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Dual weild Warrior


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#1
Lordwolf89

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Thinking about dualweild warrior
should i get Dual Weapon master so that i can go for two longswords, or should i just use daggers?
also, is cunning a good way to go? or should i focus on strength and Dexterity?
with a few points in willpower becasue of more stammina to use feats

i know a rouge might be better suited for this sort of jobb but i rather charge against my enemy and take down as many as i can fast, and not have to sneak around and backstab them to death and run away each time i get a few enemies around me

so what are your thoughts on this?

#2
Danakir

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Arguably, you're better off not relying on Cun as a warrior, since you don't get nearly as much synergy out of it. Not even close, since you don't have Tainted Blade, Exploit Weakness or any of the other fun goodies that come with being a rogue. Not only that but without Lethality your Cun will NOT count for ANYTHING in your damage.



In this case, you would probably do decently by getting Momentum. Whether you want to use daggers or axes will determine what stats you should focus on.



Daggers, go Str/Dex.



Axes, go Str.



Really, it's a sub-optimal build, so just get what suits your concept and tickles your fancy. <3

#3
Sidney

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I used two long swords as a warrior and kitted them out with as many runs as possible. Just like with KoTOR and the dual lightsabres you can have your "hitting" sword with all the damage runes and the off-hand with all your resistances.

#4
Stengahpolis

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I'm playing a dw war now, and it's hella fun.



Don't invest in cunning at all as a warrior. Rogues have lethality which lets them get their damage modifier from cunning. With a warrior you'll just be gimping your damage.

As for dex, I'd just put enough to get dual weapon mastery, which requires 36 dex. After that, I'd put most points into str, maybe a couple here and there into wil and con.

As for weapons, a war i think would be better off with 2 full size weapons, or at least 1 full-size + a dagger. I haven't had a chance to see the difference between them as my warrior chick is still 1 lvl away from being able to get DW mastery, but 2 daggers is best left to rogues.

#5
Alphakiller

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a DW warrior actually focuses on the survivability of the dual wielding protege, and focuses on the strength of the activated abilities. teach your dw warrior taunt and disengage, and you can taunt everyone to you, use your AoE attacks, disengage, and focus on one at a time with your other talents.



bring your dex up to 32, and make sure you get all the dex points from the fade. that will get you to the 36 dex you need, and dump everything else into strength. when you get near the end game, the strength's 20% increase for dual axes is very significant. for specializations, i'd reccomend berserker for damage or templar to set yourself up as 100% spell immune, and always have champion for war cry.



if you find yourself with a bunch of spare talent points, you can always get arrow of slaying and buy far song, because you've invested into nothing but strength and dex with helps the longbows out as well. My DW warrior was one of my more fun builds to play the game with.

#6
Lordwolf89

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Thanks :D also what race is best suited for a DW Warrior? Human Noble?

#7
I Tsunayoshi I

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I think Human Noble because of the Dex point



Just make sure you are a Momentum **** just for the speed. DW having two broken AoEs helps out greatly.

#8
Titius.Vibius

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I had a dual weapon wielding warrior before and I invested all of my points on strength, dexterity, and constitution.

#9
Tonya777

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Axes are considered "Full size" weapons though so even if you did do Axe/Axe you need 36 DEX minimum to do axe/axe

#10
I Tsunayoshi I

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My current DW War, look up in my profile for Roxas, is mostly STR and DEX. I just took WILL and CON to 20 for utility. I am going to be DSX dumping for a bit more avoidance

#11
I Tsunayoshi I

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I gotta ask now, what to go into now that I have a Maxed Warrior and DW school of talents. Maybe bows for Ranged if I dont want to actually tank?

#12
Haplose

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Lordwolf89 wrote...
i know a rouge might be better suited for this sort of jobb but i rather charge against my enemy and take down as many as i can fast, and not have to sneak around and backstab them to death and run away each time i get a few enemies around me.


That's still doable with a Max Dex Rogue, at least once you get good equipment and high Dex (or a few Defence buffs) . Actually I would argue that a Max Dex Rogue is probably more survivable then 36 Dex, rest Str Massive Armour Warrior.
Also with a Rogue you still can fight frontally well. You just need Coup-de-Grace for that, which lets you backstab stunned/immobilized opponents, regardless of the direction they are facing. Dirty Fighting = 1 dead mob, Riposte = another dead mob, Pinpoint Strike (Duelist spec) = 15 seconds of autocrits regarless of direction... and then you can Dirty Figting again, etc....

Str DW Warrior = more damaging AoE skills, better survivability of autohits (Ogre Rams and Grasps, Golem Slams , Dragon munching, maybe some other) due to massive armor.

Dex Rogue = better single-target damage, better survivability in most situations due to high Defence = like never getting hit, except a few special cases, verstaile with many skills, stealth, etc.

Cun Rogue = max single target DPS, relies on the rest of the party to tank for him, also versatile.

#13
I Tsunayoshi I

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Still would like to know what to do with a DW War that has all of its War and DW talents. Speced in Zerk up the Constrain and Templar up Cleanse Area (Only because of being trapped due to stats, level, and Combat Training.

