Consistency of cinematics
#1
Guest_Fandango_*
Posté 24 juin 2012 - 08:30
Guest_Fandango_*
#2
Posté 24 juin 2012 - 10:54
#3
Guest_Fandango_*
Posté 24 juin 2012 - 12:27
Guest_Fandango_*
#4
Posté 24 juin 2012 - 02:24
It would be nice if they would go back to when they wrote the story first, and then decided which epic moments required a cinematic cutscene. Now it feels like they make a vague outline of the plot, and then choose where to make the cinematic cutscenes, and after that has been done, they finish writing story, to make sure all paths lead to these cutscenes. As the saying goes, that is "Bass Ackwards."
#5
Posté 24 juin 2012 - 04:28
I would rather have more finishing moves than cutscenes. Cutscenes should be saved for dialogue.
#6
Posté 24 juin 2012 - 05:09
Melca36 wrote...
Some of them I liked but some of them I could have seriously done without. Did NOT LIKE the cutscene where you kill the Rockwraith and once he loses all health, you go to cinematic mode where Hawke gets the final blow.
I would rather have more finishing moves than cutscenes. Cutscenes should be saved for dialogue.
A finishing move is a cutscene. The only difference is what the camera's perspective is. You still lose control of your character.
#7
Posté 24 juin 2012 - 07:25
Melca36 wrote...
Some of them I liked but some of them I could have seriously done without. Did NOT LIKE the cutscene where you kill the Rockwraith and once he loses all health, you go to cinematic mode where Hawke gets the final blow.
I would rather have more finishing moves than cutscenes. Cutscenes should be saved for dialogue.
All finishing movews are cut scenes. The gamer loses control of the character until the finishing move is finished. No other action can be undertaken especially if there are still more enemies to be killed. In DAO you could still be attacked by the enemy until the move finished, which makes sense because what is to prevent an enemy from putting an arrow in the character's back while the finsihing move executes.
#8
Posté 24 juin 2012 - 07:43
ianvillan wrote...
Another problem ME cutscenes had was even if you were a biotic you would use your gun in the cutscenes not you powers, if they are putting so much priority on cinematics then the cinematics should take into account who the character is and reflect that in the scene.
Not an easy one to pull off since each class would likely have a different approach. You could do interactive cutscenes like FFXIII-2 where you can choose between different options (some being more effective than others). These scenes are actually a part of the battle allowing you to damage the enemy rather than just being a movie.





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