David Gaider wrote...
I've seen this brought up a few times before. I don't know if the problem here is one of expectation -- I suppose it's flattering that someone doing the Alistair romance expects that the game should turn into the equivalent of a novel centered on it, but the truth of the matter is that Alistair is already a huge character and by far the biggest in the game. The variations in his development even without the romance were already large. At some point it really does have to be recognized that it's a game and such content is limited -- without making the game entirely about this one single romance I don't think we can provide the kind of involvement that some of the fans seem to expect.
In fact, I'm starting to think that maybe the expectation is the problem. Building up the idea that you can talk to a party member at any time, about almost anything, seems to suddenly give rise to "well why couldn't I talk to them about this? Or this? Or this other thing?" It might be worth considering having romances smaller and leaving more to the imagination -- or building a story entirely around the idea of a single romance. Though I don't think the latter is going to happen anytime soon -- still, listening to people compare said romance to the idea that it *should* have been like that and thus finding it lacking is a bit disconcerting.
The depth that he displays in the beginning (again by dint of excellent writing and delivery) becomes narrower and narrower as the game progresses and yes, that's when the game shifts from character-driven choices to plot-driven choices.
As a player trying to motivate themselves by roleplay to work through a game, it has a bit of a "bottom falling out" vertigo. Because there was a balance of character drive and plot drive up until that point. Excellent ones, in point of fact.
I think the writing and delivery far exceeded any expectations I had of a game, so of course I'm going to put my own opinion and stamp on what I "think" I should have been able to do, but that's because the game had been going along giving me exactly the options I wanted up until Landsmeet.
It really isn't a failure of character, it's a perfect balance of character to plot, and then all plot, and the character becomes...irrelevant to the setup.
The game is about Origins and motivations and choices, it's just disconcerting to run out of them suddenly. That may be expedient to the story, and I get that. It results in a major downshift in the player's motivations if romance is it. If you've chosen romance as an option, as a motivation, then Landsmeet is really where "Your Journey Ends"
Those make excellent stories on their own and they're great to roleplay. I've surely had a blast constructing characters to navigate through it all.
If you're going to present romance as a motivation option, same as presenting wanting to have power and wanting to have revenge...the game delivers on the power and the revenge. It seriously star-crosses the romances. And as a...really...really...die-hard romantic, that's sad. Several boxes of tissues sad. I'm not asking for a happy ending, as that would be counterproductive of romance.
I'm not saying that Romeo and Juliet should have both just ditched everything and taken up somewhere in Padua and become shopkeepers. But if somewhere halfway through the play they pass each other in hallways constantly with nothing to say, it gets...weird. Fine with the "one of us has to die" part. Not so happy with the awkward weird, can't talk to each other about it part.
Modifié par Recidiva, 14 décembre 2009 - 06:10 .