#14
Lordwolf89

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Haplose wrote...

Lordwolf89 wrote...
i know a rouge might be better suited for this sort of jobb but i rather charge against my enemy and take down as many as i can fast, and not have to sneak around and backstab them to death and run away each time i get a few enemies around me.


That's still doable with a Max Dex Rogue, at least once you get good equipment and high Dex (or a few Defence buffs) . Actually I would argue that a Max Dex Rogue is probably more survivable then 36 Dex, rest Str Massive Armour Warrior.
Also with a Rogue you still can fight frontally well. You just need Coup-de-Grace for that, which lets you backstab stunned/immobilized opponents, regardless of the direction they are facing. Dirty Fighting = 1 dead mob, Riposte = another dead mob, Pinpoint Strike (Duelist spec) = 15 seconds of autocrits regarless of direction... and then you can Dirty Figting again, etc....

Str DW Warrior = more damaging AoE skills, better survivability of autohits (Ogre Rams and Grasps, Golem Slams , Dragon munching, maybe some other) due to massive armor.

Dex Rogue = better single-target damage, better survivability in most situations due to high Defence = like never getting hit, except a few special cases, verstaile with many skills, stealth, etc.

Cun Rogue = max single target DPS, relies on the rest of the party to tank for him, also versatile.


allright

found a build for a DW Rouge on Gamefaqs is it anny good?

Strength: 20 Dex: 32 Cunnig: Max

Level1.DUalsweep + Dirty Fighting
2. flurry
3.momentum
4.bellow the belt
5.deadly strike
6.lethality
7.mark of death (assassin sepcialization)
8.dual weapon training
9.dual weapon finesse
10. dual weapon expert
11.combat movement
12.exploit weaknes
13.coup de grace
14.Lavelate
15.dueling
16.dual striking
17.ripose
18.cripple
19.punisher
20.own choise

#15
RowanZwei

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I'd only get 2 levels of dual weapon talents, assuming you are going the dual dagger route (which you should, as a rogue). Get Coup de grace ASAP. You also get a couple of extra talent points as quest rewards and talent point books do not cost too much so you can easily fit 2 levels of Deft Hands line (enough to open any lock and disarm any trap if you have 50 Cun) and full Master Stealth in there by level 17. Dual striking seems kinda wasted if you only get it in the end, I'd rather get the first 3 duelist/bard talents.



TL;DR version: get Momentum, Combat Movement, Coup-de-Grace as soon as possible. Dual Weapon finesse (level 2 ) is enough for daggers. Max stealth and get two levels of deft hands.

#16
Haplose

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Lordwolf89 wrote...
allright

found a build for a DW Rouge on Gamefaqs is it anny good?

Strength: 20 Dex: 32 Cunnig: Max

Level1.DUalsweep + Dirty Fighting
2. flurry
3.momentum
4.bellow the belt
5.deadly strike
6.lethality
7.mark of death (assassin sepcialization)
8.dual weapon training
9.dual weapon finesse
10. dual weapon expert
11.combat movement
12.exploit weaknes
13.coup de grace
14.Lavelate
15.dueling
16.dual striking
17.ripose
18.cripple
19.punisher
20.own choise


Of course this is a Cun Rogue, so survivability will suffer a bit with this. Also unbuffed Attack may be less then desirable, especially early on. Will depend on the rest of the party to Tank, buff and Crowd Control. Still, it has the potential to dish out some serious damage.

I don't like this build much.
I would entirely drop Cripple and Punisher - they actually reduce your DPS as a Momentum Rogue.
Also Dual Weapon Expert offers very little to a backstabber, so it's probably not worth it.
On the other hand the build is missing Deft Hands talents (used to open locks/disarm traps), Stealth talents (used to drop aggro, get free crits, pickpocket - each Stealth talent gives same benefit as a rank of Stealing skill, prepare the battlefield - disarm traps at mobs' feet - which is otherwise tricky in the heat of combat, maybe set some of your own), most Duelist talents.

Also after getting Momentum, I would make Combat Movement and Coup-de-Grace my priorities to maximize Backstab opportunities.

Going Dex based, other then providing excellent Defence and Attack has the added benefit that you can entirely skip the Lethality line with very little impact on your DPS. Or take it somewhere near the end of the game, when you have spare talents. Otherwise the Rogue is quite the talent starved class.

Then again Cun-based can probably skip some Deft Hands levels by substituting Cun for ranks in that Talent.


Personally I am more of a fan of Dex-based Rogues due to their survivability, versality and independence.

#17
Lordwolf89

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Haplose wrote...

Lordwolf89 wrote...
allright

found a build for a DW Rouge on Gamefaqs is it anny good?

Strength: 20 Dex: 32 Cunnig: Max

Level1.DUalsweep + Dirty Fighting
2. flurry
3.momentum
4.bellow the belt
5.deadly strike
6.lethality
7.mark of death (assassin sepcialization)
8.dual weapon training
9.dual weapon finesse
10. dual weapon expert
11.combat movement
12.exploit weaknes
13.coup de grace
14.Lavelate
15.dueling
16.dual striking
17.ripose
18.cripple
19.punisher
20.own choise


Of course this is a Cun Rogue, so survivability will suffer a bit with this. Also unbuffed Attack may be less then desirable, especially early on. Will depend on the rest of the party to Tank, buff and Crowd Control. Still, it has the potential to dish out some serious damage.

