thisisme8 wrote...
Leafs43 wrote...
Because Mac Walter's decided that his artistic vision is more important than the players.
In storytelling, the writer's final vision is actually more important than the reader/player's. If they wanted to come up with an ending to satisfy the players, they would have to create hundred's of different endings to satisfy all the different expectations from players around the world and that is not feasable.
Sorry it didn't go how you wanted it, but if it bugs you so much, then it's really just a matter of first world problems. You'll be fine.
In a game based on player choice, player agency trumps the writer's "artistic statement".
The creators of Dragon Age understood this.





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