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Krogan Vanguard - the most OP char in the game.


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#76
sobbos

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The Waffle Cat wrote...

sobbos wrote...

The Waffle Cat wrote...

> outscores bad infiltrator with kroguard

> kroguard must be most OP class in the game.


Seems legit ......


lol kool lango broskii ^_^


Wut?


Your use of  ' > ' is what I was reffering to.

#77
tanisha__unknown

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Great. Not a nerf-infiltrators -thread! Something rare these days

#78
The Waffle Cat

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Ah ok :P

#79
El Chupacabra49

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If you have a shield boaster V and Reeger X and you add on lvl III equipment of course they will look op.

But how long will it take you to get a shield booster v. If you grinder to get that great equipment you should be OP! Just don't use your uber equipment :/

#80
Taritu

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Um, no. Kroguards are arguably OP against Geth, but not against other factions. It's a "clean up trash" unit, and it has severe problems against OHK mobs. It is nowhere near the class of a GI in the OP stakes.

(Well, ok, if you add the OP Reegar to it it gets a bit silly, but so does any infiltrator with a Reegar.)

#81
Biotic_Warlock

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astheoceansblue wrote...

One instance of a bad infiltrator and decent Kroguards does not OP make.


Yeah i did better in a game with 2 kroguards and a vorcha as a krentinel.
You don't hear me saying "OMG NERF THE KRENTINEL".

#82
Pifase

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I like Krogan Vanguard a lot. :) Mainly because I can play a tank-class, its's only problem is that sometimes charge button does nothing and I just die hitting the charge key like mad.

#83
Core_Commander

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Yeah, he's powerful because he's durable, but when it comes to the offensive power you don't bring too much to the table - especially compared to infiltrators (GI and MQI mostly).

Unless you're using reegar (which is pretty much hax on any character), kroguard is pretty bad vs. banshees, atlas mechs and turrets, and needs incendiary ammo to get rid of ravagers/brutes fast. Also, the survivability is great, but needs a cyclonic modulator to truly shine. The semi-dependance on consumables and weakness vs. bosses and turrets is what balances him out.

If you're using reegar... well, the gun is hax on every character, so it stops being the matter of class.

Modifié par Core_Commander, 25 juin 2012 - 12:33 .


#84
RoZh2400

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OP you must be joking...Rage bonuses don't even work on the Kroguard. Just wait until BW actually fixes the goddamn thing before you call it overpowered.

#85
tonnactus

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Epsilon330 wrote...

What do you expect?
You've got the best Heavy-Melee/CQC/Tank class paired up with the best Melee-oriented power which provides insane locomotion and refills shields on impact, and a Barrier to further improve tankiness and prevent Stunlock. If you forsake Carnage, and put all points into the other powers, you're practically invulnerable on anything lower than Gold if your timing is good.


Where excactly is it stated that barrier prevents stunlock?

#86
Xaijin

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frudi wrote...

Xaijin wrote...

Again conditional score, based on suck teamates. I'm talking about equal levels of "competent" optimized play between roughly equally skilled players.

Sorry, but with roughly equally skilled players, even a GI isn't getting over 200k points, not unless everyone else is playing FQE against Reapers. With equal skills he may get something like double the score of everyone else, so unless it's a really high scoring game (~500k points) there's just not enough points in it to get over 200k.
And if you take a look at my screenshot, you'll notice that was actually a pretty low scoring game (for U/U/G) with only 400k points total. Maybe I should have stretched out the objective waves, get to 300k :)

It's perfectly viable to charge him straight into a Geth spawn with two primes and their escort of hunters/pyros and come out unscathed.


Sure, if they aren't targeting you, and with a good gun you can even take a couple of the peepee dudes down. If they are all targeting you, you're not going to make it out unscathed, even as host; Max Defense barrier + Cyc III/SB V or no.

Also getting synced killed mid charge really isn't a GI Problem either. ;)

Well, I didn't say you have to be idiotic when charging into a big group of enemies. Don't charge right in the middle, rather at the enemy on the flank, clean out a couple of the trash mobs (hunters, pyros, etc.), pull back (preferably behind some cover) to reload, charge in again, repeat until all are dead. Once there's only the two primes left you can even take them on out in the open.

As for sync kills, the only ones to really worry about are banshees with their magnet grabs and teleporting over absurd distances or through walls. Anything else will only get you if you're not being careful enough, but that's true even for GI.


Nah, you're slow enough Phantoms can do it too, even through charge.

Where excactly is it stated that barrier prevents stunlock?


Have you actually played Kroguard?

Modifié par Xaijin, 25 juin 2012 - 01:12 .


#87
tonnactus

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Xaijin wrote...


Have you actually played Kroguard?




Yes.One with and one without barrier. No difference.Actually,the one without barrier actually survives better because of a lower cooldown for charge.

#88
FlowCytometry

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yes, from my own experience mucking around w/ builds, lack of barrier doesn't seem to cause the geth stunlock issues other krogan have. I think it is just inherent to the race/class (which shows even more why the stunlock on the other big races/classes is inane).

Modifié par FlowCytometry, 25 juin 2012 - 01:26 .


#89
nuyo

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frudi wrote...

Xaijin wrote...

Cool story bro but I've never scored 200K as a Krogaurd except when soloing. GI is hee haw redonkulous and your one subjective play time adventure means jack against lifetime metrics by competent players.

It's not at all difficult if your team is bad enough:
Posted Image

He was already one of my favourite classes pre-Rebellion, but the Reegar X and Shield Booster V make him just obscenely powerful. It's perfectly viable to charge him straight into a Geth spawn with two primes and their escort of hunters/pyros and come out unscathed. Or handle a wave of 2-4 phantoms with equal ease - in fact, as long as you have ammo packs to burn, you can just engage a repeatedly spawning wave of phantoms.