I don't like this build much.
I would entirely drop Cripple and Punisher - they actually reduce your DPS as a Momentum Rogue.
Also Dual Weapon Expert offers very little to a backstabber, so it's probably not worth it.
On the other hand the build is missing Deft Hands talents (used to open locks/disarm traps), Stealth talents (used to drop aggro, get free crits, pickpocket - each Stealth talent gives same benefit as a rank of Stealing skill, prepare the battlefield - disarm traps at mobs' feet - which is otherwise tricky in the heat of combat, maybe set some of your own), most Duelist talents.

Also after getting Momentum, I would make Combat Movement and Coup-de-Grace my priorities to maximize Backstab opportunities.

Going Dex based, other then providing excellent Defence and Attack has the added benefit that you can entirely skip the Lethality line with very little impact on your DPS. Or take it somewhere near the end of the game, when you have spare talents. Otherwise the Rogue is quite the talent starved class.

Then again Cun-based can probably skip some Deft Hands levels by substituting Cun for ranks in that Talent.


Personally I am more of a fan of Dex-based Rogues due to their survivability, versality and independence.


ah yeah, i werent a fan of this build myself seeing that i want to keep survivability and damage somewhat leveled, thats why i don't like tanking or all out 2handed swords,  i want to end the fight quickly in one quick strike
Morigan with crushing prison line and walking nightmare, and inferno line
allistar as a tank, Leillana as a archer that is pretty much my standard party, of course with the respec mod i have taken wynne and combined her with the crushing prison line and walking nightmare line

so i should max out dexterity, then strength to 20 then some in cunning to get deft hands?  after reading your post i am interested in Dex based rouge as well

#18
Haplose

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Depending on available equipment, 14 Str might be enough. +2 Str Harvest Festival Ring, +2 Str Warrior's Ring, +2 Str Helm of Honnelath... Actually base Str plus Fade bonuses should be sufficient in most cases. Can put 1-2 points for convenience earlier on.



As for Cunning, I like to get it to 30 to be able to open all locks and disarm all traps with the full Deft Hands line. Of course if you use another Rogue and are solely focusing on combat skills you may have different priorities. I like my Rogue to cover all bases and have a second Mage or Shale in my party.





35 Cun could be another good stop in order to save 1 rank of Coercion.

In general put some points into Cun (or not if you have another utility Rogue) and than keep maxing Dex at every opportunity.




#19
Lordwolf89

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ah yeah, would love to have Coercion, been wanting to get that skill for extra dialouge and presuasiveness, so basicaly around 20 strength 35 cunning (with one point in Coercion) then rest of the points in Dexterity



Get momentum as fast as possible, two ranks of Dual weapon training, coup de grace (so i deal backstab damage if the target is stunned) as i uses my mages for CC mainly (CoC Crushing Prison, Sleep, Walking Nightmare and so on)



i max out combat mastery thingy, then put one point in defthands and coercion, then a few points in Poison making (for bombs and poisons) anny more tips?

#20
Haplose

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35 Cunning with 3 points in Coercion :P Or less with 4 points there. 25 Cun over 10 = 1 Coercion rank :)

Also I would advise all 4 Deft Hands talents (Cunning Rogues can afford less). 10 Cun above 10 = 1 Deft Hands line talent. Max DC on locks is 60. So you need all 4 + at least 30 Cun to open everything.



For Poison making 1 rank is enough. You can have some other party member do more advanced poisons for you. 1 rank is enough to use all.

#21
Lordwolf89

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allright started off with a dalish rouge, took Dual sweep and daft hands for starters, currently all points in Dexterity, going to spend some in cunning once i get combat training maxed out so i can start with coercion, gotten momentum, so now i go with the dual weapon training tree (two ranks there) before i go duelist, going to make leilana my poison maker and Morigan/Wynne my herbalist, as i am most likely to take them with me, perhaps sten as another damage dealer

#22
Haplose

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Having a tank is still nice. Especially at lower levels, before you get your Dex high enough to avoid lots of hits. Even then you still can kill stuff faster if it's exposing it's back to you. Plus you don't want your Mages/Leilana getting the aggro.

Modifié par Haplose, 14 décembre 2009 - 03:40 .


#23
DragoonKain3

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Warrior min STR/max DEX dagger/dagger offers the best DPS, and has enough DEX to be your main tank as well. Min STR is either base+fade bonuses+1 for t7 light armor, or 35 overall STR + fade bonus to wear knight commander armor.



Warrior max STR/min DEX axe/dagger offers less DPS and survivability, but you can better sustain berserk + momentum due to Veshialle.

#24
I Tsunayoshi I

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Still waiting to hear on what to put Talent points into now that Warrior and DW talents are maxed.

#25
arrrasdgaehjskmszkm

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specialization class points, of course.. and thats it. there is no more points left XD