I know, and thus the desire to throw more money at them is great.crimzontearz wrote...spartan tops is free period
Where as EA witholds rather "plot relevant" character and mission DLC for a $10 charge on day one.
Hmmmm....
I know, and thus the desire to throw more money at them is great.crimzontearz wrote...spartan tops is free period
thisisme8 wrote...
The Angry One wrote...
The destroy ending sacrifices the Geth, EDI and the mass relays for no good reason.
It still ends on the Catalyst's terms, by the Catalyst's will. So no, I don't like it.
A true victory would involve overcoming the Reapers and keeping my allies/galactic civilisation intact. Even if Shepard had to die.
Here's where I always concede to poor writing. I believe that the destruction of the relays and the citadel are important to truly being free of the cycle, but BioWare wrote itself into a hole with Arrival when they decided that destryoing a relay would also destroy the whole system. To be honest, I don't think they inteded that to be a consequence at the end of ME3, which is why that will be a point I always chalk up to poor writing.
crimzontearz wrote...
spartan tops is free periodTiconderoga117 wrote...
Apparently. I already was throwing my money at them when they announced "a whole month of free, co-op, story DLC for FREE." Now that they have this guy who makes cinematics from one of the best RPG's I have ever played? Must throw more money!GreenDragon37 wrote...
Armando is working on the Halo series, now? Halo 4 just keeps looking better and better by the day.Ticonderoga117 wrote...I'm going to leave this here.
Free regardless of the edition you are getting right?GreenDragon37 wrote...
The first season is free. Already pre-ordered my imited. 343i seems to want my money, it's obvious BioWare doesn't.crimzontearz wrote...Ticonderoga117 wrote...
spartan tops is free periodGreenDragon37 wrote...
Apparently. I already was throwing my money at them when they announced "a whole month of free, co-op, story DLC for FREE." Now that they have this guy who makes cinematics from one of the best RPG's I have ever played? Must throw more money!Ticonderoga117 wrote...I'm going to leave this here.Armando is working on the Halo series, now? Halo 4 just keeps looking better and better by the day.
crimzontearz wrote...
Free regardless of the edition you are getting right?
still....story driven DLC? WEEKLY episodic content? That you can tackle SOLO?
are you listening bioware?
oh yeahTiconderoga117 wrote...
Oh, I'm still totally buying limited edition. Microsoft and 343 seem to understand how to do games. The addition of Armando from ME2 should help keep the story cutscenes awesome and sensesical. I can see ea doing something like this:EA: Ah yes, "Free weekly DLC for one month", we have dismissed that claim. Now, more crappy MP DLC (that we are totally going to charge for now that the EC is out) and cut more stuff from our other games to sell back to the customer!crimzontearz wrote...Free regardless of the edition you are getting right?still....story driven DLC? WEEKLY episodic content? That you can tackle SOLO?are you listening bioware?
Garlador wrote...
LiarasShield wrote...
How because you tell me the reapers are invincible yet show me that tactical strikes can destroy them that a thresher maw can destroy one we destroyed the human reaper and a power reaper destroyer that is on par with harbinger yes we can defeat them cause despite them being described as invincable the game has shown us many times that they aren't
If it bleeds, we can kill it.
thisisme8 wrote...
Leafs43 wrote...
Because Mac Walter's decided that his artistic vision is more important than the players.
In storytelling, the writer's final vision is actually more important than the reader/player's. If they wanted to come up with an ending to satisfy the players, they would have to create hundred's of different endings to satisfy all the different expectations from players around the world and that is not feasable.
Sorry it didn't go how you wanted it, but if it bugs you so much, then it's really just a matter of first world problems. You'll be fine.
xxskyshadowxx wrote...
thisisme8 wrote...
Leafs43 wrote...
Because Mac Walter's decided that his artistic vision is more important than the players.
In storytelling, the writer's final vision is actually more important than the reader/player's. If they wanted to come up with an ending to satisfy the players, they would have to create hundred's of different endings to satisfy all the different expectations from players around the world and that is not feasable.
