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What will the warden be like?


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#26
DeathScepter

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JediHealerCosmin wrote...

Complicated stuff, with a lot of variables in question. In SWTOR they gave both Revan and the Exile a cannon look because they needed to use them, however I hope that isn't the case here. I would prefer they get killed off if all else fails.
Either that or strap a helmet on both of them.


Well I do disagree of giving Revan and Jedi Exile appearance is a good thing or having them within the Star Wars TOR.


As for the Warden and the Champion, I do think that they rather have them not appearing in the game would be the good idea.


I am the guy that prefers that game companies focus on the current hero than having an older hero returning as an NPC in a current game

#27
TEWR

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I demand that Fred Tatasciore reprise his role for the Dwarf Noble Male's voice. He was the.... Wise voiceset I believe.

I also demand that Human Noble Males be voiced by Robert Atkin Downes, performing his Luxord voice.

I'm actually very curious to see what Xanthos Aeducan would look like given the new changes to the Dwarves. The changes were done to the face and head more then the body, but the body seemed to be slightly bulkier too.

#28
Urzon

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I'd imagine the Warden is going to be a semi-voiceless (depends on what voice you gave him/her on the character creation) boss fight in the Fade, that only uses the battle shouts they had in DAO...

But that's just the pessimist in me saying that.

#29
Jerrybnsn

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Alexandrine Delassixe wrote...

I would PREFER if they left them alone. I love my Wardens/Hawkes but...I don't need to see them in the next game. Or...ever again. Too many variables.


What a shame that the DA series isn't being held to the same standards as the ME series.  The ME fans would scream bloody murder if their variable choices were't imported over to the next game, and also if the artwork took a dramatic turn with the way certain races would look.  ME was lauded with praises for its importation of variable choices, why is DA held to such a lower standard?

#30
Jerrybnsn

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DeathScepter wrote...


As for the Warden and the Champion, I do think that they rather have them not appearing in the game would be the good idea.


I am the guy that prefers that game companies focus on the current hero than having an older hero returning as an NPC in a current game


So start another game with little of the previous game's influence?  Sounds like a DA2 formula.

#31
Wrathion

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Jerrybnsn wrote...

Alexandrine Delassixe wrote...

I would PREFER if they left them alone. I love my Wardens/Hawkes but...I don't need to see them in the next game. Or...ever again. Too many variables.


What a shame that the DA series isn't being held to the same standards as the ME series.  The ME fans would scream bloody murder if their variable choices were't imported over to the next game, and also if the artwork took a dramatic turn with the way certain races would look.  ME was lauded with praises for its importation of variable choices, why is DA held to such a lower standard?


Go somewhere else with your faulty comparisons. Bye.

#32
Fredward

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IF the Warden does show up they'd either be wearing some kind of headgear (I'm going with expressionless porcelain mask that goes around the whole head!) because someone/something did something awful to their visage.

And yah know what? I don't even mind. It's silly to expect the Warden to look like he/she did in Origins, have one of the voices you chose, be one of three races (though it WOULD be weird if my queen warden was now suddenly a dwarf with a beard) and be from one of I dunno how many Origins and be a specific class.

I mean really.

#33
Jerrybnsn

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Alexandrine Delassixe wrote...

Jerrybnsn wrote...

Alexandrine Delassixe wrote...

I would PREFER if they left them alone. I love my Wardens/Hawkes but...I don't need to see them in the next game. Or...ever again. Too many variables.


What a shame that the DA series isn't being held to the same standards as the ME series.  The ME fans would scream bloody murder if their variable choices were't imported over to the next game, and also if the artwork took a dramatic turn with the way certain races would look.  ME was lauded with praises for its importation of variable choices, why is DA held to such a lower standard?


Go somewhere else with your faulty comparisons. Bye.


Excuse me?  How is asking for importation of choices a faulty comparison?Posted Image

#34
AkiKishi

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Jerrybnsn wrote...

Alexandrine Delassixe wrote...

Jerrybnsn wrote...

Alexandrine Delassixe wrote...

I would PREFER if they left them alone. I love my Wardens/Hawkes but...I don't need to see them in the next game. Or...ever again. Too many variables.


What a shame that the DA series isn't being held to the same standards as the ME series.  The ME fans would scream bloody murder if their variable choices were't imported over to the next game, and also if the artwork took a dramatic turn with the way certain races would look.  ME was lauded with praises for its importation of variable choices, why is DA held to such a lower standard?


Go somewhere else with your faulty comparisons. Bye.


Excuse me?  How is asking for importation of choices a faulty comparison?Posted Image


In ME's case the character is the same. DA2 imports are pretty much only for the players benefit.

The only way for DA to dump its baggage (Warden/Hawke/OBG etc.) is to time skip a couple of decades. That will allow you to make some radical changes as well.

Modifié par BobSmith101, 27 juin 2012 - 11:11 .


#35
Jerrybnsn

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BobSmith101 wrote...

