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What will the warden be like?


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#76
AkiKishi

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Emzamination wrote...

Jerrybnsn wrote...

16 years and the Warden succumbs to the taint? I thought they had at least thirty.


They do have 30 years to live on average.Your life span as a warden depends on how old you are when you take the joining.Someone loghain's age would only last 10 years (if that) because they're already kind of old and falling apart.The warden however is 19 when he/she undertakes the joining in origins, 20 at its conclusion and 30 at the end of Da2 which is already 3 years into the war.It has only been 10 years since the warden took the joining as far as we know at the moment.We don't know how many years we'll be jumped forward past the initial 3 into the da3 war but I highly doubt it'll be 20 .


There is no hard fast rule is there ? All that contact with Darkspawn and the Archdemon in DA:O could easily accelerate the process.

Finding a skeletal Warden surrounded by piles of Darkspawn skeletons would be a good send off with minimal effort.

#77
Emzamination

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WotanAnubis wrote...

Jerrybnsn wrote...

Alexandrine Delassixe wrote...

I would PREFER if they left them alone. I love my Wardens/Hawkes but...I don't need to see them in the next game. Or...ever again. Too many variables.


What a shame that the DA series isn't being held to the same standards as the ME series.  The ME fans would scream bloody murder if their variable choices were't imported over to the next game, and also if the artwork took a dramatic turn with the way certain races would look.  ME was lauded with praises for its importation of variable choices, why is DA held to such a lower standard?


Mass Effect was one story about one person.

Dragon Age is a setting in which stories are told about different people in different places during different times.

The fundamental approach to stories in Dragon Age is different than in Mass Effect.

Importing data in Dragon Age serves no real purpose other than make the player go 'oh, hey, neat, that's from an earlier game' and then go on with a story that has little to nothing to do with said earlier game.

So, frankly, importing any decision other than the hugely important ones (which were mostly binary anyway so you might as well fill in a questionaire before the game begin) seems to me to be a bit of a waste of time and resources better spent on other parts of the Dragon Age games.


See...no, I'm going to have to disagree with you there.If everyone is allowed to just fill out a history questionaire in new installments then they stop having to buy the previous games and not only will that severly cripple them lore wise, bioware will lose that income to invest in future DA projects.Another issue is, it will be giving we vets of the franchise the finger as importing in me3 and dragon age is something special that rewards its followers with tokens of appreciation in game.If everyone can just jump in when they get ready, those tokens are diminished along with the value of our hard work.

#78
Emzamination

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BobSmith101 wrote...

Emzamination wrote...

Jerrybnsn wrote...

16 years and the Warden succumbs to the taint? I thought they had at least thirty.


They do have 30 years to live on average.Your life span as a warden depends on how old you are when you take the joining.Someone loghain's age would only last 10 years (if that) because they're already kind of old and falling apart.The warden however is 19 when he/she undertakes the joining in origins, 20 at its conclusion and 30 at the end of Da2 which is already 3 years into the war.It has only been 10 years since the warden took the joining as far as we know at the moment.We don't know how many years we'll be jumped forward past the initial 3 into the da3 war but I highly doubt it'll be 20 .


There is no hard fast rule is there ? All that contact with Darkspawn and the Archdemon in DA:O could easily accelerate the process.

Finding a skeletal Warden surrounded by piles of Darkspawn skeletons would be a good send off with minimal effort.


Once the wardens take in the taint, they are immune to the effects of the darkspawn so I don't see how that would work.Sure the taint has been accelerated within a warden before but that was due to dark magic, never mere contact.

#79
EricHVela

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I do not recall seeing a mechanism for tracking the Warden's overall tone in the game in Dragon Age: Origins.

Dragon Age: Kirkwall, however, does track how many times Hawke uses a particular tone in the responses. (While Dragon Age: Kirkwall doesn't track the exact dialog path in the interactions with NPCs, I think the final resulting flags from conversations for major plot events would be enough to show Hawke's attitude towards specific topics.)

So, I have no idea how they'll accurately reproduce the Warden that we played, but they have a fair basis for reproducing the Champion that we played.

#80
Emzamination

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ReggarBlane wrote...

I do not recall seeing a mechanism for tracking the Warden's overall tone in the game in Dragon Age: Origins.

Dragon Age: Kirkwall, however, does track how many times Hawke uses a particular tone in the responses. (While Dragon Age: Kirkwall doesn't track the exact dialog path in the interactions with NPCs, I think the final resulting flags from conversations for major plot events would be enough to show Hawke's attitude towards specific topics.)