Sorry it didn't go how you wanted it, but if it bugs you so much, then it's really just a matter of first world problems. You'll be fine.
Exactly! That's why publishers often demand a rewrite based on anticipated reader response and actual beta reader response before they'll print the book--oh wait.
The final Harry Potter book was re-drafted...more than once before it was even printed.
And even after publication, readers' reactions can spark change.
Remember when Sherlock Holmes died? He got better....after his published death.
Great Expectations was modified after it was published as well. Just saying.
DungeonHoek wrote...
*snip*
thisisme8 wrote...
DungeonHoek wrote...
*snip*
So, I don't agree that we ever stood a chance against the reapers. I think that was the point the whole way through. The end was always about stopping the cycle, not defeating the reapers. Even with the Thanix cannons and everything, the final battle yielded, what, three dead reapers? One a destroyer, one a hades cannon, the last one was a sovereign class - not even sure if that one died. Then look at the losses on the organic's side.
Sovereign being the Catalyst is way too far of a jump for me. The Catalyst says that he created the reapers as a solution to the chaos in the galaxy, so that settles it for me.
thisisme8 wrote...
The Angry One wrote...
Basically, in DA2 everybody except Hawke is an idiot. In ME3, Shepard is the idiot.
In ME3, Shepard is faced with an insurmountable obstacle and takes the only assured path to end the cycle.
thisisme8 wrote...
DungeonHoek wrote...
*snip*
So, I don't agree that we ever stood a chance against the reapers. I think that was the point the whole way through. The end was always about stopping the cycle, not defeating the reapers. Even with the Thanix cannons and everything, the final battle yielded, what, three dead reapers? One a destroyer, one a hades cannon, the last one was a sovereign class - not even sure if that one died. Then look at the losses on the organic's side.
Sovereign being the Catalyst is way too far of a jump for me. The Catalyst says that he created the reapers as a solution to the chaos in the galaxy, so that settles it for me.
DungeonHoek wrote...
thisisme8 wrote...
DungeonHoek wrote...
*snip*
So, I don't agree that we ever stood a chance against the reapers. I think that was the point the whole way through. The end was always about stopping the cycle, not defeating the reapers. Even with the Thanix cannons and everything, the final battle yielded, what, three dead reapers? One a destroyer, one a hades cannon, the last one was a sovereign class - not even sure if that one died. Then look at the losses on the organic's side.
Sovereign being the Catalyst is way too far of a jump for me. The Catalyst says that he created the reapers as a solution to the chaos in the galaxy, so that settles it for me.
Don't play the bullhead role with me, you read exactly what I said. And the focus of my post is not WHAT IS, but that with better writing and creativity the possibilities and potentiol are limitless. And that is sorely lacking here, to the point that they can't even effectively use their own cannon material to its proper potentiol when the obvious limits have been demonstrated already for everyone to see.
Modifié par thisisme8, 25 juin 2012 - 03:37 .
Bathaius wrote...
thisisme8 wrote...
In ME3, Shepard is faced with an insurmountable obstacle and takes the only assured path to end the cycle.
A path suggested to him by the creator of the unquestionably evil reapers who seek to indoctrinate and take over people's minds.
Forgive me if I don't believe a word that catalyst says. My Shepard would seek for another way or die trying.
Modifié par thisisme8, 25 juin 2012 - 03:44 .
Reapers are evil, every culture that has and will exist would balk at what they did to the Protheans as well as their method of making more of them selves through LIQUIFING people. That is evilthisisme8 wrote...
Bathaius wrote...
thisisme8 wrote...
In ME3, Shepard is faced with an insurmountable obstacle and takes the only assured path to end the cycle.
A path suggested to him by the creator of the unquestionably evil reapers who seek to indoctrinate and take over people's minds.
Forgive me if I don't believe a word that catalyst says. My Shepard would seek for another way or die trying.
That's not fair. You can't project human ideas of good and evil on to a synthetic being. Your Shepard would also be very irresponsible in making a decision that affected every single sentient being in the galaxy based off of his perception of good and evil.
EDIT: Another reason I think some people don't like the end of the game: because they can't get around other beings not sharing our perception of good and evil - thus the reapers become evil, even though they don't share our concept of morality.
