Vormaerin wrote...
This is a false solution. Its pure metagaming and entirely stupid in character. First of all, the whole point is to have as many gray wardens on hand to kill the demon as possible. It would be catastrophically stupid to have my character killed by the archdemon and Alistair twiddling his thumbs at the Gate. Surviving the fight with the archdemon is not a guaranteed event in a roleplaying sense. There's no reload until we win strategy available in character.
Secondly, if he throws that kind of fit at the final battle, why wouldn't he throw that same fit at the gate? Or just follow along and turn up at the archdemon fight with all the other named NPCs?
The whole idea that we manage to knock the archdemon unconscious and have a nice little debate before deciding who does the final blow is a bit a of stretch anyway, but it serves a cinematic purpose. It is kind of annoying that only the man can step up and make the sacrifice, even if it is the cliche. Men do tend to like the easy way out, which dying heroically often is. It definitely is for Loghain and Alistair in this case.
Btw, most of us are aware you have limited art resources and can't put in every single option. The fact that we want more options is not an attack on the designers, but an expression of the fact that the situations and characters matter to us (ie the designers did a good job).
You think it's metagaming to leave Alistair behind so he doesn't die, but you don't think it's metagaming to assume that you will have some option to decide, in the heat of battle, while you and who knows how many allies are attacking a dragon, who will strike the final blow? If you bring him to the archdemon, who's to say that one stray sword swing doesn't cost you Alistair, anyway?





Retour en haut