In ME's case the character is the same. DA2 imports are pretty much only for the players benefit.


Which in lies DA2's weakness as a sequel.  Prior to the official annoncement of DA2, no one would have expected your Warden to not be imported over into the next game.  Look up on the older Origins posts and you'll see what I'm saying.

#36
AkiKishi

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Jerrybnsn wrote...

BobSmith101 wrote...

In ME's case the character is the same. DA2 imports are pretty much only for the players benefit.


Which in lies DA2's weakness as a sequel.  Prior to the official annoncement of DA2, no one would have expected your Warden to not be imported over into the next game.  Look up on the older Origins posts and you'll see what I'm saying.


An ending that kills off the character is usually a bit of a give away. Wardens have a specific mandate, no blight, no Warden.
Closest thing you get to an all purpose trouble shooter in DA is a Seeker.

#37
Arthur Cousland

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If they have us go through the character creation process just to have the warden reflect our Origins import, I hope that they have more than just a cameo appearance.

As much as people want to see their wardens come back for DA3, I think Bioware would be better off moving forward. The warden was a silent protagonist, who'd need a voice for DA3, and the graphics engine has changed as well, which means that the warden from Origins would barely be recognizable in DA3, if the cameos in DA2 are anything to go by.

Modifié par Arthur Cousland, 27 juin 2012 - 11:32 .


#38
Jerrybnsn

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BobSmith101 wrote...

An ending that kills off the character is usually a bit of a give away. Wardens have a specific mandate, no blight, no Warden.
Closest thing you get to an all purpose trouble shooter in DA is a Seeker.


And Shepard had the option of dying at the end of ME1 and that was it for your future series of ME.  The only way you can go forward through the next two game is to play a Shepard that survives.  Yet, the makers of DA Origins had it set up so that your hero could die yet still continue the series forward, at least that was the intention until Awakenings was released and you couldn't import your sacrifice save and start a new character.

#39
WotanAnubis

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Jerrybnsn wrote...

Alexandrine Delassixe wrote...

I would PREFER if they left them alone. I love my Wardens/Hawkes but...I don't need to see them in the next game. Or...ever again. Too many variables.


What a shame that the DA series isn't being held to the same standards as the ME series.  The ME fans would scream bloody murder if their variable choices were't imported over to the next game, and also if the artwork took a dramatic turn with the way certain races would look.  ME was lauded with praises for its importation of variable choices, why is DA held to such a lower standard?


Mass Effect was one story about one person.

Dragon Age is a setting in which stories are told about different people in different places during different times.

The fundamental approach to stories in Dragon Age is different than in Mass Effect.

Importing data in Dragon Age serves no real purpose other than make the player go 'oh, hey, neat, that's from an earlier game' and then go on with a story that has little to nothing to do with said earlier game.

So, frankly, importing any decision other than the hugely important ones (which were mostly binary anyway so you might as well fill in a questionaire before the game begin) seems to me to be a bit of a waste of time and resources better spent on other parts of the Dragon Age games.

#40
Jerrybnsn

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Arthur Cousland wrote...

............... and the graphics engine has changed as well. All of the Origins cameos in DA2 looked noticeably different than their Origins counterparts, most notably Zevran.


I understand it's the same engine, just different artwork.

#41
AkiKishi

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Jerrybnsn wrote...

BobSmith101 wrote...

An ending that kills off the character is usually a bit of a give away. Wardens have a specific mandate, no blight, no Warden.
Closest thing you get to an all purpose trouble shooter in DA is a Seeker.


And Shepard had the option of dying at the end of ME1 and that was it for your future series of ME.  The only way you can go forward through the next two game is to play a Shepard that survives.  Yet, the makers of DA Origins had it set up so that your hero could die yet still continue the series forward, at least that was the intention until Awakenings was released and you couldn't import your sacrifice save and start a new character.


Did he ? I know you can die at the end of ME2 if you really mess up the suicide mission. But that won't be a completed save and won't carry over to ME3.

#42
Jerrybnsn

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WotanAnubis wrote...


Mass Effect was one story about one person.

Dragon Age is a setting in which stories are told about different people in different places during different times.


And yet your companions from Origins continue on within the gameplay world without you.  Why do you have to stay on the sidelines?  How is it more beneficial that you have to play as a new character to experience differnt parts of Thedas and move within the context of the larger story of Flemeth and Morrigan?  The is a certain amount of redundancy to meeting the same characters in Origns and acting like you don't know who they are.

#43
Arthur Cousland

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Jerrybnsn wrote...

WotanAnubis wrote...


Mass Effect was one story about one person.

Dragon Age is a setting in which stories are told about different people in different places during different times.


And yet your companions from Origins continue on within the gameplay world without you.  Why do you have to stay on the sidelines?  How is it more beneficial that you have to play as a new character to experience differnt parts of Thedas and move within the context of the larger story of Flemeth and Morrigan?  The is a certain amount of redundancy to meeting the same characters in Origns and acting like you don't know who they are.

