robertthebard wrote...
That might make the cinematics easier to do, very true. Which is probably why this run was fixed with one race choice, to limit camera angle problems due to height, girth etc etc. However, that doesn't mean that a fixed PC is required, if the time is there to get these camera angles in. I seem to recall that, in the NWN's toolset, when you were doing cutscenes, you could set the camera based on the PC. I don't really recall if that's factual or not, but I seem to recall that all my cutscenes worked out for camera angles, regardless of PC race. Granted that I didn't do very many of them, and it was a long time ago.
I was thinking less along the lines of camera angles adjusted to the PC's body and more player control. It is much harder(if not impossible) to have complete control of the PC in a cinematic game. The closest you can get to that are interrupts like in ME2 and ME3. So I would prefer a fixed PC, because they can't do anything that breaks their character in a cinematic, because every line and action have been written with that character in mind. With a player-generated, not every line available is able to work with them, actions are the same. So in a cinematic game, the PC moves around and perform actions independent of player control(except for interrupts, even though you never know exactly what those will do) and there is a chance of them doing something the player doesn't consent to, which could very easily break the character.





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