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Dual weild Warrior


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48 réponses à ce sujet

#26
I Tsunayoshi I

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Templar isnt worth anything past the first skill and I dont want Final Blow either since it rapes my Stamina.



Guess I can feed into Archery since I keep a Bow for buggers I dont want to be up close for.

#27
Zeleen

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SO FAR... MY DW WARRIOR ROCKS

#28
I Tsunayoshi I

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As does mine. Looks like I get to sub-class him in Archery now since I can get a point or two into that.

#29
arrrasdgaehjskmszkm

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mmmm maybe you should try templar high-lvl skill and learn champion skills, they can really improve your vanilla warrior a lot.. just give them a try, its my advice

#30
I Tsunayoshi I

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I am Temp/Zerk and I have used Holy Smite before. It sucked on everything that wasnt endgame cannon fodder and doesnt help in the Archdemon fight.

#31
arrrasdgaehjskmszkm

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and ranged skills yes? more than the passive saves skill and the mage-killing abilities, plus the battlecryes of the champion especialization? I found them very useful.

Besides, you "have" to fight your way to the endgame, and there is plenty of mages there ;)

#32
I Tsunayoshi I

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Whirlwind, DW Sweep, Flurry, and Reposte all make Mages QQ when I run in

#33
Lordwolf89

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Thank you to all who have replied to this thread, going for a dex based rouge at this time, going for 20 strength, max dexterity and 30 something cunning for coercion skill, going for dagger/dagger

as for now i use the edge (main hand) nad dar misun the (dalish elf starting dagger) going to upgrade that one once i find abetter dagger) anny tips on weapons? as dor armor it will be the dragon armor from wades shop in denerim, going for blood dragon armor for alistar, then the second best dragon armor in wades shop for leilana, as for wynne probably one of the robes in the mages shop in denerim

#34
I Tsunayoshi I

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You might as well use a CUN Rogue if you are on the consoles because Dex is bugged..

#35
Lordwolf89

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nope i play on the pc though i jsut got the 1.01b patch since patch 1.2 screwed up my game so badly.... the memory leak jsut frigging increased with that patch....

#36
I Tsunayoshi I

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Still should use a CUN Rogue then because 1.02 has the Dex fix that doesnt make mob archers scattershot fiends.

#37
Lordwolf89

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ah okay, hmm that means i need to rebuild my character, thank god for the respec mod :D

still in ostagar or..the kokari wilds, so no real damage done, well then i got a pretty straight forward build then, lesss survivability but the game were way too easy during the last playthrough, 2handed human noble.... so now i look for a challenge

#38
Darthchi71

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is dual striking + momentum worth it? or should i just run momentum+ berserk?

#39
I Tsunayoshi I

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Momentum+Zerk is what I usually do for larger battles.

#40
Darthchi71

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is dual striking even any good? im thinkin about concentrating on crit % on my DW warrior and leaving it out completely and just doin zerk+ momentum+precise striking and possibly rally.

#41
I Tsunayoshi I

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Dont bother with if if you really want Crits. Honesly I dont see how you can Talent spam with 3 sustainables in effect without going into WIL

#42
Haplose

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Darthchi71 wrote...

is dual striking + momentum worth it? or should i just run momentum+ berserk?


It is very nice if you can force crits on every hit anyway.

Momentum + Double Striking + Death Hex on enemy boss = Uber Damage

Similarly: Momentum + Pinpoint Strike (Rogue Duelist only) + Double Striking = Uber Damage

#43
Haplose

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Sora Kitano wrote...

Still should use a CUN Rogue then because 1.02 has the Dex fix that doesnt make mob archers scattershot fiends.


I'm playing on Nightmare with the Dex Hotfix and have no issues. Sure, have to be carefull when many archers surround me, but it should be that way. That is what CC is for after all... and Line of Sight.

It's up to the OP of course. But I don't see why he wouldn't play with either the Hotfix of 1.02 - probably at least 1 of them should be working. And then the Dex way is very viable.

To the OP: Since you decided to play a Rogue, I heartily advise these two excellent threads by Discobird for more information about the class:

social.bioware.com/forum/1/topic/66/index/223777/1
and
social.bioware.com/forum/1/topic/66/index/243304

#44
DragoonKain3

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Note dualstriking is STILL an increase in DPS. From 20% (discobird's esimates that it 'whiffs' 2/5 swings) to 33% (anecdotal evidence that it 'whiffs' 1/3 of the time).



So for a warrior, its probably your best bet to increase your DPS against bosses. Against trashmobs that you'd kill in one or two hits, its better turned off since during those battles you want consistency moreso than pure DPS. But for the times you want to burst down high HP enemies, nothing is better for the DW warrior barring momentum.

#45
PushingButtons

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Is it plausible to have a DW warrior as main tank? My first playthrough I played a rogue and used Shale as my tank. I am making a warrior for a second playthrough and DW would be my first choice but I do plan on being the main tank, in which case is it imperative that I go sword/shield?

#46
Fleapants

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Darthchi71 wrote...

is dual striking even any good? im thinkin about concentrating on crit % on my DW warrior and leaving it out completely and just doin zerk+ momentum+precise striking and possibly rally.


Momentum + Blood Thirst from Soldier's Peak and then either Berserker or Precise Striking.
That should do the most damage possible, but you probably have to run around in light/medium armor to keep all those sustainables up.

#47
Timortis

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PushingButtons wrote...

Is it plausible to have a DW warrior as main tank? My first playthrough I played a rogue and used Shale as my tank. I am making a warrior for a second playthrough and DW would be my first choice but I do plan on being the main tank, in which case is it imperative that I go sword/shield?


Especially if you have a healer, DW tank is just fine.

#48
DragoonKain3

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Just make sure DW tank is DEX focused. STR DW'ers ain't as good tanks, like other STR/CON tank builds.



They get much better DPS, but slightly worse survivability. No immunity to flanking bonuses, no immunity to knockdowns, less defense due to no shield, DW talents give less defense bonuses, and they give up more by trying wear knight commander armor. The first two you can't do anything about, the next two is mitigated by the fact that you don't need STR at all for DW tank, and the last is just to make sure your mage has some anti-mage spells (Glyph line offers the best versatility and almost as good as mana clash in dealing with enemy mages).



So yeah, their defeciencies can be made up for, and if you do, then you've just greatly increased your DPS for your tank.

#49
I Tsunayoshi I

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The DW War that I have right now tanks well without the usual abilities and is STR and DEX based. Only spent a couple of points in WIL and CON just for utility and most of those came from Tomes.