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Krogan Vanguard - the most OP char in the game.


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#126
soldo9149

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If they fix rage to work right it might be considered OP.

#127
nuclearpengu1nn

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And yet I see many of them charge into battle and get raped by guardians and turrets...

#128
xcrunr1647

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No.

I sense an infiltrator trying to displace the focus of BW's nerfgun...

astheoceansblue wrote...

One instance of a bad infiltrator and decent Kroguards does not OP make.


^this

#129
xcrunr1647

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soldo9149 wrote...

If they fix rage to work right it might be considered OP.


Maybe. You'd still have to not suck. 

But compared to the majority of players, put a character, any character, in the hands of a skilled player and it will appear op in comparison to the average casual me3 gamer. 

#130
RequiemPrime

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xcrunr1647 wrote...

soldo9149 wrote...

If they fix rage to work right it might be considered OP.


Maybe. You'd still have to not suck. 

But compared to the majority of players, put a character, any character, in the hands of a skilled player and it will appear op in comparison to the average casual me3 gamer. 


No truer words............

#131
Kuato Livezz

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niripas wrote...

For the sake of the event I was playing my Kroguard for the first time. 


I think this operation succeeded then.  It was a way to gently let players know that there are other viable chars out there to play with in gold other than infiltrators.

#132
FlowCytometry

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Where did this thing start that Barrier is what gives the KV stun immunity? Or am I not understanding what some people mean by 'stunlock'?

I have a Barrierless KV specced right now. I just tested it (again) right now in a game vs. Geth. I can charge shoot, melee, walk, w/e immediately after taking a rocket, a melee hit to the front, a hunter GPS blast, a prime cannon volley- you name it. There is no stun anim, there is no delay, there is no lockout on abilities. I checked and triple checked and spent time solo Gold just to make sure it wasn't a difficulty thing. So what the hades is this Barrier-dependent stun immunity everyone keeps talking about? Cause the KV seems to inherent stun resistance to anything he's facing (and quite frankly, this should be a feature of ALL larger races w/o rolls).

And the class really is not OP (well okay, maybe if the highest difficulty was silver? then many other things could seem OP..). Its not even working properly.

Modifié par FlowCytometry, 25 juin 2012 - 10:16 .


#133
xcrunr1647

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Angelwave wrote...

xcrunr1647 wrote...

soldo9149 wrote...

If they fix rage to work right it might be considered OP.


Maybe. You'd still have to not suck. 

But compared to the majority of players, put a character, any character, in the hands of a skilled player and it will appear op in comparison to the average casual me3 gamer. 


No truer words............


Sometimes when I'm just messing around and playing with randoms I'll hear my squadmates talking about how bad a specific class is. I love taking that class and topping the boards with it :whistle:

#134
Moonphos87

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Kroguard is the only class I can solo silver to full extraction without using any consumables. Next closest was K. and V. Sentinels...

But I don't like using him in a Full Team, because of the VG Glitch and latency-dependent melee (my MWWRRAGGHH always miss when in a laggy game). I prefer Bat.Soldier for team games.

#135
xcrunr1647

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Moonphos87 wrote...

I prefer Bat.Soldier for team games.


I love my Batarian Soldier with a Harrier. Throw in Ballistic Blades and it's like having a shotgun as your secondary...but you don't have to worry about running out of ammo and even with just a Harrier I the cooldown isn't that bad.

#136
molecularman

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FlowCytometry wrote...

Where did this thing start that Barrier is what gives the KV stun immunity? Or am I not understanding what some people mean by 'stunlock'?

I have a Barrierless KV specced right now. I just tested it (again) right now in a game vs. Geth. I can charge shoot, melee, walk, w/e immediately after taking a rocket, a melee hit to the front, a hunter GPS blast, a prime cannon volley- you name it. There is no stun anim, there is no delay, there is no lockout on abilities. I checked and triple checked and spent time solo Gold just to make sure it wasn't a difficulty thing. So what the hades is this Barrier-dependent stun immunity everyone keeps talking about? Cause the KV seems to inherent stun resistance to anything he's facing (and quite frankly, this should be a feature of ALL larger races w/o rolls).

And the class really is not OP (well okay, maybe if the highest difficulty was silver? then many other things could seem OP..). Its not even working properly.



#137
RinShepard

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All you guys who think Kroguard does crap damage, is hard to play, or isn't that great need to give him an honest shot with a Reegar. That gun is ridiculous on him and makes him the one of the most forgiving class on Gold.

