David Gaider wrote...
I've seen this brought up a few times before. I don't know if the problem here is one of expectation -- I suppose it's flattering that someone doing the Alistair romance expects that the game should turn into the equivalent of a novel centered on it, but the truth of the matter is that Alistair is already a huge character and by far the biggest in the game. The variations in his development even without the romance were already large. At some point it really does have to be recognized that it's a game and such content is limited -- without making the game entirely about this one single romance I don't think we can provide the kind of involvement that some of the fans seem to expect.tigrina wrote...
Ha. While my inner softy totally falls for a fairy tale ending, it is not that what I was hinting at necessarily. It is the lack of being able to talk about stuff which annoys me the most. Let me have my fight with Alistair before or at least just the two of us at the Landsmeet. It is fine if he totally disagrees with me, or wants to dump me or whatever, but give me the option to talk about it (note: not *change*, just talk!). Let me at least see *why* he does what he does, that is fine by me. The string of events without the ability to talk with him or any other of your little party for that matter, that is what is frustrating me the most.
In fact, I'm starting to think that maybe the expectation is the problem. Building up the idea that you can talk to a party member at any time, about almost anything, seems to suddenly give rise to "well why couldn't I talk to them about this? Or this? Or this other thing?" It might be worth considering having romances smaller and leaving more to the imagination -- or building a story entirely around the idea of a single romance. Though I don't think the latter is going to happen anytime soon -- still, listening to people compare said romance to the idea that it *should* have been like that and thus finding it lacking is a bit disconcerting.
Not a bad idea at all.





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