under neath the top pathing are more rocks that help create a 'cavern' effect.. pathing (the area..) directly beneath the top pathing has neither red nor green path points showing.., will this work? strange and unpredictable effects ahead??
Pathing question
Débuté par
Phelissa
, déc. 14 2009 05:21
#1
Posté 14 décembre 2009 - 05:21
Hello
I came across a strange situation today, basically its 'pathing over pathing' as sen here - http://i192.photobuc...dgepiece/p1.jpg - http://i192.photobuc...dgepiece/p2.jpg
under neath the top pathing are more rocks that help create a 'cavern' effect.. pathing (the area..) directly beneath the top pathing has neither red nor green path points showing.., will this work? strange and unpredictable effects ahead??
under neath the top pathing are more rocks that help create a 'cavern' effect.. pathing (the area..) directly beneath the top pathing has neither red nor green path points showing.., will this work? strange and unpredictable effects ahead??
#2
Posté 14 décembre 2009 - 07:07
A path which is directly above or below another path should be avoided.
IIRC Bioware told us that the player can navigate that situation using the cursor keys, but point-and-click won't work, nor will scripted actions such as party member movement.
Is that what's happening in your screenshots? I can't quite make it out.
IIRC Bioware told us that the player can navigate that situation using the cursor keys, but point-and-click won't work, nor will scripted actions such as party member movement.
Is that what's happening in your screenshots? I can't quite make it out.
#3
Posté 14 décembre 2009 - 09:19
hmm, it works - http://i192.photobuc...dgepiece/t9.jpg
Click and move is as expected.. clicking on the lower area bring you to the top area etc.. (although I could click on some of the lower areas..)
Click and move is as expected.. clicking on the lower area bring you to the top area etc.. (although I could click on some of the lower areas..)
Modifié par Phelissa, 14 décembre 2009 - 09:20 .





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