Someone mentioned that a Prime would kill your 200% Kroguard before you kill him if you don't have cover. Maybe if you're using a crappy gun. With the Reegar, you'll stun him with almost every clip (and your charge is ready right after uploading each clip with a Power Efficiency Module II or higher.) One clip will pretty much strip all of his shields (and more if you have Shotgun gear and/or Amps). With AP ammo II or better, Shotgun Amps and/or gear, you'll burn through his armor with 2-4 clip/charge cycles depending on how much you stack.

There is no need for cover against one Gold Prime as a Kroguard with a Reegar (I've solo'd Gold a handful of times with this guy with a Reegar and it is ridiculously forgiving.) Against two Primes, you can hold your own with slight use of cover maneuvering fine. Someone was told he was overestimating his Kroguard just because he can handle Prime damage without dying and got AoE charge instead of force charge -- I bet he was surprised at how many people are telling him Kroguards are not tanky enough while he goes around charging through huge Gold mobs and not dying and reviving teammates through enemy melees because they can't stun him enough to cancel him, or capturing objective nodes while a Hunter is punching him from start to end. All this without a Cyclonic Module or Shield Gear.

Modifié par RinShepard, 25 juin 2012 - 10:25 .


#138
FlowCytometry

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RinShepard wrote...

All you guys who think Kroguard does crap damage, is hard to play, or isn't that great need to give him an honest shot with a Reegar. That gun is ridiculous on him and makes him the one of the most forgiving class on Gold.

Someone mentioned that a Prime would kill your 200% Kroguard before you kill him if you don't have cover. Maybe if you're using a crappy gun. With the Reegar, you'll stun him with almost every clip (and your charge is ready right after uploading each clip with a Power Efficiency Module II or higher.) One clip will pretty much strip all of his shields (and more if you have Shotgun gear and/or Amps). With AP ammo II or better, Shotgun Amps and/or gear, you'll burn through his armor with 2-4 clip/charge cycles depending on how much you stack.

There is no need for cover against one Gold Prime as a Kroguard with a Reegar (I've solo'd Gold a handful of times with this guy with a Reegar and it is ridiculously forgiving.) Against two Primes, you can hold your own with slight use of cover maneuvering fine. Someone was told he was overestimating his Kroguard just because he can handle Prime damage without dying and got AoE charge instead of force charge -- I bet he was surprised at how many people are telling him Kroguards are not tanky enough while he goes around charging through huge Gold mobs and not dying and reviving teammates through enemy melees because they can't stun him enough to cancel him, or capturing objective nodes while a Hunter is punching him from start to end. All this without a Cyclonic Module or Shield Gear.


Yeah, we know. The Reegar is amazing on CQC builds- that's more the gun, not the class in this case. Its what sparked Stardusk's outrage post and vid a good while back that got him into some controversy. Vorcha, Batarian, Krogan, Vanguards (Vorcha esp cause of the Reegar+Flamer 'glitch') make this gun sing.. and goddamn is its shield dmg multplier insanely high, not to mention its area debilitiation and ability to pierce armor w/ a shredder mod (enemies can't kill you partly because this gun stopgaps much of thier offense between charges).

Its made to absolutely destroy Geth, but only takes a bit more time on armored units that most things take time to kill anyways. Range is really the only notable weak point to the gun, but that just means its insane in the hands of a CQC'er, but situational or too dangerous for everyone else.

I'd like to see the shredder disabled for the Reegar, but the smart choke enabled to up its range by upto 50% to make it more universally effective. And dat shield dmg multiplier.. I know people hate the word 'nerf' around here, but damn its high.. very high..

#139
Core_Commander

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^ Exactly. It's the reegar that's extremely powerful and ridiculous on a couple of classes.

KV is powerful, but still fairly balanced by his weakness vs. sync kill units/turrets/reliability on ammo powers and cyclonic mod to reach his full potential otherwise. Reegar makes it all go to hell, but KV isn't the only one where that happens.

#140
CC-Tron

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The kroguard is a very good class when used properly but in no way is it OP. You can die even if your good if you get careless. You still have to use your brain. How many dead kroguards do you see? I see plenty and not because of the glitch. I'm also not on board with nerfing infiltrators either. If they keep nerfing the MP will die much sooner.

#141
Knight Isaiah

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SirLulzalot wrote...

Not sure if serious...



#142
Mysterious Stranger 0.0

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soldo9149 wrote...

If they fix rage to work right it might be considered OP.

]


No.

The reegar with gear on the KVG is more powerful than it's melee can ever be. 

#143
Pitznik

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FlowCytometry wrote...

Where did this thing start that Barrier is what gives the KV stun immunity? Or am I not understanding what some people mean by 'stunlock'?