DRTJR wrote...
Reapers are evil, every culture that has and will exist would balk at what they did to the Protheans as well as their method of making more of them selves through LIQUIFING people. That is evil
thisisme8 wrote...
DungeonHoek wrote...
thisisme8 wrote...
DungeonHoek wrote...
*snip*
So, I don't agree that we ever stood a chance against the reapers. I think that was the point the whole way through. The end was always about stopping the cycle, not defeating the reapers. Even with the Thanix cannons and everything, the final battle yielded, what, three dead reapers? One a destroyer, one a hades cannon, the last one was a sovereign class - not even sure if that one died. Then look at the losses on the organic's side.
Sovereign being the Catalyst is way too far of a jump for me. The Catalyst says that he created the reapers as a solution to the chaos in the galaxy, so that settles it for me.
Don't play the bullhead role with me, you read exactly what I said. And the focus of my post is not WHAT IS, but that with better writing and creativity the possibilities and potentiol are limitless. And that is sorely lacking here, to the point that they can't even effectively use their own cannon material to its proper potentiol when the obvious limits have been demonstrated already for everyone to see.
Whoah, easy there, I was just saying that I didn't think we could have won against the reapers and that I didn't think Sovereign was the Catalyst.
But, with better writing the amount of debate on the forums based off of in-game semantics might have been a little smaller, that's for sure. I think the over-all "main" story is good, but yeah, a little tighter control over the writing would have yeilded a much better execution.
EDIT: The potential, to me, was already there - the execution lived up to what I perceived as the only feasable ending (ending the cycle, not defeating the reapers), but it wasn't written out in a manner to really maximize the potential, if that makes sense.
DungeonHoek wrote...
*snip*
thisisme8 wrote...
DRTJR wrote...
Reapers are evil, every culture that has and will exist would balk at what they did to the Protheans as well as their method of making more of them selves through LIQUIFING people. That is evil
Even if every culture would consider that evil (which is not true, open a history book and see what some cultures have done or even still do to each other), reapers are not humans, so projecting human morality on them is pointless since they won't share our perception of it. You can't possibly understand the reaper's motivations because you don't know the context of their logic, which is why you can label them as evil, even though what they do is only evil because you perceive it to be.
It's why you can't say that a dog is mad at you when it bites you. Dogs don't get mad, that's us projecting human emotions on a being that doesn't understand, nor share them.
thisisme8 wrote...
DungeonHoek wrote...
*snip*
I can kind of see that path being taken. But it would minimize the nature of reapers a bit to me. Perhaps if Sovereign was a part of the Catalyst instead of replacing it, that would work - could have just uploaded itself into the Catalyst at the end of ME1 and merged with it. My issue with some of the writing is more along the lines with it feeling loose in areas that should have been a bit more clear or concise. Even areas where I think they could have played a bit more with Shepard's emotional state. The biggest flaw in almost all BioWare writing is in their LI scenes. They almost always come off as hokey - even though the Jack arc in ME2 and 3 make her my favorite character, just ahead of Mordin (who were both written amazingly).
I will have to agree with Mac and Casey though that the end is the only possible solution as dictated by the beginning. Now, that's not to say the execution of the ending, nor the method of the endings, just that I agree in so much as the overall idea that ending the cycle via alternative method to "destroy reapers in a fight" is the only possible solution.
Kabraxal wrote...
Evil is evil.. doesn't matter if someone pulls the "it's relative" crap... cause that is all it is, pure and utter drivel.
thisisme8 wrote...
Kabraxal wrote...
Evil is evil.. doesn't matter if someone pulls the "it's relative" crap... cause that is all it is, pure and utter drivel.
Following this train of thought, good and evil would be inherent to a being. Even so, the reapers would still not be evil, since machines aren't inherently either.
According to what I'm saying, good and evil are only applicable as we perceive them. What we find as good, others don't. Look throughout history. So many things have been done in the name of good that others thought was evil. Some things were done that we later changed our minds about. But even these examples don't matter, because the reapers are not humans.