Plus, he's one of the best classes for most objective waves - charge across the map to kill the target, carry the pizza while soaking up huge amounts of damage or cap an exposed objective while taking fire. And he's one of the best medics - charge in, recharge your shields and stagger enemies, rez your mate, then charge again and kick the crap out of the enemies to allow your mate to get to safety.

So basically, he may not do as much damage as the most optimally specced and played GIs, but he's damn close and is almost as versatile.

Don't want to see him get nerfed though, especially since he's already bugged anyway. So yeah, let's just pretend he sucks, don't give Bioware any ideas :)

thats BS you charge into a horde of geth the way you describe you will die.

#90
humes spork

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Xaijin wrote...

Nah, you're slow enough Phantoms can do it too, even through charge.

All you need to do is make sure she's not in invulnerability stance before you move in. Phantoms aren't hard to deal with as long as you're paying attention to what she's doing.

If I can smear phantoms in melee with krogan, batarian and vorcha soldiers with regularity, there's no reason broguards can't do it themselves especially having charge.

#91
Fujiky

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GTFO

#92
sy7ar

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nuyo wrote...

 thats BS you charge into a horde of geth the way you describe you will die.


Except it is not. Walking among primes and pyros and hunters is a piece of cake for full health/shield and full damage reduction specced krogaurd. 

OP just had a bad infiltrator, not saying krogaurd is not powerful, he's just not as powerful as the rest of the vanguards. 

#93
Revrant

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Nah, anything OHK mops him up, Reapers obliterate him, he's incredibly strong but I can cakewalk Reapers with my Vorcha's regen and flamer, can't do it with my level 20 otherwise unstoppable Battlemaster.

#94
Digitalis32

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the kroguard is one of the best ultimate Phantom hunters - Biotic charge + Heavy melee = Bliss even on gold this is an effective stratergy. Even on a kroguard that isn't specced for melee a claymore shot to the face after the heavy melee will finish them off.

Personally I think all the people who Cry Nerf lack the self-restraint to Nerf their own charachter and weapons, So they foist the responsibility onto the developers and wreck the game for everyone else.

#95
fallingseraph

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Can't finish a match unless host!? or very very lucky!?

#96
Xaijin

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tonnactus wrote...

Xaijin wrote...


Have you actually played Kroguard?




Yes.One with and one without barrier. No difference.Actually,the one without barrier actually survives better because of a lower cooldown for charge.


Post proof or retract because if you actually had, you know.

Anyway back to the topic at hand, the Krogaurd is by far the best Krogan, but in no way shape or form OP. As for better in the synergy dept we have every engineer except QFE, and in the utility dept we have TS, HS, Drell Nadept, AA, AJ, every inf and HV, and both Vorcha, which even the KV's durability look like a joke, on gold. The KV is gold worthy to be sure, but nowhere near the top of the heap.

stance


the kroguard is one of the best ultimate Phantom hunters - Biotic charge + Heavy melee


Yeah, problem with that is as soon as she goes neutral it can trigger. You're much better of detonating your barrier, and then shooting, detonating, shooting until dead. When both of you dance around neutral stance on and off a charge, you're rolling the dice every time, and if you're not the host, it's going to happen. And if you heavy melee when she still has a shield, she goes into neutral state TWICE, which doubles the chances of you getting stabbed.

Modifié par Xaijin, 25 juin 2012 - 03:31 .


#97
Mysterious Stranger 0.0

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tonnactus wrote...

Xaijin wrote...


Have you actually played Kroguard?




Yes.One with and one without barrier. No difference.Actually,the one without barrier actually survives better because of a lower cooldown for charge.


You don't use barrier for DR


You use it for stagger resist. 

#98
Digitalis32

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Xaijin wrote...

the kroguard is one of the best Phantom hunters - Biotic charge + Heavy melee


Yeah, problem with that is as soon as she goes neutral it can trigger. You're much better of detonating your barrier, and then shooting, detonating, shooting until dead. When both of you dance around neutral stance on and off a charge, you're rolling the dice every time, and if you're not the host, it's going to happen. And if you heavy melee when she still has a shield, she goes into neutral state TWICE, which doubles the chances of you getting stabbed.


Yes it is possible to be synch killed, thankfully it has been a rare event  for me and I hardly ever host. Thanks to the barrier she cannot use a stun lock against you and the addition of a shotgun blast from a Graal or Claymore typically will stagger a phantom if the Biotic charge didn't. I rarely detonate my barrier - only when reviving a teammate when they are swarmed  I stand directly over them and detonate - because it staggers opponents(especially geth) and gives you a few seconds grace to save your team mate and it also gives your team mates a chance to clear the site so the team can re-group. But on Gold usually I use a Rocket  to clear swarmed team mates that need a revive. Detonating the barrier is IMO a last ditch option - because it prevents you from using Biotic charge which is the Kroguards greatest advantage and it also prevents you from using BC as a quick escape option.

Modifié par Digitalis32, 25 juin 2012 - 04:00 .


#99
CC-Tron

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Nitrocuban wrote...

Krogan Vanguard needs skill, otherwise you are waiting for revive most of the time.
Vs. geth it´s even worse, charge get stunned, die.
When Krogan Vanguard is OP then what is the Novaguard?


Stunned by what? Geth Hunter shotguns don't stun Kroguards with barrier up.

#100
Drogonion

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Trying to wrap my head around a request to nerf a class in pve....just...not...happening. If the dang class is boring to you, roll another.