I have a Barrierless KV specced right now. I just tested it (again) right now in a game vs. Geth. I can charge shoot, melee, walk, w/e immediately after taking a rocket, a melee hit to the front, a hunter GPS blast, a prime cannon volley- you name it. There is no stun anim, there is no delay, there is no lockout on abilities. I checked and triple checked and spent time solo Gold just to make sure it wasn't a difficulty thing. So what the hades is this Barrier-dependent stun immunity everyone keeps talking about? Cause the KV seems to inherent stun resistance to anything he's facing (and quite frankly, this should be a feature of ALL larger races w/o rolls).

Just a bad case of false cause fallacy. Yes, Kroguard got Barrier. Yes, Kroguard deals with stun much better than other Krogan. No, those two are not related.

#144
Mysterious Stranger 0.0

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NasChoka wrote...

Mysterious Stranger 0.0 wrote...

Drogonion wrote...

Trying to wrap my head around a request to nerf a class in pve....just...not...happening. If the dang class is boring to you, roll another.


Balance matters in PVE. If you had ever played a online RPG you would know that if you actually put time into it.


That's not a fact it's your opinion. ME3 is not an MMORPG. Therefore it's understandable that people honestly don't understand the  daily complaints (of wow-players) about any balance issues.

@topic The krogan vg has more life/shields (because he is a krogan) but is not stronger than other vanguards.


Did i claim it was a fact?

It's an opinion but it's a well justified one. This  may not be an MMORPG but it is an ORPG and people are going to care about balance very much on both sides of the coin. 

If balance goes too far out of scale then you get what we we're seeing with the infilly on gold when a wide margin of players are using it over any other class and players who should not be able to get through gold other than FBWGG are doing nothing but gold. 

#145
tonnactus

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Mysterious Stranger 0.0 wrote...


You don't use barrier for DR


You use it for stagger resist. 


Like i wrote. Didnt see any differences.

#146
Mysterious Stranger 0.0

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tonnactus wrote...

Mysterious Stranger 0.0 wrote...


You don't use barrier for DR


You use it for stagger resist. 


Like i wrote. Didnt see any differences.


Maybe i'm wrong in that respect seeing that few other people ITT don't believe it does anything towards stagger resist. 

I was greatly under the impression it was the thing that gave stagger resistance. If not  they really need to give the other heavy races that base stagger resistance as well. 

#147
JustinSaneV2

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jrod512ATX wrote...

JustinSaneV2 wrote...

death_for_sale wrote...

A kroguard is hard to kill but it comes nowhere near the iwin button that is tactical cloak.

I love your avatar photo! :D


I just spent like 20mins reading about the unexpected male demographic ages 13-35 and their fascination with ponies...I don't get it...sorry not threadjacking.

For a while I was in the group of people that thought the Bronies were an odd bunch for liking a "little girl's show". It didn't help that I was basing my opinions off the previous generations of the show which were flat-out horrible IMHO (those iterations were truly "girly" and full of "fru-fru" themes and images).

After a while I began to wonder if the show was really as bad as I thought it was since the numbers of fans seemed to be exponentially rising as time went on. I also found myself being quite amused by some of the memes and video clips that posted from the show.

It wasn't long afterwards that I noticed My Little Pony: Friendship is Magic had popped up on Netflix as a recommended show thanks to my daughter's viewing habits and I decided to watch the first few episodes with my daughter (to justify to my wife why I was watching My Little Pony...). The first episode went by, then the second, then the third, fourth... I actually found myself enjoying the show just as much as my daughter was. I even caught my wife continually peeking over her computer to watch (even though she wouldn't admit it at the time).

We all now happily enjoy watching the show together and are currently awaiting the release of season three.

I can honestly say that I believe it's one of the best cartoons I've ever seen since the days of my childhood (I was born in the late 80's so I was a 90's kid). 

Modifié par JustinSaneV2, 25 juin 2012 - 11:19 .


#148
tonnactus

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FlowCytometry wrote...

Where did this thing start that Barrier is what gives the KV stun immunity?


Its a myth.

#149
FlowCytometry

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I prob shoulda just assumed it was false dicotomy about the barrier and just rumor spreading. Internets win this time XD Oh well, moving on-

Mysterious Stranger 0.0 wrote...

I was greatly under the impression it was the thing that gave stagger resistance. If not  they really need to give the other heavy races that base stagger resistance as well.


Yup. I think we've drilled that into BW's heads already. But  really hope such a 'fix' is part of the next DLC at least (and they could actually 'fix' charge this time, and Rage- and we'd all be so much happier).

Modifié par FlowCytometry, 25 juin 2012 - 11:32 .


#150
sy7ar

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I just used a level 1 vanguard "outperformed" 2 infiltrators in a geth game, so level 1 is overpowered I guess.