So, I have no idea how they'll accurately reproduce the Warden that we played, but they have a fair basis for reproducing the Champion that we played.


They could probably use our choice of who is ruling ferelden to determine the mood.The default beginnings seem to do this at least :)

 What is dragon age: kirkwall?

#81
JennDragonAge

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Jerrybnsn wrote...

Alexandrine Delassixe wrote...

I would PREFER if they left them alone. I love my Wardens/Hawkes but...I don't need to see them in the next game. Or...ever again. Too many variables.


What a shame that the DA series isn't being held to the same standards as the ME series.  The ME fans would scream bloody murder if their variable choices were't imported over to the next game, and also if the artwork took a dramatic turn with the way certain races would look.  ME was lauded with praises for its importation of variable choices, why is DA held to such a lower standard?


I completely agree with Jerry. If the game is going to be presented as a sequel then choices and characters need to carry throughout the series. To me, DA2 did not feel like a true sequel. I do feel that they did a poor job of this in DA2, but it was handled better in the ME franchise (excepting rachnii queen and collector base fail). I think Ashley/Kaiden and Wrex/Wreav were good examples of handling different choices while continuing with the story. I definitely think it will be more challenging to do well, but that doesn't mean it's impossible.

Personally, I would like to see both the Warden and Hawke storylines tied up now that they have begun. I think it would be cool for them to make them both playable in the third game, and you back and forth between the two until they converge at the end for and epic battle with possibly old god baby.

Alternatively, if the game is just presented as another story within the same world, that is a totally different expectation. Then just references to the other games/decisions/characters are necessary. A couple of cameos here would suffice.

It's really how they present the game so that we can form appropriate expectations.

#82
Pasquale1234

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JennDragonAge wrote...

Personally, I would like to see both the Warden and Hawke storylines tied up now that they have begun. I think it would be cool for them to make them both playable in the third game, and you back and forth between the two until they converge at the end for and epic battle with possibly old god baby.


With all of the changes they've made in gameplay and character presentation, I honestly don't think it would be possible to have a playable HoF Warden in any future game.

There was a time when I wanted nothing more than to play as my HoF in another game - but looking at it today, no.  Just no.

Too many changes - just to list a few:
1) They would look very different, especially the elves.
2) class/specialties/skills would not correlate.  How would you import a DW or Archer Warrior Warden into the new thing?  Or an Arcane Warrior or Shapeshifting mage Warden?
3) My HoF Wardens had unique personalities, voices, mannerisms, and ways of delivering lines that BioWare could not possibly be expected to even come close to emulating in any way that would be remotely satisfying.

Unless they restore the gameplay and presentation that was present in DAO, I'd rather keep my Wardens out of any future DA storyline.

#83
rapscallioness

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I hope they don't try and bring the Warden and Hawke in as cameo. Just, no. Don't court trouble.

I would like references. In DA2 during the Qunari war, I ran into Alistair Warden and Carver. Then Alistair gives Hawke that amulet Sacred Heart. Said it was from an old friend, but he had the feeling she would want Hawke to have it.

I loved that. My Hawke getting this special amulet from..my Warden! It was cool. A bit surreal. A bit quantum-y. One being living different lives simultaneously. But cool.

I would like to see my loot imported. My stash box of special stuff. Maybe new PC finds/inherits/is gifted with it. And actually have some of the loot help with...whatever discussions/ negotiations they may have to enter into.

Like the Dalish Tome of Slumbering Elders. I kept that. It would be cool if my new PC had access to that and could present it, or something, if they had to broker an agreement with the Dalish. It would help persuade them....

#84
Blacklash93

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If the Warden or Hawke appear again at all it should only be as vague/shadowed figures or something to that effect. They could easily be messed up due to the new character creators and possibly fugly for it.

And for the love of Andraste do not have them speak. These are characters we've defined as players and having them speak for themsevles would be a complete betrayal to that as far as I see it.

#85
batlin

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DogMeat312 wrote...

I really hope the warden is dead in DA3. Maybe he/she heard about how awesome Hawke is, got jealous and died in a fiery explosion involving a nug and a golem....


On the contrary, the Warden heard about how some ineffectual punk in some random city somewhere who didn't directly influence anything is considered to be the most important person in Thedas instead of the one who saved the world from the Blight, and in a fit of depression heavily drank until he succumbed to alcohol poisoning.

#86
The Six Path of Pain

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He'll be however the hell I want him to be.