Hard to say how they'd handle it, far too much information isn't available to me to make any estimation. Though, assuming
somewhat on the high scale of schedule and funding:
Reusing assets could be integrated into the setting, such as incorperating a fortress and having your loyalty shift who owns it. This would replace the protagonist's "camp" and larger choices will alter the reactions and characters which appear in the fortress.
For example, the fortress is filled with mages. You're given the choice of defending them or siding with the Templar and trying to force them out, both choices lead to the fortress becoming your home but your personal faction resides within and any following decision will impact it.
Now, imagine you've fended off the Templar and protected the mages. then you'd wander the fortress and see mages sitting around fires / practicing spells / teaching / drinking and talking about the war effort and what they think about your protagonist.
Examples:
"Do you think we'll win this? I just want to return to the Circle, live in a warm bed and eat a meal..."
"Calm now, dear. With [protagonist] on our side, victory is all but assured. We'll be able to start a cottage to ourselves soon enough, sleep in our own beds and eat our own meals."
"Do you mean that?"
"Did you hear what happened at the chapel in Val Royeaux?"
"No, what?"
"[Protagonist] insulted the Lord-Seeker infront of the people, [s]he unsheathed his blade and a riot ensued!"
"Ha, I'd love to have seen that!"
This isn't any different than how ME3 treated the Normandy, though the Normandy was a very general location and your crew served you regardless of affiliations (as Shepard didn't have much say in who they worked for). Once a hub and choice references is introduced, you can play the player's emotions even more.
Now imagine you've just arrived from a battle where you had to abandon a regiment of mages led by Alisteir (see what I did there? I am creative.), the mood among the people in the fortress can change.
Companions throughout the fortress talk about it with others, maybe they defend you or join in with the bashing behind your back based on your relationship with them (hell, maybe companions that like you begin to have doubts and confront you too).
"Did you see the look on the men's faces upon returning from Montfort?"
"They looked like ghosts, what happened?"
[Companion] "Our "glorious" general left Alisteir and his men behind when the battle started turning sour."
"That
coward, doesn't he know what the Lord-Seeker does to captured mages?!"
"Apparently they're hanging off Montfort's walls..." (maybe you saw this occur in the previous cutscene when your men are moving out, your character looks disgusted / pissed off / sad before cutting back to the fortress)
"I don't want to hear anymore of this."
Introduce confrontation, maybe the mage shopkeep who hadn't talked much about his personal life and views approaches you and shoves you to the ground. Calls you out and insults you, says his lover was among the mages in the regiment and now there's no point in him continuing to fight without anything to look foward post-war. Player can comfort, dismiss or respond aggressively. Ect.
Outside of the mage / templar side of things, siding with Gaspard / Empress Celene / ect could result in additional men and women showing up in the fortress. Perhaps the mages insult you though your sacrifice gained Gaspard much, resulting in Gaspard's men in the fortress defending you from the mage's insults.
Perhaps you sacrificed too much and those men and women aren't as loyal as you need them to be, having them turn their back on you at a vital moment *or* you haven't sacrificed enough and the war effort isn't going as smoothly as you'd want it to be going--removing a "third choice" which could've benefit you greatly at the time.
Protagonist: Men, move forward! We've got Celene cornered, we can force her to recognise Gaspard as Emperor and end this civil war now!
"This isn't our war, protagonist! Maybe you've forgotten that, perhaps you never cared! We're not dying for your master's petty war!"
Protagonist: Come back, cowards! Don't let Alisteir, Andersia and Merrillson's deaths be for naught!
[mages walk away leaving you greatly unmanned]
[violent skirmish which greatly angers Gaspard and doesn't end the civil war]
Modifié par Dave of Canada, 30 juin 2012 - 07:54 .