 25 juin 2012 - 07:49 .
#19
Posté 25 juin 2012 - 06:22
WotanAnubis wrote...
And I'd like a pet. But it should not be a Mabari, I think. It's been hammered into us over and over that Mabari are typically Ferelden hounds, so I don't really want one showing up again. Some other pet. Maybe a ferret or something.
Maybe a pet dragon. We find a petrified dragon egg on a quest and have the option to bring it to life through some type of ritual. Wishful thinking? Probably but I just really want a pet dragon lol
#20
Posté 25 juin 2012 - 06:24
thats1evildude wrote...
WotanAnubis wrote...
And I'd like a pet. But it should not be a Mabari, I think. It's been hammered into us over and over that Mabari are typically Ferelden hounds, so I don't really want one showing up again. Some other pet. Maybe a ferret or something.
As I suggested in another thread, a trained ghast. They're at least as smart as dogs and good in a fight.
And adorable.
#21
Posté 25 juin 2012 - 06:24
Werewolves.
I want to see werewolves making a return. Sadly, the Codex claims werewolves are regular wolves possessed by rage demons, making them a kind of abomination, meaning that any and all werewolves we're likely to run into are generic, darkspawn-like enemies since I doubt they'll have a Lady of the Forest around. I hope that won't be the case, I hope to deal with werewolves as politely as possible, but I'd still like to see them return even if not.
Sylvans too, come to think of it, or beings like them. Spirits and demons possessing nature, changing (and possibly twisting) it into something new. Hopefully with some like the Grand Oak, who did not go mad with rage.
#22
Posté 25 juin 2012 - 07:42
#23
Posté 25 juin 2012 - 07:54
Rawgrim wrote...
A marbari character. NOT some gimmick you summon out of the blue.
Hmm? The mabari in DA2 was just as much of a character as the one in DA: O in that other characters interacted with it and it interacted with them.
Making it a full party member would just mean that it takes up a slot, robbing me of some of that precious party banter or the use of a more useful party member.
Personally, I'm fine with any future pets being summons.
#24
Posté 25 juin 2012 - 07:56
Rawgrim wrote...
A marbari character. NOT some gimmick you summon out of the blue.
...It wasn't a gimmick, making the dog a member of the party selection screen would've taken up space for crucial team members.The dog always existed in your home until you called it to battle.
Anyways I want to see Isabella's features in DA3
#25
Posté 25 juin 2012 - 08:47
Alistair. Statistics. Sandle. More realistic art. Dwarves as playable race.
Keep the same keys for movement. DAO darkspawn and demons.
Ha, ha. It looks like I'd like alot of things to stay the same but with more details. More objects on tables, better designs. Looks like I'm easy to satisfy.





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