Actually, if you want to argue the "Design intention" I would say that sword/shield was meant to be a Dex based build. Many shield talents require Dexterity making it a very obvious secondary stat to me.KariTR wrote...
I'm no min/max player so I don't have set plans/numbers prior to playing, I just look at starting stats and take the devs lead initially. First playthrough Alistair was STR based with CON and WILL secondary. Second playthrough, I went more my own instincts and made CON his base stat. Third playthrough, having read the DEX build threads, I decided to go that route.
Bearing in mind I use SS and he is my main tank, the CON built Alistair was head and shoulders above the other builds. CON doesnt only count toward HP it also gives the character the ability to resist being knocked-down (eventually 100% of the time) and DEX isnt gonna help you swallow that all-important poultice when youre on the floor being overwhelmed. And contrary to what another poster wrote, CON will allow your tank to survive being grabbed by a High Dragon.
Playstyle will take preference at the end of the day and I prefer a tank who can stay upright and soak the damage right up.
I noticed something intresting about stat upgrading.
#51
Posté 15 décembre 2009 - 05:38
#52
Posté 16 décembre 2009 - 12:18
Modifié par KariTR, 16 décembre 2009 - 12:21 .
#53
Posté 16 décembre 2009 - 12:38
#54
Posté 16 décembre 2009 - 12:27
XOGHunter246 wrote...
con gives physical resistants but it better to have dex for less hit. I know what your saying the devs intended tanks to focus on con and strength hence why con give physical resistant
A common misconception seems to be that only Con adds to Physical Resist thus preventing Knockdowns and Stuns. In fact Strenght and DEXTERITY both also add to Physical Resist!
#55
Posté 16 décembre 2009 - 12:34
#56
Posté 16 décembre 2009 - 01:15
As someone has already said, it seems like the intended stats are Str and Dex given the Warrior trees. And as someone else has also already said, it depends on the way you play. I distributed my points rather evenly in Str, Dex and Con but I'm big on crowd control. The game was a breeze (in normal mode, though).
#57
Posté 16 décembre 2009 - 01:37
Steel Majere343 wrote...
actually iv found willpower to not be that much of a wast. i upgrade it all the time with mages and i do notice the diffrence.
Actually I raised Wynne's Willpower TWICE on levelups. And I instantly noticed enemies frequently resisting her spells (she doesn't do much offensive spellcasting, only some CC with Glyphs, some Stonefist shatters and ManaClash.. maybe an Arcane Bolt once in a blue moon - otherwise she's a healer/buffer).
So I very much regretted putting anything in Willpower. I never made that mistake again and I very rarely see any spells resisted now.
I am playing on Nightmare btw., so on other difficulties (where enemies have less resistance) Willpower may have more use.
But for Nightmare Willpower is ONLY good if you never plan on doing any CC/offensive casting. For healing/buffing it's good. Still Magic increases the efficiency of Lyrium pots, so it's still a bit moot. Not that I needed many pots.
#58
Posté 16 décembre 2009 - 01:40
I'm modding the s**** out of it! (Or I'll die trying)
#59
Posté 16 décembre 2009 - 01:46
DragoonKain3 wrote...
Bioware also said that DW rogues should focus on STR, when CUN offers the most damage in reality.
Cunning doesn't give any bonus to attack, though.
#60
Posté 16 décembre 2009 - 02:25
fro7k wrote...
DragoonKain3 wrote...
Bioware also said that DW rogues should focus on STR, when CUN offers the most damage in reality.
Cunning doesn't give any bonus to attack, though.
For rogues, it does !
#61
Posté 16 décembre 2009 - 02:44
borelocin wrote...
fro7k wrote...
DragoonKain3 wrote...
Bioware also said that DW rogues should focus on STR, when CUN offers the most damage in reality.
Cunning doesn't give any bonus to attack, though.
For rogues, it does !
No, only damage no attack
#62
Posté 16 décembre 2009 - 04:02
iv gotn dextarity up to 50 before with my warrior and its a huge gamble. when i fought logain with a constitution warrior i had to chug potions a lot more, due to being squishy-er.
See, this is the crux of the matter. You can't argue that CON warriors are better when you have to chug more potions to keep him alive than when you did DEX. How much damage per hit your tank takes does not matter assuming its not high enough to instagib you (it will not); all that matters is how much resources you spend keeping your tank alive. And by your own admission DEX requires less resources.
You only need 26 DEX to get max tier SS talents. That's still relatively low by the time your character has the levels to take them.
By that line of thinking, you only really need 26 STR to max all the defensive shield talents you need (and no, Assault is not defensive minded at all).
And as other people have said, STR/DEX/CON all add to physical resist. Not that it should matter to a Shield warrior, because you have shield wall against knockdowns.
As for dragon grabs, no, you do not suvive it in nightmare for its full duration. From what I've read of solo runs (even warriors), they take GREAT pains to avoid dragon grabs because its auto-reload for them.
#63
Posté 16 décembre 2009 - 05:08
There is no right or wrong way to create or allocate a players stats really.
Every ones play style is different, so every ones stats will be different as well.
It is called customization. You are free to allocate the stat points as you wish to get different effects and play styles for each class.
#64
Posté 16 décembre 2009 - 05:16
#65
Posté 16 décembre 2009 - 05:16
#66
Posté 16 décembre 2009 - 05:27
Pimpmyvanagon wrote...
It's a result of having a game system where there is no penalty to Dexterity for wearing armor.
QFT.
It's also a bit ridiculous that my 60+ Str rogue can "backstab" with a maul, and vanish into thin air with rank 4 Stealth even though he's wearing heavy armor.
DA: O is a great game, but the design of the combat system could have been done better. Glyph of Warding + Heroic Defense + high Dex tank = near 100% miss rate by mobs. Then again, Taunt + Force Field on tank is pretty much the same thing....did I mention that things holding aggro while Force Field is active is also a bit silly?
There's a lot of broken mechanics in this game...at the end of the day, I guess we decide what to abuse and what not to. I wish it would have been better balanced, but I still enjoy playing it.
#67
Posté 16 décembre 2009 - 05:40
The axiom so far has been Dex=dodge+light armor and Con=HP+heavy armor. In DA, armor doesn't negate the Dex bonus at all, it compounds to it, yielding weird tank builds with high Dex for Defense, high Str to wear massive armors, and low Con, just enough to avoid one-hit kills. It's still difficult for me to picture Allistair in his massive plate armor jumping around to avoid attack just as well as Zevran or Leliana in their skimpy leather vests
Modifié par Mooh Bear, 16 décembre 2009 - 05:41 .
#68
Posté 16 décembre 2009 - 05:48





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