Aller au contenu

Consistency of cinematics


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
Guest_Fandango_*

Guest_Fandango_*
  • Guests
Given the current direction of Dragon Age (and Bioware games more generally) and the importance now placed upon the cinematic presentation of conversations, cutscenes etc, I just wanted to raise a concern regarding consistency. One of the many (many, many, many) bugbears I had with Mass Effect 3 relates to the way Sheps choice of equipment appeared to change for the ‘cinematics’. Not a huge deal by any means, but an irritant I wouldn't want to see bleed into the next Dragon Age game - will efforts be made to ensure it doesn't?

#2
ianvillan

ianvillan
  • Members
  • 971 messages
Another problem ME cutscenes had was even if you were a biotic you would use your gun in the cutscenes not you powers, if they are putting so much priority on cinematics then the cinematics should take into account who the character is and reflect that in the scene.

#3
Guest_Fandango_*

Guest_Fandango_*
  • Guests
Precisely the kind of thing I’m talking about. I mean cinematics can be a powerful storytelling tool for sure, but it’s equally true that visual inconsistencies of the kind we saw in Mass Effect can easily serve to break continuity and undermine all that good work.

#4
Dakota Strider

Dakota Strider
  • Members
  • 892 messages
Based on what I have seen with DA2 and ME3, it seems that Bioware has become addicted to cinematics.  Cinematics have become so important, that all plot paths are made to lead to them, so that you really do not have any true choices, since Bioware cannot let a cinematic be wasted  It must be watched!! So regardless of what choices you thought you made, it will always lead to the same cutscene you would have seen if you made the other "choices."  The cinematics are just too expensive to be wasted.

It would be nice if they would go back to when they wrote the story first, and then decided which epic moments required a cinematic cutscene.   Now it feels like they make a vague outline of the plot, and then choose where to make the cinematic cutscenes, and after that has been done, they finish writing story, to make sure all paths lead to these cutscenes.   As the saying goes, that is "Bass Ackwards."

#5
Melca36

Melca36
  • Members
  • 5 810 messages
Some of them I liked but some of them I could have seriously done without. Did NOT LIKE the cutscene where you kill the Rockwraith and once he loses all health, you go to cinematic mode where Hawke gets the final blow.

I would rather have more finishing moves than cutscenes. Cutscenes should be saved for dialogue.

#6
In Exile

In Exile
  • Members
  • 28 738 messages

Melca36 wrote...

Some of them I liked but some of them I could have seriously done without. Did NOT LIKE the cutscene where you kill the Rockwraith and once he loses all health, you go to cinematic mode where Hawke gets the final blow.

I would rather have more finishing moves than cutscenes. Cutscenes should be saved for dialogue.


A finishing move is a cutscene. The only difference is what the camera's perspective is. You still lose control of your character.

#7
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Melca36 wrote...

Some of them I liked but some of them I could have seriously done without. Did NOT LIKE the cutscene where you kill the Rockwraith and once he loses all health, you go to cinematic mode where Hawke gets the final blow.

I would rather have more finishing moves than cutscenes. Cutscenes should be saved for dialogue.


All finishing movews are cut scenes. The gamer loses control of the character until the finishing move is finished. No other action can be undertaken especially if there are still more enemies to be killed. In DAO you could still be attacked by the enemy until the move finished, which makes sense because what is to prevent an enemy from putting an arrow in the character's back while  the finsihing move executes.

#8
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

ianvillan wrote...

Another problem ME cutscenes had was even if you were a biotic you would use your gun in the cutscenes not you powers, if they are putting so much priority on cinematics then the cinematics should take into account who the character is and reflect that in the scene.


Not an easy one to pull off since each class would likely have a different approach. You could do interactive cutscenes like FFXIII-2 where you can choose between different options (some being more effective than others). These scenes are actually a part of the battle allowing you to damage the enemy rather than just being a movie.