Part of the problem is that Origins wasn't originally created to be the beginning of a franchise, which is why you have the option of killing off most of your companions.  Those same dead companions then came back from the dead for DA2.  It would make more sense for the warden returning if they were voiced from the start and were playable in DA2, or at least made an appearance.

If Bioware was to stick with the same protagonist for the rest of the franchise's lifespan, they should either bring back Hawke, or have the new hero for DA3 stick around.  With the warden, it just feels a bit like they're digging that character up from the grave just for a bit of fan service.

#44
WotanAnubis

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Jerrybnsn wrote...

WotanAnubis wrote...


Mass Effect was one story about one person.

Dragon Age is a setting in which stories are told about different people in different places during different times.


And yet your companions from Origins continue on within the gameplay world without you.  Why do you have to stay on the sidelines?  How is it more beneficial that you have to play as a new character to experience differnt parts of Thedas and move within the context of the larger story of Flemeth and Morrigan?  The is a certain amount of redundancy to meeting the same characters in Origns and acting like you don't know who they are.


I can't speak for Bioware's writing staff, of course, but personally I wouldn't bring back main characters from previous games because they would get in the way. Since the player is likely to have a bigger connection with previous characters than with new ones, old PCs showing up again may overshadow the new PC you're supposed to be connecting with, hampering the story.

As for the Warden/Hawke not showing up all over the place in at the exact same time something big is going down? Well, that's just silly. Thedas is huge and transportation is not very modern - there are no spaceships nearly instantly warping people all over the place. It would be a huge, ridiculous contrivance for the exact same person to show up in Tevinter just when the Qunari invade again or in Orlais at the exact moment the Chantry crumbles and then hopping back to Ferelden when the Chasind come surging out of the Wilds (for example).

The notion that all of the many conflicts of Thedas revolve around this one person... well, it's just kind of silly, really. At least Shepard got wrapped up in other people's business because she needed them to fight the Reapers.

Oh, and, on a personal note, for me 'the larger story' in Dragon Age is not Flemeth and Morrigan. It's the whole Mage thing. Flemeth is an interesting side character, but Morrigan is a non-entity after the first game (though I admit I do hope she shows up in a game that takes place in Orlais, because (one of) her epilogue slide(s) implied her going there and buddying up with the Empress somehow).

#45
Jerrybnsn

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I'm surprised that there are people that play a game that is suppose to allow for importation of choices and characters, and yet want those choices and characters limited or removed.

It works well for ME but DA isn't ME? The allowing for importation is what the two games do have similar, and I still feel that the DA series would be better if those decisions and characters are brought forward in a meaningful way.

#46
AkiKishi

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Jerrybnsn wrote...

I'm surprised that there are people that play a game that is suppose to allow for importation of choices and characters, and yet want those choices and characters limited or removed.

It works well for ME but DA isn't ME? The allowing for importation is what the two games do have similar, and I still feel that the DA series would be better if those decisions and characters are brought forward in a meaningful way.


In ME the theory was still better than the eventual result. In DA it's even less, some pretty pointless cameo's that had nothing to do with the character.

#47
WotanAnubis

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Jerrybnsn wrote...

I'm surprised that there are people that play a game that is suppose to allow for importation of choices and characters, and yet want those choices and characters limited or removed.


Yeah... Dragon Age was never supposed to do that.

Bioware just added it in kinda hastily for 2 after Mass Effect's success. Or possibly because people just kept assuming they would.

Apparently, that's also why importing data from O to 2 doesn't exactly work flawlessly - it was never supposed to.

#48
Jerrybnsn

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WotanAnubis wrote...

Jerrybnsn wrote...

I'm surprised that there are people that play a game that is suppose to allow for importation of choices and characters, and yet want those choices and characters limited or removed.


Yeah... Dragon Age was never supposed to do that.

Bioware just added it in kinda hastily for 2 after Mass Effect's success. Or possibly because people just kept assuming they would.

Apparently, that's also why importing data from O to 2 doesn't exactly work flawlessly - it was never supposed to.


I read along time ago after ME just came out that it promised to be a trilogy in the true sense of the word were your decisions would carry over through importation.  Prior to that, Bioware already had success doing importation for the Baldur Gate series.  So the importation formula is as old as Bioware itself.

The reason why DA2 doesn't seem to work very well is that they decided to retool the series even before Origins became a success.  I don't have any thing substantial to go on, but I believe Hawke was suppose to be the face of the DA franchise in a similar way that Shepard was.  The former lead designer of DA did say he couldn't do DA2 because they wanted to make it like ME.

Modifié par Jerrybnsn, 27 juin 2012 - 02:55 .


#49
Arthur Cousland

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I'm not against importing to DA3 or having the warden return. I'd just like for the features to either be done well or not at all. The last thing anyone wants is more rushed features, like with DA2.

#50
batlin

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Well hey, they can't possibly screw it up any more than they did Revan in SWTOR.

....can they?

Modifié par batlin, 28 juin 2012 - 08:48 .